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2>------ 已启动生成: 项目: OpenThreads, 配置: Release x64 ------
2> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/OpenThreads/win32/CMakeLists.txt
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2> WIN32Condition.cpp
2> Win32Mutex.cpp
2> Win32Thread.cpp
2> Win32ThreadBarrier.cpp
2> Version.cpp
2> Atomic.cpp
2> 正在生成代码...
2> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/OpenThreads.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/OpenThreads.exp
2> OpenThreads.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\ot21-OpenThreads.dll
3>------ 已启动生成: 项目: osg, 配置: Release x64 ------
3> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osg/CMakeLists.txt
3> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osg/CMakeFiles/generate.stamp is up-to-date.
3> os_utils.cpp
3> AlphaFunc.cpp
3> AnimationPath.cpp
3> ApplicationUsage.cpp
3> ArgumentParser.cpp
3> Array.cpp
3> AttributeDispatchers.cpp
3> AudioStream.cpp
3> AutoTransform.cpp
3> Billboard.cpp
3> BindImageTexture.cpp
3> BlendColor.cpp
3> BlendEquation.cpp
3> BlendEquationi.cpp
3> BlendFunc.cpp
3> BlendFunci.cpp
3> BufferIndexBinding.cpp
3> BufferObject.cpp
3> Callback.cpp
3> Capability.cpp
3> 正在生成代码...
3> 正在编译...
3> Camera.cpp
3> CameraView.cpp
3> ClampColor.cpp
3> ClearNode.cpp
3> ClipControl.cpp
3> ClipNode.cpp
3> ClipPlane.cpp
3> ClusterCullingCallback.cpp
3> CollectOccludersVisitor.cpp
3> ColorMask.cpp
3> ColorMaski.cpp
3> ColorMatrix.cpp
3> ComputeBoundsVisitor.cpp
3> DispatchCompute.cpp
3> ContextData.cpp
3> ConvexPlanarOccluder.cpp
3> ConvexPlanarPolygon.cpp
3> CoordinateSystemNode.cpp
3> CopyOp.cpp
3> CullFace.cpp
3> 正在生成代码...
3> 正在编译...
3> CullingSet.cpp
3> CullSettings.cpp
3> CullStack.cpp
3> DeleteHandler.cpp
3> Depth.cpp
3> DepthRangeIndexed.cpp
3> DisplaySettings.cpp
3> Drawable.cpp
3> DrawPixels.cpp
3> dxtctool.cpp
3>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\dxtctool.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
3> Fog.cpp
3> FragmentProgram.cpp
3> FrameBufferObject.cpp
3> FrameStamp.cpp
3> FrontFace.cpp
3> Geode.cpp
3> Geometry.cpp
3> GLExtensions.cpp
3> GLObjects.cpp
3> GLStaticLibrary.cpp
3> 正在生成代码...
3> 正在编译...
3> GraphicsCostEstimator.cpp
3> GraphicsContext.cpp
3> GraphicsThread.cpp
3> Group.cpp
3> Hint.cpp
3> Identifier.cpp
3> Image.cpp
3> ImageSequence.cpp
3> ImageStream.cpp
3> ImageUtils.cpp
3> KdTree.cpp
3> Light.cpp
3> LightModel.cpp
3> LightSource.cpp
3> LineSegment.cpp
3> LineStipple.cpp
3> LineWidth.cpp
3> LOD.cpp
3> LogicOp.cpp
3> Material.cpp
3> 正在生成代码...
3> 正在编译...
3> Math.cpp
3> Matrixd.cpp
3> MatrixDecomposition.cpp
3> Matrixf.cpp
3> MatrixTransform.cpp
3> Multisample.cpp
3> Node.cpp
3> NodeTrackerCallback.cpp
3> NodeVisitor.cpp
3> Notify.cpp
3> Object.cpp
3> Observer.cpp
3> ObserverNodePath.cpp
3> OccluderNode.cpp
3> OcclusionQueryNode.cpp
3> OperationThread.cpp
3> PatchParameter.cpp
3> PagedLOD.cpp
3> Point.cpp
3> PointSprite.cpp
3> 正在生成代码...
3> 正在编译...
3> PolygonMode.cpp
3> PolygonOffset.cpp
3> PolygonStipple.cpp
3> Polytope.cpp
3> PositionAttitudeTransform.cpp
3> PrimitiveSet.cpp
3> PrimitiveSetIndirect.cpp
3> PrimitiveRestartIndex.cpp
3> Program.cpp
3> Projection.cpp
3> ProxyNode.cpp
3> Quat.cpp
3> Referenced.cpp
3> SampleMaski.cpp
3> Sampler.cpp
3> Scissor.cpp
3> ScissorIndexed.cpp
3> ScriptEngine.cpp
3> Sequence.cpp
3> ShadeModel.cpp
3> 正在生成代码...
3> 正在编译...
3> Shader.cpp
3> ShaderAttribute.cpp
3> ShaderComposer.cpp
3> ShadowVolumeOccluder.cpp
3> Shape.cpp
3> ShapeDrawable.cpp
3> StateAttribute.cpp
3> State.cpp
3> StateSet.cpp
3> Stats.cpp
3> Stencil.cpp
3> StencilTwoSided.cpp
3> Switch.cpp
3> TexEnvCombine.cpp
3> TexEnv.cpp
3> TexEnvFilter.cpp
3> TexGen.cpp
3> TexGenNode.cpp
3> TexMat.cpp
3> Texture1D.cpp
3> 正在生成代码...
3> 正在编译...
3> Texture2DArray.cpp
3> Texture2D.cpp
3> Texture2DMultisample.cpp
3> Texture3D.cpp
3> Texture.cpp
3> TextureBuffer.cpp
3> TextureCubeMap.cpp
3> TextureRectangle.cpp
3> Timer.cpp
3> TransferFunction.cpp
3> Transform.cpp
3> Uniform.cpp
3> UserDataContainer.cpp
3> ValueMap.cpp
3> ValueStack.cpp
3> Version.cpp
3> VertexAttribDivisor.cpp
3> VertexArrayState.cpp
3> VertexProgram.cpp
3> View.cpp
3> 正在生成代码...
3> 正在编译...
3> Viewport.cpp
3> ViewportIndexed.cpp
3> error.cpp
3> mipmap.cpp
3> normal.cpp
3> memalloc.cpp
3> priorityq.cpp
3> render.cpp
3> mesh.cpp
3> tessmono.cpp
3> sweep.cpp
3> dict.cpp
3> geom.cpp
3> tess.cpp
3> 正在生成代码...
3> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osg.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osg.exp
3> osg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osg.dll
4>------ 已启动生成: 项目: osgUtil, 配置: Release x64 ------
4> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgUtil/CMakeLists.txt
4> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgUtil/CMakeFiles/generate.stamp is up-to-date.
4> CubeMapGenerator.cpp
4> CullVisitor.cpp
4> DelaunayTriangulator.cpp
4> DisplayRequirementsVisitor.cpp
4> DrawElementTypeSimplifier.cpp
4> EdgeCollector.cpp
4> GLObjectsVisitor.cpp
4> HalfWayMapGenerator.cpp
4> HighlightMapGenerator.cpp
4> IntersectionVisitor.cpp
4> IntersectVisitor.cpp
4> IncrementalCompileOperation.cpp
4> LineSegmentIntersector.cpp
4> MeshOptimizers.cpp
4> Optimizer.cpp
4> PerlinNoise.cpp
4> PlaneIntersector.cpp
4> PolytopeIntersector.cpp
4> PositionalStateContainer.cpp
4> PrintVisitor.cpp
4> 正在生成代码...
4> 正在编译...
4> RayIntersector.cpp
4> RenderBin.cpp
4> RenderLeaf.cpp
4> RenderStage.cpp
4> ReversePrimitiveFunctor.cpp
4> SceneView.cpp
4> ShaderGen.cpp
4> Simplifier.cpp
4> SmoothingVisitor.cpp
4> SceneGraphBuilder.cpp
4> StateGraph.cpp
4> Statistics.cpp
4> TangentSpaceGenerator.cpp
4> Tessellator.cpp
4> TransformAttributeFunctor.cpp
4> TransformCallback.cpp
4> tri_stripper.cpp
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\tri_stripper.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\public_types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/cache_simulator.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/graph_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/heap_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\detail/connectivity_graph.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\detail/policy.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4> policy.cpp
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\src\policy.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\detail/policy.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\public_types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail\types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4> connectivity_graph.cpp
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\src\connectivity_graph.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\detail/connectivity_graph.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\public_types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail\graph_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail\types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4> TriStripVisitor.cpp
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper/include/tri_stripper.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\public_types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/cache_simulator.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/graph_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/heap_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4> 正在生成代码...
4> 正在编译...
4> UpdateVisitor.cpp
4> Version.cpp
4> 正在生成代码...
4> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgUtil.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgUtil.exp
4> osgUtil.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgUtil.dll
5>------ 已启动生成: 项目: osgDB, 配置: Release x64 ------
5> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgDB/CMakeLists.txt
5> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgDB/CMakeFiles/generate.stamp is up-to-date.
5> ObjectWrapper.cpp
5> InputStream.cpp
5> OutputStream.cpp
5> Compressors.cpp
5> Archive.cpp
5> AuthenticationMap.cpp
5> Callbacks.cpp
5> ClassInterface.cpp
5> ConvertBase64.cpp
5> ConvertUTF.cpp
5> DatabasePager.cpp
5> DatabaseRevisions.cpp
5> DotOsgWrapper.cpp
5> DynamicLibrary.cpp
5> ExternalFileWriter.cpp
5> Field.cpp
5> FieldReader.cpp
5> FieldReaderIterator.cpp
5> FileCache.cpp
5> FileNameUtils.cpp
5> 正在生成代码...
5> 正在编译...
5> FileUtils.cpp
5> fstream.cpp
5> ImageOptions.cpp
5> ImagePager.cpp
5> Input.cpp
5> MimeTypes.cpp
5> ObjectCache.cpp
5> Output.cpp
5> Options.cpp
5> PluginQuery.cpp
5> ReaderWriter.cpp
5> ReadFile.cpp
5> Registry.cpp
5> SharedStateManager.cpp
5> StreamOperator.cpp
5> Version.cpp
5> WriteFile.cpp
5> XmlParser.cpp
5> 正在生成代码...
5> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgDB.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgDB.exp
5> osgDB.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgDB.dll
6>------ 已启动生成: 项目: osgGA, 配置: Release x64 ------
7>------ 已启动生成: 项目: osgText, 配置: Release x64 ------
8>------ 已启动生成: 项目: osgFX, 配置: Release x64 ------
9>------ 已启动生成: 项目: osgParticle, 配置: Release x64 ------
10>------ 已启动生成: 项目: osgShadow, 配置: Release x64 ------
11>------ 已启动生成: 项目: osgTerrain, 配置: Release x64 ------
12>------ 已启动生成: 项目: Plugins tgz, 配置: Release x64 ------
13>------ 已启动生成: 项目: Plugins tiff, 配置: Release x64 ------
6> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgGA/CMakeLists.txt
6> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgGA/CMakeFiles/generate.stamp is up-to-date.
9> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgParticle/CMakeLists.txt
10> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgShadow/CMakeLists.txt
7> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgText/CMakeLists.txt
11> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgTerrain/CMakeLists.txt
8> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgFX/CMakeLists.txt
9> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgParticle/CMakeFiles/generate.stamp is up-to-date.
10> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgShadow/CMakeFiles/generate.stamp is up-to-date.
7> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgText/CMakeFiles/generate.stamp is up-to-date.
11> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgTerrain/CMakeFiles/generate.stamp is up-to-date.
8> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgFX/CMakeFiles/generate.stamp is up-to-date.
13> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/tiff/CMakeLists.txt
6> AnimationPathManipulator.cpp
13> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/tiff/CMakeFiles/generate.stamp is up-to-date.
12> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/tgz/CMakeLists.txt
9> ConnectedParticleSystem.cpp
10> ShadowMap.cpp
12> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/tgz/CMakeFiles/generate.stamp is up-to-date.
7> DefaultFont.cpp
11> DisplacementMappingTechnique.cpp
13> ReaderWriterTIFF.cpp
8> AnisotropicLighting.cpp
12> ReaderWriterTGZ.cpp
7> GlyphGeometry.cpp
9> Emitter.cpp
8> BumpMapping.cpp
6> DriveManipulator.cpp
10> ShadowTechnique.cpp
11> Layer.cpp
13> osgdb_tiff.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_tiff.dll
14>------ 已启动生成: 项目: Plugins trans, 配置: Release x64 ------
9> ExplosionDebrisEffect.cpp
7> Font.cpp
11> Locator.cpp
10> ShadowTexture.cpp
12> osgdb_tgz.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_tgz.dll
15>------ 已启动生成: 项目: Plugins trk, 配置: Release x64 ------
6> Device.cpp
8> Cartoon.cpp
15> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/trk/CMakeLists.txt
15> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/trk/CMakeFiles/generate.stamp is up-to-date.
11> TerrainTile.cpp
15> ReaderWriterTRK.cpp
6> Event.cpp
6> EventHandler.cpp
9> ExplosionEffect.cpp
7> FadeText.cpp
10> ShadowedScene.cpp
8> Effect.cpp
11> TerrainTechnique.cpp
6> EventQueue.cpp
9> FireEffect.cpp
6> EventVisitor.cpp
16>------ 已启动生成: 项目: Applications osgversion, 配置: Release x64 ------
15> osgdb_trk.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_trk.dll
10> ShadowSettings.cpp
7> Glyph.cpp
8> MultiTextureControl.cpp
17>------ 已启动生成: 项目: Plugins hdr, 配置: Release x64 ------
11> Terrain.cpp
16> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgversion/CMakeLists.txt
16> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgversion/CMakeFiles/generate.stamp is up-to-date.
17> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/hdr/CMakeLists.txt
17> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/hdr/CMakeFiles/generate.stamp is up-to-date.
16> osgversion.cpp
10> SoftShadowMap.cpp
9> FluidFrictionOperator.cpp
17> ReaderWriterHDR.cpp
6> FirstPersonManipulator.cpp
8> Outline.cpp
7> String.cpp
11> GeometryTechnique.cpp
7> Style.cpp
9> FluidProgram.cpp
7> TextBase.cpp
6> FlightManipulator.cpp
17> hdrloader.cpp
16> application_osgversion.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgversion.exe
10> ParallelSplitShadowMap.cpp
8> Registry.cpp
18>------ 已启动生成: 项目: Plugins vtf, 配置: Release x64 ------
9> ModularEmitter.cpp
18> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/vtf/CMakeLists.txt
18> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/vtf/CMakeFiles/generate.stamp is up-to-date.
11> GeometryPool.cpp
18> ReaderWriterVTF.cpp
6> GUIEventAdapter.cpp
7> Text.cpp
8> Scribe.cpp
17> hdrwriter.cpp
9> ModularProgram.cpp
6> GUIEventHandler.cpp
10> Version.cpp
10> ConvexPolyhedron.cpp
17> 正在生成代码...
11> Version.cpp
11> 正在生成代码...
9> MultiSegmentPlacer.cpp
8> SpecularHighlights.cpp
6> KeySwitchMatrixManipulator.cpp
9> Particle.cpp
7> Text3D.cpp
17> osgdb_hdr.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_hdr.dll
19>------ 已启动生成: 项目: Plugins x, 配置: Release x64 ------
10> DebugShadowMap.cpp
18> osgdb_vtf.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_vtf.dll
9> ParticleEffect.cpp
20>------ 已启动生成: 项目: Plugins zip, 配置: Release x64 ------
6> CameraManipulator.cpp
19> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/x/CMakeLists.txt
19> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/x/CMakeFiles/generate.stamp is up-to-date.
20> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/zip/CMakeLists.txt
8> Technique.cpp
20> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/zip/CMakeFiles/generate.stamp is up-to-date.
19> ReaderWriterDirectX.cpp
20> unzip.cpp
20> ZipArchive.cpp
7> Version.cpp
7> 正在生成代码...
20>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\zip\unzip.h(39): warning C4005: “INVALID_HANDLE_VALUE”: 宏重定义
20> C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\um\handleapi.h(27): note: 参见“INVALID_HANDLE_VALUE”的前一个定义
20>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\zip\unzip.h(59): warning C4005: “DECLARE_HANDLE”: 宏重定义
20> C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\um\winnt.h(637): note: 参见“DECLARE_HANDLE”的前一个定义
11> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgTerrain.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgTerrain.exp
9> ParticleProcessor.cpp
6> MultiTouchTrackballManipulator.cpp
10> LightSpacePerspectiveShadowMap.cpp
8> Validator.cpp
20> ReaderWriterZIP.cpp
19> directx.cpp
11> osgTerrain.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgTerrain.dll
19> mesh.cpp
21>------ 已启动生成: 项目: Plugins 3dc, 配置: Release x64 ------
19> types.cpp
20>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\zip\unzip.h(39): warning C4005: “INVALID_HANDLE_VALUE”: 宏重定义
20> C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\um\handleapi.h(27): note: 参见“INVALID_HANDLE_VALUE”的前一个定义
20>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\zip\unzip.h(59): warning C4005: “DECLARE_HANDLE”: 宏重定义
20> C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\um\winnt.h(637): note: 参见“DECLARE_HANDLE”的前一个定义
19> 正在生成代码...
9> ParticleSystem.cpp
21> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/3dc/CMakeLists.txt
21> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/3dc/CMakeFiles/generate.stamp is up-to-date.
6> NodeTrackerManipulator.cpp
21> ReaderWriter3DC.cpp
8> Version.cpp
8> 正在生成代码...
10> MinimalCullBoundsShadowMap.cpp
20> 正在生成代码...
9> ParticleSystemUpdater.cpp
19> osgdb_x.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_x.dll
6> OrbitManipulator.cpp
22>------ 已启动生成: 项目: Plugins 3ds, 配置: Release x64 ------
20> osgdb_zip.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_zip.dll
22> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/3ds/CMakeLists.txt
23>------ 已启动生成: 项目: Plugins ac, 配置: Release x64 ------
22> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/3ds/CMakeFiles/generate.stamp is up-to-date.
23> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ac/CMakeLists.txt
22> ReaderWriter3DS.cpp
23> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ac/CMakeFiles/generate.stamp is up-to-date.
10> MinimalDrawBoundsShadowMap.cpp
23> Exception.cpp
23> Geode.cpp
7> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgText.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgText.exp
8> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgFX.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgFX.exp
7> osgText.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgText.dll
24>------ 已启动生成: 项目: osgSim, 配置: Release x64 ------
8> osgFX.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgFX.dll
25>------ 已启动生成: 项目: Plugins txf, 配置: Release x64 ------
9> PrecipitationEffect.cpp
6> StandardManipulator.cpp
21> osgdb_3dc.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_3dc.dll
26>------ 已启动生成: 项目: Plugins bmp, 配置: Release x64 ------
24> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgSim/CMakeLists.txt
24> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgSim/CMakeFiles/generate.stamp is up-to-date.
25> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/txf/CMakeLists.txt
26> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/bmp/CMakeLists.txt
25> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/txf/CMakeFiles/generate.stamp is up-to-date.
26> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/bmp/CMakeFiles/generate.stamp is up-to-date.
24> BlinkSequence.cpp
22> WriterNodeVisitor.cpp
25> ReaderWriterTXF.cpp
26> ReaderWriterBMP.cpp
10> MinimalShadowMap.cpp
23> ac3d.cpp
24> ColorRange.cpp
24> DOFTransform.cpp
24> ElevationSlice.cpp
9> Program.cpp
6> SphericalManipulator.cpp
10> StandardShadowMap.cpp
25> TXFFont.cpp
22> WriterCompareTriangle.cpp
23> 正在生成代码...
24> HeightAboveTerrain.cpp
9> SmokeEffect.cpp
6> StateSetManipulator.cpp
26> osgdb_bmp.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_bmp.dll
22> lib3ds_io.c
22> 正在生成代码...
27>------ 已启动生成: 项目: Plugins bsp, 配置: Release x64 ------
25> 正在生成代码...
10> ViewDependentShadowTechnique.cpp
23> osgdb_ac.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ac.dll
28>------ 已启动生成: 项目: Plugins curl, 配置: Release x64 ------
27> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/bsp/CMakeLists.txt
27> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/bsp/CMakeFiles/generate.stamp is up-to-date.
27> ReaderWriterBSP.cpp
24> Impostor.cpp
6> TerrainManipulator.cpp
9> SmokeTrailEffect.cpp
22> lib3ds_atmosphere.c
22> lib3ds_background.c
22> lib3ds_camera.c
22> lib3ds_chunk.c
22> lib3ds_chunktable.c
25> osgdb_txf.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_txf.dll
22> lib3ds_file.c
22> lib3ds_light.c
22> lib3ds_material.c
22> lib3ds_math.c
22> lib3ds_matrix.c
22> lib3ds_mesh.c
27>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\bsp\Q3BSPReader.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
22> lib3ds_node.c
22> lib3ds_quat.c
22> lib3ds_shadow.c
22> lib3ds_track.c
22> lib3ds_util.c
22> lib3ds_vector.c
22> lib3ds_viewport.c
22> 正在生成代码...
