道具搜索框(|=, & , ^=)实现的列子
需求:
勾上界面上多选框筛选出符合的道具
思路:
1. 使用组合数字让一个数字包含多这个搜索条件,比如2代表搜索衣服和武器, 数字按照2的n次幂的值递增,通过|,&,^运算符实现一个数字包含多个条件的情况
运算符的介绍: http://www.cnblogs.com/plateFace/p/4192351.html.
2. 拼接一长串字符代表搜索条件比如”武器_衣服_裤子", 通过_分割字符串知道这次搜索 武器, 衣服,裤子三样东西.
代码采用的是第一个思路
效果图
搜索代码:
- public class AuctionHouseManager
- {
- //其他省略...
- //搜索代码
- public List<AuctionItem> SearchAuction(ulong condition)
- {
- List<AuctionItem> newItemList = new List<AuctionItem>();
- if (condition == 0)
- {
- foreach (var item in m_autionItemList)
- {
- newItemList.Add(item);
- }
- return newItemList;
- }
- AuctionItem auctionItem = null;
- int level = 0;
- bool isRowCondition = false;
- bool isComparison = false;
- for (int i = 0; i < m_autionItemList.Count; i++)
- {
- auctionItem = m_autionItemList[i];
- if ((condition & AuctionSearchOption.AttentionAll) > 0)
- {
- if (!m_autionItemList[i].IsAttention)
- continue;
- }
- #region 等级
- isRowCondition = false;
- isComparison = false;
- level = auctionItem.Item.Cfg.requiredLevel;
- if ((condition & AuctionSearchOption.LvAll) > 0)
- {
- if (level != 30
- && level != 60
- && level != 90
- && level != 120
- && level != 150
- && level != 180)
- {
- continue;
- }
- }
- else
- {
- if ((condition & AuctionSearchOption.Lv30) > 0 && !isRowCondition)
- {
- isRowCondition = level == 30;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.Lv60) > 0 && !isRowCondition)
- {
- isRowCondition = level == 60;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.Lv90) > 0 && !isRowCondition)
- {
- isRowCondition = level == 90;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.Lv120) > 0 && !isRowCondition)
- {
- isRowCondition = level == 120;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.Lv150) > 0 && !isRowCondition)
- {
- isRowCondition = level == 150;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.Lv180) > 0 && !isRowCondition)
- {
- isRowCondition = level == 180;
- isComparison = true;
- }
- if (!isRowCondition && isComparison)
- continue;
- }
- #endregion
- #region 升星条件
- //升星条件判断
- isRowCondition = false;
- isComparison = false;
- if ((condition & AuctionSearchOption.StarLvWhite) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.StarLevel == 0;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.StarLvGreen) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.StarLevel == 1;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.StarLvBlue) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.StarLevel == 2;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.StarLvViolet) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.StarLevel == 3;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.StarLvOrange) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.StarLevel == 4;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.StarLvRed) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.StarLevel == 5;
- isComparison = true;
- }
- if (!isRowCondition && isComparison)
- continue;
- #endregion
- #region 货币
- //货币
- isRowCondition = false;
- isComparison = false;
- if ((condition & AuctionSearchOption.MoneyCopper) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.SellType == SellType.Copper;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.MoneyGold) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.SellType == SellType.Gold;
- isComparison = true;
- }
- if (!isRowCondition && isComparison)
- continue;
- #endregion
- #region 职业
- //职业
- isRowCondition = false;
- isComparison = false;
