前面学了一点Winsock的知识,会编写简单的Server和Client,现在就想通过VS2008编写框体的Server和Client,而不是在控制台上的操作了,毕竟学编程就是要多加练习,在实践中发现不懂的地方,然后解决,然后再发现……

当然,作为一个刚接触Winsock的新手,大部分知识都来自于网上的资料,包括接下来的代码也是借鉴。。。

  1. 第一步利用VS2008创建一个Windows窗体应用程序chatServer(过程略);
  2. 设计你的窗体,简单的设计了一个窗体

    注意,每一个组件都需要有唯一的Name,在设置好组件的属性后,可以双击这个组件,则会自动生成对应的动作函数;
  3. 在Form1.h中写入如下代码,注意里面很多的函数时根据组件Name来命名的,所以copy时需要注意这一点;
             #pragma once
    
     namespace chatServer {
    
         using namespace System;
    using namespace System::ComponentModel;
    using namespace System::Collections;
    using namespace System::Windows::Forms;
    using namespace System::Data;
    using namespace System::Drawing;
    using namespace System::Threading;
    using namespace System::Text;
    using namespace System::Net;
    using namespace System::Net::Sockets;
    using namespace System::IO; /// <summary>
    /// Form1 摘要
    ///
    /// 警告: 如果更改此类的名称,则需要更改
    /// 与此类所依赖的所有 .resx 文件关联的托管资源编译器工具的
    /// “资源文件名”属性。否则,
    /// 设计器将不能与此窗体的关联
    /// 本地化资源正确交互。
    /// </summary>
    public ref class Form1 : public System::Windows::Forms::Form
    {
    Socket^ mySocket;
    Socket^ tempSocket;
    Thread^ myThread;
    int port;
    String^ host; public:
    Form1(void)
    {
    InitializeComponent();
    //
    //TODO: 在此处添加构造函数代码
    //
    } protected:
    /// <summary>
    /// 清理所有正在使用的资源。
    /// </summary>
    ~Form1()
    {
    if (components)
    {
    delete components;
    }
    }
    private: System::Windows::Forms::TextBox^ IPBox;
    private: System::Windows::Forms::Label^ IP;
    private: System::Windows::Forms::TextBox^ ShowBox;
    private: System::Windows::Forms::TextBox^ InputBox;
    private: System::Windows::Forms::Label^ InputLabel;
    private: System::Windows::Forms::Button^ SendButton;
    private: System::Windows::Forms::Button^ ExitButton;
    public : String^ m_ShowText;
    public : String^ m_IPShowText; protected: private:
    /// <summary>
    /// 必需的设计器变量。
    /// </summary>
    System::ComponentModel::Container ^components; #pragma region Windows Form Designer generated code
    /// <summary>
    /// 设计器支持所需的方法 - 不要
    /// 使用代码编辑器修改此方法的内容。
    /// </summary>
    void InitializeComponent(void)
    {
    this->IPBox = (gcnew System::Windows::Forms::TextBox());
    this->IP = (gcnew System::Windows::Forms::Label());
    this->ShowBox = (gcnew System::Windows::Forms::TextBox());
    this->InputBox = (gcnew System::Windows::Forms::TextBox());
    this->InputLabel = (gcnew System::Windows::Forms::Label());
    this->SendButton = (gcnew System::Windows::Forms::Button());
    this->ExitButton = (gcnew System::Windows::Forms::Button());
    this->SuspendLayout();
    //
    // IPBox
    //
    this->IPBox->Location = System::Drawing::Point(, );
    this->IPBox->Name = L"IPBox";
    this->IPBox->Size = System::Drawing::Size(, );
    this->IPBox->TabIndex = ;
    this->IPBox->TextChanged += gcnew System::EventHandler(this, &Form1::IPBox_TextChanged);
    //
    // IP
    //
    this->IP->AutoSize = true;
