OSG Qt Widget加载三维模型
graphicswindowqt.h
#ifndef GRAPHICSWINDOWQT_H
#define GRAPHICSWINDOWQT_H #include <QGLWidget>
#include <osgViewer/GraphicsWindow> #include <QMutex>
#include <QEvent>
#include <QQueue>
#include <QSet>
#include <QGLWidget> #include <QDragMoveEvent>
#include <QDragEnterEvent>
#include <QObject> class QInputEvent;
class QGestureEvent; namespace osgViewer {
class ViewerBase;
}
// forward declarations
class GraphicsWindowQt; /// The function sets the WindowingSystem to Qt.
void initQtWindowingSystem(); /** The function sets the viewer that will be used after entering
* the Qt main loop (QCoreApplication::exec()).
*
* The function also initializes internal structures required for proper
* scene rendering.
*
* The method must be called from main thread. */
void setViewer(osgViewer::ViewerBase *viewer); class GLWidget : public QGLWidget {
Q_OBJECT typedef QGLWidget inherited; public: GLWidget(QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = , bool forwardKeyEvents = false);
GLWidget(QGLContext* context, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = , bool forwardKeyEvents = false);
GLWidget(const QGLFormat& format, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = , bool forwardKeyEvents = false);
virtual ~GLWidget(); inline void setGraphicsWindow(GraphicsWindowQt* gw) { _gw = gw; }
inline GraphicsWindowQt* getGraphicsWindow() { return _gw; }
inline const GraphicsWindowQt* getGraphicsWindow() const { return _gw; } inline bool getForwardKeyEvents() const { return _forwardKeyEvents; }
virtual void setForwardKeyEvents(bool f) { _forwardKeyEvents = f; } inline bool getTouchEventsEnabled() const { return _touchEventsEnabled; }
void setTouchEventsEnabled(bool e); void setKeyboardModifiers(QInputEvent* event); virtual void keyPressEvent(QKeyEvent* event);
virtual void keyReleaseEvent(QKeyEvent* event);
virtual void mousePressEvent(QMouseEvent* event);
virtual void mouseReleaseEvent(QMouseEvent* event);
virtual void mouseDoubleClickEvent(QMouseEvent* event);
virtual void mouseMoveEvent(QMouseEvent* event);
virtual void wheelEvent(QWheelEvent* event);
virtual bool gestureEvent(QGestureEvent* event); protected:
void dragEnterEvent(QDragEnterEvent *event);
void dragMoveEvent(QDragMoveEvent *event);
void dropEvent(QDropEvent *event); signals:
void signalEnter(QString str);
void signalLeave(QString str);
void signalReturnViewpoint(QString str); void signalMouseRelease(int button, float x, float y);
void signalMouseMove(float x, float y); void signalDropEvent(QVariant var); void signalDelEvent(); void signalResizeEvent(int width, int height); public slots:
void slotHandleEnd(bool bReset); protected: int getNumDeferredEvents() {
QMutexLocker lock(&_deferredEventQueueMutex);
return _deferredEventQueue.count();
}
void enqueueDeferredEvent(QEvent::Type eventType, QEvent::Type removeEventType = QEvent::None) {
QMutexLocker lock(&_deferredEventQueueMutex); if (removeEventType != QEvent::None) {
if (_deferredEventQueue.removeOne(removeEventType))
_eventCompressor.remove(eventType);
} if (_eventCompressor.find(eventType) == _eventCompressor.end()) {
_deferredEventQueue.enqueue(eventType);
_eventCompressor.insert(eventType);
}
}
void processDeferredEvents(); friend class GraphicsWindowQt;
GraphicsWindowQt* _gw; QMutex _deferredEventQueueMutex;
QQueue<QEvent::Type> _deferredEventQueue;
QSet<QEvent::Type> _eventCompressor; bool _touchEventsEnabled; bool _forwardKeyEvents;
qreal _devicePixelRatio; virtual void resizeEvent(QResizeEvent* event);
virtual void moveEvent(QMoveEvent* event);
virtual void glDraw();
virtual bool event(QEvent* event);
}; class GraphicsWindowQt : public QObject, public osgViewer::GraphicsWindow {
Q_OBJECT public:
GraphicsWindowQt(osg::GraphicsContext::Traits* traits, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = );
GraphicsWindowQt(GLWidget* widget);
virtual ~GraphicsWindowQt(); inline GLWidget* getGLWidget() { return _widget; }
inline const GLWidget* getGLWidget() const { return _widget; } /// deprecated
inline GLWidget* getGraphWidget() { return _widget; }
/// deprecated
inline const GLWidget* getGraphWidget() const { return _widget; } struct WindowData : public osg::Referenced {
WindowData(GLWidget* widget = NULL, QWidget* parent = NULL) : _widget(widget), _parent(parent) {}
GLWidget* _widget;
QWidget* _parent;
}; bool init(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f); static QGLFormat traits2qglFormat(const osg::GraphicsContext::Traits* traits);
static void qglFormat2traits(const QGLFormat& format, osg::GraphicsContext::Traits* traits);
static osg::GraphicsContext::Traits* createTraits(const QGLWidget* widget); virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
virtual void getWindowRectangle(int& x, int& y, int& width, int& height);
virtual bool setWindowDecorationImplementation(bool windowDecoration);
virtual bool getWindowDecoration() const;
virtual void grabFocus();
virtual void grabFocusIfPointerInWindow();
virtual void raiseWindow();
virtual void setWindowName(const std::string& name);
virtual std::string getWindowName();