10> ViewDependentShadowMap.cpp
29>------ 已启动生成: 项目: Plugins dds, 配置: Release x64 ------
24> ImpostorSprite.cpp
27> BITSET.cpp
27> Q3BSPReader.cpp
9> Version.cpp
9> 正在生成代码...
6> 正在生成代码...
22> osgdb_3ds.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_3ds.dll
30>------ 已启动生成: 项目: Plugins osg deprecated osg, 配置: Release x64 ------
27>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\bsp\Q3BSPReader.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
30> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osg/CMakeLists.txt
30> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osg/CMakeFiles/generate.stamp is up-to-date.
30> AlphaFunc.cpp
24> InsertImpostorsVisitor.cpp
10> 正在生成代码...
27> Q3BSPLoad.cpp
31>------ 已启动生成: 项目: Plugins osg deprecated osgfx, 配置: Release x64 ------
27> VBSPData.cpp
6> 正在编译...
6> TrackballManipulator.cpp
31> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgFX/CMakeLists.txt
9> 正在编译...
9> DomainOperator.cpp
31> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgFX/CMakeFiles/generate.stamp is up-to-date.
27> VBSPEntity.cpp
24> LightPoint.cpp
31> IO_AnisotropicLighting.cpp
24> LightPointDrawable.cpp
30> AnimationPath.cpp
32>------ 已启动生成: 项目: Plugins osg deprecated osgterrain, 配置: Release x64 ------
6> UFOManipulator.cpp
9> BounceOperator.cpp
32> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgTerrain/CMakeLists.txt
32> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgTerrain/CMakeFiles/generate.stamp is up-to-date.
27> VBSPGeometry.cpp
32> CompositeLayer.cpp
24> LightPointNode.cpp
30> AutoTransform.cpp
31> IO_BumpMapping.cpp
9> SinkOperator.cpp
6> Widget.cpp
10> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgShadow.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgShadow.exp
27> VBSPReader.cpp
24> LightPointSpriteDrawable.cpp
32> GeometryTechnique.cpp
30> Billboard.cpp
10> osgShadow.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgShadow.dll
33>------ 已启动生成: 项目: Plugins osg deprecated osgshadow, 配置: Release x64 ------
31> IO_Cartoon.cpp
9> 正在生成代码...
6> Version.cpp
6> CameraViewSwitchManipulator.cpp
24> LineOfSight.cpp
27> 正在生成代码...
30> BlendColor.cpp
32> HeightFieldLayer.cpp
33> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgShadow/CMakeLists.txt
33> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgShadow/CMakeFiles/generate.stamp is up-to-date.
31> IO_Effect.cpp
33> LibraryWrapper.cpp
6> 正在生成代码...
24> MultiSwitch.cpp
30> BlendEquation.cpp
32> ImageLayer.cpp
31> IO_MultiTextureControl.cpp
27> osgdb_bsp.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_bsp.dll
24> OverlayNode.cpp
34>------ 已启动生成: 项目: Plugins osg deprecated osgtext, 配置: Release x64 ------
33> ShadowMap.cpp
34> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgText/CMakeLists.txt
34> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgText/CMakeFiles/generate.stamp is up-to-date.
34> IO_Text.cpp
30> BlendFunc.cpp
6> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgGA.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgGA.exp
6> osgGA.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgGA.dll
35>------ 已启动生成: 项目: osgViewer, 配置: Release x64 ------
31> IO_Outline.cpp
32> Layer.cpp
35> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgViewer/CMakeLists.txt
35> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgViewer/CMakeFiles/generate.stamp is up-to-date.
35> AcrossAllScreens.cpp
24> ScalarBar.cpp
33> ShadowTechnique.cpp
34> IO_Text3D.cpp
30> Box.cpp
31> IO_Scribe.cpp
32> LibraryWrapper.cpp
24> ScalarsToColors.cpp
24> Sector.cpp
24> ShapeAttribute.cpp
35> PanoramicSphericalDisplay.cpp
34> IO_TextBase.cpp
24> SphereSegment.cpp
33> ShadowTexture.cpp
30> Camera.cpp
31> IO_SpecularHighlights.cpp
32> Locator.cpp
24> 正在生成代码...
34> LibraryWrapper.cpp
35> SingleScreen.cpp
33> ShadowVolume.cpp
30> CameraView.cpp
31> LibraryWrapper.cpp
32> SwitchLayer.cpp
34> 正在生成代码...
33> ShadowedScene.cpp
35> SingleWindow.cpp
30> Capsule.cpp
31> 正在生成代码...
24> 正在编译...
24> Version.cpp
24> VisibilityGroup.cpp
34> osgdb_deprecated_osgtext.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgtext.dll
36>------ 已启动生成: 项目: osgVolume, 配置: Release x64 ------
32> Terrain.cpp
36> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgVolume/CMakeLists.txt
36> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgVolume/CMakeFiles/generate.stamp is up-to-date.
36> FixedFunctionTechnique.cpp
33> 正在生成代码...
35> SphericalDisplay.cpp
30> ClearNode.cpp
24> 正在生成代码...
31> osgdb_deprecated_osgfx.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgfx.dll
37>------ 已启动生成: 项目: Plugins dot, 配置: Release x64 ------
37> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/dot/CMakeLists.txt
37> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/dot/CMakeFiles/generate.stamp is up-to-date.
33> osgdb_deprecated_osgshadow.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgshadow.dll
38>------ 已启动生成: 项目: Plugins dxf, 配置: Release x64 ------
37> SimpleDotVisitor.cpp
32> TerrainTile.cpp
38> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/dxf/CMakeLists.txt
38> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/dxf/CMakeFiles/generate.stamp is up-to-date.
36> Layer.cpp
38> ReaderWriterDXF.cpp
30> ClipControl.cpp
35> WoWVxDisplay.cpp
37> BaseDotVisitor.cpp
36> Locator.cpp
32> 正在生成代码...
30> ClipNode.cpp
38> DXFWriterNodeVisitor.cpp
35> CompositeViewer.cpp
36> MultipassTechnique.cpp
37> ReaderWriterDOT.cpp
30> ClipPlane.cpp
38> aci.cpp
38> dxfBlock.cpp
36> Property.cpp
35> GraphicsWindow.cpp
37> 正在生成代码...
37> osgdb_dot.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_dot.dll
39>------ 已启动生成: 项目: Plugins freetype, 配置: Release x64 ------
30> ClusterCullingCallback.cpp
39> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/freetype/CMakeLists.txt
38> dxfEntity.cpp
39> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/freetype/CMakeFiles/generate.stamp is up-to-date.
39> FreeTypeFont.cpp
36> RayTracedTechnique.cpp
35> HelpHandler.cpp
30> ColorMask.cpp
38> dxfFile.cpp
39> FreeTypeLibrary.cpp
36> Version.cpp
36> Volume.cpp
35> Keystone.cpp
30> ColorMatrix.cpp
39> ReaderWriterFreeType.cpp
38> dxfReader.cpp
38> dxfSection.cpp
36> VolumeScene.cpp
35> Renderer.cpp
30> CompositeShape.cpp
39> 正在生成代码...
38> dxfTable.cpp
36> VolumeSettings.cpp
39> osgdb_freetype.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_freetype.dll
40>------ 已启动生成: 项目: Plugins gdal, 配置: Release x64 ------
35> Scene.cpp
40> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/gdal/CMakeLists.txt
40> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/gdal/CMakeFiles/generate.stamp is up-to-date.
30> Cone.cpp
40> ReaderWriterGDAL.cpp
38> scene.cpp
36> VolumeTechnique.cpp
35> ScreenCaptureHandler.cpp
30> 正在生成代码...
40> DataSetLayer.cpp
38> 正在生成代码...
36> VolumeTile.cpp
40> 正在生成代码...
30> 正在编译...
30> ConvexPlanarOccluder.cpp
35> StatsHandler.cpp
36> 正在生成代码...
24> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgSim.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgSim.exp
24> osgSim.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgSim.dll
41>------ 已启动生成: 项目: Plugins txp, 配置: Release x64 ------
30> CoordinateSystemNode.cpp
35> Version.cpp
35> View.cpp
38> osgdb_dxf.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_dxf.dll
42>------ 已启动生成: 项目: Plugins osg deprecated osgsim, 配置: Release x64 ------
40> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPlugins-3.6.4/osgdb_gdal.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPlugins-3.6.4/osgdb_gdal.exp
32> osgdb_deprecated_osgterrain.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgterrain.dll
40> osgdb_gdal.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_gdal.dll
43>------ 已启动生成: 项目: Plugins glsl, 配置: Release x64 ------
44>------ 已启动生成: 项目: Plugins gz, 配置: Release x64 ------
41> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/txp/CMakeLists.txt
41> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/txp/CMakeFiles/generate.stamp is up-to-date.
42> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgSim/CMakeLists.txt
44> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/gz/CMakeLists.txt
42> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgSim/CMakeFiles/generate.stamp is up-to-date.
44> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/gz/CMakeFiles/generate.stamp is up-to-date.
41> ReaderWriterTXP.cpp
42> IO_BlinkSequence.cpp
44> ReaderWriterGZ.cpp
30> CullFace.cpp
35> Viewer.cpp
42> IO_DOFTransform.cpp
41> TileMapper.cpp
30> Cylinder.cpp
45>------ 已启动生成: 项目: Plugins jpeg, 配置: Release x64 ------
44> osgdb_gz.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_gz.dll
46>------ 已启动生成: 项目: Plugins ktx, 配置: Release x64 ------
45> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/jpeg/CMakeLists.txt
46> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ktx/CMakeLists.txt
45> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/jpeg/CMakeFiles/generate.stamp is up-to-date.
46> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ktx/CMakeFiles/generate.stamp is up-to-date.
45> EXIF_Orientation.cpp
46> ReaderWriterKTX.cpp
45> ReaderWriterJPEG.cpp
41> trpage_basic.cpp
41> trpage_compat.cpp
42> IO_Impostor.cpp
41> trpage_geom.cpp
35> ViewerBase.cpp
30> Depth.cpp
41> trpage_header.cpp
45> 正在生成代码...
41> trpage_label.cpp
46> osgdb_ktx.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ktx.dll
47>------ 已启动生成: 项目: Plugins logo, 配置: Release x64 ------
41> trpage_light.cpp
45> osgdb_jpeg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_jpeg.dll
48>------ 已启动生成: 项目: Plugins lua, 配置: Release x64 ------
47> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/logo/CMakeLists.txt
47> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/logo/CMakeFiles/generate.stamp is up-to-date.
48> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/lua/CMakeLists.txt
48> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/lua/CMakeFiles/generate.stamp is up-to-date.
47> ReaderWriterLOGO.cpp
48> LuaScriptEngine.cpp
41> trpage_main.cpp
42> IO_LightPoint.cpp
41> trpage_managers.cpp
30> Drawable.cpp
41> trpage_material.cpp
35> ViewerEventHandlers.cpp
41> trpage_model.cpp
41> trpage_nodes.cpp
42> IO_LightPointNode.cpp
48> ReaderWriterLua.cpp
41> trpage_parse.cpp
30> EllipsoidModel.cpp
41> trpage_pparse.cpp
47> osgdb_logo.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_logo.dll
49>------ 已启动生成: 项目: Plugins lwo, 配置: Release x64 ------
35> GraphicsWindowWin32.cpp
49> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/lwo/CMakeLists.txt
49> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/lwo/CMakeFiles/generate.stamp is up-to-date.
49> Block.cpp
41> trpage_print.cpp
49> Clip.cpp
49> Converter.cpp
42> IO_MultiSwitch.cpp
48> 正在生成代码...
30> Fog.cpp
41> trpage_print_parse.cpp
41> trpage_range.cpp
35> 正在生成代码...
41> trpage_rarchive.cpp
48> lapi.c
48> lcode.c
42> IO_ObjectRecordData.cpp
48> lctype.c
48> ldebug.c
49> Object.cpp
48> ldo.c
48> ldump.c
48> lfunc.c
48> lgc.c
48> llex.c
48> lmem.c
48> lobject.c
48> lopcodes.c
48> lparser.c
48> lstate.c
30> FragmentProgram.cpp
48> lstring.c
48> ltable.c
48> ltm.c
48> lundump.c
48> lvm.c
48> lzio.c
48> 正在生成代码...
48> 正在编译...
48> lauxlib.c
48> lbaselib.c
48> lbitlib.c
48> lcorolib.c
48> ldblib.c
48> liolib.c
48> lmathlib.c
48> loslib.c
48> lstrlib.c
48> ltablib.c
48> loadlib.c
48> linit.c
48> 正在生成代码...
49> old_lw.cpp
42> IO_OverlayNode.cpp
41> trpage_readbuf.cpp
48> osgdb_lua.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_lua.dll
50>------ 已启动生成: 项目: Plugins lws, 配置: Release x64 ------
30> FrontFace.cpp
50> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/lws/CMakeLists.txt
50> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/lws/CMakeFiles/generate.stamp is up-to-date.
50> ReaderWriterLWS.cpp
41> 正在生成代码...
49> Polygon.cpp
42> IO_Sector.cpp
30> Geode.cpp
50> SceneLoader.cpp
41> 正在编译...
35> 正在编译...
49> ReaderWriterLWO.cpp
41> trpage_scene.cpp
35> PixelBufferWin32.cpp
41> trpage_swap.cpp
42> IO_ShapeAttribute.cpp
30> Geometry.cpp
41> trpage_tile.cpp
50> 正在生成代码...
41> trpage_util.cpp
35> 正在生成代码...
41> trpage_warchive.cpp
49> Surface.cpp
50> osgdb_lws.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_lws.dll
51>------ 已启动生成: 项目: Plugins md2, 配置: Release x64 ------
42> IO_VisibilityGroup.cpp
51> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/md2/CMakeLists.txt
51> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/md2/CMakeFiles/generate.stamp is up-to-date.
51> ReaderWriterMD2.cpp
30> Group.cpp
41> trpage_writebuf.cpp
49> Tessellator.cpp
42> LibraryWrapper.cpp
30> HeightField.cpp
51> osgdb_md2.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_md2.dll
52>------ 已启动生成: 项目: Plugins mdl, 配置: Release x64 ------
52> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/mdl/CMakeLists.txt
52> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/mdl/CMakeFiles/generate.stamp is up-to-date.
52> ReaderWriterMDL.cpp
49> Unit.cpp
41> TXPArchive.cpp
42> 正在生成代码...
30> Image.cpp
49> VertexMap.cpp
52> BodyPart.cpp
41> TXPIO.cpp
52> Mesh.cpp
49> 正在生成代码...
30> ImageSequence.cpp
52> Model.cpp
36> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgVolume.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgVolume.exp
36> osgVolume.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgVolume.dll
42> osgdb_deprecated_osgsim.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgsim.dll
53>------ 已启动生成: 项目: Plugins osg deprecated osgvolume, 配置: Release x64 ------
54>------ 已启动生成: 项目: Plugins osg serializer osgvolume, 配置: Release x64 ------
53> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgVolume/CMakeLists.txt
53> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgVolume/CMakeFiles/generate.stamp is up-to-date.
54> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgVolume/CMakeLists.txt
54> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgVolume/CMakeFiles/generate.stamp is up-to-date.
53> CompositeProperty.cpp
54> AlphaFuncProperty.cpp
41> TXPNode.cpp
30> LOD.cpp
52> MDLReader.cpp
53> FixedFunctionTechnique.cpp
54> CompositeLayer.cpp
41> TXPPagedLOD.cpp
30> LibraryWrapper.cpp
52> MDLRoot.cpp
49> osgdb_lwo.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_lwo.dll
55>------ 已启动生成: 项目: Plugins ive, 配置: Release x64 ------
55> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ive/CMakeLists.txt
55> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ive/CMakeFiles/generate.stamp is up-to-date.
41> TXPPageManager.cpp
55> AlphaFunc.cpp
52> VTXReader.cpp
41> TXPParser.cpp
54> CompositeProperty.cpp
53> ImageLayer.cpp
30> Light.cpp
52> VVDReader.cpp
55> AnimationPathCallback.cpp
41> TXPSeamLOD.cpp
54> FixedFunctionTechnique.cpp
30> LightModel.cpp
53> Layer.cpp
52> 正在生成代码...
55> AnimationPath.cpp
41> 正在生成代码...
54> ImageDetails.cpp
30> 正在生成代码...
53> LibraryWrapper.cpp
55> AnisotropicLighting.cpp
52> osgdb_mdl.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_mdl.dll
56>------ 已启动生成: 项目: Plugins normals, 配置: Release x64 ------
54> ImageLayer.cpp
53> Locator.cpp
30> 正在编译...
30> LightSource.cpp
35> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgViewer.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgViewer.exp
35> osgViewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgViewer.dll
57>------ 已启动生成: 项目: osgUI, 配置: Release x64 ------
55> AutoTransform.cpp
54> IsoSurfaceProperty.cpp
30> LineStipple.cpp
53> Property.cpp
41> osgdb_txp.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_txp.dll
58>------ 已启动生成: 项目: osgManipulator, 配置: Release x64 ------
57> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgUI/CMakeLists.txt
57> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgUI/CMakeFiles/generate.stamp is up-to-date.
58> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgManipulator/CMakeLists.txt
58> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgManipulator/CMakeFiles/generate.stamp is up-to-date.
57> Widget.cpp
58> AntiSquish.cpp
54> Layer.cpp
55> AzimElevationSector.cpp
58> Command.cpp
30> LineWidth.cpp
58> Constraint.cpp
53> PropertyAdjustmentCallback.cpp
59>------ 已启动生成: 项目: osgWidget, 配置: Release x64 ------
59> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWidget/CMakeLists.txt
59> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWidget/CMakeFiles/generate.stamp is up-to-date.
57> ColorPalette.cpp
59> Box.cpp
57> Label.cpp
54> LibraryWrapper.cpp
55> AzimSector.cpp
30> Material.cpp
58> Dragger.cpp
53> RayTracedTechnique.cpp
57> LineEdit.cpp
54> LightingProperty.cpp
59> Browser.cpp
55> Billboard.cpp
30> Matrix.cpp
58> Projector.cpp
53> ScalarProperty.cpp
57> Dialog.cpp
54> Locator.cpp
55> BlendColor.cpp
30> MatrixTransform.cpp
59> PdfReader.cpp
58> RotateCylinderDragger.cpp
54> MaximumIntensityProjectionProperty.cpp
53> SwitchProperty.cpp
57> Popup.cpp
30> Node.cpp
55> BlendEquation.cpp
59> VncClient.cpp
58> RotateSphereDragger.cpp
54> MultipassTechnique.cpp
53> TransferFunctionProperty.cpp
57> PushButton.cpp
30> NodeCallback.cpp
55> BlendFunc.cpp
58> Scale1DDragger.cpp
54> Property.cpp
59> Canvas.cpp
57> ComboBox.cpp
53> Volume.cpp
30> Object.cpp
58> Scale2DDragger.cpp
55> BlinkSequence.cpp
54> PropertyAdjustmentCallback.cpp
57> Callbacks.cpp
59> Frame.cpp
53> VolumeTile.cpp
30> OccluderNode.cpp
58> ScaleAxisDragger.cpp
55> BumpMapping.cpp
54> RayTracedTechnique.cpp
57> Style.cpp
53> 正在生成代码...
59> Input.cpp
30> OcclusionQueryNode.cpp
58> TabBoxDragger.cpp
55> Camera.cpp
54> SampleDensityProperty.cpp
57> AlignmentSettings.cpp
30> PagedLOD.cpp
59> Label.cpp
58> TabBoxTrackballDragger.cpp
54> SampleRatioProperty.cpp
55> CameraView.cpp
57> FrameSettings.cpp
57> TabWidget.cpp
30> Point.cpp
58> TabPlaneDragger.cpp
59> Lua.cpp
54> ScalarProperty.cpp
55> Cartoon.cpp
57> TextSettings.cpp
30> PointSprite.cpp
58> TabPlaneTrackballDragger.cpp
54> SwitchProperty.cpp
59> Python.cpp
57> Validator.cpp
57> 正在生成代码...
55> ClipNode.cpp
30> PolygonMode.cpp
58> TrackballDragger.cpp
54> 正在生成代码...
55> ClipPlane.cpp
59> StyleManager.cpp
30> PolygonOffset.cpp
58> Translate1DDragger.cpp
54> 正在编译...
54> TransferFunctionProperty.cpp
57> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgUI.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgUI.exp
57> osgUI.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgUI.dll
60>------ 已启动生成: 项目: osgAnimation, 配置: Release x64 ------
55> ClusterCullingCallback.cpp
60> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgAnimation/CMakeLists.txt
60> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgAnimation/CMakeFiles/generate.stamp is up-to-date.
