https://github.com/xtaci/algorithms

//已实现 ( Implemented ):

Array shuffle	https://github.com/xtaci/algorithms/blob/master/include/shuffle.h
Prime test(trial division) https://github.com/xtaci/algorithms/blob/master/include/prime.h
Prime test(Miller-Rabin's method) https://github.com/xtaci/algorithms/blob/master/include/prime.h
2D Array https://github.com/xtaci/algorithms/blob/master/include/2darray.h
Arbitrary Integer https://github.com/xtaci/algorithms/blob/master/include/integer.h
Linear congruential generator https://github.com/xtaci/algorithms/blob/master/include/random.h
Maximum subarray problem https://github.com/xtaci/algorithms/blob/master/include/max_subarray.h
Bit-Set https://github.com/xtaci/algorithms/blob/master/include/bitset.h
Queue https://github.com/xtaci/algorithms/blob/master/include/queue.h
Stack https://github.com/xtaci/algorithms/blob/master/include/stack.h
Binary Heap https://github.com/xtaci/algorithms/blob/master/include/heap.h
Fibonacci Heap https://github.com/xtaci/algorithms/blob/master/include/fib-heap.h
Priority Queue (list based) https://github.com/xtaci/algorithms/blob/master/include/priority_queue.h
Bubble sort https://github.com/xtaci/algorithms/blob/master/include/bubble_sort.h
Selection sort https://github.com/xtaci/algorithms/blob/master/include/selection_sort.h
Insertion sort https://github.com/xtaci/algorithms/blob/master/include/insertion_sort.h
Shell sort https://github.com/xtaci/algorithms/blob/master/include/shell_sort.h
Radix sort https://github.com/xtaci/algorithms/blob/master/include/radix_sort.h
Quicksort https://github.com/xtaci/algorithms/blob/master/include/quick_sort.h
Merge sort https://github.com/xtaci/algorithms/blob/master/include/merge_sort.h
Double linked list https://github.com/xtaci/algorithms/blob/master/include/double_linked_list.h
Skip list https://github.com/xtaci/algorithms/blob/master/include/skiplist.h
Largest common sequence https://github.com/xtaci/algorithms/blob/master/include/lcs.h
Binary search tree https://github.com/xtaci/algorithms/blob/master/include/binary_search_tree.h
AVL tree https://github.com/xtaci/algorithms/blob/master/include/avl.h
Dynamic order statistics https://github.com/xtaci/algorithms/blob/master/include/dos_tree.h
Red-black tree https://github.com/xtaci/algorithms/blob/master/include/rbtree.h
Interval tree https://github.com/xtaci/algorithms/blob/master/include/interval_tree.h
Prefix Tree(Trie) https://github.com/xtaci/algorithms/blob/master/include/trie.h
Suffix Tree https://github.com/xtaci/algorithms/blob/master/include/suffix_tree.h
B-Tree https://github.com/xtaci/algorithms/blob/master/include/btree.h
Suffix Array https://github.com/xtaci/algorithms/blob/master/include/suffix_array.h
Hash by multiplication https://github.com/xtaci/algorithms/blob/master/include/hash_multi.h
Hash table https://github.com/xtaci/algorithms/blob/master/include/hash_table.h
Universal hash function https://github.com/xtaci/algorithms/blob/master/include/universal_hash.h
Perfect hash https://github.com/xtaci/algorithms/blob/master/include/perfect_hash.h
Java's string hash https://github.com/xtaci/algorithms/blob/master/include/hash_string.h
FNV-1a string hash https://github.com/xtaci/algorithms/blob/master/include/hash_string.h
SimHash https://github.com/xtaci/algorithms/blob/master/include/simhash.h
Bloom Filter https://github.com/xtaci/algorithms/blob/master/include/bloom_filter.h
SHA-1 Message Digest Algorithm https://github.com/xtaci/algorithms/blob/master/include/sha1.h
MD5 https://github.com/xtaci/algorithms/blob/master/include/md5.h
Base64 https://github.com/xtaci/algorithms/blob/master/include/base64.h
Strongly Connected Components(SCC) https://github.com/xtaci/algorithms/blob/master/include/scc.h
Prim's minimum spanning tree https://github.com/xtaci/algorithms/blob/master/include/prim_mst.h
Kruskal MST https://github.com/xtaci/algorithms/blob/master/include/kruskal_mst.h
Breadth First Search https://github.com/xtaci/algorithms/blob/master/include/graph_search.h
Depth First Search https://github.com/xtaci/algorithms/blob/master/include/graph_search.h
Dijkstra's algorithm https://github.com/xtaci/algorithms/blob/master/include/dijkstra.h
Bellman-Ford algorithm https://github.com/xtaci/algorithms/blob/master/include/bellman_ford.h
Edmonds-Karp Maximal Flow https://github.com/xtaci/algorithms/blob/master/include/edmonds_karp.h
Push–Relabel algorithm https://github.com/xtaci/algorithms/blob/master/include/relabel_to_front.h
Huffman Coding https://github.com/xtaci/algorithms/blob/master/include/huffman.h
Word segementation https://github.com/xtaci/algorithms/blob/master/include/word_seg.h
A* algorithm https://github.com/xtaci/algorithms/blob/master/include/astar.h
K-Means https://github.com/xtaci/algorithms/blob/master/include/k-means.h
Knuth–Morris–Pratt algorithm https://github.com/xtaci/algorithms/blob/master/include/kmp.h
Disjoint-Set https://github.com/xtaci/algorithms/blob/master/include/disjoint-set.h
8-Queue Problem https://github.com/xtaci/algorithms/blob/master/include/8queen.h
Palindrome https://github.com/xtaci/algorithms/blob/master/include/palindrome.h
LCA using Binary Lifting https://github.com/xtaci/algorithms/blob/master/include/LCA.h

