[ios2] 关于CGBitmapContextCreate【转】
UIColor* color = nil;
CGImageRef inImage = self.image.CGImage;
// Create off screen
bitmap context to draw the image into. Format ARGB is 4 bytes for
each pixel: Alpa, Red, Green, Blue
CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
if (cgctx == NULL) { return nil; }
size_t w = CGImageGetWidth(inImage);
size_t h = CGImageGetHeight(inImage);
CGRect rect = {{,},{w,h}};
// Draw the image to
the bitmap context. Once we draw, the
memory
// allocated for the
context for rendering will then contain
the
// raw image data in
the specified color space.
CGContextDrawImage(cgctx, rect, inImage);
// Now we can get a
pointer to the image data associated with the bitmap
//
context.
unsigned char* data = CGBitmapContextGetData (cgctx);
if (data != NULL) {
//offset locates the
pixel in the data from x,y.
//4 for 4 bytes of
data per pixel, w is width of one row of data.
@try {
int offset = *((w*round(point.y))+round(point.x));
NSLog(@"offset:
%d", offset);
int alpha = data[offset];
int red = data[offset+];
int green = data[offset+];
int blue = data[offset+];
NSLog(@"offset: %i colors: RGB A %i %i %i
%i",offset,red,green,blue,alpha);
color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
}
@catch (NSException * e) {
NSLog(@"%@",[e reason]);
}
@finally {
}
}
// When finished,
release the context
CGContextRelease(cgctx);
// Free image data
memory for the context
if (data) { free(data); }
return color;
}
CGContextRef
context = NULL;
CGColorSpaceRef colorSpace;
void *
bitmapData;
int
bitmapByteCount;
int
bitmapBytesPerRow;
// Get image width,
height. We'll use the entire image.
size_t pixelsWide = CGImageGetWidth(inImage);
size_t pixelsHigh = CGImageGetHeight(inImage);
// Declare the number
of bytes per row. Each pixel in the bitmap in this
// example is
represented by 4 bytes; 8 bits each of red, green, blue,
and
// alpha.
bitmapBytesPerRow = (pixelsWide * );
bitmapByteCount
= (bitmapBytesPerRow * pixelsHigh);
// Use the generic RGB
color space.
colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL)
{
fprintf(stderr, "Error allocating color
space\n");
return NULL;
}
// Allocate memory for
image data. This is the destination in memory
// where any drawing
to the bitmap context will be rendered.
bitmapData = malloc( bitmapByteCount );
if (bitmapData == NULL)
{
fprintf (stderr, "Memory
not allocated!");
CGColorSpaceRelease( colorSpace );
return NULL;
}
// Create the bitmap
context. We want pre-multiplied ARGB,
8-bits
// per component.
Regardless of what the source image format
is
// (CMYK, Grayscale,
and so on) it will be converted over to the format
// specified here by
CGBitmapContextCreate.
context = CGBitmapContextCreate (bitmapData,
pixelsWide,
pixelsHigh,
,
// bits per
component
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedFirst);
if (context == NULL)
{
free (bitmapData);
fprintf (stderr, "Context
not created!");
}
// Make sure and
release colorspace before returning
CGColorSpaceRelease( colorSpace );
return context;
}
- (UIColor *) colorOfPoint:(CGPoint)point
{
unsigned char pixel[4] = {0};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(pixel, 1, 1, 8, 4, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(context, -point.x, -point.y); [self.layer renderInContext:context]; CGContextRelease(context);
CGColorSpaceRelease(colorSpace); //NSLog(@"pixel: %d %d %d %d", pixel[0], pixel[1], pixel[2], pixel[3]); UIColor *color = [UIColor colorWithRed:pixel[0]/255.0 green:pixel[1]/255.0 blue:pixel[2]/255.0 alpha:pixel[3]/255.0]; return color;
} //图片压缩
iOS自带的提供了一个API如下
- NSData *UIImageJPEGRepresentation(UIImage *image, CGFloat compressionQuality);
