Understanding Weak References
Understanding Weak References
Some time ago I was interviewing candidates for a Senior Java Engineer position. Among the many questions I asked was "What can you tell me about weak references?" I wasn't expecting a detailed technical treatise on the subject. I would probably have been
satisfied with "Umm... don't they have something to do with garbage collection?" I was instead surprised to find that out of twenty-odd engineers, all of whom had at least five years of Java experience and good qualifications, onlytwo of them even
knew that weak references existed, and only one of those two had actual useful knowledge about them. I even explained a bit about them, to see if I got an "Oh yeah" from anybody -- nope. I'm not sure why this knowledge is (evidently) uncommon, as weak references
are a massively useful feature which have been around since Java 1.2 was released, over seven years ago.
Now, I'm not suggesting you need to be a weak reference expert to qualify as a decent Java engineer. But I humbly submit that you should at leastknow what they are -- otherwise how will you know when you should be using them? Since they seem to
be a little-known feature, here is a brief overview of what weak references are, how to use them, and when to use them.
Strong references - 不能回收
First I need to start with a refresher on strong references. A strong reference is an ordinary Java reference, the kind you use every day. For example, the code:
StringBuffer buffer = new StringBuffer();
creates a new StringBuffer()
and stores a strong reference to it in the variablebuffer
. Yes, yes, this is kiddie
stuff, but bear with me. The important part about strong references -- the part that makes them "strong" -- is how they interact with the garbage collector. Specifically, if an object is reachable via a chain of strong references (strongly reachable), it is
not eligible for garbage collection. As you don't want the garbage collector destroying objects you're working on, this is normally exactly what you want.
When strong references are too strong
It's not uncommon for an application to use classes that it can't reasonably extend. The class might simply be markedfinal
, or it could be something more complicated, such as an interface returned
by a factory method backed by an unknown (and possibly even unknowable) number of concrete implementations. Suppose you have to use a class
Widget
and, for whatever reason, it isn't possible or practical to extendWidget
to add new functionality.
What happens when you need to keep track of extra information about the object? In this case, suppose we find ourselves needing to keep track of eachWidget's
serial number,
but theWidget
class doesn't actually have a serial number property -- and becauseWidget
isn't extensible, we can't add one. No problem at all,
that's whatHashMaps
are for:
serialNumberMap.put(widget, widgetSerialNumber);
This might look okay on the surface, but the strong reference to
will almost certainly cause problems. We have to know (with 100% certainty) when a particular
widgetWidget's
serial number is no longer needed,
so we can remove its entry from the map. Otherwise we're going to have a memory leak (if we don't removeWidgets
when we should) or we're going to inexplicably find ourselves missing serial numbers (if
we removeWidgets
that we're still using). If these problems sound familiar, they should: they are exactly the problems that users of non-garbage-collected languages face when trying to manage memory,
and we're not supposed to have to worry about this in a more civilized language like Java.
Another common problem with strong references is caching, particular with very large structures like images. Suppose you have an application which has to work with user-supplied images, like the web site design tool I work on. Naturally you want to cache
these images, because loading them from disk is very expensive and you want to avoid the possibility of having two copies of the (potentially gigantic) image in memory at once.
Because an image cache is supposed to prevent us from reloading images when we don't absolutely need to, you will quickly realize that the cache should always contain a reference to any image which is already in memory. With ordinary strong references, though,
that reference itself will force the image to remain in memory, which requires you (just as above) to somehow determine when the image is no longer needed in memory and remove it from the cache, so that it becomes eligible for garbage collection. Once again
you are forced to duplicate the behavior of the garbage collector and manually determine whether or not an object should be in memory.
Weak references - 垃圾收集时回收
A weak reference, simply put, is a reference that isn't strong enough to force an object to remain in memory. Weak references allow you to leverage the garbage collector's ability to determine reachability for you, so you don't have to do it yourself.
You create a weak reference like this:
WeakReference<Widget> weakWidget = new WeakReference<Widget>(widget);
and then elsewhere in the code you can use weakWidget.get()
to get the actualWidget
object. Of course the weak reference isn't strong enough to prevent garbage collection, so you may find (if there are no strong references to the widget) thatweakWidget.get()
suddenly starts returningnull
.
To solve the "widget serial number" problem above, the easiest thing to do is use the built-inWeakHashMap
class.
