【socket】Socket的三个功能类TCPClient、TCPListener 和 UDPClient
Socket的三个功能类TCPClient、TCPListener 和 UDPClient (转)
应用程序可以通过 TCPClient、TCPListener 和 UDPClient 类使用传输控制协议 (TCP) 和用户数据文报协议 (UDP) 服务。这些协议类建立在 System.Net.Sockets.Socket 类的基础之上,负责数据传送的细节。(也就是说TCPClient、TCPListener 和 UDPClient 类是用来简化Socket)
TcpClient 和 TcpListener 使用 NetworkStream 类表示网络。使用 GetStream 方法返回网络流,然后调用该流的 Read 和 Write 方法。NetworkStream 不拥有协议类的基础套接字,因此关闭它并不影响套接字。
UdpClient 类使用字节数组保存 UDP 数据文报。使用 Send 方法向网络发送数据,使用 Receive 方法接收传入的数据文报。
1.TcpClient TcpClient 类提供了一些简单的方法,用于在同步阻止模式下通过网络来连接、发送和接收流数据。为使 TcpClient 连接并交换数据,使用 TCP ProtocolType 创建的 TcpListener 或 Socket 必须侦听是否有传入的连接请求。可以使用下面两种方法之一连接到该侦听器: (1)创建一个 TcpClient,并调用三个可用的 Connect 方法之一。 (2)使用远程主机的主机名和端口号创建 TcpClient。此构造函数将自动尝试一个连接。 给继承者的说明要发送和接收数据,请使用 GetStream 方法来获取一个 NetworkStream。调用 NetworkStream 的 Write 和 Read 方法与远程主机之间发送和接收数据。使用 Close 方法释放与 TcpClient 关联的所有资源。
- 同步通信:
- 预定义结构体,同步通信没有多线程异步委托回调,所以无需预定义结构体
- 客户端Client:
- class Program
- {
- static void Main()
- {
- try{
- int port = ;
- string host = "127.0.0.1";
- IPAddress ip = IPAddress.Parse(host);
- IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndPoint实例
- Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket
- Console.WriteLine("Conneting...");
- c.Connect(ipe);//连接到服务器
- string sendStr = "hello!This is a socket test";
- byte[] bs = Encoding.ASCII.GetBytes(sendStr);
- Console.WriteLine("Send Message");
- c.Send(bs, bs.Length, );//发送测试信息
- string recvStr = "";
- byte[] recvBytes = new byte[];
- int bytes;
- bytes = c.Receive(recvBytes, recvBytes.Length, );//从服务器端接受返回信息
- recvStr += Encoding.ASCII.GetString(recvBytes, , bytes);
- Console.WriteLine("Client Get Message:{0}", recvStr);//显示服务器返回信息
- c.Close();
- }
- catch (ArgumentNullException e){
- Console.WriteLine("ArgumentNullException: {0}", e);
- }
- catch (SocketException e){
- Console.WriteLine("SocketException: {0}", e);
- }
- Console.WriteLine("Press Enter to Exit");
- Console.ReadLine();
- }
- }
- 服务器端:
- class Program
- {
- static void Main()
- {
- try{
- int port = ;
- string host = "127.0.0.1";
- IPAddress ip = IPAddress.Parse(host);
- IPEndPoint ipe = new IPEndPoint(ip, port);
- Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket类
- s.Bind(ipe);//绑定2000端口
- s.Listen();//开始监听
- Console.WriteLine("Wait for connect");
- Socket temp = s.Accept();//为新建连接创建新的Socket。
- Console.WriteLine("Get a connect");
- string recvStr = "";
- byte[] recvBytes = new byte[];
- int bytes;
- bytes = temp.Receive(recvBytes, recvBytes.Length, );//从客户端接受信息
- recvStr += Encoding.ASCII.GetString(recvBytes, , bytes);
- Console.WriteLine("Server Get Message:{0}", recvStr);//把客户端传来的信息显示出来
- string sendStr = "Ok!Client Send Message Sucessful!";
- byte[] bs = Encoding.ASCII.GetBytes(sendStr);
- temp.Send(bs, bs.Length, );//返回客户端成功信息
- temp.Close();
- s.Close();
- }
- catch (ArgumentNullException e){
- Console.WriteLine("ArgumentNullException: {0}", e);}
- catch (SocketException e){
- Console.WriteLine("SocketException: {0}", e);}
- Console.WriteLine("Press Enter to Exit");
- Console.ReadLine();
- }
- }
- 异步通信:
- 客户端Client:
- 预定义结构体,用于异步委托之间的传递。用户根据自己需要定制即可
- public class StateObject
- {
- // Client socket.
