再上一节说了app作为central连接peripheral的情况,这一节介绍如何使用app发布一个peripheral,给其他的central连接

还是这张图,central模式用的都是左边的类,而peripheral模式用的是右边的类

peripheral模式的流程


1. 打开peripheralManager,设置peripheralManager的委托
2. 创建characteristics,characteristics的description 创建service,把characteristics添加到service中,再把service添加到peripheralManager中
3. 开启广播advertising
4. 对central的操作进行响应
- 4.1 读characteristics请求
- 4.2 写characteristics请求
- 4.4 订阅和取消订阅characteristics

准备环境

  1 xcode
2 开发证书和手机(蓝牙程序需要使用使用真机调试,使用模拟器也可以调试,但是方法很蛋疼,我会放在最后说),如果不行可以使用osx程序调试
3 蓝牙外设

实现步骤

1. 打开peripheralManager,设置peripheralManager的委托

设置当前ViewController实现CBPeripheralManagerDelegate委托

    @interface BePeripheralViewController : UIViewController<CBPeripheralManagerDelegate>

初始化peripheralManager

     /*
和CBCentralManager类似,蓝牙设备打开需要一定时间,打开成功后会进入委托方法
- (void)peripheralManagerDidUpdateState:(CBPeripheralManager *)peripheral;
模拟器永远也不会得CBPeripheralManagerStatePoweredOn状态
*/
peripheralManager = [[CBPeripheralManager alloc]initWithDelegate:self queue:nil];

2. 创建characteristics,characteristics的description ,创建service,把characteristics添加到service中,再把service添加到peripheralManager中

在委托方法 - (void)peripheralManagerDidUpdateState:(CBPeripheralManager *)peripheral中,当peripheral成功打开后,才可以配置service和characteristics。 这里创建的service和chara对象是CBMutableCharacteristic和CBMutableService。他们的区别就像NSArray和NSMutableArray区别类似。 我们先创建characteristics和description,description是characteristics的描述,描述分很多种, 这里不细说了,常用的就是CBUUIDCharacteristicUserDescriptionString。

//peripheralManager状态改变
- (void)peripheralManagerDidUpdateState:(CBPeripheralManager *)peripheral{
switch (peripheral.state) {
//在这里判断蓝牙设别的状态 当开启了则可调用 setUp方法(自定义)
case CBPeripheralManagerStatePoweredOn:
NSLog(@"powered on");
[info setText:[NSString stringWithFormat:@"设备名%@已经打开,可以使用center进行连接",LocalNameKey]];
[self setUp];
break;
case CBPeripheralManagerStatePoweredOff:
NSLog(@"powered off");
[info setText:@"powered off"];
break; default:
break;
}
}
 //配置bluetooch的
-(void)setUp{ //characteristics字段描述
CBUUID *CBUUIDCharacteristicUserDescriptionStringUUID = [CBUUID UUIDWithString:CBUUIDCharacteristicUserDescriptionString]; /*
可以通知的Characteristic
properties:CBCharacteristicPropertyNotify
permissions CBAttributePermissionsReadable
*/
CBMutableCharacteristic *notiyCharacteristic = [[CBMutableCharacteristic alloc]initWithType:[CBUUID UUIDWithString:notiyCharacteristicUUID] properties:CBCharacteristicPropertyNotify value:nil permissions:CBAttributePermissionsReadable]; /*
可读写的characteristics
properties:CBCharacteristicPropertyWrite | CBCharacteristicPropertyRead
permissions CBAttributePermissionsReadable | CBAttributePermissionsWriteable
*/
CBMutableCharacteristic *readwriteCharacteristic = [[CBMutableCharacteristic alloc]initWithType:[CBUUID UUIDWithString:readwriteCharacteristicUUID] properties:CBCharacteristicPropertyWrite | CBCharacteristicPropertyRead value:nil permissions:CBAttributePermissionsReadable | CBAttributePermissionsWriteable];
//设置description
CBMutableDescriptor *readwriteCharacteristicDescription1 = [[CBMutableDescriptor alloc]initWithType: CBUUIDCharacteristicUserDescriptionStringUUID value:@"name"];
[readwriteCharacteristic setDescriptors:@[readwriteCharacteristicDescription1]]; /*
只读的Characteristic
properties:CBCharacteristicPropertyRead
permissions CBAttributePermissionsReadable
*/
CBMutableCharacteristic *readCharacteristic = [[CBMutableCharacteristic alloc]initWithType:[CBUUID UUIDWithString:readCharacteristicUUID] properties:CBCharacteristicPropertyRead value:nil permissions:CBAttributePermissionsReadable]; //service1初始化并加入两个characteristics
CBMutableService *service1 = [[CBMutableService alloc]initWithType:[CBUUID UUIDWithString:ServiceUUID1] primary:YES];
[service1 setCharacteristics:@[notiyCharacteristic,readwriteCharacteristic]]; //service2初始化并加入一个characteristics
CBMutableService *service2 = [[CBMutableService alloc]initWithType:[CBUUID UUIDWithString:ServiceUUID2] primary:YES];
[service2 setCharacteristics:@[readCharacteristic]]; //添加后就会调用代理的- (void)peripheralManager:(CBPeripheralManager *)peripheral didAddService:(CBService *)service error:(NSError *)error
[peripheralManager addService:service1];
[peripheralManager addService:service2];
}