59> Table.cpp
60> Action.cpp
30> PositionAttitudeTransform.cpp
58> Translate2DDragger.cpp
60> ActionAnimation.cpp
60> ActionBlendIn.cpp
60> ActionBlendOut.cpp
60> ActionCallback.cpp
54> TransparencyProperty.cpp
55> ColorMask.cpp
60> ActionStripAnimation.cpp
30> Program.cpp
58> TranslateAxisDragger.cpp
59> Util.cpp
60> ActionVisitor.cpp
60> Animation.cpp
54> Volume.cpp
60> AnimationManagerBase.cpp
30> Projection.cpp
58> TranslatePlaneDragger.cpp
55> 正在生成代码...
60> BasicAnimationManager.cpp
59> Version.cpp
59> ViewerEventHandlers.cpp
60> Bone.cpp
54> VolumeScene.cpp
60> BoneMapVisitor.cpp
58> Version.cpp
58> 正在生成代码...
30> ProxyNode.cpp
60> Channel.cpp
55> 正在编译...
55> CompositeLayer.cpp
60> LinkVisitor.cpp
59> Widget.cpp
54> VolumeSettings.cpp
30> 正在生成代码...
60> MorphGeometry.cpp
55> ConeSector.cpp
59> Window.cpp
54> VolumeTechnique.cpp
60> RigGeometry.cpp
30> 正在编译...
30> Scissor.cpp
55> ConvexPlanarOccluder.cpp
58> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgManipulator.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgManipulator.exp
58> osgManipulator.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgManipulator.dll
61>------ 已启动生成: 项目: Applications osgarchive, 配置: Release x64 ------
61> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgarchive/CMakeLists.txt
61> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgarchive/CMakeFiles/generate.stamp is up-to-date.
60> RigTransformHardware.cpp
61> osgarchive.cpp
54> VolumeTile.cpp
59> WindowManager.cpp
30> Sequence.cpp
55> ConvexPlanarPolygon.cpp
60> RigTransformSoftware.cpp
30> ShadeModel.cpp
54> 正在生成代码...
59> 正在生成代码...
61> application_osgarchive.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgarchive.exe
62>------ 已启动生成: 项目: Applications osgconv, 配置: Release x64 ------
55> CoordinateSystemNode.cpp
62> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgconv/CMakeLists.txt
62> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgconv/CMakeFiles/generate.stamp is up-to-date.
62> OrientationConverter.cpp
60> MorphTransformHardware.cpp
30> Shader.cpp
55> CullFace.cpp
62> osgconv.cpp
60> MorphTransformSoftware.cpp
30> ShapeDrawable.cpp
55> DataInputStream.cpp
62> 正在生成代码...
60> 正在生成代码...
30> Sphere.cpp
62> application_osgconv.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgconv.exe
63>------ 已启动生成: 项目: Applications osgfilecache, 配置: Release x64 ------
63> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgfilecache/CMakeLists.txt
63> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgfilecache/CMakeFiles/generate.stamp is up-to-date.
63> osgfilecache.cpp
59> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgWidget.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgWidget.exp
59> osgWidget.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgWidget.dll
64>------ 已启动生成: 项目: osgPresentation, 配置: Release x64 ------
64> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPresentation/CMakeLists.txt
64> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPresentation/CMakeFiles/generate.stamp is up-to-date.
64> Cursor.cpp
30> StateAttribute.cpp
55> DataOutputStream.cpp
60> 正在编译...
60> Skeleton.cpp
60> StackedMatrixElement.cpp
60> StackedQuaternionElement.cpp
63> application_osgfilecache.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgfilecache.exe
65>------ 已启动生成: 项目: Applications osgviewer, 配置: Release x64 ------
60> StackedRotateAxisElement.cpp
30> StateSet.cpp
65> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgviewer/CMakeLists.txt
65> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgviewer/CMakeFiles/generate.stamp is up-to-date.
60> StackedScaleElement.cpp
64> AnimationMaterial.cpp
65> osgviewer.cpp
60> StackedTransform.cpp
60> StackedTranslateElement.cpp
60> StatsVisitor.cpp
64> CompileSlideCallback.cpp
55> Depth.cpp
60> StatsHandler.cpp
30> Stencil.cpp
64> PickEventHandler.cpp
55> DirectionalSector.cpp
65> application_osgviewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgviewer.exe
66>------ 已启动生成: 项目: Plugins cfg, 配置: Release x64 ------
66> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/cfg/CMakeLists.txt
66> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/cfg/CMakeFiles/generate.stamp is up-to-date.
66> CameraConfig.cpp
30> Switch.cpp
60> Target.cpp
60> TimelineAnimationManager.cpp
60> Timeline.cpp
55> DOFTransform.cpp
64> PropertyManager.cpp
30> TessellationHints.cpp
60> UpdateBone.cpp
66> Camera.cpp
60> UpdateMaterial.cpp
66> ConfigLexer.cpp
66> ConfigParser.cpp
64> KeyEventHandler.cpp
60> UpdateMatrixTransform.cpp
55> Drawable.cpp
30> TexEnv.cpp
60> VertexInfluence.cpp
66> ReaderWriterCFG.cpp
55> DrawArrayLengths.cpp
64> SlideEventHandler.cpp
30> TexEnvCombine.cpp
60> 正在生成代码...
66> RenderSurface.cpp
30> TexEnvFilter.cpp
55> DrawArrays.cpp
66> VisualChooser.cpp
66> 正在生成代码...
64> SlideShowConstructor.cpp
30> TexGen.cpp
55> DrawElementsUByte.cpp
60> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgAnimation.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgAnimation.exp
60> osgAnimation.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgAnimation.dll
67>------ 已启动生成: 项目: Plugins bvh, 配置: Release x64 ------
66> osgdb_cfg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_cfg.dll
68>------ 已启动生成: 项目: Plugins osg deprecated osganimation, 配置: Release x64 ------
67> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/bvh/CMakeLists.txt
67> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/bvh/CMakeFiles/generate.stamp is up-to-date.
68> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgAnimation/CMakeLists.txt
68> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgAnimation/CMakeFiles/generate.stamp is up-to-date.
67> ReaderWriterBVH.cpp
68> Matrix.cpp
30> TexGenNode.cpp
64> Timeout.cpp
55> DrawElementsUInt.cpp
68> ReaderWriter.cpp
30> TexMat.cpp
64> 正在生成代码...
55> DrawElementsUShort.cpp
67> osgdb_bvh.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_bvh.dll
69>------ 已启动生成: 项目: Plugins osg deprecated osgviewer, 配置: Release x64 ------
69> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgViewer/CMakeLists.txt
69> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgViewer/CMakeFiles/generate.stamp is up-to-date.
69> CompositeViewer.cpp
30> Texture.cpp
68> StackedTransform.cpp
55> Effect.cpp
30> Texture1D.cpp
68> UpdateMaterial.cpp
69> LibraryWrapper.cpp
55> ElevationSector.cpp
30> Texture2D.cpp
69> View.cpp
68> UpdateMatrixTransform.cpp
55> EllipsoidModel.cpp
30> 正在生成代码...
68> 正在生成代码...
69> Viewer.cpp
55> 正在生成代码...
68> osgdb_deprecated_osganimation.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osganimation.dll
70>------ 已启动生成: 项目: Plugins osg deprecated osgwidget, 配置: Release x64 ------
70> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgWidget/CMakeLists.txt
70> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgWidget/CMakeFiles/generate.stamp is up-to-date.
70> Box.cpp
30> 正在编译...
30> Texture2DArray.cpp
69> 正在生成代码...
69> osgdb_deprecated_osgviewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgviewer.dll
71>------ 已启动生成: 项目: Plugins gles, 配置: Release x64 ------
71> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/gles/CMakeLists.txt
71> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/gles/CMakeFiles/generate.stamp is up-to-date.
30> Texture3D.cpp
71> ReaderWriterGLES.cpp
70> EmbeddedWindow.cpp
55> 正在编译...
55> Exception.cpp
55> FadeText.cpp
30> TextureCubeMap.cpp
70> Frame.cpp
71> AABBonBoneVisitor.cpp
55> Fog.cpp
30> TextureRectangle.cpp
71> AnimationCleanerVisitor.cpp
70> Input.cpp
55> FragmentProgram.cpp
30> TransferFunction.cpp
71> BindPerVertexVisitor.cpp
70> Label.cpp
55> FrontFace.cpp
30> Transform.cpp
71> DetachPrimitiveVisitor.cpp
55> Geode.cpp
70> LibraryWrapper.cpp
30> Uniform.cpp
71> GeometryIndexSplitter.cpp
70> Table.cpp
55> Geometry.cpp
30> VertexProgram.cpp
71> SubGeometry.cpp
55> Group.cpp
30> Viewport.cpp
70> Widget.cpp
71> OpenGLESGeometryOptimizer.cpp
30> 正在生成代码...
55> HeightFieldLayer.cpp
70> WindowManager.cpp
71> RemapGeometryVisitor.cpp
55> Image.cpp
70> 正在生成代码...
71> RigAnimationVisitor.cpp
55> ImageLayer.cpp
70> osgdb_deprecated_osgwidget.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgwidget.dll
72>------ 已启动生成: 项目: Plugins obj, 配置: Release x64 ------
9> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgParticle.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgParticle.exp
72> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/obj/CMakeLists.txt
72> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/obj/CMakeFiles/generate.stamp is up-to-date.
72> OBJWriterNodeVisitor.cpp
9> osgParticle.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgParticle.dll
73>------ 已启动生成: 项目: Plugins osg deprecated osgparticle, 配置: Release x64 ------
71> RigAttributesVisitor.cpp
55> ImageSequence.cpp
71> TriangleMeshSmoother.cpp
72> ReaderWriterOBJ.cpp
30> osgdb_deprecated_osg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osg.dll
74>------ 已启动生成: 项目: Plugins ogr, 配置: Release x64 ------
73> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgParticle/CMakeLists.txt
73> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgParticle/CMakeFiles/generate.stamp is up-to-date.
55> Impostor.cpp
73> IO_AccelOperator.cpp
74> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ogr/CMakeLists.txt
74> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ogr/CMakeFiles/generate.stamp is up-to-date.
71> TangentSpaceVisitor.cpp
74> ReaderWriterOGR.cpp
72> obj.cpp
73> IO_AngularAccelOperator.cpp
55> Layer.cpp
71> IndexMeshVisitor.cpp
72> 正在生成代码...
74> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPlugins-3.6.4/osgdb_ogr.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPlugins-3.6.4/osgdb_ogr.exp
74> osgdb_ogr.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ogr.dll
75>------ 已启动生成: 项目: Plugins openflight, 配置: Release x64 ------
75> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/OpenFlight/CMakeLists.txt
75> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/OpenFlight/CMakeFiles/generate.stamp is up-to-date.
