Using native GDI for text rendering in C#

To complete my previous post on text rendering in .NET I will present here the pitfalls I encountered migrating HTML Renderer to native GDI text rendering. The final result is ready to use NativeTextRenderer class with simple managed API that can be used for native GDI text rendering.

HDC

The first thing required for GDI native rendering is a handle to device context of the graphics object, HDC is used to set the font, color, clip range and text draw/measure GDI functions. HDC is received via Graphics.GetHdc and must be released via Graphics.ReleaseHdc, during the scope of a the method pair you can make calls only to GDI functions, calls to GDI+ methods of the Graphicsobject will fail with an ObjectBudy error.
To handle this the NativeTextRenderer calls GetHdc in the constructor and implements IDisposable interface to call ReleaseHdc in the dispose method those allowing the use of the using pattern.

Background mode

By default created HDC will use opaque background mode when rendering text, filling the rectangle with the current background color.
Because this is not the default behavior of managed draw methods the NativeTextRenderer, using SetBkMode function, sets the background mode to transparent on creation of the HDC.

Clip range

When HDC is created it doesn't inherit the clipping region set on the Graphics object therefor the text can be drawn outside of the clipping bounds.
To set the same clipping range NativeTextRenderer first gets the Graphics clip region using Graphics.Clip property before GetHdc is called and then sets the region on HDC using SelectClipRgnfunction.

Text color

Unlike managed text draw methods that receive the text color as parameter, GDI text draw functions require the text color to be set before calling text draw using SetTextColor. For simplicity NativeTextRenderer methods receive the color of the text for each text draw calling SetTextColor.

Fonts

As text color, GDI text rendering methods do not receive the font as one of the parameters but need it set before rendering functions call using SelectObject. The SelectObject function receives font handle that can be created from Font.ToHfont method and must be released using DeleteObject. Because fonts creation and deletion can be relatively expensive NativeTextRenderer caches the fonts in a static collection. For simplicity NativeTextRenderer methods receive the managed font object of the text for each text draw/measure getting native font handle and calling SelectObject.

Using NativeTextRenderer

To get the most performance out of NativeTextRenderer you should create/dispose it as little as possible so it is best to group all text rendering. Also reusing the same managed font object is advisable as its creation is also relatively expensive.

NativeTextRenderer class

For more convenient source viewer see: NativeTextRenderer source.

