这篇讲得很清楚,就转过来了,原文如下:

因项目需要,最近在学习MFC,下午在一篇教程中提到了临时窗口、永久窗口,作者让读者自行查阅MSDN,了解临时窗口与永久窗口的概念,出于好奇,出于方便,直接百度一下,看到了几篇题为解释临时窗口与永久窗口的文章,随后网友在论坛中附上了MSDN中的原文,仔细翻译一下,发现网上查到的几篇文章,对这个概念的解释是有问题和不足的。 
首先我要说明一点的就是窗口是没有临时与永久之分的,窗口是一种资源,随着CreateWindow的调用而产生,随着DestroyWindow的调用而被销毁(资源所占据的内存被回收),在windows程序设计中通过句柄(这里可以将句柄看成是C++中的指针)来标识资源,通过句柄来操作窗口,控制窗口,也就是说真正表示窗口的是窗口句柄HWND类型变量,为了方便开发、提高开发效率,MFC帮我们封装了与窗口有关的操作(就是对win32 API的间接调用而已),并将标识窗口的句柄的HWND的变量,封装到了CWnd类中,作为其数据成员,所以我们在调用MFC类中与Win32同名的成员函数的时候,就少去了句柄这一参数,是因为CWnd类维护了这一HWND类型的变量,归根结底MFC的成员函数还是调用了win32函数,说这么多的原因主要是想说明MFC 中的C++窗口对象只是我们操作窗口的一层封装,一种手段,MSDN中说的是临时窗口对象的概念,而不是临时窗口与永久窗口,因为根本就没有这两个概念(创建窗口之后,只要不直接、间接调用destroywindow那么窗口就一直占据内存资源)
如上所述,在MFC中,都是以C++对象来操作窗口,而窗口是用句柄来标识的,这样就需要将窗口和C++对象关联起来。通过C++对象的成员变量m_hWnd(HWND类型)来建立这种联系.
首先解释一下何为永久窗口对象:
在MFC中建立一个窗口的步骤:
CWnd win;
win.Create();(篇幅所限此处略去Create函数的参数,create函数负责创建窗口并将其关联到win这个对象上,说白了就是给m_hWnd这个成员变量赋值);
此时win这个对象就是永久窗口对象,接着调用这段代码 CWnd* pWnd = CWnd::FromHandle(win.m_hWnd)返回的就是指向win这个永久窗口对象的指针,如果我们接着做如下操作:HWND hwnd = win.Detach();
接着再调用上面的代码:pWnd = CWnd::FromHandle(hwnd),此时pWnd指向的对象就是临时窗口对象
以下是MSDN中对CWnd::FromHandle函数返回值的说明

Returns a pointer to a CWnd object when given a handle to a window. If a CWnd object is not attached to the handle, a temporary CWnd object is created and attached.

The pointer may be temporary and should not be stored for later use

对于临时窗口对象,windows程序会在线程出于空闲时间的时候(消息队列为空),自动调用CWinThread::DeleteTempMap()函数把临时对象从他关联的窗口句柄上卸载下来,取消这种关联,并删除这个临时窗口对象,但注意,这个窗口句柄还是存在的,因为窗口这个资源并没有销毁,销毁的只是封装窗口句柄的这个临时的C++对象,所以我们不能存储这个对象的指针,在其他地方调用,因为它随时会被回收,变成无效指针,同样在不同的线程中也是不能传递C++窗口对象的,此处 不管该C++窗口对象是不是临时的,如果我们要在其它地方操作这个窗口,应该存储代表窗口的句柄,而非C++对象。

以下是MSDN原文对临时窗口对象与永久窗口对象的说明:

TN003: Mapping of Windows Handles to Objects
This note describes the MFC routines that support mapping Windows object handles to C++ objects.

The Problem

Windows objects are normally represented by HANDLEs. The MFC classes wrap Windows object handles with C++ objects. The handle wrapping functions of the MFC class library provide a way to find the C++ object that is wrapping the Windows object with a particular handle. There are times when a Windows object does not have a C++ wrapper object, however, and at these times a temporary object is created to act as the C++ wrapper.