    this->IP->BackColor = System::Drawing::SystemColors::InactiveCaption;
    this->IP->Font = (gcnew System::Drawing::Font(L"宋体", 21.75F, System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,
    static_cast<System::Byte>()));
    this->IP->Location = System::Drawing::Point(, );
    this->IP->Name = L"IP";
    this->IP->Size = System::Drawing::Size(, );
    this->IP->TabIndex = ;
    this->IP->Text = L"IP and Port";
    this->IP->Click += gcnew System::EventHandler(this, &Form1::IP_Click);
    //
    // ShowBox
    //
    this->ShowBox->Location = System::Drawing::Point(, );
    this->ShowBox->Multiline = true;
    this->ShowBox->Name = L"ShowBox";
    this->ShowBox->ScrollBars = System::Windows::Forms::ScrollBars::Vertical;
    this->ShowBox->Size = System::Drawing::Size(, );
    this->ShowBox->TabIndex = ;
    this->ShowBox->TextChanged += gcnew System::EventHandler(this, &Form1::ShowBox_TextChanged);
    //
    // InputBox
    //
    this->InputBox->Location = System::Drawing::Point(, );
    this->InputBox->Name = L"InputBox";
    this->InputBox->ScrollBars = System::Windows::Forms::ScrollBars::Vertical;
    this->InputBox->Size = System::Drawing::Size(, );
    this->InputBox->TabIndex = ;
    this->InputBox->TextChanged += gcnew System::EventHandler(this, &Form1::InputBox_TextChanged);
    //
    // InputLabel
    //
    this->InputLabel->AutoSize = true;
    this->InputLabel->Location = System::Drawing::Point(, );
    this->InputLabel->Name = L"InputLabel";
    this->InputLabel->Size = System::Drawing::Size(, );
    this->InputLabel->TabIndex = ;
    this->InputLabel->Text = L"输入你要发送的信息";
    this->InputLabel->Click += gcnew System::EventHandler(this, &Form1::InputLabel_Click);
    //
    // SendButton
    //
    this->SendButton->Location = System::Drawing::Point(, );
    this->SendButton->Name = L"SendButton";
    this->SendButton->Size = System::Drawing::Size(, );
    this->SendButton->TabIndex = ;
    this->SendButton->Text = L"发送";
    this->SendButton->UseVisualStyleBackColor = true;
    this->SendButton->Click += gcnew System::EventHandler(this, &Form1::SendButton_Click);
    //
    // ExitButton
    //
    this->ExitButton->Location = System::Drawing::Point(, );
    this->ExitButton->Name = L"ExitButton";
    this->ExitButton->Size = System::Drawing::Size(, );
    this->ExitButton->TabIndex = ;
    this->ExitButton->Text = L"退出";
    this->ExitButton->UseVisualStyleBackColor = true;
    this->ExitButton->Click += gcnew System::EventHandler(this, &Form1::ExitButton_Click);
    //
    // Form1
    //
    this->AutoScaleDimensions = System::Drawing::SizeF(, );
    this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
    this->ClientSize = System::Drawing::Size(, );
    this->Controls->Add(this->ExitButton);
    this->Controls->Add(this->SendButton);
    this->Controls->Add(this->InputLabel);
    this->Controls->Add(this->InputBox);
    this->Controls->Add(this->ShowBox);
    this->Controls->Add(this->IP);
    this->Controls->Add(this->IPBox);
    this->Name = L"Form1";
