The Blocks Problem
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 5397   Accepted: 2312

Description

Many areas of Computer Science use simple, abstract domains for both analytical and empirical studies. For example, an early AI study of planning and robotics (STRIPS) used a block world in which a robot arm performed tasks involving the manipulation of blocks.
In this problem you will model a simple block world under certain
rules and constraints. Rather than determine how to achieve a specified
state, you will "program" a robotic arm to respond to a limited set of
commands.

The problem is to parse a series of commands that instruct a robot
arm in how to manipulate blocks that lie on a flat table. Initially
there are n blocks on the table (numbered from 0 to n-1) with block bi
adjacent to block bi+1 for all 0 <= i < n-1 as shown in the
diagram below:



The valid commands for the robot arm that manipulates blocks are:

move a onto b

where a and b are block numbers, puts block a onto block b after
returning any blocks that are stacked on top of blocks a and b to their
initial positions.

move a over b

where a and b are block numbers, puts block a onto the top of the
stack containing block b, after returning any blocks that are stacked on
top of block a to their initial positions.

pile a onto b

where a and b are block numbers, moves the pile of blocks consisting
of block a, and any blocks that are stacked above block a, onto block
b. All blocks on top of block b are moved to their initial positions
prior to the pile taking place. The blocks stacked above block a retain
their order when moved.

pile a over b

where a and b are block numbers, puts the pile of blocks consisting
of block a, and any blocks that are stacked above block a, onto the top
of the stack containing block b. The blocks stacked above block a retain
their original order when moved.

quit

terminates manipulations in the block world.

Any command in which a = b or in which a and b are in the same stack
of blocks is an illegal command. All illegal commands should be ignored
and should have no affect on the configuration of blocks.

Input

The
input begins with an integer n on a line by itself representing the
number of blocks in the block world. You may assume that 0 < n <
25.

The number of blocks is followed by a sequence of block commands,
one command per line. Your program should process all commands until the
quit command is encountered.

You may assume that all commands will be of the form specified above. There will be no syntactically incorrect commands.

Output

The
output should consist of the final state of the blocks world. Each
original block position numbered i ( 0 <= i < n where n is the
number of blocks) should appear followed immediately by a colon. If
there is at least a block on it, the colon must be followed by one
space, followed by a list of blocks that appear stacked in that position
with each block number separated from other block numbers by a space.
Don't put any trailing spaces on a line.

There should be one line of output for each block position (i.e., n
lines of output where n is the integer on the first line of input).

Sample Input

10
move 9 onto 1
move 8 over 1
move 7 over 1
move 6 over 1
pile 8 over 6
pile 8 over 5
move 2 over 1
move 4 over 9
quit

Sample Output

0: 0
1: 1 9 2 4
2:
3: 3
4:
5: 5 8 7 6
6:
7:
8:
9:

Source

 
 
 
解析:模拟题,有以下四种操作:
move a onto b:a和b都是积木的编号,先将a和b上面所有的积木都放回原处,再将a放在b上。
move a over b:a和b都是积木的编号,先将a上面所有的积木放回原处,再将a放在b上。(b上原有积木不动)
pile a onto b:a和b都是积木的编号,将a和其上面所有的积极组成的一摞整体移动到b上。在移动前要先将b上面所有的积极都放回原处。
        移动的一摞积木要保持原来的顺序不变。
pile a over b:a和b都是积木的编号,将a和其上面所有的积极组成的一摞整体移动到b所在一摞积木的最上面一个积木上。移动的一摞积木
       要保持原来的顺序不变。
运用STL可以方便解决。
 
 
 
#include <cstdio>
#include <vector>
using namespace std; int n, a, b;
char op1[5], op2[5];
vector<int> v[30]; //找到所在积木的位置及高度
void findBlock(int a, int& p, int& h)
{
for(p = 0; p < n; ++p)
for(h = 0; h < (int)v[p].size(); ++h)
if(v[p][h] == a)
return;
} //清除位置p上高度h以上的积木
void clearAbove(int p, int h)
{
for(size_t i = h+1; i < v[p].size(); ++i){
int tmp = v[p][i];
v[tmp].push_back(tmp);
}
v[p].resize(h+1);
} //移动位置p上高度h及以上的积木到位置p2上
void moveBlock(int p, int h, int p2)
{
for(size_t i = h; i < v[p].size(); ++i)
v[p2].push_back(v[p][i]);
v[p].resize(h);
} int main()
{
scanf("%d", &n);
for(int i = 0; i < n; ++i)
v[i].push_back(i);
while(scanf("%s", op1), op1[0] != 'q'){
scanf("%d%s%d", &a, op2, &b);
int pa, pb, ha, hb;
findBlock(a, pa, ha);
findBlock(b, pb, hb);
if(pa == pb)
continue;
if(op1[0] == 'm')
clearAbove(pa, ha);
if(op2[1] == 'n')
clearAbove(pb, hb);
moveBlock(pa, ha, pb);
}
for(int i = 0; i < n; ++i){
printf("%d:", i);
for(size_t j = 0; j < v[i].size(); ++j)
printf(" %d", v[i][j]);
printf("\n");
}
return 0;
}

  

POJ 1208 The Blocks Problem的更多相关文章

  1. POJ 1208 The Blocks Problem --vector

    http://poj.org/problem?id=1208 晚点仔细看 https://blog.csdn.net/yxz8102/article/details/53098575 #include ...

