hdu 1885
Key Task
Time Limit: 3000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 990 Accepted Submission(s):
378
already know that it celebrates 300 years of its existence in 2007. Some of the
university buildings are old as well. And the navigation in old buildings can
sometimes be a little bit tricky, because of strange long corridors that fork
and join at absolutely unexpected places.
The result is that some
first-graders have often di?culties finding the right way to their classes.
Therefore, the Student Union has developed a computer game to help the students
to practice their orientation skills. The goal of the game is to find the way
out of a labyrinth. Your task is to write a verification software that solves
this game.
The labyrinth is a 2-dimensional grid of squares, each square
is either free or filled with a wall. Some of the free squares may contain doors
or keys. There are four di?erent types of keys and doors: blue, yellow, red, and
green. Each key can open only doors of the same color.
You can move
between adjacent free squares vertically or horizontally, diagonal movement is
not allowed. You may not go across walls and you cannot leave the labyrinth
area. If a square contains a door, you may go there only if you have stepped on
a square with an appropriate key before.
with a line containing two integer numbers R and C (1 ≤ R, C ≤ 100) specifying
the map size. Then there are R lines each containing C characters. Each
character is one of the following:
Note
that it is allowed to have
- more than one exit,
- no exit at all,
- more doors and/or keys of the same color, and
- keys without corresponding doors and vice versa.
You may assume that
the marker of your position (“*”) will appear exactly once in every map.There is one blank line after each map. The input is terminated by two
zeros in place of the map size.
“Escape possible in S steps.”, where S is the smallest possible number of step
to reach any of the exits. If no exit can be reached, output the string “The
poor student is trapped!” instead.
One step is defined as a movement
between two adjacent cells. Grabbing a key or unlocking a door does not count as
a step.
#include<iostream>
#include<stdio.h>
#include<cstring>
#include<cstdlib>
#include<queue>
using namespace std; int n,m;
char a[][];
bool dp[][][(<<)+];
int map1[][]={{,},{,},{,-},{-,}};
struct node
{
int x,y;
int state;
int time;
};
queue<node>Q; int get(char cc)
{
if(cc=='B' || cc=='b')return ;
else if(cc=='Y' || cc=='y')return ;
else if(cc=='R' || cc=='r')return ;
else return ;
}
int bfs(int x,int y)
{
int i,x1,y1,state;
struct node t,cur; t.x=x;
t.y=y;
t.time=;
t.state=;
dp[x][y][]=true;
Q.push(t);
while(!Q.empty())
{
t=Q.front();
Q.pop();
for(i=;i<;i++)
{
x1=t.x+map1[i][];
y1=t.y+map1[i][];
if(x1>=&&x1<n && y1>=&&y1<m && a[x1][y1]!='#')
{
if(a[x1][y1]=='X')
{
printf("Escape possible in %d steps.\n",t.time+);
return ;
}
if(a[x1][y1]>='A'&&a[x1][y1]<='Z')
{
state=(<<get(a[x1][y1]));
if( (t.state&state)==state && dp[x1][y1][t.state]==false)
{
dp[x1][y1][t.state]=true;
cur=t;
cur.time++;
cur.x=x1;
cur.y=y1;
Q.push(cur);
}
}
else if(a[x1][y1]>='a'&&a[x1][y1]<='z')
{
state=(<<get(a[x1][y1]));
cur=t;
cur.state=(cur.state|state);
if(dp[x1][y1][cur.state]==false)
{
dp[x1][y1][cur.state]=true;
cur.x=x1;
cur.y=y1;
cur.time++;
Q.push(cur);
}
}
else if(dp[x1][y1][t.state]==false)
{
dp[x1][y1][t.state]=true;
cur.x=x1;
cur.y=y1;
cur.state=t.state;
cur.time=t.time+;
Q.push(cur);
}
}
}
}
return -;
}
int main()
{
int i,j,x,y,k;
bool cur;
while(scanf("%d%d",&n,&m)>)
{
if(n==&&m==)break;
memset(dp,false,sizeof(dp));
while(!Q.empty())
{
Q.pop();
}
for(i=;i<n;i++)
scanf("%s",a[i]);
cur=false;
for(i=;i<n;i++)
{
for(j=;j<m;j++)
{
if(a[i][j]=='*')
{
x=i;
y=j;
}
if(a[i][j]=='X')
cur=true;
}
}
if(cur==false) printf("The poor student is trapped!\n");
else
{
k=bfs(x,y);
if(k==-)printf("The poor student is trapped!\n");
}
}
return ;
}
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