    this->Text = L"聊天---服务端";
    this->Load += gcnew System::EventHandler(this, &Form1::Form1_Load);
    this->ResumeLayout(false);
    this->PerformLayout(); }
    #pragma endregion
    delegate void UpdateShowBox_Invoke();
    void UpdateShowBox()
    {
    ShowBox->AppendText(m_ShowText);//在后面追加显示新的内容
    } delegate void UpdateIPShowBox_Invoke();
    void UpdateIPShowBox()
    {
    IPBox->AppendText(m_IPShowText);
    } void DoWork()
    {
    port = ;//设置端口号
    host = "1.1.1.1";
    //设置服务器地址,这里需要你本机的ip
    IPAddress^ ip = IPAddress::Parse(host); IPEndPoint^ ipe = gcnew IPEndPoint(ip,port);
    mySocket = gcnew Socket(AddressFamily::InterNetwork,SocketType::Stream,ProtocolType::Tcp);//创建一个socket类
    mySocket->Bind(ipe);//绑定端口
    m_IPShowText = host+" // "+port;
    this->Invoke(gcnew UpdateIPShowBox_Invoke(this,&Form1::UpdateIPShowBox));//显示IP和端口号
    mySocket->Listen();//开始监听
    tempSocket = mySocket->Accept();//为新建连接创建新的Socket
    //连接上后进行死循环,避免断开连接 while(){
    try{
    String^ recvStr = "";
    array<Byte>^ recvBytes = gcnew array<Byte>();
    int bytes;
    bytes = tempSocket->Receive(recvBytes,recvBytes->Length,SocketFlags::None); //从客户端接收信息
    recvStr = Encoding::Default->GetString(recvBytes,,bytes); //转换数据为字符串
    m_ShowText = "\r\n"+"Client 说:"+"\r\n"+recvStr+"\r\n"; //加上换行符把客户端传来的信息显示出来
    this->Invoke(gcnew UpdateShowBox_Invoke(this,&Form1::UpdateShowBox));
    }
    catch(EndOfStreamException^ e)
    {
    }
    catch(IOException^ e)
    {
    MessageBox::Show("I/O error");
    }
    }
    } private: System::Void label1_Click(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) { myThread = gcnew Thread(gcnew ThreadStart(this,&Form1::DoWork));
    //创建一个线程
    myThread->IsBackground = false;
    myThread->Start();
    }
    private: System::Void SendButton_Click(System::Object^ sender, System::EventArgs^ e) {
    String^ sendStr = InputBox->Text;
    if(sendStr->Length > )
    {
    m_ShowText = "\r\n"+"我说:"+"\r\n"+sendStr+"\r\n";
    //加上换行符
    this->Invoke(gcnew UpdateShowBox_Invoke(this,&Form1::UpdateShowBox));
    //本窗口显示发出去的内容
    array<Byte>^ bs = Encoding::Default->GetBytes(sendStr);
    //将字符串转为二进制,支持中英文传输
    tempSocket->Send(bs,bs->Length,SocketFlags::None);
    //把当前的聊天内容发送给客户端
    InputBox->Text = "";
    }
    }
    private: System::Void ExitButton_Click(System::Object^ sender, System::EventArgs^ e) {
    tempSocket->Close();
    mySocket->Close();
    myThread->Abort();
    Application::Exit();
    }
    private: System::Void IP_Click(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void InputLabel_Click(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void ShowBox_TextChanged(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void IPBox_TextChanged(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void InputBox_TextChanged(System::Object^ sender, System::EventArgs^ e) {
    }
    };
    }
  4. 在chatServer中加入这一行代码:using namespace System::Threading;到此Server就基本完成了。。
  5. 仿照这样的方法完成Client端
  6. chatClient过程中Form1.h的代码
     #pragma once
    
