UML基本架构建模--获取类
Getting Started
開始
Modeling a system involves identifying the things that are important to your particular view. These things form the vocabulary of the system you are modeling. For example, if you are building a house,
things like walls, doors, windows, cabinets, and lights are some of the things that will be important to you as a home owner. Each of these things can be distinguished from the other.
系统建模包含识别从你特定视点来看的重要事物.这些事物形成你正在建模的系统的词汇.比如。假设你正在建一栋房子,像墙。门。窗,陈列室和灯这些事物将对你作为一个家的拥有者是非常重要的.这些事物的每个都与其他的相差别.
Each of them also has a set of properties. Walls have a height and a width and are solid. Doors also have a height and a width and are solid as well, but have the additional behavior that allows them
to open in one direction. Windows are similar to doors in that both are openings that pass through walls, but windows and doors have slightly different properties. Windows are usually (but not always) designed so that you can look out of them instead of pass
through them.
它们中的每个也都有一些属性.墙有高,宽,而且是实心的.门也有高,宽,相同是实心的,但它有额外的行为,那就是同意向一个方向打开.窗户与门相似,都是穿过墙壁开口,可是窗户与门又有轻微的不同属性.窗户通常(但不总是)设计成你能够朝外看。但不能穿过它们.
Individual walls, doors, and windows rarely exist in isolation, so you must also consider how specific instances of these things fit together. The things you identify and the relationships you choose
to establish among them will be affected by how you expect to use the various rooms, and the general style and feel you want this arrangement to create.
单个的墙,门和窗非常少独立的存在,所以你还须要考虑怎样描写叙述这些事物合在一起的实例.你想怎样使用各种房间。整体风格和你想要这样安排以利于创造的感觉。将会影响到你所识别的事物和选择的在它们之间建立的关系.
Users will be concerned about different things. For example, the plumbers who help build your house will be interested in things like drains, traps, and vents. You, as a home owner, won’t
necessarily care about these things except insofar as they interact with the things in your view, such as where a drain might be placed in a floor or where a vent might intersect with the roof line.
用户们会关心不同的事物.比如。那些帮助你建房子的水暖工对排水管,存水管,通风孔更感兴趣.而你,作为房子的拥有者。并不须要关心这一类的事物,除非他们的工作内容影响到了你,比方排水管能够放到地板下或是通风孔可能与屋顶线相交.
In the UML, all of these things are modeled as classes. A class is an abstraction of the things that are a part of your vocabulary. A class is not an individual object, but rather represents a whole
set of objects. Thus, you may conceptually think of “wall”
as a class of objects with certain common properties, such as height, length, thickness, load-bearing or not, and so on. You may also think of individual instances of wall, such as“the
wall in the southwest corner of my study.”
在UML里,这些事物都被模型化为类.一个类是你的词汇表中部分事物的抽象概念.一个类不是单个的对象,而是表现着对象的整个集合.因此,你可能在想”墙”做为一个对象的类要有通用的属性,如高度。长度,厚度,承不承重。诸如此类.你可能也在想墙的单个实例,如”在西南方向的那面墙是我的学习角.”
In software, many programming languages directly support the concept of a class. That’s
excellent, because it means that the abstractions you create can often be mapped directly to a programming language, even if these are abstractions of nonsoftware things, such as“customer,”“trade,”
or “conversation.”
软件里,很多程序设计语言直接支持类的概念.那很好。由于这意味着你创建的抽象概念往往能够直接映射到程序设计语言,甚至是一些非软件方面的抽象概念,如”客户”,”贸易”,或是”会话”.
The UML provides a graphical representation of class, as well, as Figure 4-1 shows. This notation permits you to visualize an abstraction spart from any specific programming language and in a way
that lets you emphasize the most important parts of an abstraction: its name, attributes, and operations.
UML还提供类的图形表达方式,如图4-1所看到的.这个标识同意你从不论什么详细的程序设计语言可视化抽象部分,在某种程度上,让你强调抽象概念的最重要部分:它的名称,属性和操作.
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