local tonumber_ = tonumber

function tonumber(v, base)
return tonumber_(v, base) or
end function toint(v)
return math.round(tonumber(v))
end function tobool(v)
return (v ~= nil and v ~= false)
end function totable(v)
if type(v) ~= "table" then v = {} end
return v
end function clone(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for key, value in pairs(object) do
new_table[_copy(key)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
return _copy(object)
end function class(classname, super)
local superType = type(super)
local cls if superType ~= "function" and superType ~= "table" then
superType = nil
super = nil
end if superType == "function" or (super and super.__ctype == ) then
-- inherited from native C++ Object
cls = {} if superType == "table" then
-- copy fields from super
print ("superTyper is table");
for k,v in pairs(super) do cls[k] = v end
cls.__create = super.__create
cls.super = super
else
cls.__create = super
cls.ctor = function() end
end cls.__cname = classname
cls.__ctype = function cls.new(...)
local instance = cls.__create(...)
-- copy fields from class to native object
for k,v in pairs(cls) do instance[k] = v end
instance.class = cls
instance:ctor(...)
return instance
end else
-- inherited from Lua Object
if super then
cls = {}
setmetatable(cls, {__index = super})
cls.super = super
else
cls = {ctor = function() end}
end cls.__cname = classname
cls.__ctype = -- lua
cls.__index = cls function cls.new(...)
local instance = setmetatable({}, cls)
instance.class = cls
instance:ctor(...)
return instance
end
end return cls
end function import(moduleName, currentModuleName)
local currentModuleNameParts
local moduleFullName = moduleName
local offset = while true do
if string.byte(moduleName, offset) ~= then -- .
moduleFullName = string.sub(moduleName, offset)
if currentModuleNameParts and #currentModuleNameParts > then
moduleFullName = table.concat(currentModuleNameParts, ".") .. "." .. moduleFullName
end
break
end
offset = offset + if not currentModuleNameParts then
if not currentModuleName then
local n,v = debug.getlocal(, )
currentModuleName = v
end currentModuleNameParts = string.split(currentModuleName, ".")
end
table.remove(currentModuleNameParts, #currentModuleNameParts)
end return require(moduleFullName)
end function handler(target, method)
return function(...) return method(target, ...) end
end function math.round(num)
return math.floor(num + 0.5)
end function io.exists(path)
local file = io.open(path, "r")
if file then
io.close(file)
return true
end
return false
end function io.readfile(path)
local file = io.open(path, "r")
if file then
local content = file:read("*a")
io.close(file)
return content
end
return nil
end function io.writefile(path, content, mode)
mode = mode or "w+b"
local file = io.open(path, mode)
if file then
print("file is ok ok ok ok ok ")
if file:write(content) == nil then print("file is bad bad bad bad ") return false end
io.close(file)
return true
else
return false
end
end function io.pathinfo(path)
local pos = string.len(path)
local extpos = pos +
while pos > do
local b = string.byte(path, pos)
if b == then -- 46 = char "."
extpos = pos
elseif b == then -- 47 = char "/"
break
end
pos = pos -
end local dirname = string.sub(path, , pos)
local filename = string.sub(path, pos + )
extpos = extpos - pos
local basename = string.sub(filename, , extpos - )
local extname = string.sub(filename, extpos)
return {
dirname = dirname,
filename = filename,