3. 开启广播advertising

//perihpheral添加了service
- (void)peripheralManager:(CBPeripheralManager *)peripheral didAddService:(CBService *)service error:(NSError *)error{
if (error == nil) {
serviceNum++;
} //因为我们添加了2个服务,所以想两次都添加完成后才去发送广播
if (serviceNum==2) {
//添加服务后可以在此向外界发出通告 调用完这个方法后会调用代理的
//(void)peripheralManagerDidStartAdvertising:(CBPeripheralManager *)peripheral error:(NSError *)error
[peripheralManager startAdvertising:@{
CBAdvertisementDataServiceUUIDsKey : @[[CBUUID UUIDWithString:ServiceUUID1],[CBUUID UUIDWithString:ServiceUUID2]],
CBAdvertisementDataLocalNameKey : LocalNameKey
}
]; } } //peripheral开始发送advertising
- (void)peripheralManagerDidStartAdvertising:(CBPeripheralManager *)peripheral error:(NSError *)error{
NSLog(@"in peripheralManagerDidStartAdvertisiong");
}

4. 对central的操作进行响应

- 4.1 读characteristics请求
- 4.2 写characteristics请求
- 4.3 订阅和取消订阅characteristics
//订阅characteristics
-(void)peripheralManager:(CBPeripheralManager *)peripheral central:(CBCentral *)central didSubscribeToCharacteristic:(CBCharacteristic *)characteristic{
NSLog(@"订阅了 %@的数据",characteristic.UUID);
//每秒执行一次给主设备发送一个当前时间的秒数
timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(sendData:) userInfo:characteristic repeats:YES];
} //取消订阅characteristics
-(void)peripheralManager:(CBPeripheralManager *)peripheral central:(CBCentral *)central didUnsubscribeFromCharacteristic:(CBCharacteristic *)characteristic{
NSLog(@"取消订阅 %@的数据",characteristic.UUID);
//取消回应
[timer invalidate];
} //发送数据,发送当前时间的秒数
-(BOOL)sendData:(NSTimer *)t {
CBMutableCharacteristic *characteristic = t.userInfo;
NSDateFormatter *dft = [[NSDateFormatter alloc]init];
[dft setDateFormat:@"ss"];
NSLog(@"%@",[dft stringFromDate:[NSDate date]]); //执行回应Central通知数据
return [peripheralManager updateValue:[[dft stringFromDate:[NSDate date]] dataUsingEncoding:NSUTF8StringEncoding] forCharacteristic:(CBMutableCharacteristic *)characteristic onSubscribedCentrals:nil]; } //读characteristics请求
- (void)peripheralManager:(CBPeripheralManager *)peripheral didReceiveReadRequest:(CBATTRequest *)request{
NSLog(@"didReceiveReadRequest");
//判断是否有读数据的权限
if (request.characteristic.properties & CBCharacteristicPropertyRead) {
NSData *data = request.characteristic.value;
[request setValue:data];
//对请求作出成功响应
[peripheralManager respondToRequest:request withResult:CBATTErrorSuccess];
}else{
[peripheralManager respondToRequest:request withResult:CBATTErrorWriteNotPermitted];
}
} //写characteristics请求
- (void)peripheralManager:(CBPeripheralManager *)peripheral didReceiveWriteRequests:(NSArray *)requests{
NSLog(@"didReceiveWriteRequests");
CBATTRequest *request = requests[0]; //判断是否有写数据的权限
if (request.characteristic.properties & CBCharacteristicPropertyWrite) {
//需要转换成CBMutableCharacteristic对象才能进行写值
CBMutableCharacteristic *c =(CBMutableCharacteristic *)request.characteristic;
c.value = request.value;
[peripheralManager respondToRequest:request withResult:CBATTErrorSuccess];
}else{
[peripheralManager respondToRequest:request withResult:CBATTErrorWriteNotPermitted];
} }

代码下载:

我博客中大部分示例代码都上传到了github,地址是:https://github.com/coolnameismy/demo,点击跳转代码下载地址

本文代码存放目录是BleDemo

ios蓝牙开发(三)app作为外设被连接的实现的更多相关文章

  1. iOS蓝牙开发(二)蓝牙相关基础知识

    原文链接: http://liuyanwei.jumppo.com/2015/07/17/ios-BLE-1.html iOS蓝牙开发(一)蓝牙相关基础知识: 蓝牙常见名称和缩写 MFI ====== ...

