Unity3D windows平台视频录制录屏插件 UnityRecorder
例子:从官方例子简单改了
using UnityEditor;
using UnityEditor.Recorder;
using UnityEditor.Recorder.Input;
using System;
namespace UnityEngine.Recorder.Examples
{
public enum RecorderControllerState
{
Video,
Animation,
ImageSequence
}
/// <summary>
/// 录制
/// </summary>
public class RecorderExammlpText : MonoBehaviour
{
RecorderController m_RecorderController;
private RecorderControllerState controllerState = RecorderControllerState.Video;
[Header("下面两个单纯观看数据,不用管")]
public RecorderControllerSettings controllerSettings;
public MovieRecorderSettings videoRecorder;
private string animationOutputFolder;
private string mediaOutputFolder;
private void Start()
{
controllerSettings = ScriptableObject.CreateInstance<RecorderControllerSettings>();
m_RecorderController = new RecorderController(controllerSettings);
animationOutputFolder = Application.dataPath + "/SampleRecordings";
mediaOutputFolder = Application.dataPath + "../SampleRecordings";
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
StartRecorder();
}
if (Input.GetKeyDown(KeyCode.D))
{
StopRecorder();
}
}
#region 记录视频-结束视频 位置在项目根目录
/// <summary>
/// 开始记录视频
/// </summary>
/// <param name="state">默认视频</param>
public void StartRecorder(RecorderControllerState state = RecorderControllerState.Video)
{
//var outputFolder = Application.dataPath + "/SampleRecordings";
switch (state)
{
case RecorderControllerState.Video:
// Video
RecorderVideo();
break;
case RecorderControllerState.Animation:
// Animation
RecorderAnimation();
break;
case RecorderControllerState.ImageSequence:
// Image Sequence
RecorderImageSequence();
break;
default:
break;
}
// Setup Recording
controllerSettings.SetRecordModeToManual();
controllerSettings.frameRate = 60.0f;
Options.verboseMode = false;
m_RecorderController.StartRecording();
}
/// <summary>
/// 录制视频
/// </summary>
private void RecorderVideo()
{
videoRecorder = ScriptableObject.CreateInstance<MovieRecorderSettings>();
videoRecorder.name = "My Video Recorder";
videoRecorder.enabled = true;
videoRecorder.outputFormat = VideoRecorderOutputFormat.MP4;
videoRecorder.videoBitRateMode = VideoBitrateMode.Low;
// videoRecorder.SetOutput_720p_HD(); GameViewInputSettings 修改屏幕分辨率
videoRecorder.imageInputSettings = new GameViewInputSettings
{
outputWidth = 1920,
outputHeight = 1080
};
videoRecorder.audioInputSettings.preserveAudio = true;
string str = DateTime.Now.Year.ToString()+"_" + DateTime.Now.Month + "_" + DateTime.Now.Day + "_" + DateTime.Now.Hour + "_" + DateTime.Now.Minute + "_" + DateTime.Now.Second;
videoRecorder.outputFile = mediaOutputFolder + "/Magic_" + str;
controllerSettings.AddRecorderSettings(videoRecorder);
}
/// <summary>
/// 动画
/// </summary>
private void RecorderAnimation()
{
var animationRecorder = ScriptableObject.CreateInstance<AnimationRecorderSettings>();
animationRecorder.name = "My Animation Recorder";
animationRecorder.enabled = true;
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
animationRecorder.animationInputSettings = new AnimationInputSettings
{
gameObject = sphere,
recursive = true,
};
animationRecorder.animationInputSettings.AddComponentToRecord(typeof(Transform));
animationRecorder.outputFile = animationOutputFolder + "/animation_" + DefaultWildcard.GeneratePattern("GameObject") + "_" + DefaultWildcard.Take;
controllerSettings.AddRecorderSettings(animationRecorder);
}
/// <summary>
/// 图像序列
/// </summary>
private void RecorderImageSequence()
{
var imageRecorder = ScriptableObject.CreateInstance<ImageRecorderSettings>();
imageRecorder.name = "My Image Recorder";
imageRecorder.enabled = true;
imageRecorder.outputFormat = ImageRecorderOutputFormat.PNG;
imageRecorder.captureAlpha = true;
imageRecorder.outputFile = mediaOutputFolder + "/image_" + DefaultWildcard.Frame + "_" + DefaultWildcard.Take;
imageRecorder.imageInputSettings = new CameraInputSettings
{
source = ImageSource.MainCamera,
outputWidth = 1920,
outputHeight = 1080,
captureUI = true
};
controllerSettings.AddRecorderSettings(imageRecorder);
}
/// <summary>
/// 停止录制
/// </summary>
public void StopRecorder()
{
Debug.Log("停止录制");
m_RecorderController.StopRecording();
controllerSettings.RemoveRecorder(videoRecorder);
}
#endregion
void OnDisable()
{
StopRecorder(http://www.my516.com);
}
}
}
---------------------
Unity3D windows平台视频录制录屏插件 UnityRecorder的更多相关文章
- Fundebug录屏插件更新至0.6.0
摘要: 录屏插件的性能进一步优化,传输的数据体积大幅度减少. 录屏功能介绍 Fundebug提供专业的异常监控服务,当线上应用出现 BUG 的时候,我们可以第一时间报警,帮助开发者及时发现 BUG,提 ...