basename = basename,
extname = extname
}
end function io.filesize(path)
local size = false
local file = io.open(path, "r")
if file then
local current = file:seek()
size = file:seek("end")
file:seek("set", current)
io.close(file)
end
return size
end function table.nums(t)
local count =
for k, v in pairs(t) do
count = count +
end
return count
end function table.keys(t)
local keys = {}
if t == nil then
return keys;
end
for k, v in pairs(t) do
keys[#keys + ] = k
end
return keys
end function table.values(t)
local values = {}
if t == nil then
return values;
end
for k, v in pairs(t) do
values[#values + ] = v
end
return values
end function table.containKey( t, key )
for k, v in pairs(t) do
if key == k then
return true;
end
end
return false;
end function table.containValue( t, value )
for k, v in pairs(t) do
if value == v then
return true;
end
end
return false;
end function table.getKeyByValue( t, value )
for k, v in pairs(t) do
if value == v then
return k;
end
end
end function table.merge(dest, src)
for k, v in pairs(src) do
dest[k] = v
end
end function arrayContain( array, value)
for i=,#array do
if array[i] == value then
return true;
end
end
return false;
end function string.htmlspecialchars(input)
for k, v in pairs(string._htmlspecialchars_set) do
input = string.gsub(input, k, v)
end
return input
end
string._htmlspecialchars_set = {}
string._htmlspecialchars_set["&"] = "&"
string._htmlspecialchars_set["\""] = """
string._htmlspecialchars_set["'"] = "'"
string._htmlspecialchars_set["<"] = "&lt;"
string._htmlspecialchars_set[">"] = "&gt;" function string.nl2br(input)
return string.gsub(input, "\n", "<br />")
end function string.text2html(input)
input = string.gsub(input, "\t", " ")
input = string.htmlspecialchars(input)
input = string.gsub(input, " ", "&nbsp;")
input = string.nl2br(input)
return input
end function string.split(str, delimiter)
if (delimiter=='') then return false end
local pos,arr = , {}
-- for each divider found
for st,sp in function() return string.find(str, delimiter, pos, true) end do
table.insert(arr, string.sub(str, pos, st - ))
pos = sp +
end
table.insert(arr, string.sub(str, pos))
return arr
end function string.ltrim(str)
return string.gsub(str, "^[ \t\n\r]+", "")
end function string.rtrim(str)
return string.gsub(str, "[ \t\n\r]+$", "")
end function string.trim(str)
str = string.gsub(str, "^[ \t\n\r]+", "")
return string.gsub(str, "[ \t\n\r]+$", "")
end function string.ucfirst(str)
return string.upper(string.sub(str, , )) .. string.sub(str, )
end --[[--
@ignore
]]
local function urlencodeChar(char)
return "%" .. string.format("%02X", string.byte(c))
end function string.urlencode(str)
-- convert line endings
str = string.gsub(tostring(str), "\n", "\r\n")
-- escape all characters but alphanumeric, '.' and '-'
str = string.gsub(str, "([^%w%.%- ])", urlencodeChar)
-- convert spaces to "+" symbols
return string.gsub(str, " ", "+")
end function string.utf8len(str)
local len = #str
local left = len
local cnt =
local arr = {, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc}
while left ~= do
local tmp = string.byte(str, -left)
local i = #arr
while arr[i] do
if tmp >= arr[i] then
left = left - i
break
end
i = i -
end
cnt = cnt +
end
return cnt
end function string.formatNumberThousands(num)
local formatted = tostring(tonumber(num))
local k
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if k == then break end
end
return formatted
end function print_lua_table (lua_table, indent)