virtual void useCursor(bool cursorOn);
virtual void setCursor(MouseCursor cursor);
inline bool getTouchEventsEnabled() const { return _widget->getTouchEventsEnabled(); }
virtual void setTouchEventsEnabled(bool e) { _widget->setTouchEventsEnabled(e); } virtual bool valid() const;
virtual bool realizeImplementation();
virtual bool isRealizedImplementation() const;
virtual void closeImplementation();
virtual bool makeCurrentImplementation();
virtual bool releaseContextImplementation();
virtual void swapBuffersImplementation();
virtual void runOperations(); virtual void requestWarpPointer(float x, float y); Q_SIGNALS:
void moveOpenglContextToNewThread(QThread *newThread); public slots:
void onMoveOpenglContextToNewThread(QThread *newThread); protected: friend class GLWidget;
GLWidget* _widget;
bool _ownsWidget;
QCursor _currentCursor;
bool _realized;
}; #endif // GRAPHICSWINDOWQT_H
graphicswindowqt.cpp
/* -*-c++-*- OpenSceneGraph - Copyright (C) 2009 Wang Rui
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include "graphicswindowqt.h"
#include <osg/DeleteHandler>
//#include "GraphicsWindowQt.h"
#include <osgViewer/ViewerBase>
#include <QInputEvent>
#include <QPointer> #include <QDebug>
#include <QMimeData> #include <QThread>
#include <QOpenGLContext>
#include <QWidget>
#include <QSurface>
#include <QWindow> #if (QT_VERSION>=QT_VERSION_CHECK(4, 6, 0))
# define USE_GESTURES
# include <QGestureEvent>
# include <QGesture>
#endif class QtKeyboardMap { public:
QtKeyboardMap() {
mKeyMap[Qt::Key_Escape] = osgGA::GUIEventAdapter::KEY_Escape;
mKeyMap[Qt::Key_Delete] = osgGA::GUIEventAdapter::KEY_Delete;
mKeyMap[Qt::Key_Home] = osgGA::GUIEventAdapter::KEY_Home;
mKeyMap[Qt::Key_Enter] = osgGA::GUIEventAdapter::KEY_KP_Enter;
mKeyMap[Qt::Key_End] = osgGA::GUIEventAdapter::KEY_End;
mKeyMap[Qt::Key_Return] = osgGA::GUIEventAdapter::KEY_Return;
mKeyMap[Qt::Key_PageUp] = osgGA::GUIEventAdapter::KEY_Page_Up;
mKeyMap[Qt::Key_PageDown] = osgGA::GUIEventAdapter::KEY_Page_Down;
mKeyMap[Qt::Key_Left] = osgGA::GUIEventAdapter::KEY_Left;
mKeyMap[Qt::Key_Right] = osgGA::GUIEventAdapter::KEY_Right;
mKeyMap[Qt::Key_Up] = osgGA::GUIEventAdapter::KEY_Up;
mKeyMap[Qt::Key_Down] = osgGA::GUIEventAdapter::KEY_Down;
mKeyMap[Qt::Key_Backspace] = osgGA::GUIEventAdapter::KEY_BackSpace;
mKeyMap[Qt::Key_Tab] = osgGA::GUIEventAdapter::KEY_Tab;
mKeyMap[Qt::Key_Space] = osgGA::GUIEventAdapter::KEY_Space;
mKeyMap[Qt::Key_Delete] = osgGA::GUIEventAdapter::KEY_Delete;
mKeyMap[Qt::Key_Alt] = osgGA::GUIEventAdapter::KEY_Alt_L;
mKeyMap[Qt::Key_Shift] = osgGA::GUIEventAdapter::KEY_Shift_L;
mKeyMap[Qt::Key_Control] = osgGA::GUIEventAdapter::KEY_Control_L;
mKeyMap[Qt::Key_Meta] = osgGA::GUIEventAdapter::KEY_Meta_L; mKeyMap[Qt::Key_F1] = osgGA::GUIEventAdapter::KEY_F1;
mKeyMap[Qt::Key_F2] = osgGA::GUIEventAdapter::KEY_F2;
mKeyMap[Qt::Key_F3] = osgGA::GUIEventAdapter::KEY_F3;
mKeyMap[Qt::Key_F4] = osgGA::GUIEventAdapter::KEY_F4;
mKeyMap[Qt::Key_F5] = osgGA::GUIEventAdapter::KEY_F5;
mKeyMap[Qt::Key_F6] = osgGA::GUIEventAdapter::KEY_F6;
mKeyMap[Qt::Key_F7] = osgGA::GUIEventAdapter::KEY_F7;
mKeyMap[Qt::Key_F8] = osgGA::GUIEventAdapter::KEY_F8;
mKeyMap[Qt::Key_F9] = osgGA::GUIEventAdapter::KEY_F9;
mKeyMap[Qt::Key_F10] = osgGA::GUIEventAdapter::KEY_F10;
mKeyMap[Qt::Key_F11] = osgGA::GUIEventAdapter::KEY_F11;
mKeyMap[Qt::Key_F12] = osgGA::GUIEventAdapter::KEY_F12;
mKeyMap[Qt::Key_F13] = osgGA::GUIEventAdapter::KEY_F13;
mKeyMap[Qt::Key_F14] = osgGA::GUIEventAdapter::KEY_F14;
mKeyMap[Qt::Key_F15] = osgGA::GUIEventAdapter::KEY_F15;
mKeyMap[Qt::Key_F16] = osgGA::GUIEventAdapter::KEY_F16;
mKeyMap[Qt::Key_F17] = osgGA::GUIEventAdapter::KEY_F17;
mKeyMap[Qt::Key_F18] = osgGA::GUIEventAdapter::KEY_F18;
mKeyMap[Qt::Key_F19] = osgGA::GUIEventAdapter::KEY_F19;
mKeyMap[Qt::Key_F20] = osgGA::GUIEventAdapter::KEY_F20; mKeyMap[Qt::Key_hyphen] = '-';
mKeyMap[Qt::Key_Equal] = '='; mKeyMap[Qt::Key_division] = osgGA::GUIEventAdapter::KEY_KP_Divide;
mKeyMap[Qt::Key_multiply] = osgGA::GUIEventAdapter::KEY_KP_Multiply;
mKeyMap[Qt::Key_Minus] = '-';
mKeyMap[Qt::Key_Plus] = '+';
//mKeyMap[Qt::Key_H ] = osgGA::GUIEventAdapter::KEY_KP_Home;
//mKeyMap[Qt::Key_ ] = osgGA::GUIEventAdapter::KEY_KP_Up;
//mKeyMap[92 ] = osgGA::GUIEventAdapter::KEY_KP_Page_Up;
//mKeyMap[86 ] = osgGA::GUIEventAdapter::KEY_KP_Left;
//mKeyMap[87 ] = osgGA::GUIEventAdapter::KEY_KP_Begin;
//mKeyMap[88 ] = osgGA::GUIEventAdapter::KEY_KP_Right;
//mKeyMap[83 ] = osgGA::GUIEventAdapter::KEY_KP_End;
//mKeyMap[84 ] = osgGA::GUIEventAdapter::KEY_KP_Down;
//mKeyMap[85 ] = osgGA::GUIEventAdapter::KEY_KP_Page_Down;
mKeyMap[Qt::Key_Insert] = osgGA::GUIEventAdapter::KEY_KP_Insert;
//mKeyMap[Qt::Key_Delete ] = osgGA::GUIEventAdapter::KEY_KP_Delete;
} ~QtKeyboardMap() {
} int remapKey(QKeyEvent* event) {
KeyMap::iterator itr = mKeyMap.find(event->key());
if (itr == mKeyMap.end()) {
return int(*(event->text().toLatin1().data()));
}
else
return itr->second;
} private:
typedef std::map<unsigned int, int> KeyMap;
KeyMap mKeyMap;
}; static QtKeyboardMap s_QtKeyboardMap; /// The object responsible for the scene re-rendering.
