onTouchEvent同样也是在view中定义的一个方法。处理传递到view 的手势事件。通过MotionEvent的getAction()方法来获取Touch事件的类型,类型包括ACTION_DOWN,ACTION_MOVE,ACTION_UP,ACTION_CANCEL等事件。其中ACTION_DOWN是指按下触摸屏,ACTION_MOVE是指按下触摸屏后移动受力点,ACTION_UP则是指松 开触摸屏,ACTION_CANCEL不会由用户直接触发。

贴上View.onTouchEvent的android 5.0源代码

     public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags; if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
} if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
} if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
} if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
} if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback(); // Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
} if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
} if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
} removeTapCallback();
}
break; case MotionEvent.ACTION_DOWN:
mHasPerformedLongPress = false; if (performButtonActionOnTouchDown(event)) {
break;
} // Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer(); // For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0);
}
break; case MotionEvent.ACTION_CANCEL:
setPressed(false);
removeTapCallback();
removeLongPressCallback();
break; case MotionEvent.ACTION_MOVE:
drawableHotspotChanged(x, y); // Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback(); setPressed(false);
}
}
break;
} return true;
} return false;
}

随后,在onTouch()方法中,我们调用GestureDetector的onTouchEvent()方法,将捕捉到的MotionEvent交给 GestureDetector 来分析是否有合适的callback函数来处理用户的手势。

贴上GestureDetector.onTouchEvent的android 5.0的源码:

     public boolean onTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 0);
} final int action = ev.getAction(); if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(ev); final boolean pointerUp =
(action & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_POINTER_UP;
final int skipIndex = pointerUp ? ev.getActionIndex() : -1; // Determine focal point
float sumX = 0, sumY = 0;
final int count = ev.getPointerCount();
for (int i = 0; i < count; i++) {
if (skipIndex == i) continue;
sumX += ev.getX(i);
sumY += ev.getY(i);
}
final int div = pointerUp ? count - 1 : count;
final float focusX = sumX / div;
final float focusY = sumY / div; boolean handled = false; switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_POINTER_DOWN:
mDownFocusX = mLastFocusX = focusX;
mDownFocusY = mLastFocusY = focusY;
// Cancel long press and taps
cancelTaps();
break; case MotionEvent.ACTION_POINTER_UP:
mDownFocusX = mLastFocusX = focusX;
mDownFocusY = mLastFocusY = focusY; // Check the dot product of current velocities.
// If the pointer that left was opposing another velocity vector, clear.
mVelocityTracker.computeCurrentVelocity(1000, mMaximumFlingVelocity);
final int upIndex = ev.getActionIndex();
final int id1 = ev.getPointerId(upIndex);
final float x1 = mVelocityTracker.getXVelocity(id1);
final float y1 = mVelocityTracker.getYVelocity(id1);
for (int i = 0; i < count; i++) {
if (i == upIndex) continue; final int id2 = ev.getPointerId(i);
final float x = x1 * mVelocityTracker.getXVelocity(id2);
final float y = y1 * mVelocityTracker.getYVelocity(id2); final float dot = x + y;
if (dot < 0) {
mVelocityTracker.clear();
break;
}
}
break; case MotionEvent.ACTION_DOWN:
if (mDoubleTapListener != null) {
boolean hadTapMessage = mHandler.hasMessages(TAP);
if (hadTapMessage) mHandler.removeMessages(TAP);
if ((mCurrentDownEvent != null) && (mPreviousUpEvent != null) && hadTapMessage &&
isConsideredDoubleTap(mCurrentDownEvent, mPreviousUpEvent, ev)) {
// This is a second tap
mIsDoubleTapping = true;
// Give a callback with the first tap of the double-tap
handled |= mDoubleTapListener.onDoubleTap(mCurrentDownEvent);
// Give a callback with down event of the double-tap
handled |= mDoubleTapListener.onDoubleTapEvent(ev);
} else {
// This is a first tap
mHandler.sendEmptyMessageDelayed(TAP, DOUBLE_TAP_TIMEOUT);
}
} mDownFocusX = mLastFocusX = focusX;
mDownFocusY = mLastFocusY = focusY;
if (mCurrentDownEvent != null) {
mCurrentDownEvent.recycle();
}
mCurrentDownEvent = MotionEvent.obtain(ev);
mAlwaysInTapRegion = true;
mAlwaysInBiggerTapRegion = true;
mStillDown = true;
mInLongPress = false;
mDeferConfirmSingleTap = false; if (mIsLongpressEnabled) {
mHandler.removeMessages(LONG_PRESS);
mHandler.sendEmptyMessageAtTime(LONG_PRESS, mCurrentDownEvent.getDownTime()
+ TAP_TIMEOUT + LONGPRESS_TIMEOUT);
}
mHandler.sendEmptyMessageAtTime(SHOW_PRESS, mCurrentDownEvent.getDownTime() + TAP_TIMEOUT);
handled |= mListener.onDown(ev);
break; case MotionEvent.ACTION_MOVE:
if (mInLongPress) {
break;
}
final float scrollX = mLastFocusX - focusX;
final float scrollY = mLastFocusY - focusY;
if (mIsDoubleTapping) {
// Give the move events of the double-tap
handled |= mDoubleTapListener.onDoubleTapEvent(ev);
} else if (mAlwaysInTapRegion) {
final int deltaX = (int) (focusX - mDownFocusX);
final int deltaY = (int) (focusY - mDownFocusY);
int distance = (deltaX * deltaX) + (deltaY * deltaY);
if (distance > mTouchSlopSquare) {
handled = mListener.onScroll(mCurrentDownEvent, ev, scrollX, scrollY);
mLastFocusX = focusX;
mLastFocusY = focusY;
mAlwaysInTapRegion = false;
mHandler.removeMessages(TAP);
mHandler.removeMessages(SHOW_PRESS);
mHandler.removeMessages(LONG_PRESS);
}
if (distance > mDoubleTapTouchSlopSquare) {
mAlwaysInBiggerTapRegion = false;
}
} else if ((Math.abs(scrollX) >= 1) || (Math.abs(scrollY) >= 1)) {
handled = mListener.onScroll(mCurrentDownEvent, ev, scrollX, scrollY);
mLastFocusX = focusX;
mLastFocusY = focusY;
}
break; case MotionEvent.ACTION_UP:
mStillDown = false;
MotionEvent currentUpEvent = MotionEvent.obtain(ev);
if (mIsDoubleTapping) {
// Finally, give the up event of the double-tap
handled |= mDoubleTapListener.onDoubleTapEvent(ev);
} else if (mInLongPress) {
mHandler.removeMessages(TAP);
mInLongPress = false;
} else if (mAlwaysInTapRegion) {
handled = mListener.onSingleTapUp(ev);
if (mDeferConfirmSingleTap && mDoubleTapListener != null) {
mDoubleTapListener.onSingleTapConfirmed(ev);
}
} else { // A fling must travel the minimum tap distance
final VelocityTracker velocityTracker = mVelocityTracker;
final int pointerId = ev.getPointerId(0);
velocityTracker.computeCurrentVelocity(1000, mMaximumFlingVelocity);
final float velocityY = velocityTracker.getYVelocity(pointerId);
final float velocityX = velocityTracker.getXVelocity(pointerId); if ((Math.abs(velocityY) > mMinimumFlingVelocity)
|| (Math.abs(velocityX) > mMinimumFlingVelocity)){
handled = mListener.onFling(mCurrentDownEvent, ev, velocityX, velocityY);
}
}
if (mPreviousUpEvent != null) {
mPreviousUpEvent.recycle();
}
// Hold the event we obtained above - listeners may have changed the original.
mPreviousUpEvent = currentUpEvent;
if (mVelocityTracker != null) {
// This may have been cleared when we called out to the
// application above.
mVelocityTracker.recycle();
mVelocityTracker = null;
}
mIsDoubleTapping = false;
mDeferConfirmSingleTap = false;
mHandler.removeMessages(SHOW_PRESS);
mHandler.removeMessages(LONG_PRESS);
break; case MotionEvent.ACTION_CANCEL:
cancel();
break;
} if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 0);
}
return handled;
}

原理还不太清楚,只能先贴上代码,望各位大神指教,谢谢!

Android L(5.0)源码之手势识别onTouchEvent的更多相关文章

  1. [Android FrameWork 6.0源码学习] View的重绘过程之WindowManager的addView方法

    博客首页:http://www.cnblogs.com/kezhuang/p/关于Activity的contentView的构建过程,我在我的博客中已经分析过了,不了解的可以去看一下<[Andr ...

  2. [Android FrameWork 6.0源码学习] LayoutInflater 类分析

    LayoutInflater是用来解析XML布局文件,然后生成对象的ViewTree的工具类.是这个工具类的存在,才能让我们写起Layout来那么省劲. 我们接下来进去刨析,看看里边的奥秘 //调用i ...