indent = indent or
for k, v in pairs(lua_table) do
if type(k) == "string" then
k = string.format("%q", k)
end
local szSuffix = ""
if type(v) == "table" then
szSuffix = "{"
end
local szPrefix = string.rep(" ", indent)
formatting = szPrefix.."["..k.."]".." = "..szSuffix
if type(v) == "table" then
print(formatting)
print_lua_table(v, indent + )
print(szPrefix.."},")
else
local szValue = ""
if type(v) == "string" then
szValue = string.format("%q", v)
else
szValue = tostring(v)
end
print(formatting..szValue..",")
end
end
end local function newCounter()
local i =
return function() -- anonymous function
i = i +
return i
end
end g_id_generator = newCounter() function getNextID()
local nextID
nextID = g_id_generator()
return nextID
end luautil = {};
function luautil.serialize(tName, t, sort_parent, sort_child)
local mark={}
local assign={} local function ser_table(tbl,parent)
mark[tbl]=parent
local tmp={}
local sortList = {};
for k,v in pairs(tbl) do
sortList[#sortList + ] = {key=k, value=v};
end if tostring(parent) == "ret" then
if sort_parent then table.sort(sortList, sort_parent); end
else
if sort_child then table.sort(sortList, sort_child); end
end for i = , #sortList do
local info = sortList[i];
local k = info.key;
local v = info.value;
local key= type(k)=="number" and "["..k.."]" or k;
if type(v)=="table" then
local dotkey= parent..(type(k)=="number" and key or "."..key)
if mark[v] then
table.insert(assign, "\n".. dotkey.."="..mark[v])
else
table.insert(tmp, "\n"..key.."="..ser_table(v,dotkey))
end
else
if type(v) == "string" then
table.insert(tmp, "\n".. key..'="'..v..'"');
else
table.insert(tmp, "\n".. key.."="..tostring(v) .. "\n");
end
end
end return "{"..table.concat(tmp,",").."\n}";
end return "do local ".. tName .. "= \n\n"..ser_table(t, tName)..table.concat(assign," ").."\n\n return ".. tName .. " end"
end function luautil.split(str, delimiter)
if (delimiter=='') then return false end
local pos,arr = , {}
-- for each divider found
for st,sp in function() return string.find(str, delimiter, pos, true) end do
table.insert(arr, string.sub(str, pos, st - ))
pos = sp +
end
table.insert(arr, string.sub(str, pos))
return arr
end function luautil.writefile(str, file)
os.remove(file);
local file=io.open(file,"ab"); local len = string.len(str);
local tbl = luautil.split(str, "\n");
for i = , #tbl do
file:write(tbl[i].."\n");
end
file:close();
end function luautil.readfile( strData )
local f = loadstring(strData)
if f then
return f()
end
end function Json2Lua (fileName,filePath, desFilePath)
local jsonString = io.readfile(filePath)--myfile:read("*a")
t = CJson.decode(jsonString)
if t then
t = luautil.serialize(fileName,t);
end
if t then
luautil.writefile(t, desFilePath)
end
end function performWithDelay(callback, delay)
local handle
handle = CCDirector:sharedDirector():getScheduler():scheduleScriptFunc(function()
CCDirector:sharedDirector():getScheduler():unscheduleScriptEntry(handle)
handle = nil
callback();
end , delay , false)
end -- 参数:待分割的字符串,分割字符
-- 返回:子串表.(含有空串)
function lua_string_split(str, split_char)
local sub_str_tab = {};
while (true) do
local pos = string.find(str, split_char);
if (not pos) then
sub_str_tab[#sub_str_tab + ] = str;
break;
end
local sub_str = string.sub(str, , pos - );
sub_str_tab[#sub_str_tab + ] = sub_str;
str = string.sub(str, pos + , #str);
end return sub_str_tab;
end --去除扩展名
function stripExtension(filename)
local idx = filename:match(".+()%.%w+$")
