序言

  • What is Webscoket ?

  • websocket 应用场景

  • 简版群聊实现

  • 代码例子

  • 小结

Webscoket

Websokcet 是一种单个TCP连接上进行全双工通信的协议,通过HTTP/1.1 协议的101状态码进行握手。

http://websocket.org

Websocket 应用场景

Websocket 和 http 协议都是web通讯协议,两者有何区别?先说Http,它是一种请求响应协议,这种模型决定了,只能客户端请求,服务端被动回答。如果我们有服务端主动推送给客户端的需求怎么办?比如一个股票网站,我们会选择主动轮询,也就是”拉模式“。

大家可以思考下主动轮询带来的问题是什么?

主动轮询其实会产生大量无效请求,增加了服务器压力。

由此,websocket 协议的补充,为我们带来了新的解决思路。

简版群聊实现

利用Websocket 实现一个简陋群聊功能,加深一下Websocket 理解。

  1. 假设李雷和韩梅梅都登录在线;
  2. 李雷通过浏览器发送消息转nginx 代理到Ws服务器;
  3. Ws服务器加载所有在线会话广播消息;
  4. 韩梅梅接受到消息。

代码例子

后端(shop-server)

  1. 引入pom.xml 依赖

      <dependency>
    <groupId>org.springframework.boot</groupId>
    <artifactId>spring-boot-starter-websocket</artifactId>
    </dependency>
  2. 配置类

    package com.onlythinking.shop.websocket;
    
    import lombok.extern.slf4j.Slf4j;
    import org.springframework.context.annotation.Bean;
    import org.springframework.context.annotation.Configuration;
    import org.springframework.web.socket.server.standard.ServerEndpointExporter; /**
    * <p> The describe </p>
    *
    * @author Li Xingping
    */
    @Slf4j
    @Configuration
    public class WebSocketConfiguration { @Bean
    public ServerEndpointExporter endpointExporter() {
    return new ServerEndpointExporter();
    } }
  3. 接受请求端点

    package com.onlythinking.shop.websocket;
    
    import com.alibaba.fastjson.JSON;
    import com.google.common.collect.Maps;
    import com.onlythinking.shop.websocket.handler.ChatWsHandler;
    import com.onlythinking.shop.websocket.handler.KfWsHandler;
    import com.onlythinking.shop.websocket.handler.WsHandler;
    import com.onlythinking.shop.websocket.store.WsReqPayLoad;
    import com.onlythinking.shop.websocket.store.WsRespPayLoad;
    import com.onlythinking.shop.websocket.store.WsStore;
    import com.onlythinking.shop.websocket.store.WsUser;
    import lombok.extern.slf4j.Slf4j;
    import org.apache.commons.lang3.StringUtils;
    import org.springframework.stereotype.Component; import javax.websocket.*;
    import javax.websocket.server.ServerEndpoint;
    import java.io.IOException;
    import java.util.Map; /**
    * <p> The describe </p>
    *
    * @author Li Xingping
    */
    @Slf4j
    @Component
    @ServerEndpoint("/ws")
    public class WebsocketServerEndpoint { private static Map<String, WsHandler> wsHandler = Maps.newConcurrentMap(); static {
    wsHandler.put("robot", new KfWsHandler());
    wsHandler.put("chat", new ChatWsHandler());
    } @OnOpen
    public void onOpen(Session session) {
    log.info("New ws connection {} ", session.getId());
    WsStore.put(session.getId(), WsUser.builder().id(session.getId()).session(session).build());
    respMsg(session, WsRespPayLoad.ok().toJson());
    } @OnClose
    public void onClose(Session session, CloseReason closeReason) {
    WsStore.remove(session.getId());
    log.warn("ws closed,reason:{}", closeReason);
    } @OnMessage
    public void onMessage(String message, Session session) {
    log.info("accept client messages: {}" + message);
    WsReqPayLoad payLoad = JSON.parseObject(message, WsReqPayLoad.class);
    if (StringUtils.isBlank(payLoad.getType())) {
    respMsg(session, WsRespPayLoad.ofError("Type is null.").toJson());
    return;
    }
    WsUser wsUser = WsStore.get(session.getId());
    if (null == wsUser || StringUtils.isBlank(wsUser.getUsername())) {
    WsStore.put(session.getId(), WsUser.builder()
    .id(session.getId())
    .username(payLoad.getUsername())
    .avatar(payLoad.getAvatar())
    .session(session)
    .build()
    );
    }
    WsHandler handler = wsHandler.get(payLoad.getType());
    if (null != handler) {
    WsRespPayLoad resp = handler.onMessage(session, payLoad);
    if (null != resp) {
    respMsg(session, resp.toJson());
    }
    } else {
    respMsg(session, WsRespPayLoad.ok().toJson());
    }
    } @OnError
    public void onError(Session session, Throwable e) {
    WsStore.remove(session.getId());
    log.error("WS Error: ", e);
    } private void respMsg(Session session, String content) {
    try {
    session.getBasicRemote().sendText(content);
    } catch (IOException e) {
    log.error("Ws resp msg error {} {}", content, e);
    }
    }
    }
  4. 聊天业务处理器