class HeartBeat : public QObject {
public:
int _timerId;
osg::Timer _lastFrameStartTime;
osg::observer_ptr< osgViewer::ViewerBase > _viewer; virtual ~HeartBeat(); void init(osgViewer::ViewerBase *viewer);
void stopTimer();
void timerEvent(QTimerEvent *event); static HeartBeat* instance();
private:
HeartBeat(); static QPointer<HeartBeat> heartBeat;
}; QPointer<HeartBeat> HeartBeat::heartBeat; #if (QT_VERSION < QT_VERSION_CHECK(5, 2, 0))
#define GETDEVICEPIXELRATIO() 1.0
#else
#define GETDEVICEPIXELRATIO() devicePixelRatio()
#endif GLWidget::GLWidget(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f, bool forwardKeyEvents)
: QGLWidget(parent, shareWidget, f),
_gw(NULL),
_touchEventsEnabled(false),
_forwardKeyEvents(forwardKeyEvents) {
_devicePixelRatio = GETDEVICEPIXELRATIO(); setAttribute(Qt::WA_AcceptTouchEvents, true); setAcceptDrops(true);
} GLWidget::GLWidget(QGLContext* context, QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f,
bool forwardKeyEvents)
: QGLWidget(context, parent, shareWidget, f),
_gw(NULL),
_touchEventsEnabled(false),
_forwardKeyEvents(forwardKeyEvents) {
_devicePixelRatio = GETDEVICEPIXELRATIO(); setAttribute(Qt::WA_AcceptTouchEvents, true); setAcceptDrops(true);
} GLWidget::GLWidget(const QGLFormat& format, QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f,
bool forwardKeyEvents)
: QGLWidget(format, parent, shareWidget, f),
_gw(NULL),
_touchEventsEnabled(false),
_forwardKeyEvents(forwardKeyEvents) {
_devicePixelRatio = GETDEVICEPIXELRATIO(); setAttribute(Qt::WA_AcceptTouchEvents, true); setAcceptDrops(true);
} GLWidget::~GLWidget() {
// close GraphicsWindowQt and remove the reference to us
if (_gw) {
_gw->close();
_gw->_widget = NULL;
_gw = NULL;
}
} void GLWidget::setTouchEventsEnabled(bool e) {
#ifdef USE_GESTURES
if (e == _touchEventsEnabled)
return; _touchEventsEnabled = e; if (_touchEventsEnabled) {
grabGesture(Qt::PinchGesture);
}
else {
ungrabGesture(Qt::PinchGesture);
}
#endif
} void GLWidget::processDeferredEvents() {
QQueue<QEvent::Type> deferredEventQueueCopy;
{
QMutexLocker lock(&_deferredEventQueueMutex);
deferredEventQueueCopy = _deferredEventQueue;
_eventCompressor.clear();
_deferredEventQueue.clear();
} while (!deferredEventQueueCopy.isEmpty()) {
QEvent event(deferredEventQueueCopy.dequeue());
QGLWidget::event(&event);
}
} bool GLWidget::event(QEvent* event) {
#ifdef USE_GESTURES
if (event->type() == QEvent::Gesture)
return gestureEvent(static_cast<QGestureEvent*>(event));
#endif // QEvent::Hide
//
// workaround "Qt-workaround" that does glFinish before hiding the widget
// (the Qt workaround was seen at least in Qt 4.6.3 and 4.7.0)
//
// Qt makes the context current, performs glFinish, and releases the context.
// This makes the problem in OSG multithreaded environment as the context
// is active in another thread, thus it can not be made current for the purpose
// of glFinish in this thread. // QEvent::ParentChange
//
// Reparenting GLWidget may create a new underlying window and a new GL context.
// Qt will then call doneCurrent on the GL context about to be deleted. The thread
// where old GL context was current has no longer current context to render to and
// we cannot make new GL context current in this thread. // We workaround above problems by deferring execution of problematic event requests.
// These events has to be enqueue and executed later in a main GUI thread (GUI operations
// outside the main thread are not allowed) just before makeCurrent is called from the
// right thread. The good place for doing that is right after swap in a swapBuffersImplementation. if (event->type() == QEvent::Hide) {
// enqueue only the last of QEvent::Hide and QEvent::Show
enqueueDeferredEvent(QEvent::Hide, QEvent::Show);
return true;
}
else if (event->type() == QEvent::Show) {
// enqueue only the last of QEvent::Show or QEvent::Hide
enqueueDeferredEvent(QEvent::Show, QEvent::Hide);
return true;
}
else if (event->type() == QEvent::ParentChange) {
// enqueue only the last QEvent::ParentChange
enqueueDeferredEvent(QEvent::ParentChange);
return true;
}
else if (event->type() == QEvent::Enter) {
QString objectName = this->objectName(); emit signalEnter(objectName); //// // qDebug() << "Enter - "<< objectName;
}
else if (event->type() == QEvent::Leave) {
QString objectName = this->objectName(); emit signalLeave(objectName); //// // qDebug() << "Leave - "<< objectName;
}
if (event->type() == QEvent::TouchBegin ||
event->type() == QEvent::TouchUpdate ||
event->type() == QEvent::TouchEnd) {
QList<QTouchEvent::TouchPoint> pts = static_cast<QTouchEvent *>(event)->touchPoints();
if (pts.size() == ) {
const QTouchEvent::TouchPoint &pt1 = pts.first();
const QTouchEvent::TouchPoint &pt2 = pts.last(); osg::Vec2 pt1_now(pt1.pos().x(), pt1.pos().y());
osg::Vec2 pt2_now(pt2.pos().x(), pt2.pos().y()); osg::Vec2 pt1_last(pt1.startPos().x(), pt1.startPos().y());
osg::Vec2 pt2_last(pt2.startPos().x(), pt2.startPos().y()); float gap_now = (pt1_now - pt2_now).length();
float gap_last = (pt1_last - pt2_last).length(); if (fabs(gap_last - gap_now) >= 10.0) {
_gw->getEventQueue()->mouseScroll(
