boost.Asio lib
Documentation for Boost.Asio
http://www.boost.org/doc/libs/1_62_0/doc/html/boost_asio.html
https://www.gamedev.net/blog/950/entry-2249317-a-guide-to-getting-started-with-boostasio?pg=7
1 Your program will have at least one io_service object. The io_service represents your program's link to the operating system's I/O services.
Program->I/O Object-> I/O Service -> operating system
(1) only for asynchronous operation, should we call io_service.run()
(2) for synchornous operation, we don't have to call run() to block it
2 A strand is defined as a strictly sequential invocation of event handlers,
that is, only when the privious handler has finished will the next one be executed
Use of strands allows execution of code in a multithreaded program without the need for explicit locking.
3 Buffers, usually contiguous regions of memory, can be simply expressed as a tuple consisting of a pointer and a size in bytes: (char *, size_t )
the library also includes mechanisms for automatically determining the size of a buffer from an array, boost::array or std::vector of POD elements, or from a std::string
all buffers are of type of const_buffer or mutalbe_buffer
4 boost::asio::streambuf & boost::asio::buffers_begin()
5 Many I/O objects in Boost.Asio are stream-oriented, such as ip::tcp::socket, and provide stream read & write operation
Programs typically want to transfer an exact number of bytes. When a short read or short write occurs the program must restart the operation,
and continue to do so until the required number of bytes has been transferred.
Boost.Asio provides generic functions that do this automatically: read(), async_read(), write() and async_write().(for udp, iocp, they are receive()/send())
And streams are usually lined based, so there are functions like read_until()
6 Resolver, where host and service names are looked up and converted into one or more endpoints
7 Acceptor, accept incoming TCP connections:shall extract the first connection on the queue of pending connections, create a new socket with the same socket type protocol
and address family as the specified socket, and allocate a new file descriptor for that socket
8 Boost.Asio includes classes that implement iostreams on top of sockets. These hide away the complexities associated with endpoint resolution, protocol independence, etc.
9 when perform synchronous wait, Timer can be used to decide the deadline
10 supports signal handling using a class called signal_set. Programs may add one or more signals to the set, and then perform an async_wait() operation.
The specified handler will be called when one of the signals occurs. The same signal number may be registered with multiple signal_set objects,
however the signal number must be used only with Boost.Asio.
11. when there is any io_service::work, io_service::run() will block the thread where it's called
[io_service.post()->io_service.run()->io_service.dispacth()], like post(), async_read
12. if we had associated a work object with the io_service and wanted to let all queued work finish, we would not call stop but rather destroy the work objec,
that is , we dont have to call any stop(), just call work.reset()
13 since the io_service cannot be copied and that is what boost::bind does for us behind the scenes. To get around this, we must make use of shared_ptr. is reference or pointer OK?
14 The post function "is used to ask the io_service to execute the given handler, but without allowing the io_service to call the handler from inside this function."
The dispatch function "guarantees that the handler will only be called in a thread in which the run(), run_one(), poll() or poll_one() member functions is currently being invoked.
Dispatched events can execute from the current worker thread even if there are other pending events queued up.
This means if we post work1 -> work2 -> work3 through a strand, no matter how many worker threads we have, it will be executed in that order. will not Dispatch!!!
15 For variable on the stack, it's possible for it to go out of scope before the asynchronous operation completes.
16 io_service is thread-safe, but not sockets, so a socket be used in several threads should be lock!!!
17 The asynchronous support is based on the Proactor design pattern
18 Asynchronous completion handlers will only be called from threads that are currently calling io_service::run().
19 The open() function must be called before data can be sent or received on the socket
20 this is because the poll function will not block while there is more work to do. It simply executes the current
set of work and then returns.if there is an event get, then call the handler, if none, just go ahread;
21 all threads call the same io_service.run() will be put in the thread pool of this io_service
base on one io_service, there can more than one io object( socket)
we can use several io_service object to create diffent thread pool
SSL (Secure Sockets Layer) is a standard security technology for establishing an encrypted link between a server and a client,
allow encrypted communication to be layered on top of an existing stream
Normally, data sent between browsers and web servers is sent in plain text
Composed operation: a operation composed of two or more simpler operations
POD: Plain Old Data, a type is a POD when the only things in it are built-in types and combinations of them
Coroutines are program components that generalize subroutines to allow multiple entry points for suspending and resuming execution at certain locations.
socket::iostream, null-buffer, Half duplex protocol
asynchronization & multithread
UDP/TCP examples
// file : tcp-client.cpp
// copied from official website of Boost::asio
#include<iostream>
#include<boost/array.hpp>
#include<boost/asio.hpp> using boost::asio::ip::tcp; int main(int argc, char* argv[])
{
try
{
if (argc != )
{
std::cerr << "Usage: client <host>" << std::endl;
return ;
}
boost::asio::io_service io_service;
tcp::resolver resolver(io_service);
// query(host,service)
// service: time, daytime, http, telnet, ftp, echo, smtp, "80"
// service, A string identifying the requested service.