- public Socket workSocket = null;
- // Size of receive buffer.
- public const int BufferSize = ;
- // Receive buffer.
- public byte[] buffer = new byte[BufferSize];
- // Received data string.
- public StringBuilder sb = new StringBuilder();
- }
- 正文:
- public class AsynchronousClient
- {
- // The port number for the remote device.
- private const int port = ;
- // ManualResetEvent instances signal completion.
- private static ManualResetEvent connectDone = new ManualResetEvent(false);
- private static ManualResetEvent sendDone = new ManualResetEvent(false);
- private static ManualResetEvent receiveDone = new ManualResetEvent(false);
- // The response from the remote device.
- private static String response = String.Empty;
- private static void StartClient(){
- // Connect to a remote device.
- try{
- // Establish the remote endpoint for the socket.
- // The name of the remote device is "host.contoso.com".
- IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");
- IPAddress ipAddress = ipHostInfo.AddressList[];
- IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
- // Create a TCP/IP socket.
- Socket client = new Socket(AddressFamily.InterNetwork,
- SocketType.Stream, ProtocolType.Tcp);
- // Connect to the remote endpoint.
- client.BeginConnect(remoteEP,
- new AsyncCallback(ConnectCallback), client);
- connectDone.WaitOne();
- // Send test data to the remote device.
- Send(client, "This is a test<EOF>");
- sendDone.WaitOne();
- // Receive the response from the remote device.
- Receive(client);
- receiveDone.WaitOne();
- // Write the response to the console.
- Console.WriteLine("Response received : {0}", response);
- // Release the socket.
- client.Shutdown(SocketShutdown.Both);
- client.Close();
- }
- catch (Exception e){
- Console.WriteLine(e.ToString());}
- }
- private static void ConnectCallback(IAsyncResult ar)
- {
- try{
- // Retrieve the socket from the state object.
- Socket client = (Socket)ar.AsyncState;
- // Complete the connection.
- client.EndConnect(ar);
- Console.WriteLine("Socket connected to {0}",
- client.RemoteEndPoint.ToString());
- // Signal that the connection has been made.
- connectDone.Set();
- }
- catch (Exception e){
- Console.WriteLine(e.ToString());}
- }
- private static void Receive(Socket client)
- {
- try{
- // Create the state object.
- StateObject state = new StateObject();
- state.workSocket = client;
- // Begin receiving the data from the remote device.
- client.BeginReceive(state.buffer, , StateObject.BufferSize, ,
- new AsyncCallback(ReceiveCallback), state);
- }
- catch (Exception e){
- Console.WriteLine(e.ToString());}
- }
- private static void ReceiveCallback(IAsyncResult ar)
- {
- try{
- // Retrieve the state object and the client socket
- // from the asynchronous state object.
- StateObject state = (StateObject)ar.AsyncState;
- Socket client = state.workSocket;
- // Read data from the remote device.
- int bytesRead = client.EndReceive(ar);
- if (bytesRead > ){
- // There might be more data, so store the data received so far.
- state.sb.Append(Encoding.ASCII.GetString(state.buffer, , bytesRead));
- // Get the rest of the data.
- client.BeginReceive(state.buffer, , StateObject.BufferSize, ,
- new AsyncCallback(ReceiveCallback), state);
- }
- else{
- // All the data has arrived; put it in response.
- if (state.sb.Length > )
- {
- response = state.sb.ToString();
- }
- // Signal that all bytes have been received.
- receiveDone.Set();
- }
- }
- catch (Exception e){
- Console.WriteLine(e.ToString());}
- }
- private static void Send(Socket client, String data)
- {
- // Convert the string data to byte data using ASCII encoding.
- byte[] byteData = Encoding.ASCII.GetBytes(data);
- // Begin sending the data to the remote device.
- client.BeginSend(byteData, , byteData.Length, ,
- new AsyncCallback(SendCallback), client);
- }
- private static void SendCallback(IAsyncResult ar)
- {
- try{
- // Retrieve the socket from the state object.
- Socket client = (Socket)ar.AsyncState;
- // Complete sending the data to the remote device.
- int bytesSent = client.EndSend(ar);
- Console.WriteLine("Sent {0} bytes to server.", bytesSent);
- // Signal that all bytes have been sent.