75> AncillaryRecords.cpp
73> IO_AngularDampingOperator.cpp
71> UnIndexMeshVisitor.cpp
72> osgdb_obj.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_obj.dll
76>------ 已启动生成: 项目: Plugins osc, 配置: Release x64 ------
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55> Light.cpp
76> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osc/CMakeLists.txt
76> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osc/CMakeFiles/generate.stamp is up-to-date.
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76> IpEndpointName.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76> OscOutboundPacketStream.cpp
76> OscPrintReceivedElements.cpp
76> OscReceivedElements.cpp
76> OscTypes.cpp
76> OscReceivingDevice.cpp
75> AttrData.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\AttrData.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\AttrData.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73> IO_BounceOperator.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75> ControlRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\ControlRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
71> 正在生成代码...
55> LightModel.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76> OscSendingDevice.cpp
73> IO_BoxPlacer.cpp
75> DataInputStream.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\DataInputStream.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76> ReaderWriterOscDevice.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75> DataOutputStream.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75> Document.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\Document.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55> LightPoint.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73> IO_CenteredPlacer.cpp
76> NetworkingUtils.cpp
75> expAncillaryRecords.cpp
76> UdpSocket.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76> 正在生成代码...
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55> LightPointNode.cpp
75> expControlRecords.cpp
73> IO_ConnectedParticleSystem.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75> expGeometryRecords.cpp
76> osgdb_osc.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osc.dll
77>------ 已启动生成: 项目: Plugins osg, 配置: Release x64 ------
55> LightSource.cpp
77> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osg/CMakeLists.txt
77> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osg/CMakeFiles/generate.stamp is up-to-date.
77> ReaderWriterOSG.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
71> osgdb_gles.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_gles.dll
78>------ 已启动生成: 项目: Plugins osga, 配置: Release x64 ------
73> IO_ConstantRateCounter.cpp
78> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osga/CMakeLists.txt
78> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osga/CMakeFiles/generate.stamp is up-to-date.
78> OSGA_Archive.cpp
75> expPrimaryRecords.cpp
55> LineStipple.cpp
77> ReaderWriterOSG2.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73> IO_DampingOperator.cpp
78> ReaderWriterOSGA.cpp
75> ExportOptions.cpp
77> 正在生成代码...
55> 正在生成代码...
73> IO_DomainOperator.cpp
78> 正在生成代码...
75> FltExportVisitor.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\AttrData.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
77> osgdb_osg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osg.dll
79>------ 已启动生成: 项目: Plugins osgjs, 配置: Release x64 ------
79> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osgjs/CMakeLists.txt
79> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osgjs/CMakeFiles/generate.stamp is up-to-date.
79> Animation.cpp
78> osgdb_osga.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osga.dll
80>------ 已启动生成: 项目: Plugins osgshadow, 配置: Release x64 ------
55> 正在编译...
55> LineWidth.cpp
80> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/shadow/CMakeLists.txt
80> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/shadow/CMakeFiles/generate.stamp is up-to-date.
73> IO_Emitter.cpp
80> ReaderWriterOsgShadow.cpp
75> GeometryRecords.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
79> Base64.cpp
73> IO_ExplosionDebrisEffect.cpp
55> Locator.cpp
79> JSON_Objects.cpp
75> LightPointRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\LightPointRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
80> osgdb_osgshadow.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgshadow.dll
81>------ 已启动生成: 项目: Plugins osgterrain, 配置: Release x64 ------
81> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/terrain/CMakeLists.txt
81> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/terrain/CMakeFiles/generate.stamp is up-to-date.
81> ReaderWriterOsgTerrain.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73> IO_ExplosionEffect.cpp
55> LOD.cpp
79> ReaderWriterJSON.cpp
75> LightSourcePaletteManager.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73> IO_ExplosionOperator.cpp
55> Material.cpp
75> MaterialPaletteManager.cpp
81> osgdb_osgterrain.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgterrain.dll
82>------ 已启动生成: 项目: Plugins osgtgz, 配置: Release x64 ------
82> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osgtgz/CMakeLists.txt
82> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osgtgz/CMakeFiles/generate.stamp is up-to-date.
82> ReaderWriterOSGTGZ.cpp
79> WriteVisitor.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75> PaletteRecords.cpp
73> IO_FireEffect.cpp
55> MatrixTransform.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\AttrData.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
79> 正在生成代码...
82> osgdb_osgtgz.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgtgz.dll
83>------ 已启动生成: 项目: Plugins osgviewer, 配置: Release x64 ------
83> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/view/CMakeLists.txt
83> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/view/CMakeFiles/generate.stamp is up-to-date.
73> IO_FluidFrictionOperator.cpp
75> Pools.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\Pools.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
83> ReaderWriterOsgViewer.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55> Multisample.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75> PrimaryRecords.cpp
73> IO_FluidProgram.cpp
79> osgdb_osgjs.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgjs.dll
84>------ 已启动生成: 项目: Plugins pic, 配置: Release x64 ------
55> MultiSwitch.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
84> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/pic/CMakeLists.txt
84> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/pic/CMakeFiles/generate.stamp is up-to-date.
84> ReaderWriterPIC.cpp
83> osgdb_osgviewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgviewer.dll
85>------ 已启动生成: 项目: Plugins ply, 配置: Release x64 ------
85> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ply/CMakeLists.txt
85> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ply/CMakeFiles/generate.stamp is up-to-date.
85> ReaderWriterPLY.cpp
73> IO_ForceOperator.cpp
75> ReaderWriterATTR.cpp
55> MultiTextureControl.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\AttrData.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
85> vertexData.cpp
84> osgdb_pic.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_pic.dll
86>------ 已启动生成: 项目: Plugins png, 配置: Release x64 ------
86> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/png/CMakeLists.txt
73> IO_LinearInterpolator.cpp
86> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/png/CMakeFiles/generate.stamp is up-to-date.
75> 正在生成代码...
86> ReaderWriterPNG.cpp
55> Node.cpp
85> plyfile.cpp
73> IO_ModularEmitter.cpp
86> osgdb_png.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_png.dll
87>------ 已启动生成: 项目: Plugins pnm, 配置: Release x64 ------
87> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/pnm/CMakeLists.txt
75> 正在编译...
75> ReaderWriterFLT.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\ReaderWriterFLT.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
87> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/pnm/CMakeFiles/generate.stamp is up-to-date.
87> ReaderWriterPNM.cpp
55> Object.cpp
85> 正在生成代码...
73> 正在生成代码...
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
85> osgdb_ply.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ply.dll
88>------ 已启动生成: 项目: Plugins pov, 配置: Release x64 ------
88> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/pov/CMakeLists.txt
88> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/pov/CMakeFiles/generate.stamp is up-to-date.
88> POVWriterNodeVisitor.cpp
75> Record.cpp
55> OccluderNode.cpp
87> osgdb_pnm.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_pnm.dll
89>------ 已启动生成: 项目: Plugins pvr, 配置: Release x64 ------
89> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/pvr/CMakeLists.txt
89> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/pvr/CMakeFiles/generate.stamp is up-to-date.
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73> 正在编译...
73> IO_ModularProgram.cpp
89> ReaderWriterPVR.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
88> ReaderWriterPOV.cpp
75> RecordInputStream.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\RecordInputStream.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55> OcclusionQueryNode.cpp
73> IO_MultiSegmentPlacer.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
89> osgdb_pvr.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_pvr.dll
90>------ 已启动生成: 项目: Plugins revisions, 配置: Release x64 ------
88> 正在生成代码...
90> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/revisions/CMakeLists.txt
90> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/revisions/CMakeFiles/generate.stamp is up-to-date.
90> ReaderWriterRevisions.cpp
75> Registry.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\Registry.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55> PagedLOD.cpp
88> osgdb_pov.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_pov.dll
91>------ 已启动生成: 项目: Plugins rgb, 配置: Release x64 ------
91> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/rgb/CMakeLists.txt
91> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/rgb/CMakeFiles/generate.stamp is up-to-date.
73> IO_OrbitOperator.cpp
91> ReaderWriterRGB.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75> ReservedRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\ReservedRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
90> osgdb_revisions.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_revisions.dll
92>------ 已启动生成: 项目: Plugins rot, 配置: Release x64 ------
55> Point.cpp
92> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/rot/CMakeLists.txt
73> IO_Particle.cpp
92> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/rot/CMakeFiles/generate.stamp is up-to-date.
92> ReaderWriterROT.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
91> osgdb_rgb.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_rgb.dll
93>------ 已启动生成: 项目: Plugins scale, 配置: Release x64 ------
93> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/scale/CMakeLists.txt
93> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/scale/CMakeFiles/generate.stamp is up-to-date.
93> ReaderWriterSCALE.cpp
75> RoadRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\RoadRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73> IO_ParticleEffect.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55> PointSprite.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
92> osgdb_rot.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_rot.dll
94>------ 已启动生成: 项目: Plugins osg serializer osg, 配置: Release x64 ------
94> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osg/CMakeLists.txt
94> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osg/CMakeFiles/generate.stamp is up-to-date.
94> AlphaFunc.cpp
75> TexturePaletteManager.cpp
73> IO_ParticleProcessor.cpp
93> osgdb_scale.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_scale.dll
95>------ 已启动生成: 项目: Plugins osg serializer osganimation, 配置: Release x64 ------
95> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgAnimation/CMakeLists.txt
95> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgAnimation/CMakeFiles/generate.stamp is up-to-date.
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
95> Action.cpp
55> PolygonMode.cpp
94> AnimationPath.cpp
75> Vertex.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\Vertex.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75> VertexPaletteManager.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
95> ActionAnimation.cpp
73> IO_ParticleSystem.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
94> AnimationPathCallback.cpp
55> PolygonOffset.cpp
75> VertexRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\VertexRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
95> ActionBlendIn.cpp
94> Array.cpp
73> IO_ParticleSystemUpdater.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55> PolygonStipple.cpp
95> ActionBlendOut.cpp
94> AudioSink.cpp
75> 正在生成代码...
73> IO_PointPlacer.cpp
95> ActionStripAnimation.cpp
55> PositionAttitudeTransform.cpp
94> AudioStream.cpp
95> Animation.cpp
73> IO_Program.cpp
94> AutoTransform.cpp
55> PrimitiveSet.cpp
95> AnimationManagerBase.cpp
94> Billboard.cpp
73> IO_RadialShooter.cpp
55> 正在生成代码...