- if ((condition & AuctionSearchOption.JobWarrior) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.ClassType == RoleClass.Null || auctionItem.Item.ClassType == RoleClass.Warrior;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.JobMaster) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.ClassType == RoleClass.Null || auctionItem.Item.ClassType == RoleClass.Mage;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.JobPastor) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.ClassType == RoleClass.Null || auctionItem.Item.ClassType == RoleClass.Priest;
- isComparison = true;
- }
- if (!isRowCondition && isComparison)
- continue;
- #endregion
- #region 技能和技能书
- //装备&技能书
- /*
- 道具功能类型:0
- 武器:0
- 衣服:1
- 裤子:2
- 鞋子:3
- 头盔:4
- 项链:5
- 戒指:6
- 拳套:7
- 防御宝物:8
- 攻击宝物:9
- */
- isRowCondition = false; //是否符合条件
- isComparison = false; //道具已经比较过
- int classType = auctionItem.Item.Cfg.classType;
- int equipType = auctionItem.Item.Cfg.v[0];
- bool isClassType13 = (classType >= 1 && classType <= 3); //大类型是1-3
- if ((condition & AuctionSearchOption.EquipAll) > 0)
- {
- //没有全部判断条件
- isComparison = true;
- if (isClassType13 && (equipType >= 0 && equipType <= 9))
- isRowCondition = true;
- }
- else
- {
- if ((condition & AuctionSearchOption.EquipWeapon) > 0 && !isRowCondition)
- {
- isRowCondition = isClassType13 && equipType == 0;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.EquipClothing) > 0 && !isRowCondition)
- {
- isRowCondition = isClassType13 && equipType == 1;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.EquipPants) > 0 && !isRowCondition)
- {
- isRowCondition = isClassType13 && equipType == 2;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.EquipShoes) > 0 && !isRowCondition)
- {
- isRowCondition = isClassType13 && equipType == 3;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.EquipHelmet) > 0 && !isRowCondition)
- {
- isRowCondition = isClassType13 && equipType == 4;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.EquipNecklace) > 0 && !isRowCondition)
- {
- isRowCondition = isClassType13 && equipType == 5;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.EquipRing) > 0 && !isRowCondition)
- {
- isRowCondition = isClassType13 && equipType == 6;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.EquipHandguard) > 0 && !isRowCondition)
- {
- isRowCondition = isClassType13 && equipType == 7;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.EquipMagicWeapon) > 0 && !isRowCondition)
- {
- isRowCondition = isClassType13 && (equipType == 8 || equipType == 9);
- isComparison = true;
- }
- //if ((condition & AuctionSearchOption.EquipFashionable) > 0 && !isRowCondition)
- //{
- // isRowCondition = auctionItem.Item.Cfg.v[0] == 8 || auctionItem.Item.Cfg.v[0] == 9;
- //}
- if ((condition & AuctionSearchOption.EquipSkill) > 0 && !isRowCondition)
- {
- isRowCondition = classType == 5;
- isComparison = true;
- }
- }
- if (!isRowCondition && isComparison)
- continue;
- #endregion
- #region 消耗品,技能和技能书是一起的
- /*
- 装备道具:0
- 效果道具:1
- 材料道具:2
- 任务道具:3
- 宝石道具:4
- 技能书卷:5
- 技能宝物:6
- 货币道具:7
- 宝箱道具:8
- 虚拟货币:999
- */
- if ((condition & AuctionSearchOption.ConsumeDrug) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.Cfg.type == 1 && auctionItem.Item.Cfg.v[0] == 0;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.ConsumeForgeMaterial) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.Cfg.type == 2 && (auctionItem.Item.Cfg.v[0] >= 1 && auctionItem.Item.Cfg.v[0] <= 6);
