#### import the simple module from the paraview
from paraview.simple import *
#### disable automatic camera reset on 'Show'
paraview.simple._DisableFirstRenderCameraReset()

# create a new 'EnSight Reader' and assign it to a variable, 'transientcase'
transientcase = EnSightReader(CaseFileName='/home/kaiming/Documents/ZJU_Projects/Jet/data/transient.case')
transientcase.PointArrays = ['v', 'density', 'pressure', 'temperature']

# get active view
renderView1 = GetActiveViewOrCreate('RenderView')
# uncomment following to set a specific view size
# renderView1.ViewSize = [788, 837]

# get color transfer function/color map for 'density'
densityLUT = GetColorTransferFunction('density')

# show data in view
transientcaseDisplay = Show(transientcase, renderView1)
# trace defaults for the display properties.
transientcaseDisplay.ColorArrayName = ['POINTS', 'density']
transientcaseDisplay.LookupTable = densityLUT
transientcaseDisplay.GlyphType = 'Arrow'
transientcaseDisplay.ScalarOpacityUnitDistance = 0.0016420380639339577

# reset view to fit data
renderView1.ResetCamera()

# show color bar/color legend
transientcaseDisplay.SetScalarBarVisibility(renderView1, False)

# get opacity transfer function/opacity map for 'density'
densityPWF = GetOpacityTransferFunction('density')

# reset view to fit data
renderView1.ResetCamera()

#################
## slice
################
# create a new 'Slice'
slice1 = Slice(Input=transientcase)
slice1.SliceType = 'Plane'
slice1.SliceOffsetValues = [0.0]

# init the 'Plane' selected for 'SliceType'
slice1.SliceType.Origin = [-0.21849990739250558, 0.0, 0.0]

# Properties modified on slice1.SliceType
slice1.SliceType.Origin = [0.0, 0.0, 0.0]
slice1.SliceType.Normal = [0.0, 0.0, 1.0]

# show data in view
slice1Display = Show(slice1, renderView1)
# trace defaults for the display properties.
slice1Display.ColorArrayName = ['POINTS', 'density']
slice1Display.LookupTable = densityLUT
slice1Display.GlyphType = 'Arrow'

# hide data in view
Hide(transientcase, renderView1)

# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, True)

# set active source
SetActiveSource(transientcase)

# reset view to fit data
renderView1.ResetCamera()

# current camera placement for renderView1
renderView1.CameraPosition = [-0.21849990739250558, 0.0, 0.9599974287600782]
renderView1.CameraFocalPoint = [-0.21849990739250558, 0.0, 0.0]
renderView1.CameraParallelScale = 0.2494169143257604

# *****************
# change legend layout, and its font color, position
# *****************

# get color legend for 'densityLUT' in view 'renderView1'
densityLUTColorBar = GetScalarBar(densityLUT, renderView1)

# Properties modified on densityLUTColorBar
densityLUTColorBar.AutoOrient = 0

## legend orientation
densityLUTColorBar.Orientation = 'Horizontal'

## legend normalized position
densityLUTColorBar.Position = [0.3, 0.2]

# change label color to 'black'
densityLUTColorBar.LabelColor = [0.0, 0.0, 0.0]

# change titile color to 'black'
densityLUTColorBar.TitleColor = [0.0, 0.0, 0.0]
# ***************

# set Background color as 'White'
renderView1.Background =[1,1,1]

# get layout
viewLayout1 = GetLayout()

# save screenshot
SaveScreenshot('/home/kaiming/Documents/ZJU_Projects/Jet/paraview/d_63.png', layout=viewLayout1, magnification=1, quality=100)

#################
# pressure contour
##################

# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, False)

# set active source
SetActiveSource(slice1)

# set scalar coloring
ColorBy(slice1Display, ('POINTS', 'pressure'))

# rescale color and/or opacity maps used to include current data range
slice1Display.RescaleTransferFunctionToDataRange(True)

# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, True)

# get color transfer function/color map for 'pressure'
pressureLUT = GetColorTransferFunction('pressure')

# get opacity transfer function/opacity map for 'pressure'
pressurePWF = GetOpacityTransferFunction('pressure')

# set active source
SetActiveSource(transientcase)
# *****************
# change legend layout, and its font color, position
# *****************

# get color legend for 'densityLUT' in view 'renderView1'
pressureLUTColorBar = GetScalarBar(pressureLUT, renderView1)

# Properties modified on vLUTColorBar
pressureLUTColorBar.AutoOrient = 0

## legend orientation
pressureLUTColorBar.Orientation = 'Horizontal'

## legend normalized position
pressureLUTColorBar.Position = [0.3, 0.2]

# change label color to 'black'
pressureLUTColorBar.LabelColor = [0.0, 0.0, 0.0]

# change titile color to 'black'
pressureLUTColorBar.TitleColor = [0.0, 0.0, 0.0]
# ***************

# current camera placement for renderView1
renderView1.CameraPosition = [-0.21849990739250558, 0.0, 0.9599974287600782]
renderView1.CameraFocalPoint = [-0.21849990739250558, 0.0, 0.0]
renderView1.CameraParallelScale = 0.2494169143257604

