接上一篇博客 iOS 动画篇(一) Core Animation

  CAShapeLayer是CALayer的一个子类,使用这个类能够很轻易实现曲线的动画。

  先来一个折线动画效果:

  

示例代码:

//1.生成path
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )]; self.shapeLayer.path = path.CGPath; //设置animation
CABasicAnimation *strokeAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
strokeAnimation.fromValue = @;
strokeAnimation.toValue = @;
strokeAnimation.duration = .f; CABasicAnimation *lineWidthAnimation = [CABasicAnimation animationWithKeyPath:@"lineWidth"];
lineWidthAnimation.fromValue = @;
lineWidthAnimation.toValue = @;
lineWidthAnimation.duration = .f; CABasicAnimation *strokeColorAnimation = [CABasicAnimation animationWithKeyPath:@"strokeColor"];
strokeColorAnimation.fromValue = (id)([UIColor redColor].CGColor);
strokeColorAnimation.toValue = (id)([UIColor magentaColor].CGColor);
strokeColorAnimation.duration = .f; CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = @[strokeAnimation, lineWidthAnimation, strokeColorAnimation];
group.duration = .f;
group.fillMode = kCAFillModeForwards;
group.removedOnCompletion = NO;
[self.shapeLayer addAnimation:group forKey:@"groupAnimation"];

  现在介绍CAShapeLayer,CAShapeLayer几乎所有的属性都可以用来做动画,比如说path、strokeEnd、strokeStart、lineWidth等等,利用这些属性可以实现多种曲线动画。

  接下来,介绍一个CAShapeLayer与贝塞尔曲线结合的曲线动画,效果图:

  

代码:

//二次贝塞尔曲线
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(, self.shapeLayer.bounds.size.height / )];
[path addCurveToPoint:CGPointMake(self.shapeLayer.bounds.size.width, ) controlPoint1:CGPointMake(, ) controlPoint2:CGPointMake(, )];
self.shapeLayer.path = path.CGPath; //绘制动画
CABasicAnimation *strokeEndAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
strokeEndAnimation.fromValue = @0.5;
strokeEndAnimation.toValue = @;
strokeEndAnimation.duration = .f; [self.shapeLayer addAnimation:strokeEndAnimation forKey:@"strokeAnimation"]; CABasicAnimation *strokeStartAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
strokeStartAnimation.fromValue = @0.5;
strokeStartAnimation.toValue = @;
strokeStartAnimation.duration = .f; [self.shapeLayer addAnimation:strokeStartAnimation forKey:@"strokeStartAnimation"];

  再来一个看着酷一点的loading动画,效果:

 

代码如下:

self.shapeLayer.backgroundColor = [UIColor clearColor].CGColor;
self.shapeLayer.strokeColor = [UIColor redColor].CGColor;
self.shapeLayer.fillColor = [UIColor clearColor].CGColor;
self.shapeLayer.lineWidth = .f;
UIBezierPath *storkePath = [UIBezierPath bezierPathWithOvalInRect:self.shapeLayer.bounds];
self.shapeLayer.path = storkePath.CGPath;
self.shapeLayer.strokeStart = ;
self.shapeLayer.strokeEnd = 0.1; //旋转动画
CABasicAnimation *rotateAnimaiton = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotateAnimaiton.duration = .f;
rotateAnimaiton.repeatCount = CGFLOAT_MAX;
rotateAnimaiton.removedOnCompletion = NO;
rotateAnimaiton.fillMode = kCAFillModeForwards;
rotateAnimaiton.toValue = @(M_PI * ); //stroke动画
CABasicAnimation *storkeAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
storkeAnimation.duration = .f;
storkeAnimation.repeatCount = CGFLOAT_MAX;
storkeAnimation.fillMode = kCAFillModeForwards;
storkeAnimation.removedOnCompletion = NO;
storkeAnimation.toValue = @(); CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = .f;
animationGroup.repeatCount =CGFLOAT_MAX;
animationGroup.fillMode = kCAFillModeForwards;
animationGroup.removedOnCompletion = NO;
animationGroup.animations = @[rotateAnimaiton, storkeAnimation];
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault]; [self.shapeLayer addAnimation:animationGroup forKey:@"indicatorAnimation"];