/// <summary>
/// Wrapper for GDI text rendering functions<br/>
/// This class is not thread-safe as GDI function should be called from the UI thread.
/// </summary>
public sealed class NativeTextRenderer : IDisposable
{
#region Fields and Consts /// <summary>
/// used for <see cref="MeasureString(string,System.Drawing.Font,float,out int,out int)"/> calculation.
/// </summary>
private static readonly int[] _charFit = new int[]; /// <summary>
/// used for <see cref="MeasureString(string,System.Drawing.Font,float,out int,out int)"/> calculation.
/// </summary>
private static readonly int[] _charFitWidth = new int[]; /// <summary>
/// cache of all the font used not to create same font again and again
/// </summary>
private static readonly Dictionary<string, Dictionary<float, Dictionary<FontStyle, IntPtr>>> _fontsCache = new Dictionary<string, Dictionary<float, Dictionary<FontStyle, IntPtr>>>(StringComparer.InvariantCultureIgnoreCase); /// <summary>
/// The wrapped WinForms graphics object
/// </summary>
private readonly Graphics _g; /// <summary>
/// the initialized HDC used
/// </summary>
private IntPtr _hdc; #endregion /// <summary>
/// Init.
/// </summary>
public NativeTextRenderer(Graphics g)
{
_g = g; var clip = _g.Clip.GetHrgn(_g); _hdc = _g.GetHdc();
SetBkMode(_hdc, ); SelectClipRgn(_hdc, clip); DeleteObject(clip);
} /// <summary>
/// Measure the width and height of string <paramref name="str"/> when drawn on device context HDC
/// using the given font <paramref name="font"/>.
/// </summary>
/// <param name="str">the string to measure</param>
/// <param name="font">the font to measure string with</param>
/// <returns>the size of the string</returns>
public Size MeasureString(string str, Font font)
{
SetFont(font); var size = new Size();
GetTextExtentPoint32(_hdc, str, str.Length, ref size);
return size;
} /// <summary>
/// Measure the width and height of string <paramref name="str"/> when drawn on device context HDC
/// using the given font <paramref name="font"/>.<br/>
/// Restrict the width of the string and get the number of characters able to fit in the restriction and
/// the width those characters take.
/// </summary>
/// <param name="str">the string to measure</param>
/// <param name="font">the font to measure string with</param>
/// <param name="maxWidth">the max width to render the string in</param>
/// <param name="charFit">the number of characters that will fit under <see cref="maxWidth"/> restriction</param>
/// <param name="charFitWidth"></param>
/// <returns>the size of the string</returns>
public Size MeasureString(string str, Font font, float maxWidth, out int charFit, out int charFitWidth)
{
SetFont(font); var size = new Size();
GetTextExtentExPoint(_hdc, str, str.Length, (int)Math.Round(maxWidth), _charFit, _charFitWidth, ref size);
charFit = _charFit[];
charFitWidth = charFit > ? _charFitWidth[charFit - ] : ;
return size;
} /// <summary>
/// Draw the given string using the given font and foreground color at given location.
/// </summary>
/// <param name="str">the string to draw</param>
/// <param name="font">the font to use to draw the string</param>
/// <param name="color">the text color to set</param>
/// <param name="point">the location to start string draw (top-left)</param>
public void DrawString(String str, Font font, Color color, Point point)
{
SetFont(font);
SetTextColor(color); TextOut(_hdc, point.X, point.Y, str, str.Length);
} /// <summary>
/// Draw the given string using the given font and foreground color at given location.<br/>
/// See [http://msdn.microsoft.com/en-us/library/windows/desktop/dd162498(v=vs.85).aspx][15].
/// </summary>
/// <param name="str">the string to draw</param>
/// <param name="font">the font to use to draw the string</param>
/// <param name="color">the text color to set</param>
/// <param name="rect">the rectangle in which the text is to be formatted</param>
/// <param name="flags">The method of formatting the text</param>
public void DrawString(String str, Font font, Color color, Rectangle rect, TextFormatFlags flags)
{
SetFont(font);
SetTextColor(color); var rect2 = new Rect(rect);
DrawText(_hdc, str, str.Length, ref rect2, (uint)flags);
} /// <summary>
/// Release current HDC to be able to use <see cref="Graphics"/> methods.
/// </summary>
public void Dispose()
{
if (_hdc != IntPtr.Zero)
{
SelectClipRgn(_hdc, IntPtr.Zero);
_g.ReleaseHdc(_hdc);
_hdc = IntPtr.Zero;
}
} #region Private methods /// <summary>
/// Set a resource (e.g. a font) for the specified device context.
/// </summary>
private void SetFont(Font font)
{
SelectObject(_hdc, GetCachedHFont(font));
} /// <summary>
/// Get cached unmanaged font handle for given font.<br/>
/// </summary>
/// <param name="font">the font to get unmanaged font handle for</param>
/// <returns>handle to unmanaged font</returns>
private static IntPtr GetCachedHFont(Font font)
{
IntPtr hfont = IntPtr.Zero;
Dictionary<float, Dictionary<FontStyle, IntPtr>> dic1;
if (_fontsCache.TryGetValue(font.Name, out dic1))
{
Dictionary<FontStyle, IntPtr> dic2;
if (dic1.TryGetValue(font.Size, out dic2))
{
dic2.TryGetValue(font.Style, out hfont);
}
else
{
dic1[font.Size] = new Dictionary<FontStyle, IntPtr>();
}
}
else
{
_fontsCache[font.Name] = new Dictionary<float, Dictionary<FontStyle, IntPtr>>();
_fontsCache[font.Name][font.Size] = new Dictionary<FontStyle, IntPtr>();
} if (hfont == IntPtr.Zero)
{
_fontsCache[font.Name][font.Size][font.Style] = hfont = font.ToHfont();
} return hfont;
} /// <summary>
/// Set the text color of the device context.
/// </summary>
private void SetTextColor(Color color)
{
int rgb = ( color.B & 0xFF ) << | ( color.G & 0xFF ) << | color.R;
SetTextColor(_hdc, rgb);
} [DllImport("gdi32.dll")]
private static extern int SetBkMode(IntPtr hdc, int mode); [DllImport("gdi32.dll")]
private static extern int SelectObject(IntPtr hdc, IntPtr hgdiObj); [DllImport("gdi32.dll")]
private static extern int SetTextColor(IntPtr hdc, int color); [DllImport("gdi32.dll", EntryPoint = "GetTextExtentPoint32W")]
private static extern int GetTextExtentPoint32(IntPtr hdc, [MarshalAs(UnmanagedType.LPWStr)] string str, int len, ref Size size); [DllImport("gdi32.dll", EntryPoint = "GetTextExtentExPointW")]
private static extern bool GetTextExtentExPoint(IntPtr hDc, [MarshalAs(UnmanagedType.LPWStr)]string str, int nLength, int nMaxExtent, int[] lpnFit, int[] alpDx, ref Size size); [DllImport("gdi32.dll", EntryPoint = "TextOutW")]
private static extern bool TextOut(IntPtr hdc, int x, int y, [MarshalAs(UnmanagedType.LPWStr)] string str, int len); [DllImport("user32.dll", EntryPoint = "DrawTextW")]
private static extern int DrawText(IntPtr hdc, [MarshalAs(UnmanagedType.LPWStr)] string str, int len, ref Rect rect, uint uFormat); [DllImport("gdi32.dll")]
private static extern int SelectClipRgn(IntPtr hdc, IntPtr hrgn); [DllImport("gdi32.dll")]
private static extern bool DeleteObject(IntPtr hObject); // ReSharper disable NotAccessedField.Local
private struct Rect
{
private int _left;
private int _top;
private int _right;
private int _bottom; public Rect(Rectangle r)
{
_left = r.Left;
_top = r.Top;
_bottom = r.Bottom;
_right = r.Right;
}
}
// ReSharper restore NotAccessedField.Local #endregion
} /// <summary>
/// See [http://msdn.microsoft.com/en-us/library/windows/desktop/dd162498(v=vs.85).aspx][15]
/// </summary>
[Flags]
public enum TextFormatFlags : uint
{
Default = 0x00000000,
Center = 0x00000001,
Right = 0x00000002,
VCenter = 0x00000004,
Bottom = 0x00000008,
WordBreak = 0x00000010,
SingleLine = 0x00000020,
ExpandTabs = 0x00000040,
TabStop = 0x00000080,
NoClip = 0x00000100,
ExternalLeading = 0x00000200,
CalcRect = 0x00000400,
NoPrefix = 0x00000800,
Internal = 0x00001000,
EditControl = 0x00002000,
PathEllipsis = 0x00004000,
EndEllipsis = 0x00008000,
ModifyString = 0x00010000,
RtlReading = 0x00020000,
WordEllipsis = 0x00040000,
NoFullWidthCharBreak = 0x00080000,
HidePrefix = 0x00100000,
ProfixOnly = 0x00200000,
}

摘自:

https://theartofdev.com/2013/08/12/using-native-gdi-for-text-rendering-in-c/

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