【POJ】3009 Curling 2.0 ——DFS
| Time Limit: 1000MS | Memory Limit: 65536K | |
| Total Submissions: 11432 | Accepted: 4831 |
Description
On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.

Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
- At the beginning, the stone stands still at the start square.
- The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
- When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
- Once thrown, the stone keeps moving to the same direction until one of the following occurs:
- The stone hits a block (Fig. 2(b), (c)).
- The stone stops at the square next to the block it hit.
- The block disappears.
- The stone gets out of the board.
- The game ends in failure.
- The stone reaches the goal square.
- The stone stops there and the game ends in success.
- The stone hits a block (Fig. 2(b), (c)).
- You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.

Fig. 2: Stone movements
Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.
With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).

Fig. 3: The solution for Fig. D-1 and the final board configuration
Input
The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
Output
For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.
Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1
Source
#include <cstdio>
#include <cstring>
#define MAX(a, b) (a>b?a:b) const int LEN = ; const int vec[][] = { {, -, , , }, {, , -, , }}; //方向向量 int map[LEN][LEN];
int ans;
int r, c; void dfs(int x, int y, int dir, int res)
{
if (res > ){ //超过十步 return
return;
}
int rx = ;
int ry = ;
if (dir != ){
for(int i = ; i < MAX(r, c); i++){
x += vec[][dir];
y += vec[][dir];
if (x < || x > c || y < || y > r){
return;
}
if (map[y][x] == ){ //到达终点,与ans比较大小
if (res < ans)
ans = res;
return;
}
if (map[y][x] == ){
map[y][x] = ;
rx = x;
ry = y;
x -= vec[][dir];
y -= vec[][dir];
break;
}
}
}
if (x- >= && map[y][x-] != )
dfs(x, y, , res+);
if (x+ <= c && map[y][x+] != )
dfs(x, y, , res+);
if (y- >= && map[y-][x] != )
dfs(x, y, , res+);
if (y+ <= r && map[y+][x] != )
dfs(x, y, , res+);
map[ry][rx] = ;
} int main()
{
//freopen("in.txt", "r", stdin);
while(scanf("%d %d", &c, &r) != EOF && r+c){
int x, y;
for(int i = ; i <= r; i++){
for(int j = ; j <= c; j++){
scanf("%d", &map[i][j]);
if (map[i][j] == ){
y = i;
x = j;
}
}
}
ans = 0x7fffffff;
dfs(x, y, , );
if (ans != 0x7fffffff)
printf("%d\n", ans);
else
printf("-1\n");
}
return ;
}
【POJ】3009 Curling 2.0 ——DFS的更多相关文章
- POJ 3009 Curling 2.0(DFS + 模拟)
题目链接:http://poj.org/problem?id=3009 题意: 题目很复杂,直接抽象化解释了.给你一个w * h的矩形格子,其中有包含一个数字“2”和一个数字“3”,剩下的格子由“0” ...
- poj 3009 Curling 2.0( dfs )
题目:http://poj.org/problem?id=3009 参考博客:http://www.cnblogs.com/LK1994/ #include <iostream> #inc ...
- 【POJ】1704 Georgia and Bob(Staircase Nim)
Description Georgia and Bob decide to play a self-invented game. They draw a row of grids on paper, ...
- 【POJ】1067 取石子游戏(博弈论)
Description 有两堆石子,数量任意,可以不同.游戏开始由两个人轮流取石子.游戏规定,每次有两种不同的取法,一是可以在任意的一堆中取走任意多的石子:二是可以在两堆中同时取走相同数量的石子.最后 ...
- 【翻译】Flume 1.8.0 User Guide(用户指南) Processors
翻译自官网flume1.8用户指南,原文地址:Flume 1.8.0 User Guide 篇幅限制,分为以下5篇: [翻译]Flume 1.8.0 User Guide(用户指南) [翻译]Flum ...
- 【翻译】Flume 1.8.0 User Guide(用户指南) Channel
翻译自官网flume1.8用户指南,原文地址:Flume 1.8.0 User Guide 篇幅限制,分为以下5篇: [翻译]Flume 1.8.0 User Guide(用户指南) [翻译]Flum ...
- 【翻译】Flume 1.8.0 User Guide(用户指南) Sink
翻译自官网flume1.8用户指南,原文地址:Flume 1.8.0 User Guide 篇幅限制,分为以下5篇: [翻译]Flume 1.8.0 User Guide(用户指南) [翻译]Flum ...
- 【翻译】Flume 1.8.0 User Guide(用户指南) source
翻译自官网flume1.8用户指南,原文地址:Flume 1.8.0 User Guide 篇幅限制,分为以下5篇: [翻译]Flume 1.8.0 User Guide(用户指南) [翻译]Flum ...
- 【翻译】Flume 1.8.0 User Guide(用户指南)
翻译自官网flume1.8用户指南,原文地址:Flume 1.8.0 User Guide 篇幅限制,分为以下5篇: [翻译]Flume 1.8.0 User Guide(用户指南) [翻译]Flum ...
随机推荐
- 预定义变量 - PHP手册笔记
预定义变量将所有的外部变量表示成内建环境变量,并且将错误信息表示成返回头.超全局变量是在全部作用域中始终可用的内置变量.在函数或方法中无需执行global $variable,就可以访问它们. $GO ...
- 异步操作AsycnTask类
1. 首先执行onPreExecute方法,进行UI的初步设置 2. 其次执行doInBackground方法,此时将不在UI中线程中进行了 3. 然后如果要进行中的数据的话可以通过publis ...
- /dev/console,/dev/null,/dev/tty
UNIX和Linux中比较重要的三个设备文件是:/dev/console,/dev/tty和/dev/null. 0 : /dev/console 这个设备代表的是系统控制台,错误信息和诊断信息通常 ...
- Android Studio安装使用图文教程
原文 http://jingyan.baidu.com/article/1876c852a25cb4890b1376fa.html Google I/O开发者大会上宣布,Android Studio ...
- mysql_healthly
cat mysql_healthly.php <?php if (!defined('IN_PDK')){ define('IN_PDK', true); } $db_name = $_GET[ ...
- poj1484---判断保险丝是否烧断
题目输入要求: 2 2 10 //设备数n 接下来的操作数m 保险丝能承受最大电流c5 //电器1的电流7 //2的电流1 //反转开关12 //反转开关2 思路:设置一个flag数组,记得每次 ...
- AlertDialog.Builder中的setMultiChoiceItems中的事件处理
因为实习项目中涉及到类似于时钟设置闹钟反复时间的原因须要使用对话框的方式呈现.因为DialogFragment眼下还没实验出嵌套Fragment的方法.所以临时先用AlertDialog.Builde ...
- Java面试题之数据库三范式是什么
为了建立冗余较小.结构合理的数据库,设计数据库时必须遵循一定的规则.在关系型数据库中这种规则就称为范式.范式是符合某一种设计要求的总结.要想设计一个结构合理的关系型数据库,必须满足一定的范式. 在实际 ...
- java日期处理 calendar 和date
抄的人家的,仅作学习使用. java Date获取 年月日时分秒 package com.util; import java.text.DateFormat; import java.ut ...
- JSthis对象
第一章: this是javascript语言的一个关键字,它代表函数运行时,自动生成的一个内部对象,只能在函数内部使用.比如 function test(){ ; } 随着函数使用场合的不同,this ...