在Iphone上有两种读取图片数据的简单方法: UIImageJPEGRepresentation和UIImagePNGRepresentation. UIImageJPEGRepresentation函数需要两个参数:图片的引用和压缩系数.而UIImagePNGRepresentation只需 要图片引用作为参数.通过在实际使用过程中,比较发现: UIImagePNGRepresentation(UIImage* image) 要比UIImageJPEGRepresentation(UIImage* image, 1.0) 返回的图片数据量大很多.譬如,同样是读取摄像头拍摄的同样景色的照片, UIImagePNGRepresentation()返回的数据量大小为199K ,而 UIImageJPEGRepresentation(UIImage* image, 1.0)返回的数据量大小只为140KB,比前者少了50多KB.如果对图片的清晰度要求不高,还可以通过设置 UIImageJPEGRepresentation函数的第二个参数,大幅度降低图片数据量.譬如,刚才拍摄的图片, 通过调用UIImageJPEGRepresentation(UIImage* image, 1.0)读取数据时,返回的数据大小为140KB,但更改压缩系数后,通过调用UIImageJPEGRepresentation(UIImage* image, 0.5)读取数据时,返回的数据大小只有11KB多,大大压缩了图片的数据量 ,而且从视角角度看,图片的质量并没有明显的降低.因此,在读取图片数据内容时,建议优先使用UIImageJPEGRepresentation,并可 根据自己的实际使用场景,设置压缩系数,进一步降低图片数据量大小。
- UIImage *imageNew = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
- imageNew = [self imageWithImage:imageNew scaledToSize:CGSizeMake(100, 100)];
- NSData *imageData = UIImageJPEGRepresentation(imageNew, 0.0001);
- m_selectImage = [UIImage imageWithData:imageData];
.h具体code
- #import <Foundation/Foundation.h>
- @interface UIImage (UIImageExt)
- - (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size;
- - (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize;
- @end
.m具体code
- #import "UIImageExt.h"
- @implementation UIImage (UIImageExt)
- - (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size{
- // 创建一个bitmap的context
- // 并把它设置成为当前正在使用的context
- UIGraphicsBeginImageContext(size);
- // 绘制改变大小的图片
- [img drawInRect:CGRectMake(0, 0, size.width, size.height)];
- // 从当前context中创建一个改变大小后的图片
- UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
- // 使当前的context出堆栈
- UIGraphicsEndImageContext();
- // 返回新的改变大小后的图片
- return scaledImage;
- }
- - (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize
- {
- UIImage *sourceImage = self;
- UIImage *newImage = nil;
- CGSize imageSize = sourceImage.size;
- CGFloat width = imageSize.width;
- CGFloat height = imageSize.height;
- CGFloat targetWidth = targetSize.width;
- CGFloat targetHeight = targetSize.height;
- CGFloat scaleFactor = 0.0;
- CGFloat scaledWidth = targetWidth;
- CGFloat scaledHeight = targetHeight;
- CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
- if (CGSizeEqualToSize(imageSize, targetSize) == NO)
- {
- CGFloat widthFactor = targetWidth / width;
- CGFloat heightFactor = targetHeight / height;
- if (widthFactor > heightFactor)
- scaleFactor = widthFactor; // scale to fit height
- else
- scaleFactor = heightFactor; // scale to fit width
- scaledWidth = width * scaleFactor;
- scaledHeight = height * scaleFactor;
- // center the image
- if (widthFactor > heightFactor)
- {
- thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
- }
- else
- if (widthFactor < heightFactor)
- {
- thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
- }
- }
- UIGraphicsBeginImageContext(targetSize); // this will crop
- CGRect thumbnailRect = CGRectZero;
- thumbnailRect.origin = thumbnailPoint;
- thumbnailRect.size.width = scaledWidth;
- thumbnailRect.size.height = scaledHeight;
- [sourceImage drawInRect:thumbnailRect];
- newImage = UIGraphicsGetImageFromCurrentImageContext();
- if(newImage == nil)
- NSLog(@"could not scale image");
- //pop the context to get back to the default
- UIGraphicsEndImageContext();
- return newImage;
- }
- @end
[ios2] 关于CGBitmapContextCreate【转】的更多相关文章
- CGBitmapContextCreate函数参数详解
函数原型: CGContextRef CGBitmapContextCreate ( void *data, size_t width, size_t height, size_t bitsPerCo ...
- CGBitmapContextCreate函数
CGBitmapContextCreate函数参数详解 函数原型: CGContextRef CGBitmapContextCreate ( void *data, size_t width, ...
