Dungeon Master

Time Limit : 2000/1000ms (Java/Other)   Memory Limit : 131072/65536K (Java/Other)
Total Submission(s) : 18   Accepted Submission(s) : 12
Problem Description
You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides. 
Is an escape possible? If yes, how long will it take? 
 
Input
The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size).  L is the number of levels making up the dungeon.  R and C are the number of rows and columns making up the plan of each level.  Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.
 
Output
Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape.  If it is not possible to escape, print the line

Trapped!

 
Sample Input
3 4 5
S....
.###.
.##..
###.#
 
#####
#####
##.##
##...
 
#####
#####
#.###
####E
 
1 3 3
S##
#E#
###

 
0 0 0
 
Sample Output
Escaped in 11 minute(s).
Trapped!
 
Source
PKU
 
 
 
又一道BFS水题,我发现我刷搜索水题很溜啊哈哈。。
 
 
#include<iostream>
#include<cstring>
using namespace std;
char cube[31][31][31];
bool sign[31][31][31];
int L,R,C; struct pos
{
int l,r,c;
}; pos que[54000],beg;
int step[54000];
int BFS()
{
int front=0,rear=1;
que[0]=beg;
sign[que[0].l][que[0].r][que[0].c]=true;
while(front<rear)
{
if(que[front].l-1>=0&&!sign[que[front].l-1][que[front].r][que[front].c]&&cube[que[front].l-1][que[front].r][que[front].c]!='#')
{
que[rear]=que[front];
que[rear].l=que[front].l-1;
sign[que[rear].l][que[rear].r][que[rear].c]=true;
step[rear]=step[front]+1;
if(cube[que[rear].l][que[rear].r][que[rear].c]=='E')
return step[rear];
rear++;
}
if(que[front].l+1<L&&!sign[que[front].l+1][que[front].r][que[front].c]&&cube[que[front].l+1][que[front].r][que[front].c]!='#')
{
que[rear]=que[front];
que[rear].l=que[front].l+1;
sign[que[rear].l][que[rear].r][que[rear].c]=true;
step[rear]=step[front]+1;
if(cube[que[rear].l][que[rear].r][que[rear].c]=='E')
return step[rear];
rear++;
}
if(que[front].r-1>=0&&!sign[que[front].l][que[front].r-1][que[front].c]&&cube[que[front].l][que[front].r-1][que[front].c]!='#')
{
que[rear]=que[front];
que[rear].r=que[front].r-1;
sign[que[rear].l][que[rear].r][que[rear].c]=true;
step[rear]=step[front]+1;
if(cube[que[rear].l][que[rear].r][que[rear].c]=='E')
return step[rear];
rear++;
}
if(que[front].r+1<R&&!sign[que[front].l][que[front].r+1][que[front].c]&&cube[que[front].l][que[front].r+1][que[front].c]!='#')
{
que[rear]=que[front];
que[rear].r=que[front].r+1;
sign[que[rear].l][que[rear].r][que[rear].c]=true;
step[rear]=step[front]+1;
if(cube[que[rear].l][que[rear].r][que[rear].c]=='E')
return step[rear];
rear++;
}
if(que[front].c-1>=0&&!sign[que[front].l][que[front].r][que[front].c-1]&&cube[que[front].l][que[front].r][que[front].c-1]!='#')
{
que[rear]=que[front];
que[rear].c=que[front].c-1;
sign[que[rear].l][que[rear].r][que[rear].c]=true;
step[rear]=step[front]+1;
if(cube[que[rear].l][que[rear].r][que[rear].c]=='E')
return step[rear];
rear++;
}
if(que[front].c+1<C&&!sign[que[front].l][que[front].r][que[front].c+1]&&cube[que[front].l][que[front].r][que[front].c+1]!='#')
{
que[rear]=que[front];
que[rear].c=que[front].c+1;
sign[que[rear].l][que[rear].r][que[rear].c]=true;
step[rear]=step[front]+1;
if(cube[que[rear].l][que[rear].r][que[rear].c]=='E')
return step[rear];
rear++;
}
front++;
}
return -1;
} int main()
{
while(cin>>L>>R>>C&&(R+C+L))
{
int i,j,k;
memset(sign,false,sizeof(sign));
memset(step,0,sizeof(step));
for(i=0;i<L;i++)
{
for(j=0;j<R;j++)
for(k=0;k<C;k++)
{
cin>>cube[i][j][k];
if(cube[i][j][k]=='S')
{
beg.l=i;
beg.r=j;
beg.c=k;
}
}
}
int ans=BFS();
if(ans==-1)
cout<<"Trapped!"<<endl;
else
cout<<"Escaped in "<<ans<<" minute(s)."<<endl; }
}
 

HDOJ-三部曲一(搜索、数学)-1005-Dungeon Master的更多相关文章

  1. Dungeon Master 分类: 搜索 POJ 2015-08-09 14:25 4人阅读 评论(0) 收藏

    Dungeon Master Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 20995 Accepted: 8150 Descr ...