go-queue

前一久看到一篇文章美团高性能队列——Disruptor,时候自己琢磨了一下;经过反复修改,实现了一个相似的无锁队列EsQueue,该无锁队列相对Disruptor,而言少了队列数量属性quantity的CAP操作,因此性能杠杠的,在测试环境:windows10,Core(TM) i5-3320M CPU 2.6G, 8G 内存,go1.8.3,下性能达到1460-1600万之间。现在把代码发布出来,请同行验证一下,代码如下:

注:请注意本方法已经通过 go test -race, 无警告。
go1.8.3 amd64, Grp: 1, Times: 10000000, miss: 0, use: 573.9109ms, 57ns/op
go1.8.3 amd64, Grp: 2, Times: 20000000, miss: 0, use: 1.1548186s, 57ns/op
go1.8.3 amd64, Grp: 3, Times: 30000000, miss: 0, use: 1.6787567s, 55ns/op
go1.8.3 amd64, Grp: 4, Times: 40000000, miss: 0, use: 2.2651588s, 56ns/op
go1.8.3 amd64, Grp: 5, Times: 50000000, miss: 0, use: 2.8762257s, 57ns/op
go1.8.3 amd64, Grp: 6, Times: 60000000, miss: 0, use: 3.4914045s, 58ns/op
go1.8.3 amd64, Grp: 7, Times: 70000000, miss: 0, use: 4.0040473s, 57ns/op
go1.8.3 amd64, Grp: 8, Times: 80000000, miss: 0, use: 4.5712089s, 57ns/op
go1.8.3 amd64, Grp: 9, Times: 90000000, miss: 0, use: 5.1765s, 57ns/op
go1.8.3 amd64, Grp: 10, Times: 10000000, miss: 0, use: 586.914ms, 58ns/op
go1.8.3 amd64, Grp: 11, Times: 11000000, miss: 0, use: 644.4879ms, 58ns/op
go1.8.3 amd64, Grp: 12, Times: 12000000, miss: 0, use: 694.4974ms, 57ns/op
go1.8.3 amd64, Grp: 13, Times: 13000000, miss: 0, use: 745.5212ms, 57ns/op
go1.8.3 amd64, Grp: 14, Times: 14000000, miss: 0, use: 822.6344ms, 58ns/op
go1.8.3 amd64, Grp: 15, Times: 15000000, miss: 0, use: 868.4927ms, 57ns/op
go1.8.3 amd64, Grp: 16, Times: 16000000, miss: 0, use: 943.6699ms, 58ns/op
go1.8.3 amd64, Grp: Sum, Times: 541000000, miss: 0, use: 31.0982489s, 57ns/op