if(idx) then
return filename:sub(, idx-)
else
return filename
end
end --获取路径
function stripfilename(filename)
return string.match(filename, "(.+)/[^/]*%.%w+$") --*nix system
--return string.match(filename, “(.+)\\[^\\]*%.%w+$”) — windows
end --获取文件名
function strippath(filename)
return string.match(filename, ".+/([^/]*%.%w+)$") -- *nix system
--return string.match(filename, “.+\\([^\\]*%.%w+)$”) — *nix system
end -- 生产配置文件
function genCfg( )
local assets = require("res.Asset")
local sceneKey = "Scene"
local commonKey = "common"
local className = {"textures", "atlas", "sounds", "animations"} local config = {}; for i=,#assets do
local k = assets[i].k;
local v = assets[i].v; local pathnames = lua_string_split(v, "/");
local fileName = pathnames[#pathnames];
local name = stripExtension(fileName);
local pathType = fileName:match(".+%.(%w+)$");
local sceneType;
local commonType;
local cur;
for i=,#pathnames do
cur = pathnames[i];
-- 1. 检查该路径是否是场景
if string.find(cur, sceneKey) then
sceneType = cur;
if not config[sceneType] then
config[sceneType] = {};
end
end if string.find(cur, commonKey) then
commonType = cur;
if not config[commonType] then
config[commonType] = {};
end
end -- 2. 查找资源类型
-- 2.1 是场景资源
if sceneType then
for n=,#className do
local t = className[n];
if cur == t then
if not config[sceneType][t] then
config[sceneType][t] = {};
end if (t == "atlas" and pathType == "plist") then
config[sceneType][t][name] = v;
end if t == "atlas" and pathType == "ExportJson" then
if not config[sceneType]["json"] then
config[sceneType]["json"] = {}
end
config[sceneType]["json"][name] = v;
end if (t == "textures") then
config[sceneType][t][name] = v;
end if (t == "animations" and pathType == "xml") then
config[sceneType][t][name] = v;
end if (t == "sounds") then
config[sceneType][t][name] = v;
end
end
end -- 2.2 是公用资源
elseif commonType then
for n=,#className do
local t = className[n];
if cur == t then
if not config[commonType][t] then
config[commonType][t] = {};
end if (t == "atlas" and pathType == "plist") then
config[commonType][t][name] = v;
end if t == "atlas" and pathType == "ExportJson" then
if not config[commonType]["json"] then
config[commonType]["json"] = {}
end
config[commonType]["json"][name] = v;
end if (t == "textures") then
config[commonType][t][name] = v;
end if (t == "animations" and pathType == "xml") then
config[commonType][t][name] = v;
end if (t == "sounds") then
config[commonType][t][name] = v;
end
end
end -- 2.3 贴图资源
elseif string.find(cur, "textures") then
if not config["textures"] then
config["textures"] = {}
end
config["textures"][name] = v;
-- 2.4 图集资源
elseif string.find(cur, "atlas") and pathType == "plist" then
if not config["atlas"] then
config["atlas"] = {}
end
config["atlas"][name] = v;
-- 2.5 图集json配置文件
elseif string.find(cur, "atlas") and pathType == "ExportJson" then
if not config["json"] then
config["json"] = {}
end
config["json"][name] = v;
-- 2.6 声音资源
elseif string.find(cur, "sounds") then
if not config["sounds"] then
config["sounds"] = {}
end
config["sounds"][name] = v;
-- 2.7 字体资源
elseif string.find(cur, "fonts") and (pathType == "fnt" or pathType == "ttf" ) then
if not config["fonts"] then
config["fonts"] = {}
end
config["fonts"][name] = v;
-- 2.8 动画资源
elseif string.find(cur, "animations") and pathType == "xml" then
if not config["animations"] then
config["animations"] = {}
end
config["animations"][name] = v;
end
end
end return config;
end