(gap_now - gap_last) > ? osgGA::GUIEventAdapter::SCROLL_DOWN : osgGA::GUIEventAdapter::SCROLL_UP);
} if (pt1.state() == Qt::TouchPointReleased ||
pt2.state() == Qt::TouchPointReleased) {
}
}
} // perform regular event handling
return QGLWidget::event(event);
} void GLWidget::setKeyboardModifiers(QInputEvent* event) {
int modkey = event->modifiers() & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier);
unsigned int mask = ;
if (modkey & Qt::ShiftModifier) mask |= osgGA::GUIEventAdapter::MODKEY_SHIFT;
if (modkey & Qt::ControlModifier) mask |= osgGA::GUIEventAdapter::MODKEY_CTRL;
if (modkey & Qt::AltModifier) mask |= osgGA::GUIEventAdapter::MODKEY_ALT;
_gw->getEventQueue()->getCurrentEventState()->setModKeyMask(mask);
} void GLWidget::resizeEvent(QResizeEvent* event) {
const QSize& size = event->size(); int scaled_width = static_cast<int>(size.width()*_devicePixelRatio);
int scaled_height = static_cast<int>(size.height()*_devicePixelRatio);
_gw->resized(x(), y(), scaled_width, scaled_height);
_gw->getEventQueue()->windowResize(x(), y(), scaled_width, scaled_height);
_gw->requestRedraw(); emit signalResizeEvent(scaled_width, scaled_height);
} void GLWidget::moveEvent(QMoveEvent* event) {
const QPoint& pos = event->pos();
int scaled_width = static_cast<int>(width()*_devicePixelRatio);
int scaled_height = static_cast<int>(height()*_devicePixelRatio);
_gw->resized(pos.x(), pos.y(), scaled_width, scaled_height);
_gw->getEventQueue()->windowResize(pos.x(), pos.y(), scaled_width, scaled_height);
emit signalMouseMove(pos.x(), pos.y());
} void GLWidget::glDraw() {
_gw->requestRedraw();
} void GLWidget::slotHandleEnd(bool bReset) {
if (bReset) {
//发送一个鼠标左键释放事件以便取消双击的状态
QMouseEvent event(QEvent::MouseButtonRelease, QPoint(), Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
mouseReleaseEvent(&event);
}
} void GLWidget::keyPressEvent(QKeyEvent* event) {
setKeyboardModifiers(event); if (event->key() == Qt::Key_Space) { }
else {
int value = s_QtKeyboardMap.remapKey(event);
_gw->getEventQueue()->keyPress(value);
} // this passes the event to the regular Qt key event processing,
// among others, it closes popup windows on ESC and forwards the event to the parent widgets
if (_forwardKeyEvents)
inherited::keyPressEvent(event);
} void GLWidget::keyReleaseEvent(QKeyEvent* event) {
if (event->isAutoRepeat()) {
event->ignore();
}
else {
setKeyboardModifiers(event); if (event->key() == Qt::Key_Space) {
QString objectName = this->objectName(); emit signalReturnViewpoint(objectName);
}
else if (event->key() == Qt::Key_Delete) {
emit signalDelEvent();
}
else {
int value = s_QtKeyboardMap.remapKey(event);
_gw->getEventQueue()->keyRelease(value);
}
} // this passes the event to the regular Qt key event processing,
// among others, it closes popup windows on ESC and forwards the event to the parent widgets
if (_forwardKeyEvents)
inherited::keyReleaseEvent(event);
} void GLWidget::mousePressEvent(QMouseEvent* event) {
int button = ;
switch (event->button()) {
case Qt::LeftButton: button = ; break;
case Qt::MidButton: button = ; break;
case Qt::RightButton: button = ; break;
case Qt::NoButton: button = ; break;
default: button = ; break;
}
setKeyboardModifiers(event);
_gw->getEventQueue()->mouseButtonPress(event->x()*_devicePixelRatio, event->y()*_devicePixelRatio, button);
} void GLWidget::mouseReleaseEvent(QMouseEvent* event) {
int button = ;
switch (event->button()) {
case Qt::LeftButton:
{
button = ;
emit signalMouseRelease(button, event->x()*_devicePixelRatio, event->y()*_devicePixelRatio);
}
break; case Qt::MidButton: button = ; break;
case Qt::RightButton:
{
button = ;
emit signalMouseRelease(button, event->x()*_devicePixelRatio, event->y()*_devicePixelRatio);
}
break; case Qt::NoButton: button = ; break;
default: button = ; break;
}
setKeyboardModifiers(event);
_gw->getEventQueue()->mouseButtonRelease(event->x()*_devicePixelRatio, event->y()*_devicePixelRatio, button);
} void GLWidget::mouseDoubleClickEvent(QMouseEvent* event) {
int button = ;
switch (event->button()) {
case Qt::LeftButton: button = ; break;
case Qt::MidButton: button = ; break;
case Qt::RightButton: button = ; break;
case Qt::NoButton: button = ; break;
default: button = ; break;
}
setKeyboardModifiers(event);
_gw->getEventQueue()->mouseDoubleButtonPress(event->x()*_devicePixelRatio, event->y()*_devicePixelRatio, button);
} void GLWidget::mouseMoveEvent(QMouseEvent* event) {
double W = this->width();
double H = this->height();
if (this->parentWidget()) {
double PW = this->parentWidget()->width();
double PH = this->parentWidget()->height(); if (event->pos().x() > && event->pos().x() < PH && event->pos().y() > && event->pos().y() < PH - PH / ) { }
else if (event->pos().x() > PH / && event->pos().x() < PW && event->pos().y() > PH - PH / && event->pos().y() < PH) { }
} setKeyboardModifiers(event);
_gw->getEventQueue()->mouseMotion(event->x()*_devicePixelRatio, event->y()*_devicePixelRatio); emit signalMouseMove(event->x()*_devicePixelRatio, event->y()*_devicePixelRatio);
} void GLWidget::wheelEvent(QWheelEvent* event) {
setKeyboardModifiers(event);
_gw->getEventQueue()->mouseScroll(
event->orientation() == Qt::Vertical ?