awesome-lockfree

Libraries

Boost.Lockfree - Boost lock-free data structures.

ConcurrencyKit - Concurrency primitives.

Folly - Facebook Open-source Library (has good implementation of MPMC queue).

Junction - Concurrent data structures in C++.

MPMCQueue - A bounded multi-producer multi-consumer lock-free queue written in C++11.

SPSCQueue - A bounded single-producer single-consumer wait-free and lock-free queue written in C++11.

Seqlock - Implementation of Seqlock in C++.

Userspace RCU - liburcu is a userspace RCU (read-copy-update) library.

libcds - A C++ library of Concurrent Data Structures.

Websites

1024cores - Dmitry Vyukov's website on lock-free programming.

LMAX Disruptor

Wikipedia: Non-blocking algorithm

Wikipedia: Read-copy-update

Wikipedia: Seqlock

Blogs

Concurrency Freaks - A web site dedicated to Concurrent algorithms and patterns.

Dan Luu - Lots of info on modern computer architecture.

Locking in Webkit

Mechanical Sympathy

Paul E. McKenney

Preshing on Programming

Sutter's Mill - Herb Sutter on software development.

Books

Paul E. McKenney. Is Parallel Programming Hard, And, If So, What Can You Do About It?

Papers

A Tutorial Introduction to the ARM and POWER Relaxed Memory Models

Paul E. McKenney. Memory Barriers: a Hardware View for Software Hackers.

Simple, Fast, and Practical Non-Blocking and Blocking Concurrent Queue Algorithms - The Michael - Scott Queue

Ulrich Drepper. What Every Programmer Should Know About Memory

x86-TSO: A Rigorous and Usable Programmer’s Model for x86 Multiprocessors

Talks

CppCon 2014: Herb Sutter "Lock-Free Programming (or, Juggling Razor Blades), Part I"

CppCon 2014: Herb Sutter "Lock-Free Programming (or, Juggling Razor Blades), Part II"

CppCon 2015: Fedor Pikus PART 1 “Live Lock-Free or Deadlock (Practical Lock-free Programming)"

CppCon 2015: Fedor Pikus PART 2 "Live Lock-Free or Deadlock (Practical Lock-free Programming)"

CppCon 2015: Michael Wong “C++11/14/17 atomics and memory model..."

CppCon 2015: Paul E. McKenney “C++ Atomics..."

CppCon 2014: Tony Van Eerd "Lock-free by Example"

CppCon 2016: Fedor Pikus "The Speed of Concurrency: is lock-free faster?"

CppCon 2016: Hans Boehm “Using weakly ordered C++ atomics correctly"

C++ and Beyond 2012: Herb Sutter - atomic<> Weapons, 1 of 2

C++ and Beyond 2012: Herb Sutter - atomic<> Weapons, 2 of 2

"Aeron: Open-source high-performance messaging" by Martin Thompson

Adventures with Concurrent Programming in Java: A Quest for Predictable Latency - Martin Thompson

Understanding the Disruptor, a Beginner's Guide to Hardcore Concurrency -Trisha Gee & Mike Barker

Algorithms & Data structures in C++& GO ( Lock Free Queue)的更多相关文章

  1. 剪短的python数据结构和算法的书《Data Structures and Algorithms Using Python》

    按书上练习完,就可以知道日常的用处啦 #!/usr/bin/env python # -*- coding: utf-8 -*- # learn <<Problem Solving wit ...