95> BasicAnimationManager.cpp
94> BindImageTexture.cpp
73> IO_RandomRateCounter.cpp
95> Bone.cpp
55> 正在编译...
55> Program.cpp
94> BlendColor.cpp
73> IO_SectorPlacer.cpp
95> LibraryWrapper.cpp
94> BlendEquation.cpp
55> ProxyNode.cpp
73> IO_SegmentPlacer.cpp
95> MorphGeometry.cpp
94> BlendEquationi.cpp
94> BlendFunc.cpp
55> ReaderWriterIVE.cpp
95> RigComputeBoundingBoxCallback.cpp
73> IO_SinkOperator.cpp
94> BlendFunci.cpp
95> RigGeometry.cpp
73> IO_SmokeEffect.cpp
55> Scissor.cpp
94> Box.cpp
95> RigTransform.cpp
73> IO_SmokeTrailEffect.cpp
94> BufferData.cpp
55> Scribe.cpp
95> Skeleton.cpp
94> BufferIndexBinding.cpp
73> IO_VariableRateCounter.cpp
55> Sequence.cpp
95> StackedMatrixElement.cpp
94> BufferObject.cpp
73> LibraryWrapper.cpp
95> StackedQuaternionElement.cpp
94> Callback.cpp
55> ShadeModel.cpp
95> StackedRotateAxisElement.cpp
73> 正在生成代码...
94> CallbackObject.cpp
55> Shader.cpp
95> StackedScaleElement.cpp
94> 正在生成代码...
95> StackedTransformElement.cpp
55> ShapeAttributeList.cpp
95> 正在生成代码...
94> 正在编译...
94> Camera.cpp
55> Shape.cpp
94> CameraView.cpp
95> 正在编译...
95> StackedTranslateElement.cpp
55> ShapeDrawable.cpp
94> Capsule.cpp
95> Timeline.cpp
55> SpecularHighlights.cpp
94> ClampColor.cpp
95> TimelineAnimationManager.cpp
94> ClearNode.cpp
95> UpdateBone.cpp
55> StateSet.cpp
94> ClipControl.cpp
95> UpdateFloatUniform.cpp
55> Stencil.cpp
94> ClipNode.cpp
95> UpdateMaterial.cpp
94> ClipPlane.cpp
95> UpdateMatrixTransform.cpp
55> StencilTwoSided.cpp
94> ClusterCullingCallback.cpp
95> UpdateMatrixfUniform.cpp
55> Switch.cpp
95> UpdateMorph.cpp
94> ColorMask.cpp
55> SwitchLayer.cpp
94> ColorMaski.cpp
95> UpdateMorphGeometry.cpp
94> ColorMatrix.cpp
55> Terrain.cpp
95> UpdateRigGeometry.cpp
94> CompositeShape.cpp
55> TerrainTile.cpp
95> UpdateSkeleton.cpp
94> ComputeBoundingBoxCallback.cpp
95> UpdateVec2fUniform.cpp
94> ComputeBoundingSphereCallback.cpp
55> TexEnvCombine.cpp
95> UpdateVec3fUniform.cpp
94> Cone.cpp
55> 正在生成代码...
95> UpdateVec4fUniform.cpp
94> ConvexHull.cpp
95> 正在生成代码...
94> ConvexPlanarOccluder.cpp
55> 正在编译...
55> TexEnv.cpp
94> CoordinateSystemNode.cpp
55> TexGen.cpp
94> CullFace.cpp
75> osgdb_openflight.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_openflight.dll
96>------ 已启动生成: 项目: Plugins osg serializer osgfx, 配置: Release x64 ------
96> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgFX/CMakeLists.txt
96> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgFX/CMakeFiles/generate.stamp is up-to-date.
96> AnisotropicLighting.cpp
94> 正在生成代码...
55> TexGenNode.cpp
95> osgdb_serializers_osganimation.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osganimation.dll
97>------ 已启动生成: 项目: Plugins osg serializer osgga, 配置: Release x64 ------
97> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgGA/CMakeLists.txt
97> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgGA/CMakeFiles/generate.stamp is up-to-date.
97> AnimationPathManipulator.cpp
73> osgdb_deprecated_osgparticle.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgparticle.dll
98>------ 已启动生成: 项目: Plugins osg serializer osgmanipulator, 配置: Release x64 ------
96> BumpMapping.cpp
98> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgManipulator/CMakeLists.txt
98> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgManipulator/CMakeFiles/generate.stamp is up-to-date.
98> AntiSquish.cpp
94> 正在编译...
94> Cylinder.cpp
55> TexMat.cpp
98> CompositeDragger.cpp
97> DriveManipulator.cpp
96> Cartoon.cpp
94> Depth.cpp
55> Text3D.cpp
94> DispatchCompute.cpp
98> Dragger.cpp
96> Effect.cpp
97> EventVisitor.cpp
55> Text.cpp
94> DrawIndirectBufferObject.cpp
96> LibraryWrapper.cpp
97> FlightManipulator.cpp
98> LibraryWrapper.cpp
94> DrawPixels.cpp
55> Texture1D.cpp
96> MultiTextureControl.cpp
97> GUIEventAdapter.cpp
98> RotateCylinderDragger.cpp
94> Drawable.cpp
96> Outline.cpp
97> GUIEventHandler.cpp
55> Texture2D.cpp
98> RotateSphereDragger.cpp
94> ElementBufferObject.cpp
96> Scribe.cpp
97> KeySwitchMatrixManipulator.cpp
55> Texture2DArray.cpp
94> EllipsoidModel.cpp
98> Scale1DDragger.cpp
96> SpecularHighlights.cpp
94> Fog.cpp
97> MultiTouchTrackballManipulator.cpp
55> Texture3D.cpp
98> Scale2DDragger.cpp
94> FragmentProgram.cpp
96> 正在生成代码...
97> StateSetManipulator.cpp
55> Texture.cpp
94> FrontFace.cpp
98> ScaleAxisDragger.cpp
96> osgdb_serializers_osgfx.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgfx.dll
99>------ 已启动生成: 项目: Plugins osg serializer osgparticle, 配置: Release x64 ------
99> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgParticle/CMakeLists.txt
99> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgParticle/CMakeFiles/generate.stamp is up-to-date.
99> AccelOperator.cpp
94> Geode.cpp
97> TerrainManipulator.cpp
55> TextureCubeMap.cpp
98> TabBoxDragger.cpp
99> AngularAccelOperator.cpp
94> Geometry.cpp
97> TouchData.cpp
55> TextureRectangle.cpp
98> TabBoxTrackballDragger.cpp
99> AngularDampingOperator.cpp
94> Group.cpp
97> TrackballManipulator.cpp
55> Transform.cpp
94> HeightField.cpp
99> BounceOperator.cpp
98> TabPlaneDragger.cpp
97> UFOManipulator.cpp
94> Hint.cpp
55> Uniform.cpp
99> BoxPlacer.cpp
98> TabPlaneTrackballDragger.cpp
94> Image.cpp
97> Widget.cpp
99> CenteredPlacer.cpp
55> VertexProgram.cpp
98> TrackballDragger.cpp
94> ImageSequence.cpp
99> CompositePlacer.cpp
97> 正在生成代码...
94> ImageStream.cpp
55> Viewport.cpp
99> ConnectedParticleSystem.cpp
98> Translate1DDragger.cpp
94> LOD.cpp
99> ConstantRateCounter.cpp
55> VisibilityGroup.cpp
97> osgdb_serializers_osgga.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgga.dll
100>------ 已启动生成: 项目: Plugins osg serializer osgshadow, 配置: Release x64 ------
100> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgShadow/CMakeLists.txt
100> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgShadow/CMakeFiles/generate.stamp is up-to-date.
98> Translate2DDragger.cpp
100> DebugShadowMap.cpp
94> 正在生成代码...
99> Counter.cpp
55> VolumeCompositeLayer.cpp
98> TranslateAxisDragger.cpp
100> LibraryWrapper.cpp
99> DampingOperator.cpp
94> 正在编译...
94> LibraryWrapper.cpp
55> VolumeCompositeProperty.cpp
100> LightSpacePerspectiveShadowMapCB.cpp
99> DomainOperator.cpp
98> TranslatePlaneDragger.cpp
94> Light.cpp
94> LightModel.cpp
99> Emitter.cpp
55> 正在生成代码...
100> LightSpacePerspectiveShadowMapDB.cpp
98> 正在生成代码...
94> LightSource.cpp
99> ExplosionDebrisEffect.cpp
100> LightSpacePerspectiveShadowMapVB.cpp
55> 正在编译...
55> VolumeSwitchProperty.cpp
94> LineStipple.cpp
99> ExplosionEffect.cpp
94> LineWidth.cpp
100> MinimalCullBoundsShadowMap.cpp
98> osgdb_serializers_osgmanipulator.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgmanipulator.dll
101>------ 已启动生成: 项目: Plugins osg serializer osgsim, 配置: Release x64 ------
101> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgSim/CMakeLists.txt
101> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgSim/CMakeFiles/generate.stamp is up-to-date.
101> AzimElevationSector.cpp
55> VolumeScalarProperty.cpp
99> ExplosionOperator.cpp
94> LogicOp.cpp
100> MinimalDrawBoundsShadowMap.cpp
101> AzimSector.cpp
94> Material.cpp
99> FireEffect.cpp
55> VolumeTransferFunctionProperty.cpp
101> BlinkSequence.cpp
94> MatrixTransform.cpp
100> MinimalShadowMap.cpp
99> FluidFrictionOperator.cpp
101> ConeSector.cpp
55> VolumePropertyAdjustmentCallback.cpp
94> Multisample.cpp
100> ParallelSplitShadowMap.cpp
101> DOFTransform.cpp
99> FluidProgram.cpp
94> Node.cpp
55> Volume.cpp
101> DirectionalSector.cpp
94> NodeCallback.cpp
100> ShadowMap.cpp
99> ForceOperator.cpp
101> ElevationSector.cpp
55> VolumeImageLayer.cpp
94> NodeTrackerCallback.cpp
100> ShadowTechnique.cpp
99> 正在生成代码...
101> Impostor.cpp
94> NodeVisitor.cpp
55> VolumeLayer.cpp
100> ShadowTexture.cpp
99> 正在编译...
99> Interpolator.cpp
94> Object.cpp
101> LibraryWrapper.cpp
99> LibraryWrapper.cpp
94> OccluderNode.cpp
55> VolumeLocator.cpp
100> ShadowVolume.cpp
101> LightPointNode.cpp
94> OcclusionQueryNode.cpp
99> LinearInterpolator.cpp
101> LightPointSystem.cpp
100> ShadowedScene.cpp
55> VolumeTile.cpp
99> ModularEmitter.cpp
94> PagedLOD.cpp
101> MultiSwitch.cpp
100> SoftShadowMap.cpp
55> 正在生成代码...