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.ConsumeWayMasterial) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.Cfg.type == 2 && auctionItem.Item.Cfg.v[0] == 0;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.ConsumeGem) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.Cfg.type == 4;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.ConsumeReputation) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.Cfg.type == 7 && auctionItem.Item.Cfg.v[0] == 53;
- isComparison = true;
- }
- if ((condition & AuctionSearchOption.ConsumeSkillCheats) > 0 && !isRowCondition)
- {
- isRowCondition = auctionItem.Item.Cfg.type == 6;
- isComparison = true;
- }
- if (!isRowCondition && isComparison)
- continue;
- #endregion
- newItemList.Add(m_autionItemList[i]);
- }
- return newItemList;
- }
- }
- public struct AuctionSearchOption
- {
- public const ulong None = 1;
- //关注
- public const ulong AttentionAll = 2;
- //等级
- public const ulong LvAll = 4;
- public const ulong Lv30 = 8;
- public const ulong Lv60 = 16;
- public const ulong Lv90 = 32;
- public const ulong Lv120 = 64;
- public const ulong Lv150 = 128;
- public const ulong Lv180 = 256;
- //品质
- public const ulong StarLvAll = 512;
- public const ulong StarLvWhite = 1024;
- public const ulong StarLvGreen = 2048;
- public const ulong StarLvBlue = 4096;
- public const ulong StarLvViolet = 8192;
- public const ulong StarLvOrange = 16384;
- public const ulong StarLvRed = 32768;
- //货币
- public const ulong MoneyAll = 65536;
- public const ulong MoneyGold = 131072;
- public const ulong MoneyCopper = 262144;
- //职业
- public const ulong JobAll = 524288;
- public const ulong JobWarrior = 1048576;
- public const ulong JobMaster = 2097152;
- public const ulong JobPastor = 4194304;
- //装备和技能书
- public const ulong EquipAll = 8388608;
- public const ulong EquipWeapon = 16777216;
- public const ulong EquipClothing = 33554432;
- public const ulong EquipPants = 67108864;
- public const ulong EquipShoes = 134217728;
- public const ulong EquipHelmet = 268435456;
- public const ulong EquipNecklace = 536870912;
- public const ulong EquipRing = 1073741824;
- public const ulong EquipHandguard = 2147483648;
- public const ulong EquipMagicWeapon = 4294967296;
- public const ulong EquipFashionable = 8589934592;
- public const ulong EquipSkill = 17179869184;
- //消耗品
- public const ulong ConsumeAll = 34359738368;
- public const ulong ConsumeDrug = 68719476736;
- public const ulong ConsumeForgeMaterial = 137438953472;
- public const ulong ConsumeWayMasterial = 274877906944;
- public const ulong ConsumeGem = 549755813888;
- public const ulong ConsumeReputation = 1099511627776;
- public const ulong ConsumeSkillCheats = 2199023255552;
- }
界面代码:
- using UnityEngine;
- using System.Collections;
- using System;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using AHM = AuctionHouseManager;
- using ASO = AuctionSearchOption;
- public class AdvancedSearch1 : UI_Base
- {
- public event Action CloseUIEvent;
- private List<AuctionItem> m_searchItemList;
- [SerializeField]
- private UIButton m_BtnCancel;
- [SerializeField]
- private UIToggle m_AttentionTo;
- [SerializeField]
- private UIToggle[] m_LvToggleList;
- [SerializeField]
- private UIToggle[] m_StarToggleList;
- [SerializeField]
- private UIToggle[] m_MoneyToggleList;
- [SerializeField]
- private UIToggle[] m_JobToggleList;
- [SerializeField]
- private UIToggle[] m_EquipToggleList;
- [SerializeField]
- private UIToggle[] m_ConsumeToggleList;
- private bool isInit = false;
- public List<AuctionItem> SearchItemList
- {
- get { return m_searchItemList; }
- set { m_searchItemList = value; }
- }
- public void Awake()
- {
- //m_ToggleList = GetComponentsInChildren<Toggle>();
- m_BtnCancel.onClick.Add(new EventDelegate(Cancel));