     namespace chatClient {
    
         using namespace System;
    using namespace System::ComponentModel;
    using namespace System::Collections;
    using namespace System::Windows::Forms;
    using namespace System::Data;
    using namespace System::Drawing;
    using namespace System::Threading;
    using namespace System::Text;
    using namespace System::Net;
    using namespace System::Net::Sockets;
    using namespace System::IO; /// <summary>
    /// Form1 摘要
    ///
    /// 警告: 如果更改此类的名称,则需要更改
    /// 与此类所依赖的所有 .resx 文件关联的托管资源编译器工具的
    /// “资源文件名”属性。否则,
    /// 设计器将不能与此窗体的关联
    /// 本地化资源正确交互。
    /// </summary>
    public ref class Form1 : public System::Windows::Forms::Form
    {
    Socket^ mySocket;
    Socket^ tempSocket;
    Thread^ myThread;
    int port;
    String^ host; public:
    Form1(void)
    {
    InitializeComponent();
    //
    //TODO: 在此处添加构造函数代码
    //
    } protected:
    /// <summary>
    /// 清理所有正在使用的资源。
    /// </summary>
    ~Form1()
    {
    if (components)
    {
    delete components;
    }
    }
    private: System::Windows::Forms::TextBox^ IPShowBox;
    protected: private: System::Windows::Forms::TextBox^ showBox;
    protected: private: System::Windows::Forms::Label^ label1;
    private: System::Windows::Forms::Label^ InputLabel;
    private: System::Windows::Forms::TextBox^ InputBox;
    private: System::Windows::Forms::Button^ SendButton;
    private: System::Windows::Forms::Button^ exitButton;
    public : String^ m_ShowText;
    public : String^ m_IPShowText; private:
    /// <summary>
    /// 必需的设计器变量。
    /// </summary>
    System::ComponentModel::Container ^components; #pragma region Windows Form Designer generated code
    /// <summary>
    /// 设计器支持所需的方法 - 不要
    /// 使用代码编辑器修改此方法的内容。
    /// </summary>
    void InitializeComponent(void)
    {
    this->IPShowBox = (gcnew System::Windows::Forms::TextBox());
    this->showBox = (gcnew System::Windows::Forms::TextBox());
    this->label1 = (gcnew System::Windows::Forms::Label());
    this->InputLabel = (gcnew System::Windows::Forms::Label());
    this->InputBox = (gcnew System::Windows::Forms::TextBox());
    this->SendButton = (gcnew System::Windows::Forms::Button());
    this->exitButton = (gcnew System::Windows::Forms::Button());
    this->SuspendLayout();
    //
    // IPShowBox
    //
    this->IPShowBox->Location = System::Drawing::Point(, );
    this->IPShowBox->Multiline = true;
    this->IPShowBox->Name = L"IPShowBox";
    this->IPShowBox->Size = System::Drawing::Size(, );
    this->IPShowBox->TabIndex = ;
    this->IPShowBox->TextChanged += gcnew System::EventHandler(this, &Form1::IPShowBox_TextChanged);
    //
    // showBox
    //
    this->showBox->Location = System::Drawing::Point(, );
    this->showBox->Multiline = true;
    this->showBox->Name = L"showBox";
    this->showBox->ScrollBars = System::Windows::Forms::ScrollBars::Vertical;
    this->showBox->Size = System::Drawing::Size(, );
    this->showBox->TabIndex = ;
    this->showBox->TextChanged += gcnew System::EventHandler(this, &Form1::showBox_TextChanged);
    //
    // label1
    //
    this->label1->AutoSize = true;
    this->label1->Font = (gcnew System::Drawing::Font(L"宋体", , System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,
    static_cast<System::Byte>()));
    this->label1->Location = System::Drawing::Point(, );
    this->label1->Name = L"label1";
    this->label1->Size = System::Drawing::Size(, );
    this->label1->TabIndex = ;
    this->label1->Text = L"IP and Port\r\n";
    //
    // InputLabel
    //
    this->InputLabel->AutoSize = true;
    this->InputLabel->Location = System::Drawing::Point(, );
    this->InputLabel->Name = L"InputLabel";
    this->InputLabel->Size = System::Drawing::Size(, );
    this->InputLabel->TabIndex = ;
    this->InputLabel->Text = L"输入信息";
    //
    // InputBox
    //
    this->InputBox->Location = System::Drawing::Point(, );
    this->InputBox->Name = L"InputBox";
    this->InputBox->Size = System::Drawing::Size(, );
    this->InputBox->TabIndex = ;