  2. POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索)

    POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索) Description You ar ...

  3. Dungeon Master POJ - 2251 (搜索)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 48605   Accepted: 18339 ...

  4. Dungeon Master hdoj

    Dungeon Master Time Limit : 2000/1000ms (Java/Other)   Memory Limit : 131072/65536K (Java/Other) Tot ...

  5. POJ 2251 Dungeon Master --- 三维BFS(用BFS求最短路)

    POJ 2251 题目大意: 给出一三维空间的地牢,要求求出由字符'S'到字符'E'的最短路径,移动方向可以是上,下,左,右,前,后,六个方向,每移动一次就耗费一分钟,要求输出最快的走出时间.不同L层 ...

  6. UVa532 Dungeon Master 三维迷宫

        学习点: scanf可以自动过滤空行 搜索时要先判断是否越界(L R C),再判断其他条件是否满足 bfs搜索时可以在入口处(push时)判断是否达到目标,也可以在出口处(pop时)   #i ...

  7. POJ 2251 Dungeon Master【三维BFS模板】

    Dungeon Master Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 45743 Accepted: 17256 Desc ...

  8. BFS POJ 2251 Dungeon Master

    题目传送门 /* BFS:这题很有意思,像是地下城,图是立体的,可以从上张图到下一张图的对应位置,那么也就是三维搜索,多了z坐标轴 */ #include <cstdio> #includ ...

  9. POJ 2251 Dungeon Master(3D迷宫 bfs)

    传送门 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 28416   Accepted: 11 ...

  10. poj 2251 Dungeon Master

    http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submis ...

随机推荐

  1. 【MYSQL】创建虚表来辅助数据库查询

    在进行数据库查询时,有时需要用到对既有的数据表进行多表查询得出的临时条件的数据表,就可以暂时创建成为虚表,并赋予简单明了的字段名以及临时表名. 例题a:查询出每门课程低于平均成绩的学生姓名.课程名称. ...

  2. [转载]SOAPUI压力测试的参数配置

    原文地址:SOAPUI压力测试的参数配置作者:goooooodlife The different Load Strategies available in soapUI and soapUI Pro ...

  3. android 模拟器 使用键盘的配置

    1 打开 android Manageer , 克隆一个设备 2.

  4. SDWebImage源码刨根问底

    前言: SDWebImage是iOS中一款处理图片的框架, 使用它提供的方法, 一句话就能让UIImageView,自动去加载并显示网络图片,将图片缓存到内存或磁盘缓存,正好有阅读开源项目的计划,于是 ...

  5. #ifdef __cplusplus extern "C"

    #ifdef __cplusplus extern "C" { #endif //一段代码 #ifdef __cplusplus } #endif首先,__cplusplus是cp ...

  6. 读取Cookie及Cookie所有属性操作方法

    读取Cookie及Cookie所有属性操作方法 2013-08-04 22:21:43|  分类: 技术 |  标签:cookie  |举报|字号 订阅   要把Cookie发送到客户端,Servle ...

  7. Objective-C(面向对象的三大特性)

    封装 set方法 作用:提供一个方法给外界设置成员变量值,可以在方法里面进行过滤 命名规范 1. 方法名必须以set开头 2. set后面跟上成员变量的名称,成员变量的首字母必须大写 3. 返回值一定 ...

  8. php中PCRE正则表达式分隔符的使用

    转自:http://www.baiwar.com/post/the-use-of-php-pcre-regex-delimiter.html 在php5.3.0以前,PHP可使用两套正则表达式规则,一 ...

  9. ruby开源项目之Octopress:像黑客一样写博客(zhuan)

    ruby开源项目之Octopress:像黑客一样写博客 百度权重查询 词库网 网站监控 服务器监控 SEO监控 Swift编程语言教程 今年一直推荐的一种写作方式.markdown语法快速成文,git ...

  10. ubuntu 软件安装的几种方法

    说明:由于图形化界面方法(如Add/Remove... 和Synaptic Package Manageer)比较简单,所以这里主要总结在终端通过命令行方式进行的软件包安装.卸载和删除的方法. 一.U ...