The Windows objects that use handle maps are: 
HWND (CWnd and CWnd-derived classes)
HDC (CDC and CDC-derived classes)
HMENU (CMenu)
HPEN (CGdiObject)
HBRUSH (CGdiObject)
HFONT (CGdiObject)
HBITMAP (CGdiObject)
HPALETTE (CGdiObject)
HRGN (CGdiObject)
 HIMAGELIST (CImageList)
SOCKET (CSocket)  
Given a handle to any of these objects, you can find the MFC object that wraps the handle by calling the static member function FromHandle. For example, given an HWND called hWnd:

CWnd::FromHandle(hWnd)

will return a pointer to the CWnd that wraps the hWnd. If that hWnd does not have a specific wrapper object, then a temporary CWnd is created to wrap the hWnd. This makes it possible to get a valid C++ object from any handle.

Once you have a wrapper object, you can get to its handle through a public member variable. In the case of an CWnd, m_hWnd contains the HWND for that object.

Attaching Handles to MFC Objects

Given a newly created handle-wrapper object and a handle to a Windows object, you can associate the two by calling Attach. For example:

CWnd myWnd;
myWnd.Attach(hWnd);

This makes an entry in the permanent map associating myWnd and hWnd. Calling CWnd::FromHandle(hWnd) will now return a pointer to myWnd. When myWnd is deleted, the destructor will automatically destroy the hWnd by calling the Windows DestroyWindow function. If this is not desired, the hWnd must be detached from myWnd before the myWnd object is destroyed (normally when leaving the scope at which myWnd was defined). The Detach member function does this.

myWnd.Detach();

More About Temporary Objects

Temporary objects are created whenever FromHandle is given a handle that does not already have a wrapper object. These temporary objects are detached from their handle and deleted by the DeleteTempMap functions. The default OnIdle processing in CWinThread automatically calls DeleteTempMap for each class that supports temporary handle maps. This means that you cannot assume a pointer to a temporary object will be valid past the point of exit from the function where the pointer was obtained, as the temporary object will be deleted during the Windows message-loop idle time.

Wrapper Objects and Multiple Threads

Both temporary and permanent objects are maintained on a per-thread basis. That is, one thread cannot access another threads C++ wrapper objects, regardless of whether it is temporary or permanent. As stated above, temporary objects are deleted when the thread which that temporary object belongs enters OnIdle.

To pass these objects from one thread to another, always send them as their native HANDLE type. Passing a C++ wrapper object from one thread to another will often result in unexpected results

MFC永久窗口对象与临时窗口对象的更多相关文章

  1. java:Hibernate框架1(环境搭建,Hibernate.cfg.xml中属性含义,Hibernate常用API对象,HibernteUitl,对象生命周期图,数据对象的三种状态,增删查改)

    1.环境搭建: 三个准备+7个步骤 准备1:新建项目并添加hibernate依赖的jar文件  准备2:在classpath下(src目录下)新建hibernate的配置文件:hibernate.cf ...

  2. MFC程序的启动过程——先全局对象theApp(第一入口),后WinMain(真正入口),会引爆pApp->InitInstance从而创建窗口(程序员入口)

    原文出自:http://blog.csdn.net/yuvmen/article/details/5877271 了解MFC程序的启动过程,对于初学者来讲,了学习MFC很有帮助:对于不常用VC的人来说 ...

  3. CWnd和HWND的区别(hWnd只是CWnd对象的一个成员变量,代表与这个对象绑定的窗口)

            所有控件类都是CWnd类的派生类,CWnd的所有成员函数在控件类中都可以使用.在MFC中,CWnd类是一个很重要的类,它封装了Windows的窗口句柄HWND.在Windows编程中, ...