(event->delta() > ? osgGA::GUIEventAdapter::SCROLL_UP : osgGA::GUIEventAdapter::SCROLL_DOWN) :
(event->delta() > ? osgGA::GUIEventAdapter::SCROLL_LEFT : osgGA::GUIEventAdapter::SCROLL_RIGHT));
} #ifdef USE_GESTURES
static osgGA::GUIEventAdapter::TouchPhase translateQtGestureState(Qt::GestureState state) {
osgGA::GUIEventAdapter::TouchPhase touchPhase;
switch (state) {
case Qt::GestureStarted:
touchPhase = osgGA::GUIEventAdapter::TOUCH_BEGAN;
break;
case Qt::GestureUpdated:
touchPhase = osgGA::GUIEventAdapter::TOUCH_MOVED;
break;
case Qt::GestureFinished:
case Qt::GestureCanceled:
touchPhase = osgGA::GUIEventAdapter::TOUCH_ENDED;
break;
default:
touchPhase = osgGA::GUIEventAdapter::TOUCH_UNKNOWN;
}; return touchPhase;
}
#endif bool GLWidget::gestureEvent(QGestureEvent* qevent) {
#ifndef USE_GESTURES
return false;
#else bool accept = false; if (QPinchGesture* pinch = static_cast<QPinchGesture *>(qevent->gesture(Qt::PinchGesture))) {
const QPointF qcenterf = pinch->centerPoint();
const float angle = pinch->totalRotationAngle();
const float scale = pinch->totalScaleFactor(); const QPoint pinchCenterQt = mapFromGlobal(qcenterf.toPoint());
const osg::Vec2 pinchCenter(pinchCenterQt.x(), pinchCenterQt.y()); //We don't have absolute positions of the two touches, only a scale and rotation
//Hence we create pseudo-coordinates which are reasonable, and centered around the
//real position
const float radius = (width() + height()) / ;
const osg::Vec2 vector(scale*cos(angle)*radius, scale*sin(angle)*radius);
const osg::Vec2 p0 = pinchCenter + vector;
const osg::Vec2 p1 = pinchCenter - vector; osg::ref_ptr<osgGA::GUIEventAdapter> event = ;
const osgGA::GUIEventAdapter::TouchPhase touchPhase = translateQtGestureState(pinch->state());
if (touchPhase == osgGA::GUIEventAdapter::TOUCH_BEGAN) {
event = _gw->getEventQueue()->touchBegan(, touchPhase, p0[], p0[]);
}
else if (touchPhase == osgGA::GUIEventAdapter::TOUCH_MOVED) {
event = _gw->getEventQueue()->touchMoved(, touchPhase, p0[], p0[]);
}
else {
event = _gw->getEventQueue()->touchEnded(, touchPhase, p0[], p0[], );
} if (event) {
event->addTouchPoint(, touchPhase, p1[], p1[]);
accept = true;
}
} if (accept)
qevent->accept(); return accept;
#endif
} void GLWidget::dragEnterEvent(QDragEnterEvent *event) {
if (event->mimeData()->hasFormat("SimuFedData"))
event->accept();
else
event->ignore();
} void GLWidget::dragMoveEvent(QDragMoveEvent *event) {
if (event->mimeData()->hasFormat("SimuFedData")) {
event->setDropAction(Qt::MoveAction);
event->accept();
}
else
event->ignore();
} void GLWidget::dropEvent(QDropEvent *event) {
if (event->mimeData()->hasFormat("SimuFedData")) {
QByteArray pieceData = event->mimeData()->data("SimuFedData");
QDataStream dataStream(&pieceData, QIODevice::ReadOnly); QPixmap pixmap;
QString strParent;
QString strType;
QString strID;
QVariant varData; dataStream >> pixmap >> strParent >> strType >> strID >> varData; QVariantList varList;
varList.push_back(QVariant::fromValue(pixmap));
varList.push_back(QVariant(strParent));
varList.push_back(QVariant(strType));
varList.push_back(QVariant(strID)); QPointF pt = event->posF();
varList.push_back(QVariant(pt));
varList.push_back(varData); emit signalDropEvent(QVariant(varList));
}
else
event->ignore(); QGLWidget::dropEvent(event);
} GraphicsWindowQt::GraphicsWindowQt(osg::GraphicsContext::Traits* traits, QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
: _realized(false) { _widget = NULL;
_traits = traits;
init(parent, shareWidget, f);
} GraphicsWindowQt::GraphicsWindowQt(GLWidget* widget)
: _realized(false) {
_widget = widget;
_traits = _widget ? createTraits(_widget) : new osg::GraphicsContext::Traits;
init(NULL, NULL, );
} GraphicsWindowQt::~GraphicsWindowQt() {
close(); // remove reference from GLWidget
if (_widget)
_widget->_gw = NULL;
} bool GraphicsWindowQt::init(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f) {
// update _widget and parent by WindowData
WindowData* windowData = _traits.get() ? dynamic_cast<WindowData*>(_traits->inheritedWindowData.get()) : ;
if (!_widget)
_widget = windowData ? windowData->_widget : NULL;
if (!parent)
parent = windowData ? windowData->_parent : NULL; // create widget if it does not exist
_ownsWidget = _widget == NULL;
if (!_widget) {
// shareWidget
if (!shareWidget) {
GraphicsWindowQt* sharedContextQt = dynamic_cast<GraphicsWindowQt*>(_traits->sharedContext.get());
if (sharedContextQt)
shareWidget = sharedContextQt->getGLWidget();
} // WindowFlags
Qt::WindowFlags flags = f | Qt::Window | Qt::CustomizeWindowHint;
if (_traits->windowDecoration)
flags |= Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowSystemMenuHint
#if (QT_VERSION_CHECK(4, 5, 0) <= QT_VERSION)
| Qt::WindowCloseButtonHint
#endif
; // create widget
_widget = new GLWidget(traits2qglFormat(_traits.get()), parent, shareWidget, flags);
} // set widget name and position
// (do not set it when we inherited the widget)
if (_ownsWidget) {
_widget->setWindowTitle(_traits->windowName.c_str());
_widget->move(_traits->x, _traits->y);
if (!_traits->supportsResize) _widget->setFixedSize(_traits->width, _traits->height);
else _widget->resize(_traits->width, _traits->height);
} // initialize widget properties
_widget->setAutoBufferSwap(false);
_widget->setMouseTracking(true);
_widget->setFocusPolicy(Qt::WheelFocus);
_widget->setGraphicsWindow(this);
useCursor(_traits->useCursor); // initialize State
setState(new osg::State);
getState()->setGraphicsContext(this); // initialize contextID
if (_traits.valid() && _traits->sharedContext.valid()) {
getState()->setContextID(_traits->sharedContext->getState()->getContextID());
incrementContextIDUsageCount(getState()->getContextID());
}
else {
getState()->setContextID(osg::GraphicsContext::createNewContextID());
} // make sure the event queue has the correct window rectangle size and input range
getEventQueue()->syncWindowRectangleWithGraphicsContext(); return true;
} QGLFormat GraphicsWindowQt::traits2qglFormat(const osg::GraphicsContext::Traits* traits) {
QGLFormat format(QGLFormat::defaultFormat()); format.setAlphaBufferSize(traits->alpha);
format.setRedBufferSize(traits->red);
format.setGreenBufferSize(traits->green);
format.setBlueBufferSize(traits->blue);
format.setDepthBufferSize(traits->depth);
format.setStencilBufferSize(traits->stencil);
format.setSampleBuffers(traits->sampleBuffers);
