SilverFish
noHero123/silverfish
https://github.com/noHero123/silverfish/blob/master/HrtBddy/instructions.txt
How to install:
(- make a copy of the original defaultroutine-folder (but don save it in routines folder))
- delete the DefaultRoutine folder in Hearthbuddy/Routines
- extract the stuff inside the DefaultRoutine_nH.zip to that Hearthbuddy/Routines folder
(if you did it correctly you will have a Hearthbuddy/Routines/DefaultRoutine/Silverfish - folder)
https://github.com/noHero123/silverfish/blob/master/HrtBddy/DefaultRoutine_nH.zip
如何配置silverfish
https://hearthranger.fandom.com/wiki/Configure_Silverfish
Running
When starting the bot a second window appears with detailed infomation about the silver.dll task. Doublecheck the version at the first line of the output.
Silverfish now uses it's default settings and basic logic for mulligan and combo:
It tries to mulligan low mana cards and plays basic combos that have a high board value.
You can help Silverfish SE to understand your deck by adding custom deck settings.txt, _combo.txt, _discovery.txt and _mulligan.txt.
You'll find more infos about this later.
Configuration
Silverfish can be configured generally but it's highly recommendet to use different configuration files for each of your decks.
Therefore you have to create subfolders corresponding to the deck title within your HearthRanger\ExternBot\silverfish\Data\*CLASS* folder.
For example settings for your "Jade Aggro Shaman" should be in this folder:
HearthRanger\ExternBot\silverfish\Shaman\Jade Aggro Shaman
If it does not exists Silverfish tries basic Shaman configuration from
HearthRanger\ExternBot\silverfish\Shaman
That way you might have general settings for all of your shaman decks.
可以用职业的通用配置,以及针对特定卡组的配置
Deck Settings
The settings.txt should have at least the first two options.
Every missing option is read from settings.txt in your Silverfish directory.
Deck architype
behave = control;
Select the behavior of the A.I.:
- control - Used mostly, this focuses on boardcontroll, clearing the board as best it can before going face.
- rush - Will try to kill only the strong enemy minions on the board or when the oponent has more then 4 minions. But it will hit face more often then the previous 2
- face - This mode will just go face unless there is a taunt or a few other very specific threats.
- mana - Allmost the same as "Control" but tries to not "over"-damaging a minion to kill it (i.e. not killing a 1/1 with a 7/8) (This mode is in testing phase)
enfacehp = 15;
The amount of health the opponent needs to have before your hero attacks the enemy directly with a weapon. Examples for different deck architypes:
- Face: 30 - Straight to face no holding back
- Aggro: 29 - Allows for initial board control
- Tempo: 20 - Board control until stable
- Mid-Range: 15 - Full board control
- Control: 15 - Full board control
Play around...
playarround = false;
Should Silverfish try to play around AoE spells.
This affects the amount of your minions on the board and might also reduce your winrate. (Typo is also in the source code, don't try "playaround")
playaroundprob = 50;
Probability where the enemy plays the AoE spell but your minions are forced to survive
playaroundprob2 = 80;
Probability where the enemy plays the AoE spell and your minions can die
useSecretsPlayArround = false;
Try to play around enemy secrets. Like play around AoE this might also reduce your winrate since some plays might be to slow to win the game.
Calculations
maxwide = 5000;
Out of all possbile boards this number boards is taken to the next level of calculations where another move may be added to them.
The more boards are calculated the higher the chance to make a really smart play.
On the other hand, this adds a lot a calculation and maybe your CPU might be overextended on complex boards with many minions.If roping happens to often, reduce the value.
On very high end computers values above 10.000 might be possible, 5.000 should work on most desktop pcs flawlessly.
twotsamount = 1000;
Number of boards where the first enemy turn is simulated. This should be around 20% of maxwide.
simEnemySecondTurn = true;
This sets whether Silverish should calculate the secend enemy turn as well.
That's a total of 4 turn calculated: your current turn, enemys turn, your possible next turn, enemy next turn.
enemyTurnMaxWide = 40;
Boards calculated in enemy first turn in first AI step. Around 10-20% of enemyTurnMaxWideSecondTime but lower or equal to enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200;
Boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40;
Number of enemy boards calculated in enemys second TURN. Around 10-20% of enemyTurnMaxWideSecondTime. (This might have been removed?)
nextTurnDeep = 6;
Maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 20;
Maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 200;
Maximum boards calculated in second turn simulation. Around 20% of twotsamount.
alpha = 50;
Weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true;
Simulate all placements for Direwolf Alpha, Flametongue Totem or Defender of Argus
Combo
Discovery
Mulligan
General Settings
useExternalProcess = true;
use silver.exe for calculations, a lot faster than turning it off (recommended = true)
concedeOnBadBoard = false;
Concede if the enemy board is too good. It's currently not recommended to use this options since it miscalculates certain situations and might give up when there is still hope.
