Timer.5 - Synchronising handlers in multithreaded programs
This tutorial demonstrates the use of the boost::asio::strand class to synchronise callback handlers in a multithreaded program.
The previous four tutorials avoided the issue of handler synchronisation by calling the boost::asio::io_service::run() function from one thread only. As you already know, the asio library provides a guarantee that callback handlers will only be called from threads that are currently calling boost::asio::io_service::run(). Consequently, calling boost::asio::io_service::run() from only one thread ensures that callback handlers cannot run concurrently.
The single threaded approach is usually the best place to start when developing applications using asio. The downside is the limitations it places on programs, particularly servers, including:
- Poor responsiveness when handlers can take a long time to complete.
- An inability to scale on multiprocessor systems.
If you find yourself running into these limitations, an alternative approach is to have a pool of threads calling boost::asio::io_service::run(). However, as this allows handlers to execute concurrently, we need a method of synchronisation when handlers might be accessing a shared, thread-unsafe resource.
#include <iostream>
#include <boost/asio.hpp>
#include <boost/thread.hpp>
#include <boost/bind.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
We start by defining a class called printer
, similar to the class in the previous tutorial. This class will extend the previous tutorial by running two timers in parallel.
class printer
{
public:
In addition to initialising a pair of boost::asio::deadline_timer members, the constructor initialises the strand_
member, an object of type boost::asio::strand.
An boost::asio::strand guarantees that, for those handlers that are dispatched through it, an executing handler will be allowed to complete before the next one is started. This is guaranteed irrespective of the number of threads that are calling boost::asio::io_service::run(). Of course, the handlers may still execute concurrently with other handlers that were not dispatched through an boost::asio::strand, or were dispatched through a different boost::asio::strand object.
printer(boost::asio::io_service& io)
: strand_(io),
timer1_(io, boost::posix_time::seconds(1)),
timer2_(io, boost::posix_time::seconds(1)),
count_(0)
{
When initiating the asynchronous operations, each callback handler is "wrapped" using the boost::asio::strand object. The boost::asio::strand::wrap() function returns a new handler that automatically dispatches its contained handler through the boost::asio::strand object. By wrapping the handlers using the same boost::asio::strand, we are ensuring that they cannot execute concurrently.
timer1_.async_wait(strand_.wrap(boost::bind(&printer::print1, this)));
timer2_.async_wait(strand_.wrap(boost::bind(&printer::print2, this)));
} ~printer()
{
std::cout << "Final count is " << count_ << "\n";
}
In a multithreaded program, the handlers for asynchronous operations should be synchronised if they access shared resources. In this tutorial, the shared resources used by the handlers (print1
and print2
) are std::cout
and the count_
data member.
void print1()
{
if (count_ < 10)
{
std::cout << "Timer 1: " << count_ << "\n";
++count_; timer1_.expires_at(timer1_.expires_at() + boost::posix_time::seconds(1));
timer1_.async_wait(strand_.wrap(boost::bind(&printer::print1, this)));
}
} void print2()
{
if (count_ < 10)
{
std::cout << "Timer 2: " << count_ << "\n";
++count_; timer2_.expires_at(timer2_.expires_at() + boost::posix_time::seconds(1));
timer2_.async_wait(strand_.wrap(boost::bind(&printer::print2, this)));
}
} private:
boost::asio::strand strand_;
boost::asio::deadline_timer timer1_;
boost::asio::deadline_timer timer2_;
int count_;
};
The main
function now causes boost::asio::io_service::run() to be called from two threads: the main thread and one additional thread. This is accomplished using an boost::thread object.
Just as it would with a call from a single thread, concurrent calls to boost::asio::io_service::run() will continue to execute while there is "work" left to do. The background thread will not exit until all asynchronous operations have completed.
int main()
{
boost::asio::io_service io;
printer p(io);
boost::thread t(boost::bind(&boost::asio::io_service::run, &io));
io.run();
t.join(); return 0;
}
See the full source listing
Timer.5 - Synchronising handlers in multithreaded programs的更多相关文章
- Timer.4 - Using a member function as a handler
In this tutorial we will see how to use a class member function as a callback handler. The program s ...