    package com.onlythinking.shop.websocket.handler;
    
    import com.onlythinking.shop.websocket.store.*;
    import lombok.extern.slf4j.Slf4j; import javax.websocket.Session;
    import java.util.Date;
    import java.util.List; /**
    * <p> The describe </p>
    *
    * @author Li Xingping
    */
    @Slf4j
    public class ChatWsHandler implements WsHandler { @Override
    public WsRespPayLoad onMessage(Session session, WsReqPayLoad payLoad) {
    // 广播消息
    List<WsUser> allSessions = WsStore.getAll();
    for (WsUser s : allSessions) {
    WsRespPayLoad resp = WsRespPayLoad.builder()
    .data(
    WsChatResp.builder()
    .username(payLoad.getUsername())
    .avatar(payLoad.getAvatar())
    .msg(payLoad.getData())
    .createdTime(new Date())
    .self(s.getId().equals(session.getId()))
    .build()
    )
    .build();
    log.info("Broadcast message {} {} ", s.getId(), s.getUsername());
    s.getSession().getAsyncRemote().sendText(resp.toJson());
    }
    return null;
    }
    }

前端(shop-web-mgt)

  1. 引入依赖

    npm install vue-native-websocket --save
  2. 添加Store

    import Vue from 'vue'
    
    const ws = {
    state: {
    wsData: {
    hasNewMsg: false,
    },
    socket: {
    isConnected: false,
    message: '',
    reconnectError: false,
    }
    },
    mutations: {
    SET_WSDATA(state, data) {
    state.wsData.hasNewMsg = data.hasNewMsg
    },
    RESET_WSDATA(state, data) {
    state.wsData.hasNewMsg = false
    },
    SOCKET_ONOPEN(state, event) {
    Vue.prototype.$socket = event.currentTarget;
    state.socket.isConnected = true
    },
    SOCKET_ONCLOSE(state, event) {
    state.socket.isConnected = false
    },
    SOCKET_ONERROR(state, event) {
    console.error(state, event)
    },
    // default handler called for all methods
    SOCKET_ONMESSAGE(state, message) {
    state.socket.message = message
    },
    // mutations for reconnect methods
    SOCKET_RECONNECT(state, count) {
    console.info(state, count)
    },
    SOCKET_RECONNECT_ERROR(state) {
    state.socket.reconnectError = true;
    },
    },
    actions: {
    AskRobot({rootGetters}, data) {
    return new Promise((resolve, reject) => {
    console.log('Ask robot msg', data);
    const payLoad = {
    type: 'robot',
    username: rootGetters.loginName,
    data: data
    };
    Vue.prototype.$socket.sendObj(payLoad)
    resolve(1)
    })
    },
    SendChatMsg({rootGetters}, data) {
    return new Promise((resolve, reject) => {
    console.log('Send chat msg', data);
    const payLoad = {
    type: 'chat',
    username: rootGetters.loginName,
    data: data
    };
    Vue.prototype.$socket.sendObj(payLoad)
    resolve(1)
    })
    },
    MessageRead({commit, state}, data) {
    commit('RESET_WSDATA', {})
    },
    }
    }; export default ws
  3. 编写组件