  现在我们来看一个CAShapeLayer与mask结合的动画

  

代码:

CAShapeLayer *shapeLayer = [CAShapeLayer layer];
self.shapeLayer.mask = shapeLayer; UIBezierPath *fromPath = [UIBezierPath bezierPathWithRect:CGRectMake(, , , )];
UIBezierPath *toPath = [UIBezierPath bezierPathWithRect:CGRectMake(, , , )];
shapeLayer.path = fromPath.CGPath; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
animation.fromValue = (id)fromPath.CGPath;
animation.toValue = (id)toPath.CGPath;
animation.duration = .f;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards; [shapeLayer addAnimation:animation forKey:@"animation"];

  最后再介绍一个登录动画:

  分析:这个登录动画一共分为三步

  1. 在button上添加一个shapeLayer,用path属性实现layer的展开动画

  2. 在展开动画结束后,为button设置一个shapeLayer的mask,利用layer的path和opacity属性实现收起按钮动画

  3. 添加一个loading动画到view上

详情见代码:

- (void)viewDidLoad {
[super viewDidLoad]; NSLog(@"一个复杂一点的登录动画");
[self.shapeLayer removeFromSuperlayer]; UIButton *startButton = ({
UIButton *btn = [UIButton buttonWithType:UIButtonTypeSystem];
btn.backgroundColor = [UIColor purpleColor];
[btn setTitle:@"start" forState:UIControlStateNormal];
btn.frame = (CGRect){{, }, {, }};
btn.center = self.view.center; [btn addTarget:self action:@selector(startAction:) forControlEvents:UIControlEventTouchUpInside];
btn;
}); [self.view addSubview:startButton]; self.startButton = startButton; } - (IBAction)startAction:(UIButton *)sender {
[self addMaskAnimation];
} - (void)addMaskAnimation
{
CAShapeLayer *shapeLayer = [CAShapeLayer new];
shapeLayer.frame = self.startButton.bounds;
shapeLayer.fillColor = [UIColor whiteColor].CGColor;
shapeLayer.strokeColor = [UIColor whiteColor].CGColor;
shapeLayer.opacity = .3f;
shapeLayer.path = [UIBezierPath bezierPathWithRect:CGRectMake(self.startButton.bounds.size.width / , , , self.startButton.bounds.size.height)].CGPath;//不初始化则无动画效果 [self.startButton.layer addSublayer:shapeLayer]; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
animation.duration = 0.5f;
animation.toValue = (__bridge id)[UIBezierPath bezierPathWithRect:self.startButton.bounds].CGPath;
animation.fillMode = kCAFillModeForwards;
animation.removedOnCompletion = NO; [shapeLayer addAnimation:animation forKey:@"shapeAnimation"]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5f * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self addPackupAnimation];
});
} - (void)addPackupAnimation
{
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = self.startButton.bounds;
self.startButton.layer.mask = maskLayer; //path动画
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
pathAnimation.duration = 0.3f;
pathAnimation.removedOnCompletion = NO;
pathAnimation.toValue = (__bridge id)[UIBezierPath bezierPathWithArcCenter:CGPointMake(self.startButton.bounds.size.width / , self.startButton.bounds.size.height / ) radius: startAngle: endAngle:M_PI * clockwise:YES].CGPath;
pathAnimation.fromValue = (__bridge id)[UIBezierPath bezierPathWithArcCenter:CGPointMake(self.startButton.bounds.size.width / , self.startButton.bounds.size.height / ) radius:self.startButton.bounds.size.width / startAngle: endAngle:M_PI * clockwise:YES].CGPath;
pathAnimation.fillMode = kCAFillModeForwards; //透明度动画
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.duration = 0.3f;
opacityAnimation.toValue = @();
opacityAnimation.fromValue = @();
opacityAnimation.removedOnCompletion = YES;
opacityAnimation.fillMode = kCAFillModeForwards; CAAnimationGroup *group = [CAAnimationGroup new];
group.animations = @[pathAnimation];
group.removedOnCompletion = NO;
group.fillMode = kCAFillModeForwards;
group.duration = pathAnimation.duration; [maskLayer addAnimation:group forKey:@"packupAnimation"]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
self.startButton.hidden = YES;
[self addLoadingAnimation]; });
} - (void)addLoadingAnimation
{
CAShapeLayer *shapeLayer = ({
CAShapeLayer *layer = [CAShapeLayer layer];
layer.position = self.view.center;
layer.bounds = CGRectMake(, , , );
layer.backgroundColor = [UIColor clearColor].CGColor;
layer.strokeColor = [UIColor redColor].CGColor;
layer.fillColor = [UIColor clearColor].CGColor;
layer.lineWidth = .f;
UIBezierPath *storkePath = [UIBezierPath bezierPathWithOvalInRect:layer.bounds];
layer.path = storkePath.CGPath;
layer.strokeStart = ;
layer.strokeEnd = 0.1; layer;
}); [self.view.layer addSublayer:shapeLayer]; //旋转动画
CABasicAnimation *rotateAnimaiton = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotateAnimaiton.duration = .f;
rotateAnimaiton.repeatCount = CGFLOAT_MAX;
rotateAnimaiton.removedOnCompletion = NO;
rotateAnimaiton.fillMode = kCAFillModeForwards;
rotateAnimaiton.toValue = @(M_PI * ); //stroke动画
CABasicAnimation *storkeAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
storkeAnimation.duration = .f;
storkeAnimation.repeatCount = CGFLOAT_MAX;
storkeAnimation.fillMode = kCAFillModeForwards;
storkeAnimation.removedOnCompletion = NO;
storkeAnimation.toValue = @(); CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = .f;
animationGroup.repeatCount =CGFLOAT_MAX;
animationGroup.fillMode = kCAFillModeForwards;
animationGroup.removedOnCompletion = NO;
animationGroup.animations = @[rotateAnimaiton, storkeAnimation];
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault]; [shapeLayer addAnimation:animationGroup forKey:@"indicatorAnimation"];
}