format.setSamples(traits->samples); format.setAlpha(traits->alpha > );
format.setDepth(traits->depth > );
format.setStencil(traits->stencil > );
format.setDoubleBuffer(traits->doubleBuffer);
format.setSwapInterval(traits->vsync ? : );
format.setStereo(traits->quadBufferStereo ? : ); return format;
} void GraphicsWindowQt::qglFormat2traits(const QGLFormat& format, osg::GraphicsContext::Traits* traits) {
traits->red = format.redBufferSize();
traits->green = format.greenBufferSize();
traits->blue = format.blueBufferSize();
traits->alpha = format.alpha() ? format.alphaBufferSize() : ;
traits->depth = format.depth() ? format.depthBufferSize() : ;
traits->stencil = format.stencil() ? format.stencilBufferSize() : ; traits->sampleBuffers = format.sampleBuffers() ? : ;
traits->samples = format.samples(); traits->quadBufferStereo = format.stereo();
traits->doubleBuffer = format.doubleBuffer(); traits->vsync = format.swapInterval() >= ;
} osg::GraphicsContext::Traits* GraphicsWindowQt::createTraits(const QGLWidget* widget) {
osg::GraphicsContext::Traits *traits = new osg::GraphicsContext::Traits; qglFormat2traits(widget->format(), traits); QRect r = widget->geometry();
traits->x = r.x();
traits->y = r.y();
traits->width = r.width();
traits->height = r.height(); traits->windowName = widget->windowTitle().toLocal8Bit().data();
Qt::WindowFlags f = widget->windowFlags();
traits->windowDecoration = (f & Qt::WindowTitleHint) &&
(f & Qt::WindowMinMaxButtonsHint) &&
(f & Qt::WindowSystemMenuHint);
QSizePolicy sp = widget->sizePolicy();
traits->supportsResize = sp.horizontalPolicy() != QSizePolicy::Fixed ||
sp.verticalPolicy() != QSizePolicy::Fixed; return traits;
} bool GraphicsWindowQt::setWindowRectangleImplementation(int x, int y, int width, int height) {
if (_widget == NULL)
return false; _widget->setGeometry(x, y, width, height);
return true;
} void GraphicsWindowQt::getWindowRectangle(int& x, int& y, int& width, int& height) {
if (_widget) {
const QRect& geom = _widget->geometry();
x = geom.x();
y = geom.y();
width = geom.width();
height = geom.height();
}
} bool GraphicsWindowQt::setWindowDecorationImplementation(bool windowDecoration) {
Qt::WindowFlags flags = Qt::Window | Qt::CustomizeWindowHint;//|Qt::WindowStaysOnTopHint;
if (windowDecoration)
flags |= Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowSystemMenuHint;
_traits->windowDecoration = windowDecoration; if (_widget) {
_widget->setWindowFlags(flags); return true;
} return false;
} bool GraphicsWindowQt::getWindowDecoration() const {
return _traits->windowDecoration;
} void GraphicsWindowQt::grabFocus() {
if (_widget)
_widget->setFocus(Qt::ActiveWindowFocusReason);
} void GraphicsWindowQt::grabFocusIfPointerInWindow() {
if (_widget->underMouse())
_widget->setFocus(Qt::ActiveWindowFocusReason);
} void GraphicsWindowQt::raiseWindow() {
if (_widget)
_widget->raise();
} void GraphicsWindowQt::setWindowName(const std::string& name) {
if (_widget)
_widget->setWindowTitle(name.c_str());
} std::string GraphicsWindowQt::getWindowName() {
return _widget ? _widget->windowTitle().toStdString() : "";
} void GraphicsWindowQt::useCursor(bool cursorOn) {
if (_widget) {
_traits->useCursor = cursorOn;
if (!cursorOn) _widget->setCursor(Qt::BlankCursor);
else _widget->setCursor(_currentCursor);
}
} void GraphicsWindowQt::setCursor(MouseCursor cursor) {
if (cursor == InheritCursor && _widget) {
_widget->unsetCursor();
} switch (cursor) {
case NoCursor: _currentCursor = Qt::BlankCursor; break;
case RightArrowCursor: case LeftArrowCursor: _currentCursor = Qt::ArrowCursor; break;
case InfoCursor: _currentCursor = Qt::SizeAllCursor; break;
case DestroyCursor: _currentCursor = Qt::ForbiddenCursor; break;
case HelpCursor: _currentCursor = Qt::WhatsThisCursor; break;
case CycleCursor: _currentCursor = Qt::ForbiddenCursor; break;
case SprayCursor: _currentCursor = Qt::SizeAllCursor; break;
case WaitCursor: _currentCursor = Qt::WaitCursor; break;
case TextCursor: _currentCursor = Qt::IBeamCursor; break;
case CrosshairCursor: _currentCursor = Qt::CrossCursor; break;
case HandCursor: _currentCursor = Qt::OpenHandCursor; break;
case UpDownCursor: _currentCursor = Qt::SizeVerCursor; break;
case LeftRightCursor: _currentCursor = Qt::SizeHorCursor; break;
case TopSideCursor: case BottomSideCursor: _currentCursor = Qt::UpArrowCursor; break;
case LeftSideCursor: case RightSideCursor: _currentCursor = Qt::SizeHorCursor; break;
case TopLeftCorner: _currentCursor = Qt::SizeBDiagCursor; break;
case TopRightCorner: _currentCursor = Qt::SizeFDiagCursor; break;
case BottomRightCorner: _currentCursor = Qt::SizeBDiagCursor; break;
case BottomLeftCorner: _currentCursor = Qt::SizeFDiagCursor; break;
default: break;
};
if (_widget) _widget->setCursor(_currentCursor);
} bool GraphicsWindowQt::valid() const {
return _widget && _widget->isValid();
} bool GraphicsWindowQt::realizeImplementation() {
// save the current context
// note: this will save only Qt-based contexts
const QGLContext *savedContext = QGLContext::currentContext(); // initialize GL context for the widget
if (!valid())
_widget->glInit(); // make current
_realized = true;
bool result = makeCurrent();
_realized = false; // fail if we do not have current context
if (!result) {
if (savedContext)
const_cast<QGLContext*>(savedContext)->makeCurrent(); OSG_WARN << "Window realize: Can make context current." << std::endl;
return false;
} _realized = true; // make sure the event queue has the correct window rectangle size and input range
getEventQueue()->syncWindowRectangleWithGraphicsContext(); // make this window's context not current
// note: this must be done as we will probably make the context current from another thread
// and it is not allowed to have one context current in two threads
if (!releaseContext())
OSG_WARN << "Window realize: Can not release context." << std::endl; // restore previous context
if (savedContext)
const_cast<QGLContext*>(savedContext)->makeCurrent(); return true;
} bool GraphicsWindowQt::isRealizedImplementation() const {
return _realized;
} void GraphicsWindowQt::closeImplementation() {
if (_widget)
_widget->close();
_realized = false;
} void GraphicsWindowQt::runOperations() {
// While in graphics thread this is last chance to do something useful before
// graphics thread will execute its operations.