concedeOnBoardValue = -900
concedeOnBadBoard will trigger if our best board is lower value than this (recommended = dont touch this)
speed = false;
Set this true to support sending multiple actions to bot (currently buggy so forced false)
useNetwork = false;
Use networking to communicate with silver.exe instead of a file (experimental, likely to fail after some time)
netAddress = 127.0.0.1;
network address where silver.exe is running (127.0.0.1 = this computer)
tcpPort = 14804;
tcp port to connect on
SilverFish的更多相关文章
- 用单元测试来调试SilverFish AI
[TestFixture] public class AiTest { [Test] public void Test() { Settings.Instance.LogFolderPath = @& ...
- 在HearthRanger中使用Silverfish
I'm new here and have never used this bot before. But a few days ago I tried it and I liked it :) I ...
- 用git difff 生成补丁
http://stackoverflow.com/questions/1191282/how-to-see-the-changes-between-two-commits-without-commit ...
- HearthBuddy中的class276中的地址对应
2019年09月的 intptr_0 = method_18("mono.dll"); intptr_31 = intptr_0 + 522030; intptr_28 = int ...
- HearthBuddy Ai 调试实战2 在使用海巨人的时候,少召唤了一个图腾(费用是对的)
问题 游戏面板 8是青玉之爪13是海巨人17是恐狼前锋 64是萨满 66是圣骑士63,99,46,是微型木乃伊[其中99和46都是2血3攻,63是2血1攻]57是鱼人木乃伊 微型木乃伊 "L ...
- HearthBuddy 召唤随从的问题
代码如下,在SilverFish\SilverFish\ai\Playfield.cs文件中 public void callKid(CardDB.Card c, int zonepos, bool ...
- HearthBuddy Ai调试实战1-->出牌的时候,少召唤了图腾就结束回合
期望通过ai的调试,来搞明白出牌的逻辑. 55是投火无面者63是恐狼前锋34是风怒36是自动漩涡打击装置13是空灵召唤者, "LocStringZhCn": "<b ...
- HearthBuddy炉石兄弟 格雷迈恩
getDecks(); 设置 private void getDecks() { Dictionary<string, int> tmpDeck = new Dictionary<s ...
- HearthBuddy炉石兄弟 如何调试ai
Sepefeets's update to botmaker's Silverfish AI This AI is a Custom Class for Hearthranger and Hearth ...
随机推荐
- 关于一些JS的运算符
首先呢,什么是JavaScript:JavaScript是一种脚本语言,也是一种解释型语言,更是一种由数据值决定变量类型的弱类型语言 JavaScript主要由三部分组成 ECMAScript 这个 ...
- css height属性中的calc方法
例如父盒子是100%的高度 盒子里面的head部分固定位140px 内容部分始终为剩余的全部高度 height: calc(100% - 140px); 切结"+或-"两边要有空格 ...
- ZPL语言完成条形码的打印
近期因为项目的需求,需要使用到打印机来打印业务相关的条形码和其他信息,由于之前有操作其它打印机的经验,Leader就安排我来做这个了(凑哦,这能说我是懵逼的么).于是就开始了我的探索之旅啦,不对,是踩 ...
- JavaSpring【五、AOP基础】
概念: AOP--面向切面编程,通过预编译/动态代理实现程序功能的统一维护 主要功能是:日志.性能统计.安全控制.事务处理.异常处理 实现方式 预编译--AspectJ 动态代理--SpringAOP ...
- JavaScript 的基本使用
JavaScript 基本语法要求: 1.JS的写法是严格区分大小写的. 2.标识符的起名要求跟java的是一样的,第一个位置可以说字母.下划线.美元符号.其他位置可以字母.下划线.美元符号.数字. ...
- shell数组处理
linux shell在编程方面比windows 批处理强大太多,无论是在循环.运算.已经数据类型方面都是不能比较的. 下面是个人在使用时候,对它在数组方面一些操作进行的总结. 1.数组定义 ...
- httpd安装mod_jk模块
1.1 使用yum安装的httpd安装mod_jk模块 mod_jk模块下载地址官网 安装httpd和httpd-devel(这个包会有apxs必须要有的) [root@apache ~]# yum ...
- string::capacity string::size string::length string::max_size
size_t capacity() const noexcept; #include <iostream>#include <string> using namespace s ...
- C# 之 .net core -- 创建项目
一.新建一个Web 的 应用程序 二.选择项目的基本信息(.net coer 2.2 和带有试图控制器的程序) 这个是类似以MVC的模式,也可以用其他的,总之需要什么选什么 三. 然后既可以看到这样一 ...
- MUI 实现下拉刷新上拉加载的简单例子
话不多说,直接上代码与效果图吧. <!doctype html> <html> <head> <meta charset="utf-8"& ...