  2. iOS 蓝牙开发资料记录

    一.蓝牙基础认识:   1.iOS蓝牙开发:  iOS蓝牙开发:蓝牙连接和数据读写   iOS蓝牙后台运行  iOS关于app连接已配对设备的问题(ancs协议的锅)          iOS蓝牙空中 ...

  3. iOS蓝牙开发(一)蓝牙相关基础知识(转)

    转载自:http://www.cocoachina.com/ios/20150915/13454.html 原文作者:刘彦玮 蓝牙常见名称和缩写 MFI ======= make for ipad , ...

  4. iOS蓝牙开发

    蓝牙常见名称和缩写 MFI ======= make for ipad ,iphone, itouch 专们为苹果设备制作的设备 BLE ==== buletouch low energy,蓝牙4.0 ...

  5. iOS蓝牙开发(4.0)详解

    最近由于项目需要, 一直在研究蓝牙4.0,在这儿分享给大家, 望共同进步. 一.关于蓝牙开发的一些重要的理论概念: 1.当前ios中开发蓝牙所运用的系统库是<CoreBluetooth/Core ...

  6. iOS 蓝牙开发详解

    目前iOS智能硬件的开发交互方式主要分为两种,一种是基于低功耗的蓝牙4.0技术(由于耗电低,也称作为BLE(Bluetooth Low Energy))对应iOS的框架为CoreBluetooth,另 ...

  7. iOS蓝牙开发CoreBluetooth快速入门

    在iOS开发中,实现蓝牙通信有两种方式,一种是使用传统的GameKit.framework,另一种就是使用在iOS 5中加入的CoreBluetooth.framework. 利用CoreBlueto ...

  8. ios蓝牙开发(一)蓝牙相关基础知识

    蓝牙常见名称和缩写 MFI ======= make for ipad ,iphone, itouch 专们为苹果设备制作的设备 BLE ==== buletouch low energy,蓝牙4.0 ...

  9. iOS 蓝牙开发(四)BabyBluetooth蓝牙库介绍(转)

    转载自:http://www.cocoachina.com/ios/20151106/14072.html 原文作者:刘彦玮 BabyBluetooth 是一个最简单易用的蓝牙库,基于CoreBlue ...

  10. ios蓝牙开发(四)BabyBluetooth蓝牙库

    BabyBluetooth 是一个最简单易用的蓝牙库,基于CoreBluetooth的封装,并兼容ios和mac osx. 特色: 基于原生CoreBluetooth框架封装的轻量级的开源库,可以帮你 ...

随机推荐

  1. Java HashSet和LinkedHashSet的用法

    Java HashSet和LinkedHashSet的用法 类HashSet和LinkedHashSet都是接口Set的实现,两者都不能保存重复的数据.主要区别是HashSet不保证集合中元素的顺序, ...

  2. Exec sql/c

    Exec sql/c 利用高级语言的过程性结构来弥补SQL语言实现复杂应用方面的不足. 嵌入SQL的高级语言称为主语言或宿主语言. 在混合编程中,SQL语句负责操作数据库,高级语言语句负责控制程序流程 ...

  3. 用showModalDialog写的简单弹出框传参与反参

    vReturnValue = window.showModalDialog(sURL [, vArguments] [,sFeatures]) sURL -- 必选参数,类型:字符串.用来指定对话框要 ...

  4. nodejs运用passport和passport-local分离本地登录

    var express = require('express'); var cookieParser = require('cookie-parser'); var bodyParser = requ ...

  5. Lambda表达式图解

    internal delegate int MyDel(int x); public class Lambda { ; };//匿名方法 ; };//Lambda表达式 ; };//Lambda表达式 ...

  6. 简单C#文字转语音

    跟着微软走妥妥的,C#文字转语音有很多参数我就不说了,毕竟我也是初学者.跟大家分享最简单的方法,要好的效果得自己琢磨喽: 先添加引用System.Speech程序集: using System; us ...

  7. 简述sprintf、fprintf和printf函数的区别

    都是把格式好的字符串输出,只是输出的目标不一样:1 printf,是把格式字符串输出到标准输出(一般是屏幕,可以重定向).2 sprintf,是把格式字符串输出到指定字符串中,所以参数比printf多 ...

  8. js substr()与substring()的区别

    定义和用法 substr 方法用于返回一个从指定位置开始的指定长度的子字符串. 语法 stringObject.substr(start [, length ]) 参数 描述 start 必需.所需的 ...

  9. Win7下安装Mysql方法

    最近刚刚在win7系统安装了mysql客户端数据库,现整理步骤供大家学习交流! 一.下载mysql安装包 安装包名称:mysql-5.6.12-win32.zip 下载地址:http://dev.my ...

  10. C++/C# 最基本的Marshal和Ptr

    Vidyo32.VidyoClientInEventLogin Login = new Vidyo32.VidyoClientInEventLogin(); Login.portalUri = thi ...