vtk多线程简单测试
vtkMultithreader is a class that provides support for multithreaded execution using sproc() on an SGI, or pthread_create on any platform supporting POSIX threads. This class can be used to execute a single method on multiple threads, or to specify a method per thread.
- Examples:
- vtkMultiThreader (Examples)
- Tests:
- vtkMultiThreader (Tests)
#ifndef INITIAL_OPENGL
#define INITIAL_OPENGL
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkInteractionStyle)
#endif
#include <iostream>
using namespace std;
#include "vtkSmartPointer.h" #include "vtkDEMReader.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkProperty.h"
#include "vtkCamera.h"
#include "vtkImageDataGeometryFilter.h"
#include "vtkWarpScalar.h"
#include "vtkPolyDataNormals.h"
#include "vtkLODActor.h"
#include "vtkImageData.h"
#include "vtkLookupTable.h"
#include "vtkPoints.h"
#include "vtkCellArray.h"
#include "vtkPolyDataCollection.h"
#include "vtkTriangleFilter.h"
#include "vtkImageResample.h"
#include "vtkHandleWidget.h"
#include "vtkSphereHandleRepresentation.h"
#include "vtkTestUtilities.h"
#include "vtkTesting.h"
#include "vtkAbstractWidget.h"
#include "vtkDataSetWriter.h"
#include "vtkMultiThreader.h"
#include "vtkWarpScalar.h" int main(int argc, char*argv[])
{ //读入海拔高度图.SainteHelens.dem
char* fname = "D:/Qt/VTK6.3.0/vtkExampleModelFiles/SainteHelens.dem";
vtkMultiThreader::SetGlobalMaximumNumberOfThreads(); // Read height field.
//
vtkSmartPointer<vtkDEMReader> demReader = vtkSmartPointer<vtkDEMReader>::New();
demReader->SetFileName(fname);
delete [] fname; vtkSmartPointer<vtkImageResample> resample = vtkSmartPointer<vtkImageResample>::New();
resample->SetInputConnection(demReader->GetOutputPort());
resample->SetDimensionality();
resample->SetAxisMagnificationFactor(,);
resample->SetAxisMagnificationFactor(,); // Extract geometry
vtkSmartPointer<vtkImageDataGeometryFilter> surface = vtkSmartPointer<vtkImageDataGeometryFilter>::New();
surface->SetInputConnection(resample->GetOutputPort()); // The Dijkistra interpolator will not accept cells that aren't triangles
vtkSmartPointer<vtkTriangleFilter> triangleFilter = vtkSmartPointer<vtkTriangleFilter>::New();
triangleFilter->SetInputConnection( surface->GetOutputPort() );
triangleFilter->Update(); vtkSmartPointer<vtkWarpScalar> warp = vtkSmartPointer<vtkWarpScalar>::New();
warp->SetInputConnection(triangleFilter->GetOutputPort());
warp->SetScaleFactor();
warp->UseNormalOn();
warp->SetNormal(, , );
warp->Update(); // cout << warp->GetOutput()->GetNumberOfCells() << endl; // vtkSmartPointer<vtkDataSetWriter> writer = vtkSmartPointer<vtkDataSetWriter>::New();
// writer->SetInputConnection(resample->GetOutputPort());
// writer->SetFileName("foo.vtk");
// writer->Write(); // Define a LUT mapping for the height field double lo = demReader->GetOutput()->GetScalarRange()[];
double hi = demReader->GetOutput()->GetScalarRange()[]; vtkSmartPointer<vtkLookupTable> lut = vtkSmartPointer<vtkLookupTable>::New();
lut->SetHueRange(0.6, );
lut->SetSaturationRange(1.0, );
lut->SetValueRange(0.5, 1.0); vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New(); vtkSmartPointer<vtkPolyDataMapper> demMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
demMapper->SetInputConnection(warp->GetOutputPort());
demMapper->SetScalarRange(lo, hi);
demMapper->SetLookupTable(lut); vtkSmartPointer<vtkActor> demActor = vtkSmartPointer<vtkActor>::New();
demActor->SetMapper(demMapper); // Create the RenderWindow, Renderer and the DEM + path actors.
vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(ren1);
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin); // Add the actors to the renderer, set the background and size
ren1->AddActor(demActor);
ren1->GetActiveCamera()->SetViewUp(, , );
ren1->GetActiveCamera()->SetPosition(-, -, );
ren1->GetActiveCamera()->SetFocalPoint(, , );
ren1->ResetCamera();
ren1->ResetCameraClippingRange(); // Here comes the surface constrained handle widget stuff.....
vtkSmartPointer<vtkHandleWidget> widget = vtkSmartPointer<vtkHandleWidget>::New();
widget->SetInteractor(iren);
vtkSmartPointer<vtkSphereHandleRepresentation> rep = vtkSmartPointer<vtkSphereHandleRepresentation>::New();
widget->SetRepresentation( rep ); // Let the surface constrained point-placer be the sole constraint dictating
// the placement of handles. Lets not over-constrain it allowing axis
// constrained interactions.
widget->EnableAxisConstraintOff(); // Set some defaults on the handle widget
double d[] = {, 5.11396e+06, 2618.62};
rep->SetWorldPosition( d );
rep->GetProperty()->SetColor( 1.0, 0.0, 0.0 );
rep->GetProperty()->SetLineWidth(1.0);
rep->GetSelectedProperty()->SetColor( 0.2, 0.0, 1.0 );
renWin->Render();
iren->Initialize();
widget->EnabledOn();
renWin->Render();
ren1->ResetCamera();
ren1->ResetCameraClippingRange();
return vtkTesting::InteractorEventLoop(argc, argv, iren);
return ;
}
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