WeakHashMap
works exactly like
HashMap
, except that the keys (not the values!) are referred to using weak references. If aWeakHashMap
key becomes garbage, its entry
is removed automatically. This avoids the pitfalls I described and requires no changes other than the switch fromHashMap
to a
WeakHashMap
. If you're following the standard convention of referring to your maps via theMap
interface, no other code needs to even be aware
of the change.
Reference queues
Once a WeakReference
starts returningnull
, the object it pointed to has become garbage and theWeakReference
object is pretty much useless. This generally means that some sort of cleanup is required;WeakHashMap
, for example, has to remove such defunct entries to avoid holding onto an ever-increasing number
of deadWeakReferences
.
The ReferenceQueue
class makes it easy to keep track of dead references. If you pass aReferenceQueue
into a weak reference's constructor,
the reference object will be automatically inserted into the reference queue when the object to which it pointed becomes garbage. You can then, at some regular interval, process the
ReferenceQueue
and perform whatever cleanup is needed for dead references.
Different degrees of weakness
Up to this point I've just been referring to "weak references", but there are actually four different degrees of reference strength: strong, soft, weak, and phantom, in order from strongest to weakest. We've already discussed strong and weak references,
so let's take a look at the other two.
Soft references - 内存够用时不回收
A soft reference is exactly like a weak reference, except that it is less eager to throw away the object to which it refers. An object which is only weakly reachable (the strongest references to it areWeakReferences
)
will be discarded at the next garbage collection cycle, but an object which is softly reachable will generally stick around for a while.
SoftReferences
aren't
required to behave any differently than WeakReferences
, but in practice softly reachable objects are generally retained as long as memory is in plentiful supply. This makes them an excellent foundation
for a cache, such as the image cache described above, since you can let the garbage collector worry about both how reachable the objects are (a strongly reachable object willnever be removed from the cache) and how badly it needs the memory they are
consuming.
Phantom references
A phantom reference is quite different than either
or
SoftReferenceWeakReference
. Its grip on its object is so tenuous that you can't even retrieve the object -- itsget()
method always returnsnull
. The only use for such a reference is keeping track of when it gets enqueued into aReferenceQueue
, as at that point
you know the object to which it pointed is dead. How is that different fromWeakReference
, though?
The difference is in exactly when the enqueuing happens.
are enqueued as soon as the object to which they point becomes weakly reachable. This isbefore finalization or garbage collection has actually happened; in theory the object could even be "resurrected"
WeakReferences
by an unorthodoxfinalize()
method, but theWeakReference
would remain dead.PhantomReferences
are enqueued only when the object is physically removed from memory, and theget()
method always returnsnull
specifically
to prevent you from being able to "resurrect" an almost-dead object.
What good are PhantomReferences
? I'm only aware of two serious cases for them: first, they allow you to determine exactly when an object was removed from memory. They are in fact theonly
way to determine that. This isn't generally that useful, but might come in handy in certain very specific circumstances like manipulating large images: if you know for sure that an image should be garbage collected, you can wait until it actually is before
attempting to load the next image, and therefore make the dreaded
less likely.
OutOfMemoryError
Second, PhantomReferences
avoid a fundamental problem with finalization:finalize()
methods can "resurrect" objects
by creating new strong references to them. So what, you say? Well, the problem is that an object which overridesfinalize()
must now be determined to be garbage in at least two
separate garbage collection cycles in order to be collected. When the first cycle determines that it is garbage, it becomes eligible for finalization. Because of the (slim, but unfortunately real) possibility that the object was "resurrected" during finalization,
the garbage collector has to run again before the object can actually be removed. And because finalization might not have happened in a timely fashion, an arbitrary number of garbage collection cycles might have happened while the object was waiting for finalization.
This can mean serious delays in actually cleaning up garbage objects, and is why you can getOutOfMemoryErrors
even when most of the heap is garbage.
With PhantomReference
, this situation is impossible -- when aPhantomReference
is enqueued, there is absolutely no way to get a pointer to
the now-dead object (which is good, because it isn't in memory any longer). BecausePhantomReference
cannot be used to resurrect an object, the object can be instantly cleaned up during the first garbage
collection cycle in which it is found to be phantomly reachable. You can then dispose whatever resources you need to at your convenience.
Arguably, the finalize()
method should never have been provided in the first place.PhantomReferences
are definitely
safer and more efficient to use, and eliminatingfinalize()
would have made parts of the VM considerably simpler. But, they're also more work to implement, so I confess to still
usingfinalize()
most of the time. The good news is that at least you have a choice.