// This may be a descriptive name or a numeric string corresponding to a port number.
tcp::resolver::query query(argv[], "daytime");
tcp::resolver::iterator endpointer_iterator = resolver.resolve(query);
tcp::socket socket(io_service);
// TCP::endpoint endpoint(boost::asio::ip::address_v4::from_string("127.0.0.1"), 10000);
boost::asio::connect(socket, endpointer_iterator); char a[] = { 'a', 'b' };
socket.write_some(boost::asio::buffer(a)); for (;;)
{
boost::array<char, > buf;
// read(socket, buf)
// read() suuceeds only when he supplied buffers are full.That is, the bytes transferred is equal to the sum of the buffer sizes.
// An error occurred.
boost::system::error_code error;
size_t len = socket.read_some(boost::asio::buffer(buf), error);
std::cout << "lenth is " << len << std::endl;
if (error == boost::asio::error::eof)
break;
else if (error)
{
throw boost::system::system_error(error);
}
std::cout.write(buf.data(), len);
}
}
catch (std::exception &e)
{
std::cerr << e.what() << std::endl;
}
}
#define _CRT_SECURE_NO_WARNINGS
#include<ctime>
#include<iostream>
#include<string>
#include<boost/bind.hpp>
#include<boost/shared_ptr.hpp>
#include<boost/enable_shared_from_this.hpp>
#include<boost/asio.hpp> using boost::asio::ip::tcp;
using boost::asio::ip::udp; std::string make_daytime_string()
{
using namespace std;
time_t now = time();
return ctime(&now);
} class tcp_connection
{
public:
/*
static pointer create(boost::asio::io_service& io_service)
{
return pointer(new tcp_connection(io_service));
}
*/
static tcp_connection * create(boost::asio::io_service& io_service)
{
tcp_connection * pConnection = NULL;
pConnection = new tcp_connection(io_service);
return pConnection;
}
tcp::socket& socket() {return socket_;} void start()
{
char a[] = { '\0' };
socket_.read_some(boost::asio::buffer(a));
std::cout << "get message " << a << std::endl;
message_ = make_daytime_string();
boost::asio::async_write(socket_, boost::asio::buffer(message_),
boost::bind(&tcp_connection::handle_write, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
} private:
tcp_connection(boost::asio::io_service & io_service) :socket_(io_service){}
void handle_write(const boost::system::error_code &, size_t) {
std::cout << "current socket address is " << this->socket_.local_endpoint().address()
<< " prot " << this->socket_.local_endpoint().port() << " finished writing" << std::endl;
}
tcp::socket socket_;
std::string message_;
}; class tcp_server
{
public:
tcp_server(boost::asio::io_service & io_service) : acceptor_(io_service, tcp::endpoint(tcp::v4(), ))
{
start_accept();
}
private:
void start_accept()
{
// without using share_ptr() here will cause mem leak!!!
