All Objective-C programs are composed of the following two fundamental elements:

  • Program statements (code): This is the part of a program that performs actions and they are called methods.

  • Program data: The data is the information of the program which is affected by the program functions.

Encapsulation is an Object-Oriented Programming concept that binds together the data and functions that manipulate the data and that keeps both safe from outside interference and misuse. Data encapsulation led to the important OOP concept of data hiding.

Data encapsulation is a mechanism of bundling the data and the functions that use them, and data abstraction is a mechanism of exposing only the interfaces and hiding the implementation details from the user.

Objective-C supports the properties of encapsulation and data hiding through the creation of user-defined types, called classes. For example:

@interface Adder : NSObject
{
NSInteger total;
} - (id)initWithInitialNumber:(NSInteger)initialNumber; - (void)addNumber:(NSInteger)newNumber; - (NSInteger)getTotal; @end

The variable total is private and we cannot access from outside the class. This means that they can be accessed only by other members of the Adder class and not by any other part of your program. This is one way encapsulation is achieved.

Methods inside the interface file are accessible and are public in scope.

There are private methods, which are written with the help of extensions, which we will learn in upcoming chapters.

Data Encapsulation Example:

Any Objective-C program where you implement a class with public and private members variables is an example of data encapsulation and data abstraction. Consider the following example:

#import <Foundation/Foundation.h>

@interface Adder : NSObject
{
NSInteger total;
} - (id)initWithInitialNumber:(NSInteger)initialNumber; - (void)addNumber:(NSInteger)newNumber; - (NSInteger)getTotal; @end @implementation Adder -(id)initWithInitialNumber:(NSInteger)initialNumber{
total = initialNumber;
return self;
} - (void)addNumber:(NSInteger)newNumber{
total = total + newNumber;
} - (NSInteger)getTotal{
return total;
} @end int main(int argc, const char * argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
Adder *adder = [[Adder alloc]initWithInitialNumber:];
[adder addNumber:];
[adder addNumber:];
NSLog(@"The total is %ld",[adder getTotal]);
[pool drain];
return ;
}

When the above code is compiled and executed, it produces the following result:

-- ::30.485 DataEncapsulation[:] The total is 

Above class adds numbers together and returns the sum. The public members addNum and getTotal are the interfaces to the outside world and a user needs to know them to use the class. The private member total is something that is hidden from the outside world, but is needed for the class to operate properly.

Designing Strategy:

Most of us have learned through bitter experience to make class members private by default unless we really need to expose them. That's just good encapsulation.

It's important to understand data encapsulation since it's one of the core features of all Object-Oriented Programming (OOP) languages including Objective-C.

Objective-C Data Encapsulation的更多相关文章

  1. Python : Data Encapsulation

    Python : Data Encapsulation The following table shows the different behaviour: Name Notation Behavio ...

  2. [转]C语言SOCKET编程指南

    1.介绍 Socket编程让你沮丧吗?从man pages中很难得到有用的信息吗?你想跟上时代去编Internet相关的程序,但是为你在调用 connect() 前的bind() 的结构而不知所措?等 ...

  3. C++ 系列:socket 资料收集

    Copyright © 1900-2016, NORYES, All Rights Reserved. http://www.cnblogs.com/noryes/ 欢迎转载,请保留此版权声明. -- ...

  4. C语言SOCKET编程指南

    1.介绍 Socket 编程让你沮丧吗?从man pages中很难得到有用的信息吗?你想跟上时代去编Internet相关的程序,但是为你在调用 connect() 前的bind() 的结构而不知所措? ...

  5. 深入理解OOP(第一天):多态和继承(初期绑定和编译时多态)

    在本系列中,我们以CodeProject上比较火的OOP系列博客为主,进行OOP深入浅出展现. 无论作为软件设计的高手.或者菜鸟,对于架构设计而言,均需要多次重构.取舍,以有利于整个软件项目的健康构建 ...

  6. 深入浅出OOP(一): 多态和继承(早期绑定/编译时多态)

    在本系列中,我们以CodeProject上比较火的OOP系列博客为主,进行OOP深入浅出展现. 无论作为软件设计的高手.或者菜鸟,对于架构设计而言,均需要多次重构.取舍,以有利于整个软件项目的健康构建 ...

  7. CLR via C#深解笔记四 - 方法、参数、属性

    实例构造器和类(引用类型) 构造器(constructor)是允许将类型的实例初始化为良好状态的一种特殊方法.构造器方法在“方法定义元数据表”中始终叫.ctor. 创建一个引用类型的实例时: #1, ...

  8. WireShark数据包分析数据封装

    WireShark数据包分析数据封装 数据封装(Data Encapsulation)是指将协议数据单元(PDU)封装在一组协议头和尾中的过程.在OSI七层参考模型中,每层主要负责与其它机器上的对等层 ...

  9. 10.Properties

    The common language runtime (CLR) offers two kinds of properties: 1.parameterless properties, which ...

随机推荐

  1. HDU1203(01背包变形)

    I NEED A OFFER! Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u   D ...

  2. hibernate学习三 精解Hibernate之核心文件

    一 hibernate.cfg.xml详解 1 JDBC连接: 2 配置C3P0连接池: 3 配置JNDI数据源: 4 可选的配置属性: 5 hibernate二级缓存属性 6 hibernate事务 ...

  3. Spring中JdbcTemplate的基础用法

    Spring中JdbcTemplate的基础用法 1.在DAO中使用JdbcTemplate 一般都是在DAO类中使用JdbcTimplate,在XML配置文件中配置好后,可以在DAO中注入即可. 在 ...

  4. 3-C++程序的结构1.3

    类的友元 一个类之外的函数,又与该类有特殊关系! 友元关系提供了不同类或对象的成员函数之间.类的成员函数与一般函数之间进行数据共享的机制.通俗地说,友元关系就是一个类主动声明那些其他类或函数是它的朋友 ...

  5. python3 封装之property 多态 绑定方法classmethod 与 非绑定方法 staticmethod

    property 特性 什么是特性property property 是一种特殊的属性,访问它时会执行一段功能(函数),然后返回值 例如 BMI指数(bmi是计算而来的,但很明显它听起来像是一个属性而 ...

  6. Cocos2d-x 屏幕适配新解(比较全面比较详细)

    本文出自 [无间落叶]原文地址:http://blog.leafsoar.com/archives/2013/05-10-19.html 为了适应移动终端的各种分辨率大小,各种屏幕宽高比,在 coco ...

  7. C#基础:线程之异步委托

    线程:是程序中独立的指令流.在我们熟悉的Visual Studio编辑器中输入C# 代码的时候,系统会自动分析代码,提示你输入的代码出现的各种错误,这是一个后台线程完成的. 创建线程的一种简单的方式就 ...

  8. Math对象产生随机数一个小应用

    <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title> ...

  9. Unity3d的批渲染 batch rendering

    http://blog.csdn.net/leonwei/article/details/41942157 批渲染(Batch) batch render 是大部分引擎提高渲染效率的方法,基本原理就是 ...

  10. GenericKeychain

    KeychainItemWrapper是apple官方例子“GenericKeychain”里一个访问keychain常用操作的封装类,在官网上 下载了GenericKeychain项目后,只需要把“ ...