前言

  上一篇已经介绍了核心动画在UI渲染中的位置和基本概念,但是没有具体介绍CAAnimation子类的用法,本文将介绍CABasicAnimation及其子类CASpringAnimation的用法和一些注意事项。

一、CABasicAnimation

1.什么是CABasicAnimation

  CABasicAnimation是核心动画类簇中的一个类,其父类是CAPropertyAnimation,其子类是CASpringAnimation,它的祖父是CAAnimation。它主要用于制作比较单一的动画,例如,平移、缩放、旋转、颜色渐变、边框的值的变化等,也就是将layer的某个属性值从一个值到另一个值的变化。类似x -> y这种变化,然而对于x -> y -> z甚至更多的变化是不行的。

2.常用属性

  @property(nullable, strong) id fromValue;

  @property(nullable, strong) id toValue;

  @property(nullable, strong) id byValue;

  很明显,fromvalue表示初始状态,tovalue表示最终状态,byvalue是在fromvalue的基础上发生的变化,这个可以慢慢测试,主要还是from和to。

3.实例化方法

  + (instancetype)animationWithKeyPath:(nullable NSString *)path;

  下面是对keypath比较全面的总结,每个keypath对应一种属性值的变化,其中涉及到颜色变化的都必须使用CGColor,因为对应是对layer的属性。

 #ifndef AnimationKeyPathName_h
#define AnimationKeyPathName_h
#import <Foundation/Foundation.h>
/* CATransform3D Key Paths */
/* 旋转x,y,z分别是绕x,y,z轴旋转 */
static NSString *kCARotation = @"transform.rotation";
static NSString *kCARotationX = @"transform.rotation.x";
static NSString *kCARotationY = @"transform.rotation.y";
static NSString *kCARotationZ = @"transform.rotation.z"; /* 缩放x,y,z分别是对x,y,z方向进行缩放 */
static NSString *kCAScale = @"transform.scale";
static NSString *kCAScaleX = @"transform.scale.x";
static NSString *kCAScaleY = @"transform.scale.y";
static NSString *kCAScaleZ = @"transform.scale.z"; /* 平移x,y,z同上 */
static NSString *kCATranslation = @"transform.translation";
static NSString *kCATranslationX = @"transform.translation.x";
static NSString *kCATranslationY = @"transform.translation.y";
static NSString *kCATranslationZ = @"transform.translation.z"; /* 平面 */
/* CGPoint中心点改变位置,针对平面 */
static NSString *kCAPosition = @"position";
static NSString *kCAPositionX = @"position.x";
static NSString *kCAPositionY = @"position.y"; /* CGRect */
static NSString *kCABoundsSize = @"bounds.size";
static NSString *kCABoundsSizeW = @"bounds.size.width";
static NSString *kCABoundsSizeH = @"bounds.size.height";
static NSString *kCABoundsOriginX = @"bounds.origin.x";
static NSString *kCABoundsOriginY = @"bounds.origin.y"; /* 透明度 */
static NSString *kCAOpacity = @"opacity";
/* 背景色 */
static NSString *kCABackgroundColor = @"backgroundColor";
/* 圆角 */
static NSString *kCACornerRadius = @"cornerRadius";
/* 边框 */
static NSString *kCABorderWidth = @"borderWidth";
/* 阴影颜色 */
static NSString *kCAShadowColor = @"shadowColor";
/* 偏移量CGSize */
static NSString *kCAShadowOffset = @"shadowOffset";
/* 阴影透明度 */
static NSString *kCAShadowOpacity = @"shadowOpacity";
/* 阴影圆角 */
static NSString *kCAShadowRadius = @"shadowRadius";
#endif /* AnimationKeyPathName_h */

4.简单用法

  下面的类是用来测试不同keypath对应的动画,有些省略了,因为原理都是一样的。


  #define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width

  #define SCREEN_HEIGHT [UIScreen mainScreen].bounds.size.height

 #import "BaseAnimationView.h"