Conclusion
I'm sure some of you are grumbling by now, as I'm talking about an API which is nearly a decade old and haven't said anything which hasn't been said before. While that's certainly true, in my experience many Java programmers really don't know very much (if
anything) about weak references, and I felt that a refresher course was needed. Hopefully you at least learned alittle something from this review.
原文地址:https://weblogs.java.net/blog/2006/05/04/understanding-weak-references
Understanding Weak References的更多相关文章
- [翻译]Understanding Weak References(理解弱引用)
原文 Understanding Weak References Posted by enicholas on May 4, 2006 at 5:06 PM PDT 译文 我面试的这几个人怎么这么渣啊 ...
- [转]Understanding Weak References
原文地址:https://weblogs.java.net/blog/enicholas/archive/2006/05/understanding_w.html 推荐另一篇文章:http://www ...
- 【翻译】C# Tips & Tricks: Weak References - When and How to Use Them
原文:C# Tips & Tricks: Weak References - When and How to Use Them Sometimes you have an object whi ...
- Weak References
http://docwiki.embarcadero.com/RADStudio/Seattle/en/Automatic_Reference_Counting_in_Delphi_Mobile_Co ...
- 使用Memory Analyzer tool(MAT)分析内存泄漏(一)
转载自:http://www.blogjava.net/rosen/archive/2010/05/21/321575.html 前言 在平时工作过程中,有时会遇到OutOfMemoryError,我 ...
- Cheatsheet: 2013 10.01 ~ 10.08
Other 20 Tips for becoming a better programmer Top 10 Movies for Programmers .NET RaptorDB - The Key ...
- 不可访问内存 Java四种引用包括强引用,软引用,弱引用,虚引用
小结: 1.不可访问内存是指一组没有任何可访问指针指向的由计算机程序进行动态分配的内存块. 2.垃圾收集器能决定是否一个对象还是可访问的:任何被确定不可访问的对象将会被释放. https://zh.w ...
- Java Reference & ReferenceQueue一览
Overview The java.lang.ref package provides more flexible types of references than are otherwise ava ...
- eclipse memory analyzer对系统内存溢出堆文件解析0(转)
前言 在平时工作过程中,有时会遇到OutOfMemoryError,我们知道遇到Error一般表明程序存在着严重问题,可能是灾难性的.所以找出是什么原因造成OutOfMemoryError非常重要.现 ...
随机推荐
- 应用部署到JBOSS上遇到的问题
原来应用在WAS7.0下,移植到JBOSS eap5.1.2下后,遇到了一些问题,特此记录: 1.数据源配置 在was中,datasource中获取数据源名称时,直接写was中配置的数据源名称即可.而 ...
- 老笔记本_Win7_U盘_ReadyBoost
老笔记本 Win7 U盘 ReadyBoost 值得尝试
- [转载] 根据多年经验整理的《互联网MySQL开发规范》
原文: http://weibo.com/p/2304181380b3f180102vsg5 根据多年经验整理的<互联网MySQL开发规范> 写在前面:无规矩不成方圆.对于刚加入互联网的朋 ...
- [css] haslayout
原文:http://blog.sina.com.cn/s/blog_51048da701018o29.html IE的表现与其他浏览器不同的原因之一就是,显示引擎使用一个称为布局(layout)的内部 ...
- hdu5787(数位dp)
基础的数位dp,才发现今天才终于彻底搞懂了数位dp... // // main.cpp // hdu5787.1 // // Created by New_Life on 16/8/10. // Co ...
- 转载:最大子段和问题(Maximum Interval Sum)
一.问题描述 给定长度为n的整数序列,a[1...n], 求[1,n]某个子区间[i , j]使得a[i]+…+a[j]和最大.或者求出最大的这个和. 例如(-2,11,- ...
- D3.js 完整的柱形图
一个完整的柱形图包含三部分:矩形.文字.坐标轴.制作一个实用的柱形图,内容包括:选择集.数据绑定.比例尺.坐标轴等内容. 1. 添加 SVG 画布 //画布大小 var width = 400; va ...
- c++ 对象内存分配和虚函数
1. c++类对象(不含虚函数)在内存中的分布 c++类中有四种成员:静态数据.非静态数据.静态函数.非静态函数. 1. 非静态数据成员放在每个对象内部,作为对象专有的数据成员 2. 静态数据成员被抽 ...
- Hbase之Exception
[hadoop@master hbase-1.2.2]$ ./bin/hbase shell2016-08-25 13:53:56,898 WARN [main] util.NativeCodeLoa ...
- 任务调度quartz
http://www.cnblogs.com/cnjava/archive/2013/02/28/2937291.html