tcp_connection * new_connection = tcp_connection::create(acceptor_.get_io_service());
// accept() function shall extract the first connection on the queue of pending connections,
// create a new socket with the same socket type protocol and address family as the specified socket,
// and allocate a new file descriptor for that socket
acceptor_.async_accept(new_connection->socket(), boost::bind(&tcp_server::handle_accept, this, new_connection,
boost::asio::placeholders::error));
} void handle_accept(tcp_connection * new_connection,
const boost::system::error_code& error)
{
if (!error)
{
new_connection->start();
}
start_accept();
}
tcp::acceptor acceptor_;
}; class udp_server
{
public:
udp_server(boost::asio::io_service& io_service)
: socket_(io_service, udp::endpoint(udp::v4(), ))
{
start_receive();
} private:
void start_receive()
{
socket_.async_receive_from(
boost::asio::buffer(recv_buffer_), remote_endpoint_,
boost::bind(&udp_server::handle_receive, this,
boost::asio::placeholders::error));
} void handle_receive(const boost::system::error_code& error)
{
if (!error || error == boost::asio::error::message_size)
{
std::cout << this->recv_buffer_ << std::endl;
boost::shared_ptr<std::string> message(
new std::string(make_daytime_string())); socket_.async_send_to(boost::asio::buffer(*message), remote_endpoint_,
boost::bind(&udp_server::handle_send, this, message)); start_receive();
}
} void handle_send(boost::shared_ptr<std::string> /*message*/)
{
} udp::socket socket_;
udp::endpoint remote_endpoint_;
char recv_buffer_ [];
}; int main()
{
try
{
boost::asio::io_service io_service;
tcp_server server(io_service);
udp_server server2(io_service);
io_service.run();
}
catch (std::exception &e)
{
std::cerr << e.what() << std::endl;
}
return ;
}
// file : udp-client.cpp
#include <iostream>
#include <string>
#include <boost/array.hpp>
#include <boost/asio.hpp>
#include <boost/thread.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp> using boost::asio::ip::udp;
using boost::thread; /* one socket, synchronous, serial executtion
int main()
{
boost::asio::io_service io;
udp::socket socket(io);
socket.open(udp::v4());
udp::endpoint endpoint(boost::asio::ip::address::from_string("127.0.0.1"), 13);
while(1)
{
std::string str;
std::cout << "Input string: ";
std::cin >> str;
socket.send_to(boost::asio::buffer(str),endpoint); // receive
char rec_buf[128];
udp::endpoint sender_point;
size_t len = socket.receive_from(boost::asio::buffer(rec_buf), sender_point);
std::cout.write(rec_buf,len);
}
}
*/ /* as socket is not thread-safe, two threads may conflict, add mutext to prevent it;
void rev(udp::socket * socket)
{
while(1)
{
char rec_buf[128];
udp::endpoint sender_point;
// mutext.lock()
size_t len = socket->receive_from(boost::asio::buffer(rec_buf), sender_point);
// mutex.unlock()
std::cout.write(rec_buf,len);
} } int main()
{
boost::asio::io_service io;
udp::socket socket(io);
socket.open(udp::v4());
udp::endpoint endpoint(boost::asio::ip::address::from_string("127.0.0.1"), 13);
thread thr(boost::bind(rev,&socket));
while(1)
{
std::string str;
std::cout << "Input string: ";
std::cin >> str;
// mutex.lock()
socket.send_to(boost::asio::buffer(str),endpoint);
// mutex.unlock()
}
thr.join();
}
*/ /* two sockets, from the result, we know the data supposed to receive is sent to socket1 not socket2
void rev(udp::socket * socket)
{
while(1)
{
char rec_buf[128];
udp::endpoint sender_point;
std::cout << socket->local_endpoint().address() <<" : " << socket->local_endpoint().port()
<< std::endl;
size_t len = socket->receive_from(boost::asio::buffer(rec_buf), sender_point);
std::cout.write(rec_buf,len) << std::endl;
}
} int main()
{
boost::asio::io_service io;
udp::socket socket(io);
udp::socket socket2(io);
socket.open(udp::v4());
socket2.open(udp::v4());
udp::endpoint endpoint(boost::asio::ip::address::from_string("127.0.0.1"), 13);
thread thr(boost::bind(rev,&socket2));
while(1)
{
std::string str;
std::cout << "Input string: ";
std::cin >> str;
socket.send_to(boost::asio::buffer(str),endpoint);
std::cout << socket.local_endpoint().address() << " : " << socket.local_endpoint().port();
}
thr.join();
}
*/ char rec_buf[];
udp::endpoint endpoint(boost::asio::ip::address::from_string("127.0.0.1"), ); void rev(udp::socket * socket);
void on_rec(udp::socket * socket) {
std::cout<<rec_buf<<std::endl;
rev(socket);
} void rev(udp::socket * socket) {
udp::endpoint sender_point;
socket->async_receive_from(boost::asio::buffer(rec_buf), sender_point, boost::bind(on_rec,socket));
} void send(udp::socket *);
void on_send(udp::socket * socket, const boost::system::error_code & error) {
if(!error) {
std::cout << "send the message successfully" << std::endl;
}
send(socket);
}
void send(udp::socket * socket) { std::string str;
std::cout << "Input string: ";
std::cin >> str;
socket->async_send_to(boost::asio::buffer(str),endpoint,boost::bind(on_send, socket, boost::asio::placeholders::error));
} int main()
{
boost::asio::io_service io;
udp::socket socket(io);
socket.open(udp::v4());
io.post(boost::bind(rev,&socket));
send(&socket); thread thr(boost::bind(&boost::asio::io_service::run,&io));
thr.join();
}
to build it:
g++ -o tcp-client tcp-client.cpp -lboost_system -lpthread
g++ -o server server.cpp -lboost_system -lpthread
g++ -o udp-client udp.cpp -lboost_system -lpthread -lboost_thread
boost.Asio lib的更多相关文章
- boost::asio译文
Christopher Kohlhoff Copyright © 2003-2012 Christopher M. Kohlhoff 以Boost1.0的软件授权进行发布(见附带的LICENS ...