 @interface BaseAnimationView()<UITableViewDelegate,UITableViewDataSource>
@property (nonatomic, strong) UIView *squareView;
@property (nonatomic, strong) UILabel *squareLabel;
@property (nonatomic, strong) UITableView *tableView;
@property (nonatomic, strong) NSMutableArray *dataSource;
@end @implementation BaseAnimationView - (instancetype)init{
if (self = [super initWithFrame:CGRectMake(, , SCREEN_WIDTH, SCREEN_HEIGHT)]) {
[self initData];
[self setupUI];
}
return self;
}
- (void)setupUI{
self.squareView = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
self.squareView.backgroundColor = [UIColor cyanColor];
self.squareView.layer.borderColor = [UIColor redColor].CGColor;
self.squareView.center = CGPointMake(SCREEN_WIDTH/2.0, );
self.squareView.layer.shadowOpacity = 0.6;
self.squareView.layer.shadowOffset = CGSizeMake(, );
self.squareView.layer.shadowRadius = ;
self.squareView.layer.shadowColor = [UIColor redColor].CGColor;
[self addSubview:self.squareView]; self.squareLabel = [[UILabel alloc] initWithFrame:self.squareView.bounds];
self.squareLabel.text = @"label";
self.squareLabel.textAlignment = NSTextAlignmentCenter;
self.squareLabel.textColor = [UIColor blackColor];
self.squareLabel.font = [UIFont systemFontOfSize:];
[self.squareView addSubview:self.squareLabel]; self.tableView = [[UITableView alloc] initWithFrame:CGRectMake(, , SCREEN_WIDTH, SCREEN_HEIGHT-) style:UITableViewStylePlain];
self.tableView.delegate = self;
self.tableView.dataSource = self;
[self addSubview:self.tableView];
} - (CABasicAnimation *)getAnimationKeyPath:(NSString *)keyPath fromValue:(id)fromValue toValue:(id)toValue{
CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:keyPath];
basicAnimation.fromValue = fromValue;
/*byvalue是在fromvalue的值的基础上增加量*/
//basicAnimation.byValue = @1;
basicAnimation.toValue = toValue;
basicAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];;
basicAnimation.duration = ;
basicAnimation.repeatCount = ;
/* animation remove from view after animation finish */
basicAnimation.removedOnCompletion = YES;
return basicAnimation;
}
- (void)initData{
/*
kCAScaleZ 缩放z 没有意义,因为是平面图形
kCAPositionX设置y没有意义,可以随意设置,同理kCAPositionY设置x没有意义
kCABackgroundColor,颜色变化必须要用CGColor
用到shadow的几个属性变化的时候,需要先设置shadow
*/
NSValue *startPoint = [NSValue valueWithCGPoint:self.squareView.center];
NSValue *endPoint = [NSValue valueWithCGPoint:CGPointMake(, )];
NSValue *shadowStartPoint = [NSValue valueWithCGPoint:CGPointMake(, )];
NSValue *shadowEndPoint = [NSValue valueWithCGPoint:CGPointMake(, )];
id startColor = (id)([UIColor cyanColor].CGColor);
id endColor = (id)([UIColor redColor].CGColor);
id shadowStartColor = (id)[UIColor clearColor].CGColor;
id shadowEndColor = (id)[UIColor redColor].CGColor;
self.dataSource = [NSMutableArray array];
NSArray *keypaths = @[kCARotation,kCARotationX,kCARotationY,kCARotationZ,
kCAScale,kCAScaleX,kCAScaleZ,kCAPositionX,
kCABoundsSizeW,kCAOpacity,kCABackgroundColor,kCACornerRadius,
kCABorderWidth,kCAShadowColor,kCAShadowRadius,kCAShadowOffset]; NSArray *fromValues = @[@,@,@,@,
@,@,@,startPoint,
@,@,startColor,@,
@,shadowStartColor,@,shadowStartPoint]; NSArray *toValues = @[@(M_PI),@(M_PI),@(M_PI),@(M_PI),
@,@,@,endPoint,
@,@,endColor,@,
@,shadowEndColor,@,shadowEndPoint];
for (int i=; i<keypaths.count; i++) {
AnimationModel *model = [[AnimationModel alloc] init];
model.keyPaths = keypaths[i];
model.fromValue = fromValues[i];
model.toValue = toValues[i];
[self.dataSource addObject:model];
}
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
return ;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return [self.dataSource count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
AnimationModel *model = [self.dataSource objectAtIndex:indexPath.row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"CellID"];
if (cell==nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"CellID"];
}
cell.textLabel.text = model.keyPaths;
cell.selectionStyle = ;
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
AnimationModel *model = [self.dataSource objectAtIndex:indexPath.row];
CABasicAnimation *animation = [self getAnimationKeyPath:model.keyPaths fromValue:model.fromValue toValue:model.toValue];
[self.squareView.layer addAnimation:animation forKey:nil];
}
@end

  之所以在执行动画的view上加入一个label,是为了测试当layer放大时其子类的变化。layer进行缩放时,它的大小并没有发生改变,我们看到它变大或变小是因为它离我们的距离在发生改变,所以其子视图会随着一起变化。然而,改变其frame,它的大小和坐标是确实发生了改变,其子视图正常情况下是不会发生变化的。CABasicAnimation用法非常简单,下面介绍其子类CASpringAnimation。