if (_widget->getNumDeferredEvents() > )
_widget->processDeferredEvents(); if (QGLContext::currentContext() != _widget->context())
_widget->makeCurrent(); GraphicsWindow::runOperations();
} bool GraphicsWindowQt::makeCurrentImplementation() {
if (_widget->getNumDeferredEvents() > )
_widget->processDeferredEvents(); //QOpenGLContext* qglcx = _widget->context()->contextHandle();
//if (qglcx->thread() != QThread::currentThread())
//{
// if (!qglcx->thread())
// return true;//窗口关闭时 // //这是在另一个线程中做得,需要让主线程来movetothread,需要用信号槽机制告诉主线程
// _moveThread = new MoveThread;
// connect(_moveThread, SIGNAL(moveThread(QThread*)), this, SLOT(onMoveOpenglContextToNewThread(QThread*)), Qt::BlockingQueuedConnection); // emit _moveThread->moveThread(QThread::currentThread()); // qglcx->makeCurrent(_widget->windowHandle());
//}
//else
{
_widget->makeCurrent();
} return true;
} bool GraphicsWindowQt::releaseContextImplementation() {
_widget->doneCurrent();
return true;
} void GraphicsWindowQt::swapBuffersImplementation() {
_widget->swapBuffers(); // FIXME: the processDeferredEvents should really be executed in a GUI (main) thread context but
// I couln't find any reliable way to do this. For now, lets hope non of *GUI thread only operations* will
// be executed in a QGLWidget::event handler. On the other hand, calling GUI only operations in the
// QGLWidget event handler is an indication of a Qt bug.
if (_widget->getNumDeferredEvents() > )
_widget->processDeferredEvents(); // We need to call makeCurrent here to restore our previously current context
// which may be changed by the processDeferredEvents function.
if (QGLContext::currentContext() != _widget->context())
_widget->makeCurrent();
} void GraphicsWindowQt::requestWarpPointer(float x, float y) {
if (_widget)
QCursor::setPos(_widget->mapToGlobal(QPoint((int)x, (int)y)));
} void GraphicsWindowQt::onMoveOpenglContextToNewThread(QThread *newThread) {
QOpenGLContext* qglcx = _widget->context()->contextHandle();
if (qglcx->thread() != newThread) {
qglcx->doneCurrent();
qglcx->moveToThread(newThread);
} //_mainWindow->onStartTimer();
} class QtWindowingSystem : public osg::GraphicsContext::WindowingSystemInterface {
public: QtWindowingSystem() {
OSG_INFO << "QtWindowingSystemInterface()" << std::endl;
} ~QtWindowingSystem() {
if (osg::Referenced::getDeleteHandler()) {
osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects();
osg::Referenced::getDeleteHandler()->flushAll();
}
} // Access the Qt windowing system through this singleton class.
static QtWindowingSystem* getInterface() {
static QtWindowingSystem* qtInterface = new QtWindowingSystem;
return qtInterface;
} // Return the number of screens present in the system
virtual unsigned int getNumScreens(const osg::GraphicsContext::ScreenIdentifier& /*si*/) {
OSG_WARN << "osgQt: getNumScreens() not implemented yet." << std::endl;
return ;
} // Return the resolution of specified screen
// (0,0) is returned if screen is unknown
virtual void getScreenSettings(const osg::GraphicsContext::ScreenIdentifier& /*si*/, osg::GraphicsContext::ScreenSettings & /*resolution*/) {
OSG_WARN << "osgQt: getScreenSettings() not implemented yet." << std::endl;
} // Set the resolution for given screen
virtual bool setScreenSettings(const osg::GraphicsContext::ScreenIdentifier& /*si*/, const osg::GraphicsContext::ScreenSettings & /*resolution*/) {
OSG_WARN << "osgQt: setScreenSettings() not implemented yet." << std::endl;
return false;
} // Enumerates available resolutions
virtual void enumerateScreenSettings(const osg::GraphicsContext::ScreenIdentifier& /*screenIdentifier*/, osg::GraphicsContext::ScreenSettingsList & /*resolution*/) {
OSG_WARN << "osgQt: enumerateScreenSettings() not implemented yet." << std::endl;
} // Create a graphics context with given traits
virtual osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits* traits) {
if (traits->pbuffer) {
OSG_WARN << "osgQt: createGraphicsContext - pbuffer not implemented yet." << std::endl;
return NULL;
}
else {
osg::ref_ptr< GraphicsWindowQt > window = new GraphicsWindowQt(traits);
if (window->valid()) return window.release();
else return NULL;
}
} private: // No implementation for these
QtWindowingSystem(const QtWindowingSystem&);
QtWindowingSystem& operator=(const QtWindowingSystem&);
}; // declare C entry point for static compilation.
void graphicswindow_Qt(void) {
//osg::GraphicsContext::setWindowingSystemInterface(QtWindowingSystem::getInterface());
//osg::GraphicsContext::WindowingSystemInterface;
//osg::GraphicsContext::WindowingSystemInterface;
//QtWindowingSystem::getInterface() //static QtWindowingSystem* getInterface() {
// static QtWindowingSystem* qtInterface = new QtWindowingSystem;
// return qtInterface;
//} //osg::GraphicsContext::WindowingSystemInterface = QtWindowingSystem::getInterface();
} void initQtWindowingSystem() {
graphicswindow_Qt();
} void setViewer(osgViewer::ViewerBase *viewer) {
HeartBeat::instance()->init(viewer);
} /// Constructor. Must be called from main thread.