lua 工具类(二)的更多相关文章

  1. java工具类(二)之java正则表达式表单验证

    java正则表达式表单验证类工具类(验证邮箱.手机号码.qq号码等) 这篇文章主要介绍了java使用正则表达式进行表单验证工具类,可以验证邮箱.手机号码.qq号码等方法,需要的朋友可以参考下. jav ...

  2. Java学习笔记49(DBUtils工具类二)

    上一篇文章是我们自己模拟的DBUtils工具类,其实有开发好的工具类 这里使用commons-dbutils-1.6.jar 事务的简单介绍: 在数据库中应用事务处理案例:转账案例 张三和李四都有有自 ...

  3. cocos2dx 3.0 之 lua 创建类 (二)

    利用lua 中的table 特性 Base = {x = 0,y = 0} Base.name = "luohai"Base.age = 12Base.sex = "ma ...

  4. JDK1.8 LocalDate 使用方式;LocalDate 封装Util,LocalDate工具类(二)

    未完待续 ........ java.time.*代替方案 1.Instant 代替 Date2.LocalDateTime 代替 Calendar3.DateTimeFormatter 代替 Sim ...

  5. lua 工具类(一)

    -- -- Author: My Name -- Date: 2013-12-16 18:52:11 -- csv解析 -- -- 去掉字符串左空白 local function trim_left( ...

  6. Lua工具类

    1.打印table --一个用以打印table的函数 function print_r (t, name) print(pr(t,name)) end function pr (t, name, in ...

  7. 并发编程常用工具类(二) SymaPhore实现线程池

    1.symaPhore简介 symaphore(信号量)用来控制同时访问某个资源的线程数量,一般用在并发流量控制.个人对它的理解相当于是接待室每次只能接待固定数量的人,当达到最高接待数的时候,其他人就 ...

  8. 自定义的jdbc连接工具类JDBCUtils【java 工具类】

    JDBCUtils 类设计: 1. 创建私有的属性*(连接数据库必要的四个变量):dreiver url user password 2. 将构造函数私有化 3.将注册驱动写入静态代码块 4.外界只能 ...

  9. Collections集合工具类

    一.Collection与Collections Collection 是所有单列集合的根接口 Collection 是操作集合的工具类 二.Collections中常见的方法:(大都是static方 ...

随机推荐

  1. Mybatis-Dao层开发之Mapper接口

    Mapper接口开发方法只需要程序员编写Mapper接口(相当于Dao接口),由Mybatis框架根据接口定义创建接口的动态代理对象,代理对象的方法体同上边Dao接口实现类方法. Mapper接口开发 ...

  2. WinHttp编写HTTP服务器示例代码

    这是微软提供的示例程序,原文地址在此https://msdn.microsoft.com/en-us/library/windows/desktop/aa364640(v=vs.85).aspx HT ...

  3. CentOS7 通过代理上网

    1.修改/etc/profile,增加以下内容: http_proxy=http://[代理地址]:[代理地址的端口]/ https_proxy=http://[代理地址]:[代理地址的端口]/ ex ...

  4. CentOS7 修改主机名

    命令: hostnamectl set-hostname [yourhostname] 不过这种方法,大写会自动变成小写. 还有一种方法,直接修改 /etc/hostname文件,这个可以保证大写不变 ...

  5. DOM,浏览器,javascript,html之间的关系

    来源于:https://github.com/hucheng91/myBlog/blob/master/web/dom/dom.md DOM定义 DOM可以以一种独立于平台和语言的方式访问和修改一个文 ...

  6. apache kafka系列之Producer处理逻辑

     最近研究producer的负载均衡策略,,,,我在librdkafka里边用代码实现了partition 值的轮询方法,,,但是在现场验证时,他的负载均衡不起作用,,,所以来找找原因: 下文是一篇描 ...

  7. nginx 实现valid_referer全面解析

    先来补充点知识,然后在进行讲解. 先看下两种HTTP head 一个是直接输入网址打开的head,另一个是通过搜索引擎打开的网址head 一:直接输入网址打开的 (Request-Line)  GET ...

  8. 谈谈选用技术的原则,技术学习方法技巧,阅读代码的技巧及其它 MSF的一点心得

    谈谈技术原则,技术学习方法,代码阅读及其它(正文) 这篇文章是前一阵在水木BBS上和别人讨论中偶自己发言的摘编,是偶这几年开发过程完全经验式的总结.完全个人经验,供批判. 一.选用技术的原则 比较规范 ...

  9. Linux MySQL 4G内存my.cnf配置表(转)

    # The following options will be passed to all MySQL clients[client]character-set-server = utf8  #### ...

  10. opestack keystone 深入

    一.概述 keystone 有两个endpoint端口,一个35357,用于管理,只有admin_role可以使用.一个是5000, 用于业务: 二.keystone中的路由 解析url,然后获取后端 ...