PostQuitMessage, PostThreadMessage( WM_QUIT )
http://blogs.msdn.com/b/oldnewthing/archive/2005/11/04/489028.aspx
Why is there a special PostQuitMessage function?
Because it's not really a posted message.
Commenter A. Skrobov asked, "What's the difference
between PostQuitMessage
and PostThreadMessage (GetCurrentThreadId, WM_QUIT)
?"
They are not equivalent, though they may look that way at first glance.
The differences are subtle but significant.
Like the WM_PAINT
, WM_MOUSEMOVE
, and WM_TIMER
messages,
the WM_QUIT
message is not a "real" posted message.
Rather, it is one of those messages that the system generates as if it were posted, even though it wasn't.
And like the other messages, the WM_QUIT
message is a "low priority" message,
generated only when the message queue is otherwise empty.
When a thread calls PostQuitMessage
, a flag in the queue state is set that says,
"If somebody asks for a message and there are no posted messages, then manufacture a WM_QUIT
message."
This is just like the other "virtually posted" messages.
WM_PAINT
messages are generated on demand if there are any invalid regions,
WM_MOUSEMOVE
messages are generated on demand if the mouse has moved since the last time you checked, and
WM_TIMER
messages are generated on demand if there are any due timers.
And since the message is "virtually posted", multiple calls coalesce,
in the same way that multiple paint messages, multiple mouse motions, and multiple timer messages also coalesce.
Why is WM_QUIT
handled like a low-priority message?
Because the system tries not to inject a WM_QUIT
message at a "bad time";
instead it waits for things to "settle down" before generating the WM_QUIT
message,
thereby reducing the chances that the program might be in the middle of a multi-step procedure triggered by a sequence of posted messages.
If you PeekMessage(..., PM_NOREMOVE)
a WM_QUIT
message, this returns a WM_QUIT
message but does not clear the flag.
The WM_QUIT
message virtually "stays in the queue". You can peek it use PeekMessage(..., PM_NOREMOVE)
again ?
i := ;
while TRUE do
begin
if LongInt( PeekMessage( Msg, , , , PM_REMOVE ) ) > then
begin
case Msg.message of
WM_QUIT :
begin
Inc( i );
if i = then // First WM_QUIT posted by other thread
begin
for j := to do
PostQuitMessage( j ); // only 1 WM_QUIT in queue !
end else if i = then // i = 2
break; // Never be executed, unless other thread posted WM_QUIT again
end;
end;
end else begin
Sleep( );
end;
end;
Only can peek WM_QUIT once even if more WM_QUIT posted !
i := ;
while TRUE do
begin
if LongInt( PeekMessage( Msg, , , , PM_REMOVE ) ) > then
begin
case Msg.message of
WM_QUIT :
begin
Inc( i );
if i = then // First WM_QIUT from other thread
begin
for j := to do
begin
PostQuitMessage( j ); // Only set "quit message pending" flag
PostThreadMessage( GetCurrentThreadId( ), WM_USER+j, , ); // 1024, 1025, ....
end;
end else if i = then // Next WM_QUIT from this thread, but no more ...
break;
end;
else
begin
Sleep( ); // 1024, 1025, ...
end;
end;
end else begin
Sleep( ); //
end;
end;
i := ;
while TRUE do
begin
if LongInt( PeekMessage( Msg, , , , PM_REMOVE ) ) > then
begin
case Msg.message of
WM_QUIT :
begin
Inc( i );
if i = then
begin
for j := to do
begin
PostThreadMessage( GetCurrentThreadId( ), WM_QUIT, , );
PostThreadMessage( GetCurrentThreadId( ), WM_USER+j, , ); // WM_QUIT, WM_USER+0, WM_QUIT, WM_USER+1, ...
end;
end else if i = then
break;
end;
else
begin
Sleep( );
end;
end;
end else begin
Sleep( );
end;
end; // Exit from here
As another special behavior, the generated WM_QUIT
message
bypasses the message filters passed to the GetMessage
and PeekMessage
functions.
If the internal "quit message pending" flag is set, then you will get a WM_QUIT
message once the queue goes quiet, regardless of what filter you pass.
By comparison, PostThreadMessage
just places the message in the thread queue (for real, not virtually),
and therefore it does not get any of the special treatment that a real PostQuitMessage
triggers.
PostQuitMessage : Set
"quit message pending" flag, Generate a WM_QUIT when the queue goes quit
PostThreadMessage
: Place WM_QUIT in queue
Thread0 : PostThreadMessage( ThreadId, WM_QUIT )
Thread1 : PostThreadMessage( ThreadId, WM_USER )
Thread2 : PostThreadMessage( ThreadId, WM_XXXX )
Thread3 : PostThreadMessage( ThreadId, WM_QUIT )
Thread4 : PostThreadMessage( ThreadId, WM_YYYY )
PeekMessage() : WM_USER, WM_XXXX, WM_YYYY, WM_QUIT
Because the system tries not to inject a WM_QUIT
message at a "bad time";
instead it waits for things to "settle down" before generating the WM_QUIT
message,
thereby reducing the chances that the program might be in the middle of a multi-step procedure triggered by a sequence of posted messages.