二、CASpringAnimation

1.什么是CASpringAnimation

  CASpringAnimation是在CABasicAnimation的基础上衍生的另一个动画类,它比CABasicAnimation多了动画的弹性,是动画不再是从一个状态变成另一个状态时显得生硬。CASpringAnimation是iOS9.0之后新加的。

2.新增属性

  @property CGFloat mass;       //质量(影响弹簧的惯性,质量越大,弹簧惯性越大,运动的幅度越大)

  @property CGFloat stiffness;  //弹性系数(弹性系数越大,弹簧的运动越快)

  @property CGFloat damping;    //阻尼系数(阻尼系数越大,弹簧的停止越快)

  @property CGFloat initialVelocity;  //初始速率(弹簧动画的初始速度大小,弹簧运动的初始方向与初始速率的正负一致,若初始速率为0,表示忽略该属性)

  @property CGFloat settlingDuration; //结算时间(根据动画参数估算弹簧开始运动到停止的时间,动画设置的时间最好根据此时间来设置)

  这三个属性可以设置动画在执行到最终状态后的弹性效果,具体值需要调试,下面给出一个具体的类来实现这一功能。

 #import "SpringAnimationView.h"
#import "UIView+HPAdditions.h" @interface SpringAnimationView()<UITableViewDelegate,UITableViewDataSource>
@property (nonatomic, strong) UIView *squareView;
@property (nonatomic, strong) UITableView *tableView;
@property (nonatomic, strong) NSMutableArray *dataSource;
@property (nonatomic, strong) UISlider *massSlider;
@property (nonatomic, strong) UISlider *stiffnessSlider;
@property (nonatomic, strong) UISlider *dampingSlider;
@property (nonatomic, strong) UILabel *massLabel;
@property (nonatomic, strong) UILabel *stiffnessLabel;
@property (nonatomic, strong) UILabel *dampingLabel;
@end @implementation SpringAnimationView - (instancetype)init{
if (self = [super initWithFrame:CGRectMake(, , SCREEN_WIDTH, SCREEN_HEIGHT)]) {
[self initData];
[self setupUI];
}
return self;
}
- (void)setupUI{
self.squareView = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
self.squareView.backgroundColor = [UIColor cyanColor];
self.squareView.layer.borderColor = [UIColor redColor].CGColor;
self.squareView.center = CGPointMake(SCREEN_WIDTH/2.0, );
self.squareView.layer.shadowOpacity = 0.6;
self.squareView.layer.shadowOffset = CGSizeMake(, );
self.squareView.layer.shadowRadius = ;
self.squareView.layer.shadowColor = [UIColor redColor].CGColor;
[self addSubview:self.squareView]; self.massSlider = [[UISlider alloc] initWithFrame:CGRectMake(, , , )];
self.massSlider.minimumValue = ;
self.massSlider.maximumValue = ;
self.massSlider.tintColor = [UIColor cyanColor];
self.massSlider.thumbTintColor = [UIColor redColor];
self.massSlider.top = self.squareView.bottom + ;
[self addSubview:self.massSlider];
[self.massSlider addTarget:self action:@selector(durationChange:) forControlEvents:UIControlEventValueChanged]; self.stiffnessSlider = [[UISlider alloc] initWithFrame:CGRectMake(, , , )];
self.stiffnessSlider.minimumValue = ;
self.stiffnessSlider.maximumValue = ;
self.stiffnessSlider.tintColor = [UIColor cyanColor];
self.stiffnessSlider.thumbTintColor = [UIColor redColor];
self.stiffnessSlider.top = self.massSlider.bottom + ;
[self addSubview:self.stiffnessSlider];
[self.stiffnessSlider addTarget:self action:@selector(durationChange:) forControlEvents:UIControlEventValueChanged]; self.dampingSlider = [[UISlider alloc] initWithFrame:CGRectMake(, , , )];
self.dampingSlider.minimumValue = ;
self.dampingSlider.maximumValue = ;
self.dampingSlider.tintColor = [UIColor cyanColor];
self.dampingSlider.thumbTintColor = [UIColor redColor];
self.dampingSlider.top = self.stiffnessSlider.bottom + ;
[self addSubview:self.dampingSlider];
[self.dampingSlider addTarget:self action:@selector(durationChange:) forControlEvents:UIControlEventValueChanged]; self.massLabel = [[UILabel alloc] initWithFrame:CGRectMake(, , , )];
self.massLabel.text = @"mass";
self.massLabel.centerY = self.massSlider.centerY;
self.massLabel.left = self.massSlider.right+;
self.massLabel.textAlignment = NSTextAlignmentLeft;
self.massLabel.textColor = [UIColor blackColor];
self.massLabel.font = [UIFont systemFontOfSize:];
[self addSubview:self.massLabel]; self.stiffnessLabel = [[UILabel alloc] initWithFrame:CGRectMake(, , , )];
self.stiffnessLabel.text = @"stiffness";