- sendDone.Set();
- }
- catch (Exception e){
- Console.WriteLine(e.ToString());}
- }
- public static int Main(String[] args)
- {
- StartClient();
- return ;
- }
- }
- 服务器端Server:
- 预定义结构体,用于异步委托之间的传递。同客户端的一致。不再赘述
- 正文:
- // State object for reading client data asynchronously
- public class AsynchronousSocketListener
- {
- // Thread signal.
- public static ManualResetEvent allDone = new ManualResetEvent(false);
- public AsynchronousSocketListener(){}
- public static void StartListening()
- {
- // Data buffer for incoming data.
- byte[] bytes = new Byte[];
- // Establish the local endpoint for the socket.
- // The DNS name of the computer
- // running the listener is "host.contoso.com".
- //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
- IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1");
- IPAddress ipAddress = ipHostInfo.AddressList[];
- IPEndPoint localEndPoint = new IPEndPoint(ipAddress, );
- // Create a TCP/IP socket.
- Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
- // Bind the socket to the local endpoint and listen for incoming connections.
- try{
- listener.Bind(localEndPoint);
- listener.Listen();
- while (true){
- // Set the event to nonsignaled state.
- allDone.Reset();
- // Start an asynchronous socket to listen for connections.
- Console.WriteLine("Waiting for a connection...");
- listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
- // Wait until a connection is made before continuing.
- allDone.WaitOne();
- }
- }
- catch (Exception e){
- Console.WriteLine(e.ToString());}
- Console.WriteLine("\nPress ENTER to continue...");
- Console.Read();
- }
- public static void AcceptCallback(IAsyncResult ar)
- {
- // Signal the main thread to continue.
- allDone.Set();
- // Get the socket that handles the client request.
- Socket listener = (Socket)ar.AsyncState;
- Socket handler = listener.EndAccept(ar);
- // Create the state object.
- StateObject state = new StateObject();
- state.workSocket = handler;
- handler.BeginReceive(state.buffer, , StateObject.BufferSize, ,new AsyncCallback(ReadCallback), state);
- }
- public static void ReadCallback(IAsyncResult ar)
- {
- String content = String.Empty;
- // Retrieve the state object and the handler socket
- // from the asynchronous state object.
- StateObject state = (StateObject)ar.AsyncState;
- Socket handler = state.workSocket;
- // Read data from the client socket.
- int bytesRead = handler.EndReceive(ar);
- if (bytesRead > )
- {
- // There might be more data, so store the data received so far.
- state.sb.Append(Encoding.ASCII.GetString(state.buffer, , bytesRead));
- // Check for end-of-file tag. If it is not there, read
- // more data.
- content = state.sb.ToString();
- if (content.IndexOf("<EOF>") > -){
- // All the data has been read from the
- // client. Display it on the console.
- Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
- content.Length, content);
- // Echo the data back to the client.
- Send(handler, "Server return :" + content);
- }
- else{
- // Not all data received. Get more.
- handler.BeginReceive(state.buffer, , StateObject.BufferSize, ,
- new AsyncCallback(ReadCallback), state);
- }
- }
- }
- private static void Send(Socket handler, String data){
- // Convert the string data to byte data using ASCII encoding.
- byte[] byteData = Encoding.ASCII.GetBytes(data);
- // Begin sending the data to the remote device.
- handler.BeginSend(byteData, , byteData.Length, ,
- new AsyncCallback(SendCallback), handler);
- }
- private static void SendCallback(IAsyncResult ar)
- {
- try{
- // Retrieve the socket from the state object.
- Socket handler = (Socket)ar.AsyncState;
- // Complete sending the data to the remote device.
- int bytesSent = handler.EndSend(ar);
- Console.WriteLine("Sent {0} bytes to client.", bytesSent);
- handler.Shutdown(SocketShutdown.Both);
- handler.Close();
- }
- catch (Exception e){
- Console.WriteLine(e.ToString());
- }
- }
- public static int Main(String[] args)
- {
- StartListening();
- return ;
- }
- }
【socket】Socket的三个功能类TCPClient、TCPListener 和 UDPClient的更多相关文章
- Socket的三个功能类TCPClient、TCPListener 和 UDPClient (转)
应用程序可以通过 TCPClient.TCPListener 和 UDPClient 类使用传输控制协议 (TCP) 和用户数据文报协议 (UDP) 服务.这些协议类建立在 System.Net.So ...
- C#编程 socket编程之TcpClient,TcpListener,UdpClient
应用程序可以通过 TCPClient.TCPListener 和 UDPClient 类使用传输控制协议 (TCP) 和用户数据文报协议 (UDP) 服务.这些协议类建立在 System.Net.So ...