  3. [Android FrameWork 6.0源码学习] View的重绘过程之Draw

    View绘制的三部曲,测量,布局,绘画现在我们分析绘画部分测量和布局 在前两篇文章中已经分析过了.不了解的可以去我的博客里找一下 下面进入正题,开始分析调用以及函数原理 private void pe ...

  4. [Android FrameWork 6.0源码学习] ViewGroup的addView函数分析

    Android中整个的View的组装是采用组合模式. ViewGroup就相当与树根,各种Layout就相当于枝干,各种子View,就相当于树叶. 至于View类.我们就当它是个种子吧.哈哈! Vie ...

  5. [Android FrameWork 6.0源码学习] View的重绘过程

    View绘制的三部曲,  测量,布局,绘画今天我们分析测量过程 view的测量是从ViewRootImpl发起的,View需要重绘,都是发送请求给ViewRootImpl,然后他组织重绘在重绘的过程中 ...

  6. [Android FrameWork 6.0源码学习] Window窗口类分析

    了解这一章节,需要先了解LayoutInflater这个工具类,我以前分析过:http://www.cnblogs.com/kezhuang/p/6978783.html Window是Activit ...

  7. [Android FrameWork 6.0源码学习] View的重绘过程之Layout

    View绘制的三部曲,测量,布局,绘画现在我们分析布局部分测量部分在上篇文章中已经分析过了.不了解的可以去我的博客里找一下 View的布局和测量一样,都是从ViewRootImpl中发起,ViewRo ...

  8. [Android FrameWork 6.0源码学习] View的重绘ViewRootImpl的setView方法

    博客首页:http://www.cnblogs.com/kezhuang/p/ 本篇文章来分析一下WindowManager的后续工作,也就是ViewRootImpl的setView函数的工作 /i* ...

  9. Android音乐播放器源码(歌词.均衡器.收藏.qq5.0菜单.通知)

    一款Android音乐播放器源码,基本功能都实现了 qq5.0菜单(歌词.均衡器.收藏.qq5.0菜单.通知) 只有向右滑动出现,菜单键和指定按钮都还没有添加. 源码下载:http://code.66 ...

随机推荐

  1. tiny210 u-boot 网络ping不通主机解决方案

    站在巨人的肩膀上: http://blog.csdn.net/liukun321/article/details/7438880 http://www.arm9home.net/read.php?ti ...

  2. surpersocket客户端

    大家在学习surpersocket时候,都是拿telnet测试的吧,是不是没有 客户端 而感到 烦恼. 我么,就抽了一点时间 写了个简单的客户端代码. 针对QuickStart的 1-Basic 第一 ...

  3. debug运行可以,release运行报错的原因及修改方法

    通常我们开发的程序有2种模式:Debug模式和Release模式在Debug模式下,编译器会记录很多调试信息,也可以加入很多测试代码,方便我们程序员测试,以及出现bug时的分析解决Release模式下 ...

  4. 修改TabPageIndicator下划线的颜色

    <style name="CustomTabPageIndicator" parent="Widget.TabPageIndicator"> < ...

  5. DedeCMS中实现在顶层banner中显示自定义登录信息

    一.需求描述 dedeCMS自带的模板中有互动中心模块,如下图所示: 由于会员登陆对我来说不是网站的重要模块且默认DedeCMS的会员中心模块的初始化很慢,常会显示“正在载入中,请稍候...”, 所以 ...

  6. Android如何使用API

    转自:http://www.cnblogs.com/vanezkw/archive/2012/07/03/2574559.html 本文针对Android开发如何使用API文档进行一些经验分享. 1. ...

  7. Oracle 使用sql创建表空间及用户

    create tablespace OrcalDBNamedb datafile 'C:\OracleDBDirc\OrcalDBNamedb.dbf' size 300m; 创建用户create u ...

  8. JSP标准标签库(JSTL)--国际化标签库 fmt

    JSTL中使用fmt.tld作为格式化标签库的定义文件 No. 功能分类 标签名称 描述 1 国际化标签 <fmt:setLocale> 设置一个全局的地区代码 2 <fmt:req ...

  9. 配置F5 负载均衡(转)

    转自<网络运维与管理>201406-11 配置F5交换机的问题在于,与平时所学的交换机.路由器思路完全不同,拿到设备后,完全不知如何下手. 网络拓扑图如下: 两台web服务器对外提供服务, ...

  10. 一种快速查询多点DS18B20温度的方法(转)

    源:http://hi.baidu.com/james_xiao/item/79b961c90623093e45941623 一种快速查询多点DS18B20温度的方法 引言      为了满足实时性要 ...