    this->InputBox->TextChanged += gcnew System::EventHandler(this, &Form1::InputBox_TextChanged);
    //
    // SendButton
    //
    this->SendButton->Location = System::Drawing::Point(, );
    this->SendButton->Name = L"SendButton";
    this->SendButton->Size = System::Drawing::Size(, );
    this->SendButton->TabIndex = ;
    this->SendButton->Text = L"发送";
    this->SendButton->UseVisualStyleBackColor = true;
    this->SendButton->Click += gcnew System::EventHandler(this, &Form1::SendButton_Click);
    //
    // exitButton
    //
    this->exitButton->Location = System::Drawing::Point(, );
    this->exitButton->Name = L"exitButton";
    this->exitButton->Size = System::Drawing::Size(, );
    this->exitButton->TabIndex = ;
    this->exitButton->Text = L"退出";
    this->exitButton->UseVisualStyleBackColor = true;
    this->exitButton->Click += gcnew System::EventHandler(this, &Form1::exitButton_Click);
    //
    // Form1
    //
    this->AutoScaleDimensions = System::Drawing::SizeF(, );
    this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
    this->ClientSize = System::Drawing::Size(, );
    this->Controls->Add(this->exitButton);
    this->Controls->Add(this->SendButton);
    this->Controls->Add(this->InputBox);
    this->Controls->Add(this->InputLabel);
    this->Controls->Add(this->label1);
    this->Controls->Add(this->showBox);
    this->Controls->Add(this->IPShowBox);
    this->Name = L"Form1";
    this->Text = L"聊天--客户端";
    this->Load += gcnew System::EventHandler(this, &Form1::Form1_Load);
    this->ResumeLayout(false);
    this->PerformLayout(); }
    #pragma endregion delegate void UpdateShowBox_Invoke();
    void UpdateShowBox()
    {
    showBox->AppendText(m_ShowText);//在后面追加显示新的内容
    } delegate void UpdateIPShowBox_Invoke();
    void UpdateIPShowBox()
    {
    IPShowBox->AppendText(m_IPShowText);
    } void DoWork()
    {
    port = ;//设置端口号
    host = "1.1.1.1";//设置服务器地址
    IPAddress^ ip = IPAddress::Parse(host);
    IPEndPoint^ ipe = gcnew IPEndPoint(ip,port);
    mySocket = gcnew Socket(AddressFamily::InterNetwork,SocketType::Stream,ProtocolType::Tcp);//创建一个socket类
    mySocket->Connect(ipe);
    m_IPShowText = host+" // "+port;
    this->Invoke(gcnew UpdateIPShowBox_Invoke(this,&Form1::UpdateIPShowBox));//显示IP和端口号
    //连接上后进行死循环,避免断开连接
    while(){
    try{
    String^ recvStr = "";
    array<Byte>^ recvBytes = gcnew array<Byte>();
    int bytes;
    bytes = mySocket->Receive(recvBytes,recvBytes->Length,SocketFlags::None); //从客户端接收信息
    recvStr = Encoding::Default->GetString(recvBytes,,bytes); //转换数据为字符串
    m_ShowText = "\r\n"+"Server 说:"+"\r\n"+recvStr+"\r\n"; //加上换行符把客户端传来的信息显示出来
    this->Invoke(gcnew UpdateShowBox_Invoke(this,&Form1::UpdateShowBox));
    }
    catch(EndOfStreamException^ e)
    {
    }
    catch(IOException^ e)
    {
    MessageBox::Show("I/O error");
    }
    }
    } private: System::Void exitButton_Click(System::Object^ sender, System::EventArgs^ e) {
    mySocket->Close();
    myThread->Abort();
    Application::Exit();
    }
    private: System::Void SendButton_Click(System::Object^ sender, System::EventArgs^ e) {
    String^ sendStr = InputBox->Text;
    if(sendStr->Length > )
    {
    m_ShowText = "\r\n"+"我说:"+"\r\n"+sendStr+"\r\n";
    //加上换行符
    this->Invoke(gcnew UpdateShowBox_Invoke(this,&Form1::UpdateShowBox));
    //本窗口显示发出去的内容
    array<Byte>^ bs = Encoding::Default->GetBytes(sendStr);
    //将字符串转为二进制,支持中英文传输
    mySocket->Send(bs,bs->Length,SocketFlags::None);
    //把当前的聊天内容发送给客户端
    InputBox->Text = "";
    }
    }
    private: System::Void InputBox_TextChanged(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void showBox_TextChanged(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void IPShowBox_TextChanged(System::Object^ sender, System::EventArgs^ e) {
    }
    private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) {
    myThread = gcnew Thread(gcnew ThreadStart(this,&Form1::DoWork));
    //创建一个线程
    myThread->IsBackground = true;
    myThread->Start();
    }
    };
    }
  7. 同样需要在chatClient中加入using namespace System::Threading;
  8. 接下来执行,先打开Server,在打开Client
  9. 结果是:

基于winsocket的框体Server和Client的更多相关文章

  1. Winsock网络编程笔记(2)----基于TCP的server和client

    今天抽空看了一些简单的东西,主要是对服务器server和客户端client的简单实现. 面向连接的server和client,其工作流程如下图所示: 服务器和客户端将按照这个流程就行开发..(个人觉得 ...

  2. Winsock网络编程笔记(3)----基于UDP的server和client

    在上一篇随笔中,对Winsock中基于tcp面向连接的Server和Client通信进行了说明,但是,Winsock中,Server和Client间还可以通过无连接通信,也就是采用UDP协议.. 因此 ...

  3. [转]一个基于完成端口的TCP Server Framework,浅析IOCP

    [转]一个基于完成端口的TCP Server Framework,浅析IOCP http://www.cppblog.com/adapterofcoms/archive/2010/06/26/1187 ...

  4. Netty4.0学习笔记系列之一:Server与Client的通讯

    http://blog.csdn.net/u013252773/article/details/21046697 本文是学习Netty的第一篇文章,主要对Netty的Server和Client间的通讯 ...

  5. JVM的Server与Client运行模式区别与切换

    概述 JVM有两种运行模式Server与Client.两种模式的区别在于,Client模式启动速度较快,Server模式启动较慢:但是启动进入稳定期长期运行之后Server模式的程序运行速度比Clie ...

  6. 使用unity3d和tensorflow实现基于姿态估计的体感游戏

    使用unity3d和tensorflow实现基于姿态估计的体感游戏 前言 之前做姿态识别,梦想着以后可以自己做出一款体感游戏,然而后来才发现too young.但是梦想还是要有的,万一实现了呢.趁着p ...

  7. ESP8266开发之旅 网络篇⑦ TCP Server & TCP Client

    授人以鱼不如授人以渔,目的不是为了教会你具体项目开发,而是学会学习的能力.希望大家分享给你周边需要的朋友或者同学,说不定大神成长之路有博哥的奠基石... QQ技术互动交流群:ESP8266&3 ...

  8. 手写一个类SpringBoot的HTTP框架:几十行代码基于Netty搭建一个 HTTP Server

    本文已经收录进 : https://github.com/Snailclimb/netty-practical-tutorial (Netty 从入门到实战:手写 HTTP Server+RPC 框架 ...

  9. 更改默认alert框体

    更改框体主要用到的是更改系统的内置控件winpop下面是winpop具体代码 (function(window, jQuery, undefined) { 2 3 var HTMLS = { 4 ov ...

随机推荐

  1. oc __weak和__strong的区别

    1.先上代码 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 id __weak obj=[[NSObject alloc]init];     NSLog(@"弱引 ...

  2. C++代码使用 CppUnit 进行单元检测

    CppUnit是一个很方便的对C++代码进行单元检测的工具. 如何编译CppUnit参照博客:http://blog.csdn.net/x_iya/article/details/8433716 该博 ...

  3. java文档操作

    背景:因是动态报表,1)作成excel模版2)数据填充3)转化为PDF提出解决方法:[open source]1)Apache Poi+I text2) JodConvert+OpenOffice/l ...

  4. Oculus Store游戏下载默认路径修改方法

    最近在测试一款VR游戏,所以在硬件设备上选择了HTC Vive和Oculus两款眼镜.相对而言,HTC安装比较人性化:支持自定义安装路径,而且可在界面更改应用程序下载位置,如图所示: 这下替我节省了不 ...

  5. jsp base路径

    <%@ page language="java" import="java.util.*" pageEncoding="UTF-8"% ...

  6. load data(sql)

    一般对于数据库表的插入操作,我们都会写程序执行插入sql,插入的数据少还可以,如果数据多了.执行效率上可能就不太理想了.load data语句用于高速地从一个文本文件中读取数据,装载到一个表中,相比于 ...

  7. 用 Python 撸一个区块链

    本文翻译自 Daniel van Flymen 的文章 Learn Blockchains by Building One 略有删改.原文地址:https://hackernoon.com/learn ...

  8. Eddy's爱好 hdu2204

    Eddy's爱好 Time Limit: 3000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)Total Su ...

  9. iOS在类内部怎么访问实例变量比较好?

    OC在类文件的内部访问实例变量,有直接访问和使用getter/setter方法访问两种方式,它们的区别有: 1.直接访问不经过OC的方法分发(method dispatch),所以访问速度比较快,在这 ...

  10. Python学习手册 :Python 学习笔记第一天

    获取当前目录路径: import os os.getcwd() 在输入python程序时,尽量让不是嵌套结构的语句处于最左侧,要不然系统或许会出现"SyntaxError"错误 获 ...