  核心动画就介绍到这,你可以在这里查看demo。

  个人原创,转载请注明出处 http://www.cnblogs.com/pretty-guy/p/8268745.html

  下一篇博客打算介绍利用CADisplayLink与CoreGraphics结合实现动画

iOS 动画篇 (二) CAShapeLayer与CoreAnimation结合使用的更多相关文章

  1. iOS 动画笔记 (二)

    有它们俩你就够了! 说明:下面有些概念我说的不怎么详细,网上实在是太多了,说了我觉得也意义不大了!但链接都给大家了,可以自己去看,重点梳理学习写动画的一个过程和一些好的博客! 一:说说这两个三方库,C ...

  2. iOS动画篇:UIView动画

    iOS的动画效果一直都很棒很,给人的感觉就是很炫酷很流畅,起到增强用户体验的作用.在APP开发中实现动画效果有很多种方式,对于简单的应用场景,我们可以使用UIKit提供的动画来实现. UIView动画 ...

  3. iOS 动画篇 之 Core Animation (一)

    iOS中实现动画有两种方式,一种是自己不断的通过drawRect:方法来绘制,另外一种就是使用核心动画(Core Animation). 导语: 核心动画提供高帧速率和流畅的动画,而不会增加CPU的负 ...

  4. iOS 动画篇 (三) CADisplayLink与CoreGraphics实现动画

    本文主要介绍利用CoreGraphics和CADisplayLink来实现一个注水动画.来一个效果图先: 在介绍注水动画前,先介绍利用CoreGraphics实现进度条的绘制. 一.扇形进度绘制 效果 ...