self.stiffnessLabel.centerY = self.stiffnessSlider.centerY;
self.stiffnessLabel.left = self.stiffnessSlider.right+;
self.stiffnessLabel.textAlignment = NSTextAlignmentLeft;
self.stiffnessLabel.textColor = [UIColor blackColor];
self.stiffnessLabel.font = [UIFont systemFontOfSize:];
[self addSubview:self.stiffnessLabel]; self.dampingLabel = [[UILabel alloc] initWithFrame:CGRectMake(, , , )];
self.dampingLabel.text = @"damping";
self.dampingLabel.centerY = self.dampingSlider.centerY;
self.dampingLabel.left = self.dampingSlider.right+;
self.dampingLabel.textAlignment = NSTextAlignmentLeft;
self.dampingLabel.textColor = [UIColor blackColor];
self.dampingLabel.font = [UIFont systemFontOfSize:];
[self addSubview:self.dampingLabel]; self.tableView = [[UITableView alloc] initWithFrame:CGRectMake(, self.dampingSlider.bottom+, SCREEN_WIDTH, SCREEN_HEIGHT-self.dampingSlider.bottom-) style:UITableViewStylePlain];
self.tableView.delegate = self;
self.tableView.dataSource = self;
[self addSubview:self.tableView];
} /* The mass of the object attached to the end of the spring. Must be greater
than 0. Defaults to one. */ //@property CGFloat mass; /* The spring stiffness coefficient. Must be greater than 0.
* Defaults to 100. */ //@property CGFloat stiffness; /* The damping coefficient. Must be greater than or equal to 0.
* Defaults to 10. */ //@property CGFloat damping; /* The initial velocity of the object attached to the spring. Defaults
* to zero, which represents an unmoving object. Negative values
* represent the object moving away from the spring attachment point,
* positive values represent the object moving towards the spring
* attachment point. */ //@property CGFloat initialVelocity; - (CASpringAnimation *)getAnimationKeyPath:(NSString *)keyPath fromValue:(id)fromValue toValue:(id)toValue{
CASpringAnimation *springAnimation = [CASpringAnimation animationWithKeyPath:keyPath];
springAnimation.fromValue = fromValue;
springAnimation.toValue = toValue;
springAnimation.mass = self.massSlider.value;
springAnimation.stiffness = self.stiffnessSlider.value;
springAnimation.damping = self.dampingSlider.value;
springAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];;
springAnimation.duration = ;
springAnimation.repeatCount = ;
/* animation remove from view after animation finish */
springAnimation.removedOnCompletion = YES;
/*
只有当removedOnCompletion设置为no时,fillmode设置为kCAFillModeBoth或者kCAFillModeForwards才有效,
kCAFillModeRemoved //动画执行完成后回到初始状态
kCAFillModeBackwards //动画执行完成后回到初始状态
kCAFillModeForwards //动画执行完成后保留最后状态
kCAFillModeBoth //动画执行完成后保留最后状态
*/
springAnimation.fillMode = kCAFillModeForwards;
/*
动画执行完成后按原动画返回执行,default no
*/
// springAnimation.autoreverses = YES;
return springAnimation;
}
- (void)initData{
/*
kCAScaleZ 缩放z 没有意义,因为是平面图形
kCAPositionX设置y没有意义,可以随意设置,同理kCAPositionY设置x没有意义
kCABackgroundColor,颜色变化必须要用CGColor
用到shadow的几个属性变化的时候,需要先设置shadow
*/
NSValue *shadowStartPoint = [NSValue valueWithCGPoint:CGPointMake(, )];
NSValue *shadowEndPoint = [NSValue valueWithCGPoint:CGPointMake(, )];
id startColor = (id)([UIColor cyanColor].CGColor);
id endColor = (id)([UIColor redColor].CGColor);
id shadowStartColor = (id)[UIColor clearColor].CGColor;
id shadowEndColor = (id)[UIColor redColor].CGColor;
self.dataSource = [NSMutableArray array];
NSArray *keypaths = @[kCARotation,kCARotationX,kCARotationY,kCARotationZ,
kCAScale,kCAScaleX,kCAScaleZ,kCAPositionY,
kCABoundsSizeW,kCAOpacity,kCABackgroundColor,kCACornerRadius,
kCABorderWidth,kCAShadowColor,kCAShadowRadius,kCAShadowOffset]; NSArray *fromValues = @[@,@,@,@,
@,@,@,@,
@,@,startColor,@,
@,shadowStartColor,@,shadowStartPoint]; NSArray *toValues = @[@(M_PI),@(M_PI),@(M_PI),@(M_PI),
@,@,@,@,
@,@,endColor,@,
@,shadowEndColor,@,shadowEndPoint];
for (int i=; i<keypaths.count; i++) {