- m_AttentionTo.onChange.Clear();
- m_AttentionTo.onChange.Add(new EventDelegate(delegate { AdvancedSearch_ChangeValueEvent(m_AttentionTo); }));
- ulong value = 0;
- m_AttentionTo.Set((AHM.I.Condition & ASO.AttentionAll) > 0, false);
- for (int i = 0; i < m_LvToggleList.Length; i++)
- {
- UIToggle t = m_LvToggleList[i];
- m_LvToggleList[i].onChange.Clear();
- m_LvToggleList[i].onChange.Add(new EventDelegate(delegate { AdvancedSearch_ChangeValueEvent(t); }));
- value = Convert.ToUInt64(m_LvToggleList[i].name);
- m_LvToggleList[i].Set((AHM.I.Condition & value) > 0 || ((AHM.I.Condition & ASO.LvAll) > 0 && value != ASO.LvAll), false);
- }
- for (int i = 0; i < m_StarToggleList.Length; i++)
- {
- UIToggle t = m_StarToggleList[i];
- m_StarToggleList[i].onChange.Clear();
- m_StarToggleList[i].onChange.Add(new EventDelegate(delegate { AdvancedSearch_ChangeValueEvent(t); }));
- value = Convert.ToUInt64(m_StarToggleList[i].name);
- m_StarToggleList[i].Set((AHM.I.Condition & value) > 0 || ((AHM.I.Condition & ASO.StarLvAll) > 0 && value != ASO.StarLvAll), false);
- }
- for (int i = 0; i < m_MoneyToggleList.Length; i++)
- {
- UIToggle t = m_MoneyToggleList[i];
- m_MoneyToggleList[i].onChange.Clear();
- m_MoneyToggleList[i].onChange.Add(new EventDelegate(delegate { AdvancedSearch_ChangeValueEvent(t); }));
- value = Convert.ToUInt64(m_MoneyToggleList[i].name);
- m_MoneyToggleList[i].Set((AHM.I.Condition & value) > 0 || ((AHM.I.Condition & ASO.MoneyAll) > 0 && value != ASO.MoneyAll), false);
- }
- for (int i = 0; i < m_JobToggleList.Length; i++)
- {
- UIToggle t = m_JobToggleList[i];
- m_JobToggleList[i].onChange.Clear();
- m_JobToggleList[i].onChange.Add(new EventDelegate(delegate { AdvancedSearch_ChangeValueEvent(t); }));
- value = Convert.ToUInt64(m_JobToggleList[i].name);
- m_JobToggleList[i].Set((AHM.I.Condition & value) > 0 || ((AHM.I.Condition & ASO.JobAll) > 0 && value != ASO.JobAll), false);
- }
- for (int i = 0; i < m_EquipToggleList.Length; i++)
- {
- UIToggle t = m_EquipToggleList[i];
- m_EquipToggleList[i].onChange.Clear();
- m_EquipToggleList[i].onChange.Add(new EventDelegate(delegate { AdvancedSearch_ChangeValueEvent(t); }));
- value = Convert.ToUInt64(m_EquipToggleList[i].name);
- m_EquipToggleList[i].Set((AHM.I.Condition & value) > 0 || ((AHM.I.Condition & ASO.EquipAll) > 0 && value != ASO.EquipAll), false);
- }
- for (int i = 0; i < m_ConsumeToggleList.Length; i++)
- {
- UIToggle t = m_ConsumeToggleList[i];
- m_ConsumeToggleList[i].onChange.Clear();
- m_ConsumeToggleList[i].onChange.Add(new EventDelegate(delegate { AdvancedSearch_ChangeValueEvent(t); }));
- value = Convert.ToUInt64(m_ConsumeToggleList[i].name);
- m_ConsumeToggleList[i].Set((AHM.I.Condition & value) > 0 || ((AHM.I.Condition & ASO.ConsumeAll) > 0 && value != ASO.ConsumeAll), false);
- }
- }
- public void LateUpdate()
- {
- if (!isInit)
- {
- //AHM.I.Condition = 0;
- isInit = true;
- }
- }
- public void AdvancedSearch_ChangeValueEvent(UIToggle obj)
- {
- if (!isInit)
- return;
- //Debug.Log(obj.name + " - " + obj.value);
- //Debug.Log(isOn + " - " + row.TitleName + " - " + cell.Name + " - " + cell.Value);
- ulong value = Convert.ToUInt64(obj.name);
- if (obj.value)
- {
- AHM.I.Condition |= value;
- //如果勾选的是全部,全部勾选剩下的小选项
- switch (value)
- {
- case ASO.LvAll:
- for (int i = 1; i < m_LvToggleList.Length; i++)
- {
- m_LvToggleList[i].value = true;
- AHM.I.Condition |= Convert.ToUInt64(m_LvToggleList[i].name);
- }
- break;
- case ASO.StarLvAll:
- for (int i = 1; i < m_StarToggleList.Length; i++)
- {
