HTML5自学笔记[ 15 ]canvas绘图实例之钟表
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>canvas绘图小实例之方块移动</title>
<style>
body{ background:#000;}
#canvas1{ margin:100px 500px; background:#fff;}
#canvas1 span{ color:#fff;}
</style>
<script>
window.onload = function(){
var oCanvas = document.getElementById('canvas1');
var oContext = oCanvas.getContext('2d'); //获取绘图的2d环境
function tick(){
oContext.clearRect(0,0,oCanvas.width,oCanvas.height);
//画表盘
oContext.beginPath();
for(var i=0;i<60;i++){
oContext.moveTo(300,300);
oContext.arc(300,300,200,i*6*Math.PI/180,(i+1)*6*Math.PI/180,false);
}
oContext.stroke();
oContext.beginPath();
oContext.arc(300,300,200*0.9,0,360*Math.PI/180,false);
oContext.fillStyle= "white";
oContext.fill();
oContext.beginPath();
for(var i=0;i<12;i++){
oContext.moveTo(300,300);
oContext.arc(300,300,200,i*30*Math.PI/180,(i+1)*30*Math.PI/180,false);
}
oContext.lineWidth = 3;
oContext.stroke();
oContext.beginPath();
oContext.arc(300,300,200*0.87,0,360*Math.PI/180,false);
oContext.fill();
//获取时间
var oDate = new Date();
var oHour = oDate.getHours();
var oMin = oDate.getMinutes();
var oSec = oDate.getSeconds();
var degHour = (-90+oHour*30+oMin/2)*Math.PI/180;
var degMin = (-90+oMin*6)*Math.PI/180;
var degSec = (-90+oSec*6)*Math.PI/180;
//画时针
oContext.beginPath();
oContext.moveTo(300,300);
oContext.arc(300,300,200*0.5,degHour,degHour,false);
oContext.lineWidth = 5;
oContext.stroke();
//画分针
oContext.beginPath();
oContext.moveTo(300,300);
oContext.arc(300,300,200*0.7,degMin,degMin,false);
oContext.lineWidth = 3;
oContext.stroke();
//画秒针
oContext.beginPath();
oContext.moveTo(300,300);
oContext.arc(300,300,200*0.8,degSec,degSec,false);
oContext.lineWidth = 1;
oContext.stroke();
}
tick();
setInterval(tick,1000);
}
</script>
</head>
<body>
<canvas id="canvas1" width="600" height="600">
<span>该浏览器不支持canvas</span>
</canvas>
</body>
</html>
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