    <template>
    <div>
    <ot-drawer
    title="聊天"
    :visible.sync="chatVisible"
    direction="rtl"
    :before-close="handleClose">
    <div class="chat-body">
    <div id="msgList" style="margin-bottom: 200px" class="chat-msg">
    <div class="chat-msg-item" v-for="item in msgList">
    <div v-if="!item.self">
    <div class="msg-header">
    <img
    :src="baseUrl+'/api/insecure/avatar?code='+item.avatar+'&size=64'"
    class="user-avatar"
    >
    <span class="avatar-name">{{item.username}}</span>&nbsp;&nbsp;
    <div style="display: inline-block; float: right">
    {{item.createdTime | parseTime('{h}:{i}')}}
    </div>
    </div>
    <div class="msg-body" style="float: left;">
    {{item.msg}}
    </div>
    </div>
    <div v-else>
    <div class="msg-header clearfix">
    <img
    :src="baseUrl+'/api/insecure/avatar?code='+item.avatar+'&size=64'"
    class="user-avatar"
    style="float: right"
    >
    </div>
    <div class="msg-body" style="float: right;background-color: #67C23A">
    {{item.msg}}
    </div>
    </div>
    </div>
    </div>
    </div>
    <div class="chat-send">
    <el-input
    v-model="text"
    autocomplete="off"
    placeholder="请输入你想说的内容..."
    @keyup.enter.native="handleSendMsg"
    ></el-input>
    <div class="chat-btns"> <el-button
    class="action-item"
    @click="handleClearMsg"
    >清空
    </el-button>
    <el-button
    type="success"
    class="action-item"
    @click="handleSendMsg"
    v-scroll-to="{ el: '#msgList', offset: 140 }"
    >发送
    </el-button>
    </div>
    </div>
    </ot-drawer>
    </div>
    </template> <script> import {mapGetters} from 'vuex'
    import store from '@/store'
    import {config} from '@/utils/config'
    import OtDrawer from '@/components/OtDrawer'
    import Cookies from 'js-cookie' export default {
    name: 'UserChat',
    components: {OtDrawer},
    props: {
    visible: {
    type: Boolean,
    default: false
    }
    },
    data() {
    return {
    baseUrl: config.baseUrl,
    text: '',
    msgList: [],
    }
    },
    computed: {
    ...mapGetters([
    'roles', 'isConnected', 'message', 'reconnectError'
    ]),
    chatVisible: {
    get() {
    return this.visible
    },
    set(val) {
    this.$emit('update:visible', val)
    }
    }
    },
    beforeDestroy() {
    if (this.isConnected) {
    this.$disconnect()
    }
    },
    mounted() {
    console.log('Chat mounted.')
    if (!this.isConnected) {
    this.$connect(config.wsUrl, {
    format: 'json',
    store: store
    })
    }
    // 监听消息接收
    this.$options.sockets.onmessage = (res) => {
    const data = JSON.parse(res.data);
    console.log('收到消息', data);
    if (data.code === 0) {
    // 连接建立成功
    if (!data.data.msg) {
    return;
    }
    this.msgList.push(data.data)
    } else if (data.code === 400) {
    this.$message({
    type: 'warning',
    message: data.data
    })
    }
    };
    },
    methods: {
    handleSendMsg() {
    if (!this.text) {
    this.$message({
    type: 'warning',
    message: '请输入内容'
    });
    return;
    }
    this.$store.dispatch('SendChatMsg', this.text).then(data => {
    this.text = ''
    })
    },
    handleClearMsg() {
    this.msgList = [];
    Cookies.remove('chatMsg');
    // 删除
    },
    // 聊天关闭前
    handleClose() {
    // 缓存消息到本地
    Cookies.set('chatMsg', JSON.stringify(this.msgList));
    this.$emit('update:visible', false)
    }
    },
    created() {
    // 加载缓存数据
    const chatMsg = Cookies.get('chatMsg');
    if (chatMsg) {
    this.msgList = JSON.parse(chatMsg);
    }
    }
    }
    </script> <style>
    .el-drawer__body {
    height: 100%;
    box-sizing: border-box;
    overflow-y: auto;
    background-color: rgba(244, 244, 244, 1);
    scroll-snap-type: y proximity;
    }
    </style> <style rel="stylesheet/scss" lang="scss" scoped> .user-avatar {
    width: 20px;
    height: 20px;
    border-radius: 4px;
    vertical-align: middle;
    } .msg-header {
    font-size: 12px;
    color: rgba(109, 114, 120, 1);
    } .avatar-name {
    vertical-align: middle;
    } .msg-body {
    text-align: center;
    max-width: 300px;
    min-width: 100px;
    word-wrap: break-word; margin: 4px 0;
    padding: 4px;
    line-height: 24px;
    border-radius: 4px;
    background-color: rgba(255, 255, 255, 1);
    } .chat-body {
    height: 100%;
    position: relative;
    } .chat-msg {
    padding: 10px; .chat-msg-item {
    margin-top: 10px;
    height: 65px;
    }
    } .chat-send {
    padding: 20px;
    background-color: rgba(255, 255, 255, 1);
    position: absolute;
    left: 50%;
    width: 100%;
    transform: translateX(-50%);
    bottom: 0px;
    } .chat-btns {
    text-align: center;
    } .action-item {
    margin-top: 10px;
    }
    </style>

    Nginx 代理配置 nginx.conf (如有需要可添加)

    map $http_upgrade $connection_upgrade {
    default upgrade;
    '' close;
    } upstream websocket {
    server 127.0.0.1:8300;
    } server {
    server_name shop-web-mgt.onlythinking.com;
    listen 443 ssl;
    location / {
    proxy_pass http://websocket;
    proxy_read_timeout 300s;
    proxy_send_timeout 300s; proxy_set_header Host $host;
    proxy_set_header X-Real-IP $remote_addr;
    proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_http_version 1.1;
    proxy_set_header Upgrade $http_upgrade;
    proxy_set_header Connection $connection_upgrade;
    }
    ssl_certificate /etc/data/shop-web-mgt.onlythinking.com/full.pem;
    ssl_certificate_key /etc/data/shop-web-mgt.onlythinking.com/privkey.pem;
    }

    实现效果图

    界面比较丑,因为不太擅长,请大家别见笑!!

项目地址

https://github.com/cuteJ/shop-server (后端)

https://github.com/cuteJ/shop-web-mgt (前端)

项目演示地址

http://shop-web-mgt.onlythinking.com

小结

该篇学习Websocket,写此Demo加深印象!

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