- m_StarToggleList[i].value = true;
- AHM.I.Condition |= Convert.ToUInt64(m_StarToggleList[i].name);
- }
- break;
- case ASO.MoneyAll:
- for (int i = 1; i < m_MoneyToggleList.Length; i++)
- {
- m_MoneyToggleList[i].value = true;
- AHM.I.Condition |= Convert.ToUInt64(m_MoneyToggleList[i].name);
- }
- break;
- case ASO.JobAll:
- for (int i = 1; i < m_JobToggleList.Length; i++)
- {
- m_JobToggleList[i].value = true;
- AHM.I.Condition |= Convert.ToUInt64(m_JobToggleList[i].name);
- }
- break;
- case ASO.EquipAll:
- for (int i = 1; i < m_EquipToggleList.Length; i++)
- {
- m_EquipToggleList[i].value = true;
- AHM.I.Condition |= Convert.ToUInt64(m_EquipToggleList[i].name);
- }
- break;
- case ASO.ConsumeAll:
- for (int i = 1; i < m_ConsumeToggleList.Length; i++)
- {
- m_ConsumeToggleList[i].value = true;
- AHM.I.Condition |= Convert.ToUInt64(m_ConsumeToggleList[i].name);
- }
- break;
- }
- }
- else
- {
- AHM.I.Condition ^= value;
- //Debugger.Log("等级值:" + (ASO.LvAll & value));
- if (value >= ASO.Lv30 && value <= ASO.Lv180)
- {
- m_LvToggleList[0].value = false;
- if ((AHM.I.Condition & ASO.LvAll) > 0)
- AHM.I.Condition ^= ASO.LvAll;
- }
- else if (value >= ASO.StarLvWhite && value <= ASO.StarLvRed)
- {
- m_StarToggleList[0].value = false;
- if ((AHM.I.Condition & ASO.StarLvAll) > 0)
- AHM.I.Condition ^= ASO.StarLvAll;
- }
- else if (value >= ASO.MoneyGold && value <= ASO.MoneyCopper)
- {
- m_MoneyToggleList[0].value = false;
- if ((AHM.I.Condition & ASO.MoneyAll) > 0)
- AHM.I.Condition ^= ASO.MoneyAll;
- }
- else if (value >= ASO.JobWarrior && value <= ASO.JobPastor)
- {
- m_JobToggleList[0].value = false;
- if ((AHM.I.Condition & ASO.JobAll) > 0)
- AHM.I.Condition ^= ASO.JobAll;
- }
- else if (value >= ASO.EquipWeapon && value <= ASO.EquipSkill)
- {
- m_EquipToggleList[0].value = false;
- if ((AHM.I.Condition & ASO.EquipAll) > 0)
- AHM.I.Condition ^= ASO.EquipAll;
- }
- else if (value >= ASO.ConsumeDrug && value <= ASO.ConsumeSkillCheats)
- {
- m_ConsumeToggleList[0].value = false;
- if ((AHM.I.Condition & ASO.ConsumeAll) > 0)
- AHM.I.Condition ^= ASO.ConsumeAll;
- }
- switch (value)
- {
- case ASO.LvAll:
- for (int i = 1; i < m_LvToggleList.Length; i++)
- {
- m_LvToggleList[i].value = false;
- AHM.I.Condition ^= Convert.ToUInt64(m_LvToggleList[i].name);
- }
- break;
- case ASO.StarLvAll:
- for (int i = 1; i < m_StarToggleList.Length; i++)
- {
- m_StarToggleList[i].value = false;
- AHM.I.Condition ^= Convert.ToUInt64(m_StarToggleList[i].name);
- }
- break;
- case ASO.MoneyAll:
- for (int i = 1; i < m_MoneyToggleList.Length; i++)
- {
- m_MoneyToggleList[i].value = false;
- AHM.I.Condition ^= Convert.ToUInt64(m_MoneyToggleList[i].name);
- }
- break;
- case ASO.JobAll:
- for (int i = 1; i < m_JobToggleList.Length; i++)
- {
- m_JobToggleList[i].value = false;
- AHM.I.Condition ^= Convert.ToUInt64(m_JobToggleList[i].name);
- }
- break;
- case ASO.EquipAll:
- for (int i = 1; i < m_EquipToggleList.Length; i++)
- {
- m_EquipToggleList[i].value = false;
- AHM.I.Condition ^= Convert.ToUInt64(m_EquipToggleList[i].name);
- }
- break;
- case ASO.ConsumeAll:
- for (int i = 1; i < m_ConsumeToggleList.Length; i++)
- {
- m_ConsumeToggleList[i].value = false;
- AHM.I.Condition ^= Convert.ToUInt64(m_ConsumeToggleList[i].name);
- }
- break;
- }
- }
- }
- public void Cancel()
- {
- UIManager.Instance.CloseUI(eUI.AuctionSearch);
- }
- public override void OnClose()
- {
- SearchItemList = AHM.I.SearchAuction(AHM.I.Condition);
- if (CloseUIEvent != null)
- CloseUIEvent();
- }
- }
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