WINUSERAPI
VOID
WINAPI
PostQuitMessage(
__in int nExitCode);
nExitCode是退出标识码,它被放到WM_QUIT消息的参数wParam里。
PostQuitMessage寄送一个WM_oUT消息给线程的消息队列并立即返回;
此函数向系统表明有个线程请求在随后的某一时间终止。
当线程从消息队列里取得WM_QUIT消息时,应当退出消息循环并将控制返回给系统。
返回给系统的退出值必须是消息WM_QUIT的wParam参数。
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc; switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam); switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break; case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
//
EndPaint(hWnd, &ps);
break; case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return ;
}
PostQuitMessage, PostThreadMessage( WM_QUIT )的更多相关文章
- WM_QUIT,WM_CLOSE,WM_DESTROY 消息出现顺序及调用方式
http://bbs.ednchina.com/BLOG_ARTICLE_3005455.HTM VC中WM_CLOSE.WM_DESTROY.WM_QUIT消息出现顺序及调用方式 wxleasyla ...
- WM_CLOSE、WM_DESTROY、WM_QUIT的区别(询问,销毁窗口,退出进程,都不是一回事)
1.发送消息SendMessage.PostMessage PostMessage将消息放入消息队列后马上返回,而SendMessage直到窗口过程处理完消息后才返回 2.三个消息的区别 WM_CLO ...
- Windows 消息机制详解
总的来说: MSG包括: 窗口句柄,指示MSG发送的目的窗口 消息标识 lPARAM.wParam 发送时间 发送时的鼠标位置 关于消息队列: Windows系统有一个系统消息队列 每个线程都有一 ...
- 英文不好也能快速"记忆" API
英文不好不要紧,把API函数导入打字练习类软件,即是练习打字速度,提高编程效率:也能短时间记忆API. 坚持每天打一遍,约2小时,连续打两周,会对API有很好的记忆,此方法是结合英文学习方法!以下是W ...
- Win32/MFC的基本概念
一.MFC的基本概念 单文档.多文档和对话框框架的区别 MFC中的类继承图的基本框架 CView类与CDocument的关系 Onpaint()和Ondraw()的关系 hdc-cdc区别联系 RUN ...
- DMP文件的生成和使用
1.生成dmp的程序 #include <dbghelp.h> #pragma comment(lib, "dbghelp.lib") //设置异常处理回调函数Se ...
- MFC OnOk(),OnCancel(),OnClose(),OnDestroy()的区别总结
MFC OnOk(),OnCancel(),OnClose(),OnDestroy()的区别总结(转) 第一,OnOK()和OnCancel()是CDialog基类的成员函数,而OnClose()和O ...
- 第一个Windows窗口应用程序
学习目的 熟悉开发工具Visual C++ 6.0和MSDN 2001的使用. 应用Windows API函数, 手工编写具有最基本构成的Windows窗口应用程序(包含WinMain入口函数, 消息 ...
- VC++SDK编程——模拟时钟
#include <Windows.h> #include <tchar.h> #include <math.h> typedef struct Time { in ...
随机推荐
- smarty缓存函数
原来在Smarty中在3.0以上版本中不在使用这个clear_all_cache(),而是以$smarty->clearAllCache(); 代替.其中$smarty->clear_ca ...
- 百度地图Api之自定义标注:(获得标注的经纬度和中心经纬度即缩放度)
百度地图Api之自定义标注:(获得标注的经纬度和中心经纬度即缩放度) <%@ Page Language="C#" AutoEventWireup="true&qu ...
- 三种map的循环
for(Map.Entry<String, List> entry : map.entrySet()) { System.out.println(entry.getKey()); List ...
- hdu 1166 敌兵布阵(线段树单点更新,区间查询)
题意:区间和 思路:线段树 #include<iostream> #include<stdio.h> using namespace std; #define MAXN 500 ...
- 我常用的Linux命令
CD: .. —-切换到上层目录 ~ —-回到家目录(/home/你的登录名/) LS: -a —-显示指定目录所有文件,包括文件名以 . 开头的文件 -l ...
- hadoop是什么?
在如今这个信息高速发展的今天,hadoop也越来越火了,那么到底是什么原因让hadoop如此的火,接下来新霸哥将详细的为了介绍,并让你快速的任何hadoop是什么? hadoop思想起源:Google ...
- TopFreeTheme精选免费模板【20130629】
今天给大家推荐9款最新精选的WordPress主题,它们涵盖了新闻.杂志.博客.房地产方面的主题.有些是商业模板,但现在都可以免费下载. GeoPlaces v4.6.2 – 来自Templatic的 ...
- wpf4 文字 模糊 不清晰 解决方法
在窗口或控件上设置字体属性就可以了,如下:<UserControl x:Class="..." xmlns="http://schemas. ...
- cc.Sprite
Classcc.Sprite Defined in: CCSprite.js Extends cc.NodeRGBA Class Summary Constructor Attributes Cons ...
- Spark RDD概念学习系列之RDD的缓存(八)
RDD的缓存 RDD的缓存和RDD的checkpoint的区别 缓存是在计算结束后,直接将计算结果通过用户定义的存储级别(存储级别定义了缓存存储的介质,现在支持内存.本地文件系统和Tachyon) ...