ios常用的几个动画代码
#import "MianViewController.h"
#import <QuartzCore/QuartzCore.h> @interface MianViewController ()
{
UIImageView *shakeFeedbackOverlay;
NSTimer *rotateTimer;
int timeCount;
} @end @implementation MianViewController - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
} - (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view. self.title = @"View翻转"; // shakeFeedbackOverlay.alpha = 0.0;
// shakeFeedbackOverlay.layer.cornerRadius = 10.0; //设置圆角半径 shakeFeedbackOverlay = [[UIImageView alloc]initWithFrame:CGRectMake(, , , )];
shakeFeedbackOverlay.backgroundColor = [UIColor redColor];
[self.view addSubview:shakeFeedbackOverlay]; /**左右摇动**/
/*
CABasicAnimation* shake = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
shake.fromValue = [NSNumber numberWithFloat:-M_PI/32];
shake.toValue = [NSNumber numberWithFloat:+M_PI/32];
shake.duration = 0.1;
shake.autoreverses = YES; //是否重复
shake.repeatCount = 20;
[shakeFeedbackOverlay.layer addAnimation:shake forKey:@"shakeAnimation"];
shakeFeedbackOverlay.alpha = 1.0;
[UIView animateWithDuration:5.0 delay:0.0 options:UIViewAnimationOptionCurveEaseIn | UIViewAnimationOptionAllowUserInteraction animations:^{
shakeFeedbackOverlay.alpha = 0.0; //透明度变0则消失
} completion:nil];
*/ /**顺时针旋转**/
/*
CABasicAnimation* shake = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
shake.fromValue = [NSNumber numberWithFloat:0];
shake.toValue = [NSNumber numberWithFloat:2*M_PI];
shake.duration = 0.8;
shake.autoreverses = NO;
shake.repeatCount = 99999;
[shakeFeedbackOverlay.layer addAnimation:shake forKey:@"shakeAnimation"];
shakeFeedbackOverlay.alpha = 1.0;
[UIView animateWithDuration:10.0 delay:0.0 options:UIViewAnimationOptionCurveEaseIn | UIViewAnimationOptionAllowUserInteraction animations:^{
shakeFeedbackOverlay.alpha = 0.0;
} completion:nil];
*/ /*
CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
CGMutablePathRef aPath = CGPathCreateMutable();
CGPathMoveToPoint(aPath, nil, 20, 20);
CGPathAddCurveToPoint(aPath, nil, 160, 30, 220, 220, 240, 420);
animation.path = aPath;
animation.autoreverses = YES;
animation.duration = 2;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
animation.rotationMode = @"auto";
[shakeFeedbackOverlay.layer addAnimation:animation forKey:@"position"];
*/ /**组合动画**/
/*
CABasicAnimation *flip = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];
flip.toValue = [NSNumber numberWithDouble:-M_PI];
CABasicAnimation *scale= [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scale.toValue = [NSNumber numberWithDouble:12];
scale.duration = 1.5;
scale.autoreverses = YES;
CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = [NSArray arrayWithObjects:flip, scale, nil];
group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
group.duration = 3;
group.fillMode = kCAFillModeForwards;
group.removedOnCompletion = NO;
[shakeFeedbackOverlay.layer addAnimation:group forKey:@"position"];
*/ /*指定时间内旋转图片*/
timeCount = ; //动画执行100次
[self startRotate]; } //启动定时器旋转光圈 - (void)startRotate
{
rotateTimer = [NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:@selector(rotateGraduation)
userInfo:nil
repeats:YES];
} //关闭定时器
- (void)stopTimer
{
if ([rotateTimer isValid])
{
[rotateTimer invalidate];
rotateTimer = nil;
}
} //旋转动画
- (void)rotateGraduation
{
timeCount--;
if (timeCount == )
{
[self stopTimer];
// doSomeThing //旋转完毕 可以干点别的
timeCount = ;
}
else
{
//计算角度 旋转
static CGFloat radian = * (M_PI * / );
CGAffineTransform transformTmp = shakeFeedbackOverlay.transform;
transformTmp = CGAffineTransformRotate(transformTmp, radian);
shakeFeedbackOverlay.transform = transformTmp; }; }
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