HeartBeat::HeartBeat() : _timerId() {
} /// Destructor. Must be called from main thread.
HeartBeat::~HeartBeat() {
stopTimer();
} HeartBeat* HeartBeat::instance() {
if (!heartBeat) {
heartBeat = new HeartBeat();
}
return heartBeat;
} void HeartBeat::stopTimer() {
if (_timerId != ) {
killTimer(_timerId);
_timerId = ;
}
} /// Initializes the loop for viewer. Must be called from main thread.
void HeartBeat::init(osgViewer::ViewerBase *viewer) {
if (_viewer == viewer)
return; stopTimer(); _viewer = viewer; if (viewer) {
_timerId = startTimer();
_lastFrameStartTime.setStartTick();
}
} void HeartBeat::timerEvent(QTimerEvent * /*event*/) {
osg::ref_ptr< osgViewer::ViewerBase > viewer;
if (!_viewer.lock(viewer)) {
// viewer has been deleted -> stop timer
stopTimer();
return;
} // limit the frame rate
if (viewer->getRunMaxFrameRate() > 0.0) {
double dt = _lastFrameStartTime.time_s();
double minFrameTime = 1.0 / viewer->getRunMaxFrameRate();
if (dt < minFrameTime)
OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(minFrameTime - dt)));
}
else {
// avoid excessive CPU loading when no frame is required in ON_DEMAND mode
if (viewer->getRunFrameScheme() == osgViewer::ViewerBase::ON_DEMAND) {
double dt = _lastFrameStartTime.time_s();
if (dt < 0.01)
OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(0.01 - dt)));
} // record start frame time
_lastFrameStartTime.setStartTick(); // make frame
if (viewer->getRunFrameScheme() == osgViewer::ViewerBase::ON_DEMAND) {
if (viewer->checkNeedToDoFrame()) {
viewer->frame();
}
}
else {
viewer->frame();
}
}
}
vcqtosgwidget.h
#ifndef VCQTOSGWIDGET_H
#define VCQTOSGWIDGET_H #include <QObject> #include <QString>
#include <QDebug>
#include <QtWidgets/QMainWindow>
#include "ui_QtGuiOSG2.h" #include <osg/Geode>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/ViewerEventHandlers>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/CompositeViewer>
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <osgFX/Scribe>
#include <osgParticle/PrecipitationEffect>
#include <osg/NodeCallback>
#include <osg/DrawPixels>
#include <osg/ComputeBoundsVisitor>
#include <osgGA/TrackballManipulator> class VCQtOsgWidget : public QMainWindow {
Q_OBJECT public:
VCQtOsgWidget(QWidget *parent = Q_NULLPTR); private:
void init(); osg::LightSource* createLight(); private slots:
void slotTimeUpdate();
private:
//Ui::QtGuiOSGClass ui;
Ui::QtGuiOSG2Class ui; osgViewer::Viewer* _viewer = nullptr;
unsigned int _screenW, _screenH;
QTimer* _timer;
}; #endif // VCQTOSGWIDGET_H
vcqtosgwidget.cpp
#include "vcqtosgwidget.h" #include <osg/GraphicsContext>
#include "graphicswindowqt.h"
#include <QTimer> VCQtOsgWidget::VCQtOsgWidget(QWidget *parent)
: QMainWindow(parent) {
ui.setupUi(this);
init(); } void VCQtOsgWidget::init() {
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi) {
osg::notify(osg::NOTICE) << "Error, no WindowSystemInterface available, cannot create windows." << std::endl;
return;
} wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(), _screenW, _screenH); osg::DisplaySettings* ds = osg::DisplaySettings::instance().get(); osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = ;
traits->y = ;
traits->width = _screenW;
traits->height = _screenH;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = ; traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->sampleBuffers = ds->getMultiSamples(); traits->samples = ;
traits->vsync = false; osg::GraphicsContext* gc = new GraphicsWindowQt(traits.get()); osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc);
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
camera->setViewport(new osg::Viewport(, , _screenW, _screenH));
camera->setClearColor(osg::Vec4(128.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0, 0.8));
camera->setProjectionMatrixAsPerspective(30.0, static_cast<double>(_screenW) / static_cast<double>(_screenH), 1.0, 10000.0); _viewer = new osgViewer::Viewer;
osg::ref_ptr<osg::Group> root = new osg::Group;
//注意:这两句话的先后顺序 先添加模型在添加相机
//root->addChild(osgDB::readNodeFile("cow.osgt"));
root->addChild(osgDB::readNodeFile("D:\\参考手册\\BIM\\osg\\library.OSGB")); root->addChild(createLight());
_viewer->setCamera(camera);//这两句话的先后顺序
_viewer->setSceneData(root);
_viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
_viewer->setCameraManipulator(new osgGA::TrackballManipulator);
_viewer->addEventHandler(new osgViewer::WindowSizeHandler()); GraphicsWindowQt* gcQT = dynamic_cast<GraphicsWindowQt*>(gc);
if (gcQT) {
QWidget *pWgt = gcQT->getGLWidget();
//ui.verticalLayout->addWidget(pWgt);
ui.verticalLayout->addWidget(pWgt);
} _timer = new QTimer;
connect(_timer, SIGNAL(timeout()), this, SLOT(slotTimeUpdate()));
_timer->start();
} osg::LightSource* VCQtOsgWidget::createLight() {
osg::LightSource* ls = new osg::LightSource; osg::ref_ptr<osg::Light> light = new osg::Light;
light->setLightNum();
light->setPosition(osg::Vec4(0.0, -3.0, 0.0, 0.0));
light->setDirection(osg::Vec3(0.0, -1.0, 0.0));
light->setDiffuse(osg::Vec4(0.0, 0.0, 1.0, 1.0));
ls->setLight(light);
return ls;
} void VCQtOsgWidget::slotTimeUpdate() {
_viewer->frame();
}
main.cpp
#include "vcqtosgwidget.h"
#include <QtWidgets/QApplication> int main(int argc, char *argv[])
{
QApplication a(argc, argv); //OSG_QT_Test2019061601 w;
//w.show();
VCQtOsgWidget vc_w;
vc_w.show(); return a.exec();
}
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