  2. uva 101 POJ 1208 The Blocks Problem 木块问题 vector模拟

    挺水的模拟题,刚开始题目看错了,poj竟然过了...无奈.uva果断wa了 搞清题目意思后改了一下,过了uva. 题目要求模拟木块移动: 有n(0<n<25)快block,有5种操作: m ...

  3. B -- POJ 1208 The Blocks Problem

    参考:https://blog.csdn.net/yxz8102/article/details/53098575 https://www.cnblogs.com/tanjuntao/p/867892 ...

  4. PKU 1208 The Blocks Problem(模拟+list应用)

    题目大意:原题链接 关键是正确理解题目意思 首先:介绍一下list容器的一些操作:参考链接 list<int> c1; c1.unique();              去重. c1.r ...

  5. The Blocks Problem(vector)

    题目链接:http://poj.org/problem?id=1208 The Blocks Problem Time Limit: 1000MS   Memory Limit: 10000K Tot ...

  6. UVa 101 The Blocks Problem Vector基本操作

    UVa 101 The Blocks Problem 一道纯模拟题 The Problem The problem is to parse a series of commands that inst ...

  7. UVa 101 - The Blocks Problem(积木问题,指令操作)

    题目来源:https://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&category=3&pa ...

  8. POJ.3468 A Simple Problem with Integers(线段树 区间更新 区间查询)

    POJ.3468 A Simple Problem with Integers(线段树 区间更新 区间查询) 题意分析 注意一下懒惰标记,数据部分和更新时的数字都要是long long ,别的没什么大 ...

  9. POJ 1208 模拟

    2017-08-28 15:07:16 writer:pprp 好开心,这道题本来在集训的时候做了很长很长时间,但是还是没有做出来,但是这次的话,只花了两个小时就做出来了 好开心,这次采用的是仔细分析 ...

随机推荐

  1. POJ 2499 Binary Tree(二叉树,找规律)

    题意:给一个这样的二叉树,每个节点用一对数(a,b)表示,根节点为(1,1).设父亲为(a,b),左儿子(a+b,b),右儿子(a,a+b). 给几组数据,(i,j),求从根节点到(i,j)节点需要向 ...

  2. SDUT2484算术表达式的转换

    http://acm.sdut.edu.cn/sdutoj/showproblem.php?pid=2484&cid=1182 题目描述 小明在学习了数据结构之后,突然想起了以前没有解决的算术 ...

  3. Ubuntu环境下手动配置ElasticSearch0.90.5

    1 下载elasticsearch-0.90.5 2 修改配置(可选) 修改内存:(可选) bin/elasticsearch.in.sh中: ES_MIN_MEM ES_MAX_MEM 修改搜索引擎 ...

  4. 【mysql的编程专题④】存储过程

    类似函数,但是没有返回值,把sql进行封装,便于多次使用或多种应用程序共享使用.不能用在SQL语句中,只能使用CALL调用; 创建存储过程 语法 CREATE PROCEDURE sp_name ([ ...

  5. HTML5+开发移动app教程3-mui开发示例

    下面就开始一个简答的例子,以及mui相关内容 mui 官网:http://dcloudio.github.io/mui/ 说明:http://dev.dcloud.net.cn/mui/ui/inde ...

  6. NSRect

    #import <Foundation/Foundation.h> int main(int argc, const char * argv[]) { @autoreleasepool { ...

  7. Ossec常用命令

    启动并查看httpd服务 systemctl start httpd systemctl status httpd.service 启动并查看mysql服务 systemctl start maria ...

  8. redhat6和ubuntu13.10在WMware player 下与Windows共享文件

    Redhat下: 点击VMware的 setting -> vmware tools install mount /dev/cdrom /mnt/cdromcd /mnt/cdrom里面有一个v ...

  9. distinct用法

    distinct可以列出不重复的记录,对于单个字段来说distinct使用比较简单,但是对于多个字段来说,distinct使用起来会使人发狂.而且貌似也没有见到微软对distinct使用多字段的任何说 ...

  10. tomcat web.xml配置

    关于Tomcat 中 web.xml 文件的配置问题: 1.下面的配置是合法的     <servlet>        <servlet-name>test</serv ...