动态爱心

超级超级超级简单!!!赶紧做给你们的"Ta"看吧!

(最后有详细步骤)

视频效果:

话不多说直接上代码

点击查看代码
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> New Document </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<style>
html, body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
</HEAD> <BODY>
<canvas id="pinkboard"></canvas>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30, // particle size in pixels
},
}; /*
* RequestAnimationFrame polyfill by Erik Möller
*/
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}()); /*
* Point class
*/
var Point = (function() {
function Point(x, y) {
this.x = (typeof x !== 'undefined') ? x : 0;
this.y = (typeof y !== 'undefined') ? y : 0;
}
Point.prototype.clone = function() {
return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})(); /*
* Particle class
*/
var Particle = (function() {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})(); /*
* ParticlePool class
*/
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration; function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy); // handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {
var i; // update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
} // remove inactive particles
while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
} };
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})(); /*
* Putting it all together
*/
(function(canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time; // get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
);
} // creating the particle image using a dummy canvas
var image = (function() {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = '#ea80b0';
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})(); // render that thing!
function render() {
// next animation frame
requestAnimationFrame(render); // update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime; // clear canvas
context.clearRect(0, 0, canvas.width, canvas.height); // create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
} // update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
} // handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize; // delay rendering bootstrap
setTimeout(function() {
onResize();
render();
}, 10);
})(document.getElementById('pinkboard'));
</script>
</BODY>
</HTML>

详细步骤

1. 在桌面新建一个txt文件

2. 双击打开,并将以上代码粘贴到文件中

3. 关闭文本文档并点击保存

4. 修改文件名后缀为'.html'

如果没有文件后缀名的小伙伴可以参照下面这张图的操作打开文件扩展名

5. 在弹窗中点击"是"

5. 之后会发现图标变成网页文件,双击打开即可

动态爱心-详细教程(小白也会)(HTML)的更多相关文章

  1. Python环境搭建—安利Python小白的Python安装详细教程

    人生苦短,我用Python.众所周知,Python目前越来越火,学习Python的小伙伴也越来越多.最近看到群里的小伙伴经常碰到不会安装Python或者不知道去哪下载Python安装包等系列问题,为了 ...

  2. Python环境搭建—安利Python小白的Python和Pycharm安装详细教程

    人生苦短,我用Python.众所周知,Python目前越来越火,学习Python的小伙伴也越来越多.最近看到群里的小伙伴经常碰到不会安装Python或者不知道去哪下载Python安装包等系列问题,为了 ...

  3. [分享] 从定制Win7母盘到封装详细教程 By BILL ( 10月23日补充说明 )

    [分享] 从定制Win7母盘到封装详细教程 By BILL ( 10月23日补充说明 ) billcheung 发表于 2011-10-23 00:07:49 https://www.itsk.com ...

  4. Solr集群搭建详细教程(一)

    一.Solr集群的系统架构 注:欢迎大家转载,非商业用途请在醒目位置注明本文链接和作者名dijia478,商业用途请联系本人dijia478@163.com. SolrCloud(solr 云)是So ...

  5. 转载:python + requests实现的接口自动化框架详细教程

    转自https://my.oschina.net/u/3041656/blog/820023 摘要: python + requests实现的接口自动化框架详细教程 前段时间由于公司测试方向的转型,由 ...

  6. NumPy 超详细教程(1):NumPy 数组

    系列文章地址 NumPy 最详细教程(1):NumPy 数组 NumPy 超详细教程(2):数据类型 NumPy 超详细教程(3):ndarray 的内部机理及高级迭代 文章目录 Numpy 数组:n ...

  7. Spring入门详细教程(三)

    前言 本篇紧接着spring入门详细教程(二),建议阅读本篇前,先阅读第一篇和第二篇.链接如下: Spring入门详细教程(一) https://www.cnblogs.com/jichi/p/101 ...

  8. Spring入门详细教程(二)

    前言 本篇紧接着spring入门详细教程(一),建议阅读本篇前,先阅读第一篇.链接如下: Spring入门详细教程(一) https://www.cnblogs.com/jichi/p/1016553 ...

  9. eclipse怎么导入maven项目 eclipse导入maven项目详细教程

    转自:http://www.pc6.com/infoview/Article_114542.html Eclipse怎么导入maven项目一直是困扰着大量程序猿和刚上手小白们的问题,使用eclipse ...

随机推荐

  1. c++基础思维导图2

    c++基础思维导图2 结构体 结构体的基本概念:用户自定义的数据类型 结构体定义和使用 struct 结构体名{结构体成员} struct 结构体名 变量名: struct 结构体名 变量名 = {成 ...

  2. HCNP Routing&Switching之IP安全

    前文我们了解了DHCP安全相关话题,回顾请参考https://www.cnblogs.com/qiuhom-1874/p/16637627.html:今天我们来聊一聊IP安全相关话题: 技术背景 随着 ...

  3. v-if和v-for的优先级是什么?

    一.作用 v-if 指令用于条件性地渲染一块内容.这块内容只会在指令的表达式返回 true值的时候被渲染 v-for 指令基于一个数组来渲染一个列表.v-for 指令需要使用 item in item ...

  4. losf命令详解

    一.概念:lsof全名list opened files,也就是列举系统中已经被打开的文件,进程打开的端口(TCP.UDP).linux环境中,任何事物都是文件,设备是文件,目录是文件,甚至socke ...

  5. .NET 7 来了!!!

    .NET 7 首个RC(发布候选)版本 最近 .Net 的大事件,就是微软发布了.NET 7的首个RC(发布候选)版本,而据微软发布的消息,这是 .NET 7 的最后一个预览版,下一个版本将是第一个候 ...

  6. Elasticsearch:Index alias

    现在让我们来谈谈Elasticsearch最简单和最有用的功能之一:别名 (alias).为了区分这里alias和文章"Elasticsearch : alias数据类型",这里的 ...

  7. logstash另类输出到es

    filebeat配置文件: filebeat.inputs: - type: log enabled: true paths: - /opt/hkd-cloud/hkd-custom/hkd-cust ...

  8. ELK Stack 日志平台性能优化

    转载自: https://mp.weixin.qq.com/s?__biz=MzAwNTM5Njk3Mw==&mid=2247487789&idx=1&sn=def0d8c2e ...

  9. Dockerfile文件中的ENTRYPOINT,CMD命令跟k8s中command,args之间的关系

  10. Secret概述

    Secret 概述 Kubernetes Secret 对象可以用来储存敏感信息,例如:密码.OAuth token.ssh 密钥等.如果不使用 Secret,此类信息可能被放置在 Pod 定义中或者 ...