The Blocks Problem
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 5397   Accepted: 2312

Description

Many areas of Computer Science use simple, abstract domains for both analytical and empirical studies. For example, an early AI study of planning and robotics (STRIPS) used a block world in which a robot arm performed tasks involving the manipulation of blocks.
In this problem you will model a simple block world under certain
rules and constraints. Rather than determine how to achieve a specified
state, you will "program" a robotic arm to respond to a limited set of
commands.

The problem is to parse a series of commands that instruct a robot
arm in how to manipulate blocks that lie on a flat table. Initially
there are n blocks on the table (numbered from 0 to n-1) with block bi
adjacent to block bi+1 for all 0 <= i < n-1 as shown in the
diagram below:



The valid commands for the robot arm that manipulates blocks are:

move a onto b

where a and b are block numbers, puts block a onto block b after
returning any blocks that are stacked on top of blocks a and b to their
initial positions.

move a over b

where a and b are block numbers, puts block a onto the top of the
stack containing block b, after returning any blocks that are stacked on
top of block a to their initial positions.

pile a onto b

where a and b are block numbers, moves the pile of blocks consisting
of block a, and any blocks that are stacked above block a, onto block
b. All blocks on top of block b are moved to their initial positions
prior to the pile taking place. The blocks stacked above block a retain
their order when moved.

pile a over b

where a and b are block numbers, puts the pile of blocks consisting
of block a, and any blocks that are stacked above block a, onto the top
of the stack containing block b. The blocks stacked above block a retain
their original order when moved.

quit

terminates manipulations in the block world.

Any command in which a = b or in which a and b are in the same stack
of blocks is an illegal command. All illegal commands should be ignored
and should have no affect on the configuration of blocks.

Input

The
input begins with an integer n on a line by itself representing the
number of blocks in the block world. You may assume that 0 < n <
25.

The number of blocks is followed by a sequence of block commands,
one command per line. Your program should process all commands until the
quit command is encountered.

You may assume that all commands will be of the form specified above. There will be no syntactically incorrect commands.

Output

The
output should consist of the final state of the blocks world. Each
original block position numbered i ( 0 <= i < n where n is the
number of blocks) should appear followed immediately by a colon. If
there is at least a block on it, the colon must be followed by one
space, followed by a list of blocks that appear stacked in that position
with each block number separated from other block numbers by a space.
Don't put any trailing spaces on a line.

There should be one line of output for each block position (i.e., n
lines of output where n is the integer on the first line of input).

Sample Input

10
move 9 onto 1
move 8 over 1
move 7 over 1
move 6 over 1
pile 8 over 6
pile 8 over 5
move 2 over 1
move 4 over 9
quit

Sample Output

0: 0
1: 1 9 2 4
2:
3: 3
4:
5: 5 8 7 6
6:
7:
8:
9:

Source

 
 
 
解析:模拟题,有以下四种操作:
move a onto b:a和b都是积木的编号,先将a和b上面所有的积木都放回原处,再将a放在b上。
move a over b:a和b都是积木的编号,先将a上面所有的积木放回原处,再将a放在b上。(b上原有积木不动)
pile a onto b:a和b都是积木的编号,将a和其上面所有的积极组成的一摞整体移动到b上。在移动前要先将b上面所有的积极都放回原处。
        移动的一摞积木要保持原来的顺序不变。
pile a over b:a和b都是积木的编号,将a和其上面所有的积极组成的一摞整体移动到b所在一摞积木的最上面一个积木上。移动的一摞积木
       要保持原来的顺序不变。
运用STL可以方便解决。
 
 
 
#include <cstdio>
#include <vector>
using namespace std; int n, a, b;
char op1[5], op2[5];
vector<int> v[30]; //找到所在积木的位置及高度
void findBlock(int a, int& p, int& h)
{
for(p = 0; p < n; ++p)
for(h = 0; h < (int)v[p].size(); ++h)
if(v[p][h] == a)
return;
} //清除位置p上高度h以上的积木
void clearAbove(int p, int h)
{
for(size_t i = h+1; i < v[p].size(); ++i){
int tmp = v[p][i];
v[tmp].push_back(tmp);
}
v[p].resize(h+1);
} //移动位置p上高度h及以上的积木到位置p2上
void moveBlock(int p, int h, int p2)
{
for(size_t i = h; i < v[p].size(); ++i)
v[p2].push_back(v[p][i]);
v[p].resize(h);
} int main()
{
scanf("%d", &n);
for(int i = 0; i < n; ++i)
v[i].push_back(i);
while(scanf("%s", op1), op1[0] != 'q'){
scanf("%d%s%d", &a, op2, &b);
int pa, pb, ha, hb;
findBlock(a, pa, ha);
findBlock(b, pb, hb);
if(pa == pb)
continue;
if(op1[0] == 'm')
clearAbove(pa, ha);
if(op2[1] == 'n')
clearAbove(pb, hb);
moveBlock(pa, ha, pb);
}
for(int i = 0; i < n; ++i){
printf("%d:", i);
for(size_t j = 0; j < v[i].size(); ++j)
printf(" %d", v[i][j]);
printf("\n");
}
return 0;
}