- cocos2d-x在IOS7下面文字显示异常的解决办法 CGBitmapContextCreate: unsupported parameter combination
首先定位到libs-->cocos2dx-->platform-->iOS-->CCImage.mm 找到这个文件. 打开CCImage.mm文件,定位到如下函数: [cp ...
- CGBitmapContextCreate函数参数详解 以及在 ios7下变化
函数原型: CGContextRef CGBitmapContextCreate ( void *data, size_t width, size_t height, size_t ...
- iphone CGBitmapContextCreate()函数解释
http://blog.sina.com.cn/s/blog_3e50cef401019cd2.html CGContextRef CGBitmapContextCreate ( void *data ...
- iOS开发 CGBitmapContextCreate
最近项目中,需要对图片进行各种操作. 使用CGBitmapContextCreate 创建位图上下文. CG_EXTERN CGContextRefCGBitmapContextCreate(void ...
- supersr--NSURLConnection iOS2.0苹果原生请求
get请求1: NSURL*url = [NSURLURLWithString:@"http://127.0.0.1/demo.json"]; NSURLRequ ...
- 全代码实现ios-2
全代码开发ios第一个应用程序,完全像是盲人摸象. 首先,要设计这个应用,无论从界面,还是颜色搭配,以及功能,都是一个人完成. 也许,做独立开发人真的相当不容易. 因为,没有人帮忙给意见,而且,也没有 ...
- [ios2]BaaS服务收藏 【转】
首先,什么是BaaS服务: BaaS(后端即服务:Backend as a Service)公司为移动应用开发者提供整合云后端的边界服务.SaaS(软件即服务:Software as a Servic ...
随机推荐
- 大约Android 3.0后AsyncTask默认的单线程分析
在Android下了很大的后台操作在需要的情况下.通常用于AsyncTask这个类.比方说,网络负载形象.访问server接口.一般的情况是使用一个的一例AsyncTask对象mTask,复制Asyn ...
- Oracle执行计划——Oracle 如何启用执行计划
AUTOTRACE是一项SQL*Plus功能,自动跟踪为SQL语句生成一个执行计划并且提供与该语句的处理有关的统计.SQL*Plus AUTOTRACE可以用来替代SQL Trace使用,AUTOTR ...
- iscroll4实现轮播图效果
相信很多人和我一样,在使用iscroll的是时候只知道可以手动滑动,不知道iscroll的轮播怎么实现一下就是我做的一个轮播效果,亲测有效: 1.html,当然可以动态添加下面的小圆点 <div ...
- 【Android中Broadcast Receiver组件具体解释
】
BroadcastReceiver(广播接收器)是Android中的四大组件之中的一个. 以下是Android Doc中关于BroadcastReceiver的概述: ①广播接收器是一个专注于接收广播 ...
- CruiseControl.Net全面实现持续集成
使用CruiseControl.Net全面实现持续集成 持续集成想必大家很多人都听说过,甚至都实践过,最近我又一次亲历了一次持续集成,现将我的经验分享给大家.关于持续集成的理论在本文概不涉及,本文 ...
- Android中的dp,px以及wrap_content的实际展示效果
因为一个效果中的图片设置了wrap_content的属性,但在720dp跟540dp上面显示不一致使老大非常恼火.跟他讲也讲不明白.于是乎让我们彼此测试来探个究竟.首先测试的是个图片: 它的物理像素是 ...
- MVC 在控制器中获取某个视图动态的HTML代码
ASP.NET MVC 在控制器中获取某个视图动态的HTML代码 如果我们需要动态的用AJAX从服务器端获取HTML代码,拼接字符串是一种不好的方式,所以我们将HTML代码写在cshtml文件中, ...
- c#跟objective-c语言特性
c#跟objective-c语言特性的对比 拿c#语言跟objective-c做个对比,记录下自己认为是差不多的东西. 学过objc的人相信对category这个东西肯定不陌生,它可以让我们在没有源码 ...
- 10.25最后的模拟赛DAY1 answer
QAQ太困了,大概说一下自己的思路: 其实这题很容易看错题目或是想错,就比如我个傻逼,一开始以为p+q一定等于n.... 咳咳...其实这题不用想太多,我们可以通过这n个字符串一个个假设正确或是不正确 ...
- [原]MobileSubstrate 工作流程
[附-腾讯安全管家替换 MobileSubstrate 的流程] com.qq.mqqsecure.deb-postinst--->QSCommand--->QSTempRunner