  5. iOS动画篇:核心动画

    转:http://www.cocoachina.com/ios/20160517/16290.html 基本概念 1.什么是核心动画 Core Animation(核心动画)是一组功能强大.效果华丽的 ...

  6. iOS 动画笔记 (一)

    你也肯定喜欢炫酷的动画! 在APP中,动画就是一个点睛之笔!可以给用户增加一些独特的体验感,估计也有许多的和我一样的,看着那些觉得不错的动画,也就只能流口水的孩子,毕竟可能不知道从哪里下手去写!动画学 ...

  7. iOS动画学习

    学习一下动画,感谢以下大神的文章:    UIView:基础动画.关键帧动画.转场动画 Core Animation :基础动画,关键帧动画,动画组,转场动画,逐帧动画 CALayer :CALaye ...

  8. ios 动画学习的套路 (二)

    有它们俩你就够了! 说明:下面有些概念我说的不怎么详细,网上实在是太多了,说了我觉得也意义不大了!但链接都给大家了,可以自己去看,重点梳理学习写动画的一个过程和一些好的博客! (一) 说说这两个三方库 ...

  9. iOS 动画基础总结篇

    iOS 动画基础总结篇   动画的大体分类(个人总结可能有误) 分类.png UIView 动画 属性动画 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 1 ...

随机推荐

  1. Django中多表查询思路

    需求: 1.有一张文章表和一张评论表 2.两张表的关系是一对多 3.规则:若是有新评论,则将对应的文章置顶,若是有新文章则将新文章置顶. 思路: 在文章表中增加一个最后评论时间的字段.然后采用分组排序 ...

  2. python爬虫(四)_urllib2库的基本使用

    本篇我们将开始学习如何进行网页抓取,更多内容请参考:python学习指南 urllib2库的基本使用 所谓网页抓取,就是把URL地址中指定的网络资源从网络流中读取出来,保存到本地.在Python中有很 ...

  3. Microsoft Visual Studio | VS打开解决方案时加载失败,或者出现错误提示

    Microsoft Visual Studio | VS打开解决方案时加载失败,或者出现错误提示 1.加载失败并且输出状态栏也没什么错误提示的话,往往是因为一个低版本VS2010.VS2012等打开了 ...

  4. Nginx事件处理中的connection和read、write事件的关联

    /*********************************************************************  * Author  : Samson  * Date   ...

  5. php&&页面静态化

    页面静态化.主要是出于两个方面的考虑.     第一:訪问html页面的速度比訪问php页面的速度快.在訪问php页面时候.须要对php进行解析.訪问html时候,直接浏览器能够解析出来.特别是PV量 ...

  6. jQuery 插件 Magnify 开发简介(仿 Windows 照片查看器)

    前言 因为一些特殊的业务需求,经过一个多月的蛰伏及思考,我开发了这款 jQuery 图片查看器插件 Magnify,它实现了 Windows 照片查看器的所有功能,比如模态窗的拖拽.调整大小.最大化, ...

  7. Ubuntu 报错 sudo: unable to resolve host

    Ubuntu 在每次执行命令的时候,会报如下错误: $ sudo sudo: unable to resolve host iZ2zecsdy8flu603bmdg1bZ iZ2zecsdy8flu6 ...

  8. MyBatis_动态SQL

    一.动态SQL 动态SQL,主要用于解决查询条件不确定的情况:在程序运行期间,根据提交的查询条件进行查询. 动态SQL,即通过MyBatis提供的各种标签对条件作出判断以实现动态拼接SQL语句. 二. ...

  9. 记录maven的一些命令

    为了方便后面找资料更快,记录下(不定期更新): maven官网:http://maven.apache.org/plugins/ mvn package打包 mvn package -DskipTes ...

  10. seleniumPO模式

    一.框架目录结构 二.代码 2.1page层代码 package com.mianshui.page; import org.openqa.selenium.WebElement; import or ...