  2. CSIS 1119B/C Introduction to Data Structures and Algorithms

    CSIS 1119B/C Introduction to Data Structures and Algorithms Programming Assignment TwoDue Date: 18 A ...

  3. CSC 172 (Data Structures and Algorithms)

    Project #3 (STREET MAPPING)CSC 172 (Data Structures and Algorithms), Spring 2019,University of Roche ...

  4. 学习笔记之Problem Solving with Algorithms and Data Structures using Python

    Problem Solving with Algorithms and Data Structures using Python — Problem Solving with Algorithms a ...

  5. [Data Structures and Algorithms - 1] Introduction & Mathematics

    References: 1. Stanford University CS97SI by Jaehyun Park 2. Introduction to Algorithms 3. Kuangbin' ...

  6. Basic Data Structures and Algorithms in the Linux Kernel--reference

    http://luisbg.blogalia.com/historias/74062 Thanks to Vijay D'Silva's brilliant answer in cstheory.st ...

  7. Choose Concurrency-Friendly Data Structures

    What is a high-performance data structure? To answer that question, we're used to applying normal co ...

  8. Persistent Data Structures

    原文链接:http://www.codeproject.com/Articles/9680/Persistent-Data-Structures Introduction When you hear ...

  9. 无锁数据结构(Lock-Free Data Structures)

    一个星期前,我写了关于SQL Server里闩锁(Latches)和自旋锁(Spinlocks)的文章.2个同步原语(synchronization primitives)是用来保护SQL Serve ...

随机推荐

  1. JavaScript系列问题

    JavaScript系列问题:  0.javascript 基础教程[温故而知新一] 1.通过JS变更页面字体的大小 2.图片压缩优化能有效提高网站浏览速度

  2. rtmp直播拉流客户端EasyRTMPClient设计过程中时间戳问题汇总

    EasyRTMPClient 简介 EasyRTMPClient是EasyDarwin流媒体团队开发.提供的一套非常稳定.易用.支持重连接的RTMPClient工具,以SDK形式提供,接口调用非常简单 ...

  3. jquery获取form表单中的内容,并将表单内容更新到datagrid的一行

    //执行不刷新页面更新所修改的行 var arr = $('#patient_form').serializeArray();//将表单中的数据格式化成数组 var m = new Array(); ...

  4. /etc/init.d/iptables stop

    /etc/init.d/iptables stop     systemctl stop firewalld.service   [root@bigdata-server-01 myrestserve ...

  5. 【题解】Jury Compromise(链表+DP)

    [题解]Jury Compromise(链表+DP) 传送门 题目大意 给你\(n\le 200\)个元素,一个元素有两个特征值,\(c_i\)和\(d_i\),\(c,d \in [0,20]\), ...

  6. "静态方法里仅仅能调用静态变量和静态方法"具体解释

    静态方法里能够调用静态方法和静态变量,同一时候也能调用非静态方法和非静态变量. public class Test { public Test() {}; public Test(int i) {th ...

  7. spring-data-redis RedisTemplate操作

    使用RedisTemplate来对对象.String等做缓存处理 首先定义一个对象并重写toString方法 public class UserInfo implements Serializable ...

  8. Python爬虫一些操作headers与cookies的便捷工具

    本篇文章主要是爬虫中常用的便捷处理方法整理,转载请注明出处 #!/usr/bin/env python # -*- coding: utf-8 -*- # @Date : 2018-08-14 13: ...

  9. X86汇编 BT

    位操作指令位操作指令包括位测试和位扫描指令,可以直接对一个二进制位进行测试,设置和扫描. 1位测试和设置指令 格式:BT DEST,SRC BTC DEST,SRC BTR DEST,SRC BTS ...

  10. Vue:实践学习笔记(6)——使用SLOT分发内容

    Vue:实践学习笔记(6)——使用SLOT分发内容 Slot Slot是什么 Slot是父子组件的通讯方式,可以将父组件的内容显示到子组件之中. 使用SLOT前 比如我在定义组件的时候,在里面输入了X ...