  

POJ 1208 The Blocks Problem的更多相关文章

  1. POJ 1208 The Blocks Problem --vector

    http://poj.org/problem?id=1208 晚点仔细看 https://blog.csdn.net/yxz8102/article/details/53098575 #include ...

  2. uva 101 POJ 1208 The Blocks Problem 木块问题 vector模拟

    挺水的模拟题,刚开始题目看错了,poj竟然过了...无奈.uva果断wa了 搞清题目意思后改了一下,过了uva. 题目要求模拟木块移动: 有n(0<n<25)快block,有5种操作: m ...

  3. B -- POJ 1208 The Blocks Problem

    参考:https://blog.csdn.net/yxz8102/article/details/53098575 https://www.cnblogs.com/tanjuntao/p/867892 ...

  4. PKU 1208 The Blocks Problem(模拟+list应用)

    题目大意:原题链接 关键是正确理解题目意思 首先:介绍一下list容器的一些操作:参考链接 list<int> c1; c1.unique();              去重. c1.r ...

  5. The Blocks Problem(vector)

    题目链接:http://poj.org/problem?id=1208 The Blocks Problem Time Limit: 1000MS   Memory Limit: 10000K Tot ...

  6. UVa 101 The Blocks Problem Vector基本操作

    UVa 101 The Blocks Problem 一道纯模拟题 The Problem The problem is to parse a series of commands that inst ...

  7. UVa 101 - The Blocks Problem(积木问题,指令操作)

    题目来源:https://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&category=3&pa ...

  8. POJ.3468 A Simple Problem with Integers(线段树 区间更新 区间查询)

    POJ.3468 A Simple Problem with Integers(线段树 区间更新 区间查询) 题意分析 注意一下懒惰标记,数据部分和更新时的数字都要是long long ,别的没什么大 ...

  9. POJ 1208 模拟

    2017-08-28 15:07:16 writer:pprp 好开心,这道题本来在集训的时候做了很长很长时间,但是还是没有做出来,但是这次的话,只花了两个小时就做出来了 好开心,这次采用的是仔细分析 ...

随机推荐

  1. Properties --- C++读配置信息的类(一)

    http://blog.csdn.net/billow_zhang/article/details/4304980 在开发实践中,积累了一些通用的C++ 类库,在此写出来给大家分享.也希望能给出更好的 ...

  2. POJ 1928

    #include <iostream> #include <algorithm> #define MAXN 3000 using namespace std; struct n ...

  3. java核心技术记录之java术语

    术语名 缩写 解释 Java Development Kit JDK 编写java程序的程序员使用的软件 Java Runtime Environment JRE 运行java程序的用户使用的软件 S ...

  4. gulp下livereload和webserver实现本地服务器下文件自动刷新

    一.前言 node从v0.10.26升级(为了匹配autoprefixer)到v5.3.0后出现了gulp插件兼容问题,在nodejs下各种新的插件出现问题,需要重新配置.livereload实现ch ...

  5. Fragment (一)

      1,简介 Fragement(碎片)允许将Activity拆分成多个完全独立封装的可重用组件,每个组件有它自己的生命周期和UI布局,由此可见,Fragement依赖于Activity,它的生命周期 ...

  6. [Unity菜鸟] 产生各不相同的随机数

    1. 网上很多方法都说用时间种子来解决,但是在极短的时间内,这种方法没效 Random r = new Random(DateTime.Now.Millisecond); Random Counter ...

  7. Java学习笔记之:Java String类

    一.引言 字符串广泛应用在Java编程中,在Java中字符串属于对象,Java提供了String类来创建和操作字符串. 创建字符串最简单的方式如下: String str= "Hello w ...

  8. Scanner scanner=new Scanner(System.in)

    import java.util.Scanner;public class inputoutar{   public static void main(String[] args)   throws ...

  9. Python第一天——初识Python

    python是由荷兰人Guido van Rossum 于1989年发明的一种面向对象的的解释型计算机程序设语言,也可以称之为编程语言.例如java.php.c语言等都是编程语言. 那么为什么会有编程 ...

  10. vimrc示例

     1 "===============================================================================  2 "   ...