  4. C#在父窗口中调用子窗口的过程(无法访问已释放的对象)异常,不存在从对象类型System.Windows.Forms.DateTimePicker到已知的托管提供程序本机类型的映射。

    一:C#在父窗口中调用子窗口的过程(无法访问已释放的对象)异常 其实,这个问题与C#的垃圾回收有关.垃圾回收器管 理所有的托管对象,所有需要托管数据的.NET语言(包括 C#)都受运行库的 垃圾回收器 ...

  5. (转)C#在父窗口中调用子窗口的过程(无法访问已释放的对象)

    C#在父窗口中调用子窗口的过程: 1. 创建子窗口对象 2. 显示子窗口对象   笔者的程序中,主窗体MainFrm通过菜单调用子窗口ChildFrm.在窗体中定义了子窗口对象,然后在菜单项点击事件中 ...

  6. C#中关闭子窗口而不释放子窗口对象的方法

    1 在主窗口中实例化子窗口 在主窗口中实例化子窗口,而不是在按钮中实例化子窗口对象. Form2 f2 = new Form2(); 2 通过按钮来显示主窗口 在按钮中需要实现的是窗口的显示 priv ...

  7. C#关闭子窗口而不释放子窗口对象的问题解决

    在网上找来一些方式,感觉还都不错,下面给出方式: 在线扫描相机的调试过程中,需要开辟调试界面来进行位置的配置.调试结束后,一种常用的方式是将调试参数保存并在下次启动时加载.另一种简单方式是直接使用该参 ...

  8. 从普通函数到对象方法 ------Windows窗口过程的面向对象封装

    原文地址:http://blog.csdn.net/linzhengqun/article/details/1451088 从普通函数到对象方法 ------Windows窗口过程的面向对象封装 开始 ...

  9. js中的window对象:打开窗口

    ~~ window.open():打开一个窗口 里面需要放三个参数: 1.打开窗口(网页)的位置: 2.打开的方式(自身页面,新开页面): 其中_blank新开一个窗口 3.打开网页的属性: wind ...

随机推荐

  1. BZOJ NOI十连测 第一测 T1

    思路:首先考虑t=1的情况,t等于1,那么所有位置的颜色相同,我们不用考虑概率的问题,那么,k+d*x在模d下都相等,我们考虑预处理一个数组s[i][j],代表d为i,起始位置为j的等差数列的和,这个 ...

  2. centos linux中怎么查看和修改计算机名/etc/sysconfig/network

    centos linux中怎么查看和修改计算机名 查看计算机名:在终端输入hostname 修改的话 hostname +计算机名(重启后失效)要永久修改的话要修改配置文件/etc/sysconfig ...

  3. bzoj1684 [Usaco2005 Oct]Close Encounter

    Description Lacking even a fifth grade education, the cows are having trouble with a fraction proble ...

  4. Binary Tree Paths 解答

    Question Given a binary tree, return all root-to-leaf paths. For example, given the following binary ...

  5. 【LeetCode练习题】Minimum Depth of Binary Tree

    Minimum Depth of Binary Tree Given a binary tree, find its minimum depth. The minimum depth is the n ...

  6. Installing — pylibmc 1.2.3 documentation

    Installing - pylibmc 1.2.3 documentation libmemcached

  7. html image -- data:image/png;base64

    1,  data:image/png;base64 <!DOCTYPE HTML> <html> <head> <meta http-equiv=" ...

  8. 【降维解法:最大字段和->最大子矩阵和->最终版最大子长方体和】【UVA10755】Garbage Heap

    突然感觉刷完这一套专题后 码力有了质的飞跃,fighting 努力会有结果! 最大字段和是一个很经典的问题 O(n)算法 而对于最大子矩阵和 可以思考一个这样的想法 枚举上下边界i,j把i到j这一段的 ...

  9. smaba服务的搭建

    一. samba配置1. 什么是sambaSamba服务类似于windows上的共享功能,可以实现在Linux上共享文件,windows上访问,当然在Linux上也可以访问到.是一种在局域网上共享文件 ...

  10. 实现两个select list box间item的移动和过滤

    <head> <title> </title> <!--Standard jQuery --> <script type="text/j ...