- boost::asio译文
Christopher Kohlhoff Copyright © 2003-2012 Christopher M. Kohlhoff 以Boost1.0的软件授权进行发布(见附带的LICENS ...
- Boost.Asio技术文档
Christopher Kohlhoff Copyright © 2003-2012 Christopher M. Kohlhoff 以Boost1.0的软件授权进行发布(见附带的LICENSE_1_ ...
- 【转】Multithreaded Python Tutorial with the “Threadworms” Demo
The code for this tutorial can be downloaded here: threadworms.py or from GitHub. This code works wi ...
- Introduction to Multi-Threaded, Multi-Core and Parallel Programming concepts
https://katyscode.wordpress.com/2013/05/17/introduction-to-multi-threaded-multi-core-and-parallel-pr ...
- Java性能提示(全)
http://www.onjava.com/pub/a/onjava/2001/05/30/optimization.htmlComparing the performance of LinkedLi ...
- Modules you should know in Python Libray
前两天被问到常用的python lib和module有哪些?最常用的那几个,其他的一下子竟然回答不上.想想也是,一般情况下,遇到一个问题,在网上一搜,顺着线索找到可用的例子,然后基本没有怎么深究.结果 ...
- Google C++ Style Guide
Background C++ is one of the main development languages used by many of Google's open-source project ...
- Programming with gtkmm 3
https://developer.gnome.org/gtkmm-tutorial/unstable/index.html.zh_CN 1. 序言 1.1. 本书 1.2. gtkmm 2. 安 ...
随机推荐
- SQL函数简述
数字函数ABS 取绝对值 POWER 乘方 LN 10为底数取幂SQRT 平方根 EXP e的n次乘方 LOG(m,n) m为底数n取幂数学运算函数:ACOS ATAN ATAN2 COS COSH ...
- Sublime Text3 Package Control和Emmet插件安装方法
因为初学前端,所以今天安装了Sumblime Text 3,然后就停不下来去找Package Control的安装方法. 网络上我找到并尝试过的方法有两种,我使用的是用Python代码去安装并成安装成 ...
- 需求管理(REQM,Requirements Management)工具(转)
需求管理(REQM,Requirements Management)属于成熟度2级(受管理级)的过程域,是其他许多过程域实施的前提.对于暂未实施CMMI的企业,同样也可以借鉴CMMI的原则,实施和优化 ...
- OpenGL ES 2.0 光照
基本的光照 光照分成了3种组成元素(3个通道):环境光.散射光以及镜面光. 材质的反射系数实际指的就是物体被照射处的颜色,散射光强度指的是散射光中的RGB(红.绿.蓝)3个色彩通道的强度. 环境光 指 ...
- CCFileUtils::getFileData疑惑
背景 这几天在使用cocos2d-x读取磁盘文件的时候,发现了CCFileUtils中一点不合理的地方,特此记录,以供研讨. 项目结构 ①我使用的是cocos2d-x 2.1.3版本,CCFileUt ...
- 犯罪团伙 codevs 3554
这是一道经典的水题,提供两种方法:①深搜 ②并查集 NO.1 深度优先搜索: #include<iostream>#include<cstdio>#include<al ...
- 系统报错 hppatusg01
下载DLL 放在C:\Windows\SysWOW64(64位系统)或C:\Windows\System32(32位系统) 下载地址 https://yunpan.cn/cBB4Q6czDKyqt ...
- 【android】android下防止anr程序无响应
public class AnrActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState ...
- shopnc怎么开启伪静态 shopnc开启伪静态的方法
最近要给一个shopnc网站开启伪静态,用的是shopnc b2b2c,在网上搜索了好多shopnc开启伪静态的方法,但都是针对shaopnc c2c的,没有关于shopnc b2b2c的,最后终于找 ...
- py2exe生成exe后,运行exe时提示No module named * 的解决办法
一个pymssql 的程序在解释器上运行正常,但是用py2exe打包后,提示 ImportError: No module named _mssql 百度了半天无果,然后bing,结果bing还是比百 ...