94> PatchParameter.cpp
101> ObjectRecordData.cpp
99> ModularProgram.cpp
94> Point.cpp
101> OverlayNode.cpp
100> StandardShadowMap.cpp
99> MultiSegmentPlacer.cpp
94> 正在生成代码...
101> ScalarBar.cpp
99> Operator.cpp
100> ViewDependentShadowTechnique.cpp
94> 正在编译...
94> PointSprite.cpp
101> Sector.cpp
99> OrbitOperator.cpp
100> 正在生成代码...
94> PolygonMode.cpp
101> SequenceGroup.cpp
99> Particle.cpp
94> PolygonOffset.cpp
101> ShapeAttributeList.cpp
99> ParticleEffect.cpp
94> PolygonStipple.cpp
101> SphereSegment.cpp
100> osgdb_serializers_osgshadow.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgshadow.dll
102>------ 已启动生成: 项目: Plugins osg serializer osgterrain, 配置: Release x64 ------
102> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgTerrain/CMakeLists.txt
102> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgTerrain/CMakeFiles/generate.stamp is up-to-date.
102> CompositeLayer.cpp
94> PositionAttitudeTransform.cpp
99> ParticleProcessor.cpp
101> VisibilityGroup.cpp
64> 正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPresentation.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPresentation.exp
64> osgPresentation.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgPresentation.dll
54> osgdb_serializers_osgvolume.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgvolume.dll
102> ContourLayer.cpp
94> PrimitiveRestartIndex.cpp
55> osgdb_ive.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ive.dll
103>------ 已启动生成: 项目: Plugins osg serializer osgtext, 配置: Release x64 ------
103> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgText/CMakeLists.txt
103> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgText/CMakeFiles/generate.stamp is up-to-date.
103> FadeText.cpp
53> osgdb_deprecated_osgvolume.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgvolume.dll
104>------ 已启动生成: 项目: Plugins osg serializer osgui, 配置: Release x64 ------
105>------ 已启动生成: 项目: Applications present3D, 配置: Release x64 ------
106>------ 已启动生成: 项目: Plugins p3d, 配置: Release x64 ------
99> ParticleSystem.cpp
101> 正在生成代码...
104> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgUI/CMakeLists.txt
104> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgUI/CMakeFiles/generate.stamp is up-to-date.
104> AlignmentSettings.cpp
94> PrimitiveSet.cpp
106> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/p3d/CMakeLists.txt
106> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/p3d/CMakeFiles/generate.stamp is up-to-date.
105> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/present3D/CMakeLists.txt
102> DisplacementMappingTechnique.cpp
105> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/present3D/CMakeFiles/generate.stamp is up-to-date.
106> ReaderWriterP3D.cpp
105> Cluster.cpp
104> ColorPalette.cpp
103> LibraryWrapper.cpp
99> ParticleSystemUpdater.cpp
94> PrimitiveSetIndirect.cpp
104> ComboBox.cpp
102> GeometryTechnique.cpp
103> Text.cpp
105> ExportHTML.cpp
94> Program.cpp
106> ReaderWriterPaths.cpp
99> Placer.cpp
103> Text3D.cpp
104> Dialog.cpp
101> osgdb_serializers_osgsim.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgsim.dll
102> HeightFieldLayer.cpp
107>------ 已启动生成: 项目: Plugins osg serializer osgutil, 配置: Release x64 ------
94> Projection.cpp
99> PointPlacer.cpp
107> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgUtil/CMakeLists.txt
107> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgUtil/CMakeFiles/generate.stamp is up-to-date.
105> PointsEventHandler.cpp
106> 正在生成代码...
103> TextBase.cpp
94> ProxyNode.cpp
99> PrecipitationEffect.cpp
102> ImageLayer.cpp
103> 正在生成代码...
94> SampleMaski.cpp
106> osgdb_p3d.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_p3d.dll
108>------ 已启动生成: 项目: Plugins osg serializer osgviewer, 配置: Release x64 ------
99> Program.cpp
102> Layer.cpp
108> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgViewer/CMakeLists.txt
108> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgViewer/CMakeFiles/generate.stamp is up-to-date.
108> AcrossAllScreens.cpp
103> osgdb_serializers_osgtext.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgtext.dll
94> Scissor.cpp
109>------ 已启动生成: 项目: Plugins shp, 配置: Release x64 ------
104> DoubleValidator.cpp
107> CullVisitor.cpp
105> present3D.cpp
104> FrameSettings.cpp
107> UpdateVisitor.cpp
104> IntValidator.cpp
107> 正在生成代码...
105> ReadShowFile.cpp
109> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/shp/CMakeLists.txt
109> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/shp/CMakeFiles/generate.stamp is up-to-date.
109> ESRIShape.cpp
109> ESRIShapeParser.cpp
102> LibraryWrapper.cpp
99> RadialShooter.cpp
104> Item.cpp
107> osgdb_serializers_osgutil.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgutil.dll
94> Script.cpp
110>------ 已启动生成: 项目: Plugins stl, 配置: Release x64 ------
108> Config.cpp
110> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/stl/CMakeLists.txt
110> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/stl/CMakeFiles/generate.stamp is up-to-date.
99> RandomRateCounter.cpp
109> ESRIShapeReaderWriter.cpp
102> Locator.cpp
94> ScriptNodeCallback.cpp
108> Keystone.cpp
99> SectorPlacer.cpp
102> ProxyLayer.cpp
94> Sequence.cpp
109> XBaseParser.cpp
110> ReaderWriterSTL.cpp
104> Label.cpp
105> ShowEventHandler.cpp
109> 正在生成代码...
105> SpellChecker.cpp
108> PanoramicSphericalDisplay.cpp
99> 正在生成代码...
104> LineEdit.cpp
110> osgdb_stl.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_stl.dll
111>------ 已启动生成: 项目: Plugins tf, 配置: Release x64 ------
94> ShadeModel.cpp
111> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/tf/CMakeLists.txt
111> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/tf/CMakeFiles/generate.stamp is up-to-date.
111> ReaderWriterTF.cpp
102> SwitchLayer.cpp
109> osgdb_shp.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_shp.dll
112>------ 已启动生成: 项目: Plugins tga, 配置: Release x64 ------
112> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/tga/CMakeLists.txt
112> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/tga/CMakeFiles/generate.stamp is up-to-date.
105> 正在生成代码...
108> SingleScreen.cpp
99> 正在编译...
99> SegmentPlacer.cpp
94> Shader.cpp
112> ReaderWriterTGA.cpp
104> Popup.cpp
102> Terrain.cpp
99> Shooter.cpp
94> ShaderAttribute.cpp
108> SingleWindow.cpp
104> PushButton.cpp
111> osgdb_tf.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_tf.dll
99> SinkOperator.cpp
102> TerrainTechnique.cpp
94> ShaderBinary.cpp
105> application_present3D.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\present3D.exe
112> osgdb_tga.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_tga.dll
108> SphericalDisplay.cpp
94> 正在生成代码...
104> Tab.cpp
99> SmokeEffect.cpp
102> TerrainTile.cpp
104> TabWidget.cpp
108> WoWVxDisplay.cpp
99> SmokeTrailEffect.cpp
94> 正在编译...
94> Shape.cpp
102> 正在生成代码...
94> ShapeDrawable.cpp
99> VariableRateCounter.cpp
104> TextSettings.cpp
108> 正在生成代码...
99> 正在生成代码...
104> Validator.cpp
94> Sphere.cpp
102> osgdb_serializers_osgterrain.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgterrain.dll
108> osgdb_serializers_osgviewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgviewer.dll
104> Widget.cpp
94> StateAttribute.cpp
94> StateSet.cpp
104> 正在生成代码...
94> Stencil.cpp
99> osgdb_serializers_osgparticle.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgparticle.dll
94> StencilTwoSided.cpp
94> Switch.cpp
104> osgdb_serializers_osgui.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgui.dll
94> TessellationHints.cpp
94> TexEnv.cpp
94> TexEnvCombine.cpp
94> TexEnvFilter.cpp
94> TexGen.cpp
94> TexGenNode.cpp
94> TexMat.cpp
94> Texture.cpp
94> Texture1D.cpp
94> Texture2D.cpp
94> Texture2DArray.cpp
94> Texture2DMultisample.cpp
94> 正在生成代码...
94> 正在编译...
94> Texture3D.cpp
94> TextureBuffer.cpp
94> TextureCubeMap.cpp
94> TextureRectangle.cpp
94> TransferFunction.cpp
94> TransferFunction1D.cpp
94> Transform.cpp
94> TriangleMesh.cpp
94> Uniform.cpp
94> UniformCallback.cpp
94> UpdateCallback.cpp
94> UserDataContainer.cpp
94> ValueObject.cpp
94> VertexAttribDivisor.cpp
94> VertexBufferObject.cpp
94> VertexProgram.cpp
94> Viewport.cpp
94> 正在生成代码...
94> osgdb_serializers_osg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osg.dll
113>------ 已启动生成: 项目: ALL_BUILD, 配置: Release x64 ------
113> Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/CMakeLists.txt
113> CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/CMakeFiles/generate.stamp is up-to-date.
========== 生成: 成功 113 个,失败 0 个,最新 0 个,跳过 0 个 ==========

1>------ 已启动生成: 项目: INSTALL, 配置: Release x64 ------
1> -- Install configuration: "Release"
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1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/lib/osgPresentation.lib
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osg160-osgPresentation.dll
1> -- Up-to-date: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/include/osgPresentation/Export
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1> -- Up-to-date: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/include/osgPresentation/Timeout
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osg.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgutil.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osganimation.dll
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1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgmanipulator.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgparticle.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgsim.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgshadow.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgga.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgterrain.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgtext.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgvolume.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgviewer.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_serializers_osgui.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_osga.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_rot.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_scale.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_trans.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_normals.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_revisions.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_osgviewer.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_osgshadow.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_osgterrain.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_osg.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_ive.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_cfg.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_glsl.dll
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1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_pnm.dll
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1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_hdr.dll
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1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_trk.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_tf.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_lua.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osg.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgparticle.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osganimation.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgfx.dll
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1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgtext.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgviewer.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgshadow.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgterrain.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgvolume.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgwidget.dll
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgviewer.exe
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgarchive.exe
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgconv.exe
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgfilecache.exe
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgversion.exe
1> -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/present3D.exe
========== 生成: 成功 1 个,失败 0 个,最新 113 个,跳过 0 个 ==========

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