- Socket异步通信学习三
接下来是客户端部分,采用同步接收模式,在SocketClient项目中新建了一个SynServer类,用于存放socket服务器代码,和AsynServer类似,主要有4个方法: 有一个全局socke ...
- socket通信原理三次握手和四次握手详解
对TCP/IP.UDP.Socket编程这些词你不会很陌生吧?随着网络技术的发展,这些词充斥着我们的耳朵.那么我想问: 1. 什么是TCP/IP.UDP?2. Sock ...
- Python 基础之socket编程(三)
python 基础之socket编程(三) 前面实现的基于socket通信只能实现什么呢?在tcp协议的通信中就是一个用户说一句,服务端给你回一句,你再给服务端说一句,服务端再给你回一句,就这样一直友 ...
- Socket 学习(三).4 UDP 穿透 客户端与客户端连接
效果图: 使用方法: 先 修改WinClient\bin\Debug 下面的 ip.ini,写上 服务器 IP地址. 客户端 与 客户端 通讯 之前 ,点击发送打洞消息 按钮,然后过一会再发送消息 ...
- 运用socket实现简单的ssh功能
在python socket知识点中已经对socket进行了初步的了解,那现在就使用这些知识来实现一个简单的ssh(Secure Shell)功能. 首先同样是建立两个端(服务器端和客户端) 需求是: ...
- Socket网络编程(TCP/IP/端口/类)和实例
Socket网络编程(TCP/IP/端口/类)和实例 原文:C# Socket网络编程精华篇 转自:微冷的雨 我们在讲解Socket编程前,先看几个和Socket编程紧密相关的概念: TCP/IP层次 ...
- C#高性能大容量SOCKET并发(三):接收、发送
原文:C#高性能大容量SOCKET并发(三):接收.发送 异步数据接收有可能收到的数据不是一个完整包,或者接收到的数据超过一个包的大小,因此我们需要把接收的数据进行缓存.异步发送我们也需要把每个发送的 ...
随机推荐
- linux压缩解压缩
一.tar • -c:创建新文档• -x:解压缩归档文件• -f 文件名:使用归档文件• -j:使用bzip2解压缩• -z:使用gzip解压缩• -v:详细输出模式 1.压缩命令: 命令格式:tar ...
- 会话跟踪技术——Session
一.什么是Session Session从用户访问页面开始,到断开与网站连接为止,形成一个会话的生命周期.在会话期间,分配客户唯一的一个SessionID,用来标识当前用户,与其他用户进行区分. Se ...
- EasyUI 使用注意点
前段时间做一个系统的服务端管理系统,使用了一下EasyUI.以下是我在使用中觉得需要注意的地方或者一些EasyUI中一些特别点的用法. 总结如下,与大家分享下,希望对初学者能有些作用. EasyUI ...
- Mac环境下svn的使用(转载)
在Windows环境中,我们一般使用TortoiseSVN来搭建svn环境.在Mac环境下,由于Mac自带了svn的服务器端和客户端功能,所以我们可以在不装任何第三方软件的前提下使用svn功能,不过还 ...
- MyBatis(3.2.3) - Configuring MyBatis using XML, Properties
The properties configuration element can be used to externalize the configuration values into a prop ...
- 【转载】Apache Kafka:下一代分布式消息系统
http://www.infoq.com/cn/articles/kafka-analysis-part-1 Kafka是由LinkedIn开发的一个分布式的消息系统,使用Scala编写,它以可水平扩 ...
- CF下的BackgroudWorker组件优化.
.net compact framwork(2.0/3.5)下没有Backgroundworder组件,在网上找了一个类 经过使用发现了一些问题,主要有一个问题:在一个Dowork事件中对Report ...
- Unity 5.4大赞:HTC Vive经典The lab渲染器开源
HTC Vive提供了一个不错的免费VR demo,最近1周仔细体验了一番. 仔细看了其安装文件,竟然是Unity 5.4beta版本(通过查log,知道Valve公司用的是最新的5.4.0b11版本 ...
- ios 一个app启动另一个app
问题描述:需要从一个ios应用程序中,能启动另一个ios应用程序. 开发环境:xcode7.3.1 关键词:白名单(LSApplicationQueriesSchemes).注册自己的URL Demo ...
- DOM_节点层次_Document类型
一.Document类型 nodeType: 9; nodeName: "#document"; nodeValue: null; parentValue: null; owner ...