- Fundebug录屏插件更新至0.5.0,新增domain参数
摘要: 通过配置domain来保证"视频"的正确录制 录屏功能介绍 Fundebug提供专业的异常监控服务,当线上应用出现 BUG 的时候,我们可以第一时间报警,帮助开发者及时发现 ...
- Fundebug录屏插件更新至0.4.0,修复BUG,优化性能
摘要: 录屏功能更加强大,欢迎免费试用! 关于Fundebug录屏功能 Fundebug是专业的程序BUG监控服务,当线上应用出现BUG的时候,我们可以第一时间报警,帮助开发者及时发现BUG,提高De ...
- [转]Gnome桌面的录屏插件easyscreencast
原文地址:https://www.linuxprobe.com/gnome-easyscreencast.html
- 基于FFMpeg的C#录屏全攻略
最近负责一个录屏的小项目,需要录制Windows窗口内容并压缩保存到指定文件夹,本想使用已有的录屏软件,但是本着学习的态度去探索了FFMpeg,本文主要介绍基于FFMpeg开源项目的C#录屏软件开发. ...
- Fundebug前端JavaScript插件更新至1.7.1,拆分录屏代码,还原部分Script error.
摘要: BUG监控插件压缩至18K. 1.7.1拆分了录屏代码,BUG监控插件压缩至18K,另外我们还原了部分Script error,帮助用户更方便地Debug.请大家及时更新哈~ 拆分录屏代码 从 ...
- 澄清Fundebug录屏技术的几点误会
1. "视频"并非真的视频.也不是通过连续播放大量截图来实现 首先请大家观看这个视频: 视频中,当鼠标点击"场景重现",会立即播放一段"视频" ...
- script命令录屏
关于linux上的操作,我们的确可以使用'history'命令来显示出来操作记录,但是有些时候,我们不仅仅需要知道做了什么,还需要知道操作的时候,产生了什么效果,这个时候‘history’命令就显示无 ...
- 新手学习FFmpeg - 调用API完成录屏并进行H.264编码
Screen Record H.264 目前在网络传输视频/音频流都一般会采用H.264进行编码,所以尝试调用FFMPEG API完成Mac录屏功能,同时编码为H.264格式. 在上一篇文章中,通过调 ...
随机推荐
- SPOJ:Eagle and Dogs(求树上每个点最远可以走到哪里---树的直径||DP)
Eagle (AKA Mohamed Ahmed) lives in a city consists of n intersections connected by n-1 roads, in a w ...
- 【JSOI 2009】 Count
[题目链接] 点击打开链接 [算法] 二维树状数组 [代码] #include<bits/stdc++.h> using namespace std; #define MAXN 300 # ...
- Codeforces Round #419 (Div. 1) 补题 CF 815 A-E
A-C传送门 D Karen and Cards 技巧性很强的一道二分优化题 题意很简单 给定n个三元组,和三个维度的上限,问存在多少三元组,使得对于给定的n个三元组中的每一个,必有两个维度严格小于. ...
- [转载]文件过滤驱动 文件系统激活通知 IoRegisterFsRegistrationChange函数实现
IoRegisterFsRegistrationChange 注册一个文件系统变动回调函数,用来被通知文件系统的激活和注销,激活是指第一次加载文件系统,当一个文件系统已经加载后,当加载一个同种文件系统 ...
- 插入符的创建(MFC)
int CDrawRectangleDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) { ) ; // TODO: 在此添加您专用的创建代码 CreateSol ...
- Divide the Sequence
Time Limit: 5000/2500 MS (Java/Others) Memory Limit: 65536/65536 K (Java/Others)Total Submission( ...
- HDU 5883 The Best Path (欧拉路或者欧拉回路)
题意: n 个点 m 条无向边的图,找一个欧拉通路/回路使得这个路径所有结点的异或值最大. 析:由欧拉路性质,奇度点数量为0或2.一个节点被进一次出一次,度减2,产生一次贡献,因此节点 i 的贡献为 ...
- POJ1700 【经典过河问题,贪心】
题意: n个人过河, 船每次只能坐两个人, 然后船载每个人过河的所需时间不同, 问最快的过河时间. 思路: 仅仅启发一下思维: 我相信很多人一下子的想法就会有,每次最快和那些慢的过去,然后让最快一直来 ...
- CF1059E Split the Tree(倍增)
题意翻译 现有n个点组成一棵以1为根的有根树,第i个点的点权为wi,需将其分成若干条垂直路径使得每一个点当且仅当被一条垂直路径覆盖,同时,每条垂直路径长度不能超过L,点权和不能超过S,求最少需要几条垂 ...
- Adore
(非公共题目) 问题描述 小 w 偶然间⻅到了一个 DAG.这个 DAG 有 m 层,第一层只有一个源点,最后一层只有一个汇点,剩下的每一层都有 k 个节点. 现在小 w 每次可以取反第 i(1 &l ...