Single immutable state tree:

  Should be just one single javascript object.

Describing the changes by action:

  every change in the application state as a plain JavaScript object called “action”.

Pure Function & Impure Function:

Pure function always return the same result and no side effect.

Impure function, has side effect or return new function.

// Pure functions
function square(x) {
return x * x;
}
function squareAll(items) {
return items.map(square);
} // Impure functions
function square(x) {
updateXInDatabase(x);
return x * x;
}
function squareAll(items) {
for (let i = 0; i < items.length; i++) {
items[i] = square(items[i]);
}
}

The Reducer function:

  The function should have a 'previous state', 'the action has been dispatched', '¨next state' and this function should be pure.

Writing a Counter Reducer with Tests

function counter(state, action) {

  if(typeof state === "undefined"){
return 0;
} if(action.type === "INCREASE"){
state += 1;
return state;
}else if(action.type === "DECREASE"){
state -= 1;
return state;
}else{
return state;
}
} expect(
counter(0, {type: 'INCREASE'})
).toEqual(1); expect(
counter(1, {type: 'INCREASE'})
).toEqual(2); expect(
counter(2, {type: 'DECREASE'})
).toEqual(1); expect(
counter(1, {type: 'DECREASE'})
).toEqual(0); // If the action is unknown, should remain be the previsou state
expect(
counter(1, {type: 'SOMETHING_ELSE'})
).toEqual(1); // If the previous state is undefined, should return the initialize state
expect(
counter(undefined, {})
).toEqual(0); console.log("PASSED!");

Covert to ES6:

const counter = (state = 0, action) => {

  switch(action.type) {
case "INCREASE:
return state + 1;
case "DECREASE":
return state -1;
default:
return state;
}
}

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