- boost:asio编译
参考:http://hi.baidu.com/need_for_dream/blog/item/c14a28086a504c33e92488b5.html 环境: VS2010, boost1.38. ...
- How to write simple HTTP proxy with Boost.Asio
How to write simple HTTP proxy with Boost.Asio How to write simple HTTP proxy with Boost.Asio Russia ...
- Boost.Asio技术文档
Christopher Kohlhoff Copyright © 2003-2012 Christopher M. Kohlhoff 以Boost1.0的软件授权进行发布(见附带的LICENSE_1_ ...
- 编译boost asio http/server 方法
这段时间学习boost 的asio 编程,想编译asio自带的http/server的程序,无奈在网上根本找不到方法,只能自己摸索学习. 登陆boost asio 的example 目录,(我 boo ...
- cpprestsdk同时使用boost.asio,acceptor就一直报Invalid argument。
本文目录,首先总结问题,然后案例还原. 总结: 问题的根本在于boost.asio作为header-only库,运行程序与动态库之间容易因为版本错配而产生运行期莫名其妙的问题. cpprestsdk使 ...
- c++ boost asio库初学习
前些日子研究了一个c++的一个socket库,留下范例代码给以后自己参考. 同步server: // asio_server.cpp : コンソール アプリケーションのエントリ ポイントを定義します. ...
- 如何在多线程leader-follower模式下正确的使用boost::asio。
#include <assert.h> #include <signal.h> #include <unistd.h> #include <iostream& ...
- BOOST.Asio——Tutorial
=================================版权声明================================= 版权声明:原创文章 谢绝转载 啥说的,鄙视那些无视版权随 ...
随机推荐
- HDU 1284(钱币兑换 背包/母函数)
与 HDU 1028 相似的题目. 方法一:完全背包. 限制条件:硬币总值不超过 n. 目标:求出组合种数. 令 dp[ i ][ j ] == x 表示用前 i 种硬币组合价值为 j 的钱共 x 种 ...
- Windows10开机自动运行批处理、脚本等的方法
方法/步骤: 一:打开我的电脑, 在地址栏输入:“C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Startup”, 二,把自动运行批处理.脚 ...
- protobuf使用简介
官网:https://github.com/google/protobuf 环境:windows,java 1. protobuf概述protobuf是Google开发一种数据描述格式,能够将结构化数 ...
- Silverlight中字典的使用
通过值搜索字典中的项: FristOfDefault返回序列中满足条件的第一个元素:如果未找到这样的元素,则返回默认值.
- jquery 控制 video 视频播放和暂停
$('video').trigger('play'); $('video').trigger('pause'); 参考:https://blog.csdn.net/arvin0/article/det ...
- glide:4.7.1 与 26.1.0冲突
implementation 'com.android.support:support-v4:26.1.0'implementation 'com.github.bumptech.glide:glid ...
- inetd的工作流程
- 字符设备驱动(二)---key的使用:查询方式
---恢复内容开始--- 一.硬件电路 1.1 电路原理图 S1-S5共5个按键,其中,S2-S4为中断按键,S1为复位按键.S1直接为硬件复位电路,并不需要我们写进驱动. 单片机接口如下图: 由图中 ...
- Andrew NG 机器学习编程作业6 Octave
问题描述:使用SVM(支持向量机 )实现一个垃圾邮件分类器. 在开始之前,先简单介绍一下SVM ①从逻辑回归的 cost function 到SVM 的 cost function 逻辑回归的假设函数 ...
- Embedded training,嵌入式训练
一旦初始的模型集被创建后, HERest使用整个训练集来执行"嵌入式训练(embedded training)",HERest将对全部HMM音素集模型执行一次Baum-Welch, ...