Activity Lifecycle

Activities in the system are managed as an activity stack(activity栈?). When a new activity is started, it is placed on the top of the stack and becomes the running activity(当一个activity启动时,它覆盖在栈的顶部,成为正在运行的activity) -- the previous activity always remains below it in the stack, and will not come to the foreground again until the new activity exits.

An activity has essentially four states(一个activity本质上有四种状态):

  • If an activity in the foreground of the screen (at the top of the stack), it is active or running.
  • If an activity has lost focus but is still visible (that is, a new non-full-sized or transparent activity has focus on top of your activity), it is paused. A paused activity is completely alive (it maintains all state and member information and remains attached to the window manager), but can be killed by the system in extreme low memory situations.
  • If an activity is completely obscured by another activity, it is stopped. It still retains all state and member information, however, it is no longer visible to the user so its window is hidden and it will often be killed by the system when memory is needed elsewhere.
  • If an activity is paused or stopped, the system can drop the activity from memory by either asking it to finish, or simply killing its process. When it is displayed again to the user, it must be completely restarted and restored to its previous state.

The following diagram shows the important state paths of an Activity. The square rectangles represent callback methods you can implement to perform operations when the Activity moves between states. The colored ovals are major states the Activity can be in.

There are three key loops you may be interested in monitoring within your activity:

  • The entire lifetime of an activity happens between the first call to android.app.Activity.onCreate through to a single final call to android.app.Activity.onDestroy. An activity will do all setup of "global" state in onCreate(), and release all remaining resources in onDestroy(). For example, if it has a thread running in the background to download data from the network, it may create that thread in onCreate() and then stop the thread in onDestroy().
  • The visible lifetime of an activity happens between a call to android.app.Activity.onStart until a corresponding call to android.app.Activity.onStop. During this time the user can see the activity on-screen, though it may not be in the foreground and interacting with the user. Between these two methods you can maintain resources that are needed to show the activity to the user. For example, you can register a android.content.BroadcastReceiver in onStart() to monitor for changes that impact your UI, and unregister it in onStop() when the user no longer sees what you are displaying. The onStart() and onStop() methods can be called multiple times, as the activity becomes visible and hidden to the user.
  • The foreground lifetime of an activity happens between a call to android.app.Activity.onResume until a corresponding call to android.app.Activity.onPause. During this time the activity is in front of all other activities and interacting with the user. An activity can frequently go between the resumed and paused states -- for example when the device goes to sleep, when an activity result is delivered, when a new intent is delivered -- so the code in these methods should be fairly lightweight.

The entire lifecycle of an activity is defined by the following Activity methods. All of these are hooks that you can override to do appropriate work when the activity changes state. All activities will implement android.app.Activity.onCreate to do their initial setup; many will also implement android.app.Activity.onPause to commit changes to data and otherwise prepare to stop interacting with the user. You should always call up to your superclass when implementing these methods.

 public class Activity extends ApplicationContext {
protected void onCreate(Bundle savedInstanceState);
protected void onStart();
protected void onRestart();
protected void onResume();
protected void onPause();
protected void onStop();
protected void onDestroy();
}

从用户的角度来说,活动的状态只有3种:可见(执行与暂停)、取得焦点(执行)、不可见(停止与移除)。

在活动整个生命周期中共有7个方法会在活动状态转换时调用:

Activity Lifecycle的更多相关文章

  1. Android官方文档翻译 十六 4.Managing the Activity Lifecycle

    Managing the Activity Lifecycle 管理activity的生命周期 Dependencies and prerequisites 依赖关系和先决条件 How to crea ...

  2. Driving the Activity Lifecycle

    Before Robolectric 2.2, most tests created Activities by calling constructors directly, (new MyActiv ...

  3. 让普通 Java 类自动感知 Activity Lifecycle

    背景 在 Android 开发中,我们都很熟悉 Activity 的 Lifecycle,并且会在特定的 Lifecycle 下执行特定的操作.当然,我们清楚 Lifecycle 本身是带有 Andr ...

  4. android activity lifecycle

    学习android的activity,之前一直没有去琢磨,今天正好了解一下activity生命周期. 参考链接: https://developer.android.com/guide/compone ...

  5. Android四大组件之——Activity的生命周期(图文详解)

        转载请在文章开头处注明本博客网址:http://www.cnblogs.com/JohnTsai       联系方式:JohnTsai.Work@gmail.com       [Andro ...

  6. Andoid activity 生命周期

    今天介绍一下Android中最常用的组件activity的生命周期.当activity处于Android应用中运行时,它的活动状态由Android以Activity栈的形式管理.当前活动的Activi ...

  7. How to use Android Activity's finish(), onDestory() and System.exit(0) methods

    Activity.finish() Calling this method will let the system know that the programmer wants the current ...

  8. 跟着Android官网学习Activity

    1.Activity介绍 An Activity is an application component that provides a screen with which users can int ...

  9. Android学习笔记:Activity生命周期详解

    进行android的开发,必须深入了解Activity的生命周期.而对这个讲述最权威.最好的莫过于google的开发文档了. 本文的讲述主要是对 http://developer.android.co ...

随机推荐

  1. [整][转]Invoke和BeginInvoke的使用

    在Invoke或者BeginInvoke的使用中无一例外地使用了委托Delegate. 一.为什么Control类提供了Invoke和BeginInvoke机制? 关于这个问题的最主要的原因已经是do ...

  2. Oracle 中的 decode

    含义解释:decode(条件,值1,返回值1,值2,返回值2,...值n,返回值n,缺省值) 该函数的含义如下:IF 条件=值1 THEN RETURN(翻译值1)ELSIF 条件=值2 THEN R ...

  3. db2权限控制(转)

    转自:http://gocom.primeton.com/blog16274_23254.htm db2权限控制 1. DB2 权限控制数据库安全性计划的以下几方面: 授予用户的权限级别 允许用户运行 ...

  4. hadoop集群配置实例

    1)ssh配置 http://allthingshadoop.com/2010/04/20/hadoop-cluster-setup-ssh-key-authentication/ 2) 修改打开文件 ...

  5. ros与下位机通信常用的c++ boost串口应用

    一.首先移植c++ boost 库: 1. 先去 Boost官网 下载最新的Boost版本, 我下载的是boost_1_6_0版本, 解压. 2. 进入解压后目录: cd boost_1_6_0, 执 ...

  6. Javascript——Math对象

    Math 对象是一个固有的对象,无需创建它,直接把 Math 作为对象使用就可以调用其所有属性和方法.这是它与Date,String对象的区别  Math 对象属性 Math 对象方法  

  7. 1、ViewModel类的构建和INoyifyPropertyChanged的应用

    public class SampleItem : INotifyPropertyChanged { public SampleItem() { } private string title; pub ...

  8. 测试bug级别定义

    致命bug:不能完全满足系统要求,系统停止运行,系统的重要部件无法运行,系统崩溃或者挂起等导致系统不能正常运行. 修改优先级为最高,该级别问题需要立即修改. 1.系统崩溃 2.导致程序重启,死机或非法 ...

  9. namenode 无法启动之每次开机需要重新格式化-tmp

    最近遇到了一个问题,执行start-all.sh的时候发现JPS一下namenode没有启动        每次开机都得重新格式化一下namenode才可以        其实问题就出在tmp文件,默 ...

  10. DataNode,NameNode,JobTracker,TaskTracker用jps查看无法启动解决办法

    查看tasktracker的50060的地址无法正常查看,主要有两个原因,一个是在/tmp目录下有以前使用2.02版本留下的文件没有删除,二个是因为端口被占用了 解决方法: 一.删除/tmp目录下所有 ...