AnimationModel *model = [[AnimationModel alloc] init];
model.keyPaths = keypaths[i];
model.fromValue = fromValues[i];
model.toValue = toValues[i];
[self.dataSource addObject:model];
}
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
return ;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return [self.dataSource count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
AnimationModel *model = [self.dataSource objectAtIndex:indexPath.row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"CellID"];
if (cell==nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"CellID"];
}
cell.textLabel.text = model.keyPaths;
cell.selectionStyle = ;
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
[self.squareView.layer removeAllAnimations];
AnimationModel *model = [self.dataSource objectAtIndex:indexPath.row];
CABasicAnimation *animation = [self getAnimationKeyPath:model.keyPaths fromValue:model.fromValue toValue:model.toValue];
[self.squareView.layer addAnimation:animation forKey:@"animation"];
}
- (void)durationChange:(UISlider *)slider{
[slider setValue:slider.value];
if (slider==self.massSlider) {
self.massLabel.text = [NSString stringWithFormat:@"mass %.2f", slider.value];
}else if (slider==self.stiffnessSlider) {
self.stiffnessLabel.text = [NSString stringWithFormat:@"stiffness %.2f", slider.value];
}else if (slider==self.dampingSlider) {
self.dampingLabel.text = [NSString stringWithFormat:@"damping %.2f", slider.value];
}
}
@end --------------------------------------------------------------------------------------
#import <UIKit/UIKit.h> @interface UIView (HPAdditions)
@property (nonatomic) CGFloat top;
@property (nonatomic) CGFloat bottom;
@property (nonatomic) CGFloat left;
@property (nonatomic) CGFloat right; @property (nonatomic) CGFloat width;
@property (nonatomic) CGFloat height;
@property (nonatomic) CGPoint origin;
@property (nonatomic) CGSize size; @property (nonatomic) CGFloat centerX;
@property (nonatomic) CGFloat centerY; @end #import "UIView+HPAdditions.h" @implementation UIView (HPAdditions)
- (CGFloat)top{
return self.frame.origin.y;
}
- (void)setTop:(CGFloat)top{
CGRect frame = self.frame;
frame.origin.y = top;
self.frame = frame;
}
- (CGFloat)bottom{
return self.frame.origin.y+self.frame.size.height;
}
- (void)setBottom:(CGFloat)bottom{
CGRect frame = self.frame;
frame.origin.y = bottom-frame.size.height;
self.frame = frame;
}
- (CGFloat)left{
return self.frame.origin.x;
}
- (void)setLeft:(CGFloat)left{
CGRect frame = self.frame;
frame.origin.x = left;
self.frame = frame;
}
- (CGFloat)right{
return self.frame.origin.x+self.frame.size.width;
}
- (void)setRight:(CGFloat)right{
CGRect frame = self.frame;
frame.origin.x = right-frame.size.width;
self.frame = frame;
} - (CGFloat)width{
return self.frame.size.width;
}
- (void)setWidth:(CGFloat)width{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)height{
return self.frame.size.height;
}
- (void)setHeight:(CGFloat)height{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGFloat)centerX{
return self.center.x;
}
- (void)setCenterX:(CGFloat)centerX{
self.center = CGPointMake(centerX, self.center.y);
}
- (CGFloat)centerY{
return self.center.y;
}
- (void)setCenterY:(CGFloat)centerY{
self.center = CGPointMake(self.center.x, centerY);
}
- (CGPoint)origin{
return self.frame.origin;
}
- (void)setOrigin:(CGPoint)origin{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGSize)size{
return self.frame.size;
}
- (void)setSize:(CGSize)size{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
} @end

  CABasicAnimation及其子类CASpringAnimation使用都是非常简单的,CASpringAnimation能够做出更加优雅的动画,建议使用。但是这两种动画能过制作的动画都是需要给定初始和最终状态值的,而中间过程需要系统去处理,这样的动画比较单一,下一篇将会介绍添加中间过程的动画CAKeyFrameAnimation关键帧动画,它能做出更加炫酷的动画。

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