# save screenshot
SaveScreenshot('/home/kaiming/Documents/ZJU_Projects/Jet/paraview/p_63.png', layout=viewLayout1, magnification=1, quality=100)

######################
# #temperature contour
######################

# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, False)

# set active source
SetActiveSource(slice1)

# set scalar coloring
ColorBy(slice1Display, ('POINTS', 'temperature'))

# rescale color and/or opacity maps used to include current data range
slice1Display.RescaleTransferFunctionToDataRange(True)

# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, True)

# get color transfer function (color map) for 'temperature'
temperatureLUT = GetColorTransferFunction('temperature')

# get opacity transfer function/opacity map for 'temperature'
temperaturePWF = GetOpacityTransferFunction('temperature')

# ******
# legend layout, and its font color, position
# *****

temperatureLUTColorBar = GetScalarBar(temperatureLUT, renderView1)

# Properties modified on vLUTColorBar

temperatureLUTColorBar.AutoOrient = 0

## legend orientation
temperatureLUTColorBar.Orientation = 'Horizontal'

## legend normalized position
temperatureLUTColorBar.Position = [0.3, 0.2]

# label color to 'black'
temperatureLUTColorBar.LabelColor = [0.0, 0.0, 0.0]

# change 'titile' color to 'black'
temperatureLUTColorBar.TitleColor = [0.0, 0.0, 0.0]
# *****************

# set active source
SetActiveSource(transientcase)

# current camera placement for renderView1
renderView1.CameraPosition = [-0.21849990739250558, 0.0, 0.9599974287600782]
renderView1.CameraFocalPoint = [-0.21849990739250558, 0.0, 0.0]
renderView1.CameraParallelScale = 0.2494169143257604

# save screenshot
SaveScreenshot('/home/kaiming/Documents/ZJU_Projects/Jet/paraview/t_63.png', layout=viewLayout1, magnification=1, quality=100)

# *****************
# velocity
# ****************

# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, False)

# set active source
SetActiveSource(slice1)

# set scalar coloring
ColorBy(slice1Display, ('POINTS', 'v'))

# rescale color and/or opacity maps used to include current data range
slice1Display.RescaleTransferFunctionToDataRange(True)

# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, True)

# get color transfer function/color map for 'v'
vLUT = GetColorTransferFunction('v')

# get opacity transfer function/opacity map for 'v'
vPWF = GetOpacityTransferFunction('v')

# *****************
# change legend layout, and its font color, position
# *****************

# get color legend for 'densityLUT' in view 'renderView1'
vLUTColorBar = GetScalarBar(vLUT, renderView1)

# Properties modified on vLUTColorBar
vLUTColorBar.AutoOrient = 0

## legend orientation
vLUTColorBar.Orientation = 'Horizontal'

## legend normalized position
vLUTColorBar.Position = [0.3, 0.2]

# change label color to 'black'
vLUTColorBar.LabelColor = [0.0, 0.0, 0.0]

# change titile color to 'black'
vLUTColorBar.TitleColor = [0.0, 0.0, 0.0]
# ***************

# set active source
SetActiveSource(transientcase)

# current camera placement for renderView1
renderView1.CameraPosition = [-0.21849990739250558, 0.0, 0.9599974287600782]
renderView1.CameraFocalPoint = [-0.21849990739250558, 0.0, 0.0]
renderView1.CameraParallelScale = 0.2494169143257604

# save screenshot
SaveScreenshot('/home/kaiming/Documents/ZJU_Projects/Jet/paraview/v_63.png', layout=viewLayout1, magnification=1, quality=100)

#### saving camera placements for all active views

# current camera placement for renderView1
renderView1.CameraPosition = [-0.21849990739250558, 0.0, 0.9599974287600782]
renderView1.CameraFocalPoint = [-0.21849990739250558, 0.0, 0.0]
renderView1.CameraParallelScale = 0.2494169143257604

#### uncomment the following to render all views
# RenderAllViews()
# alternatively, if you want to write images, you can use SaveScreenshot(...).

save density, pressure, velocity, temperature contour at one slice in xy plane-- paraview with batch Python scripts的更多相关文章

  1. 分享JQuery动画插件Velocity.js的六种列表加载特效

    分享JQuery动画插件Velocity.js的六种列表加载特效.在这款实例中给中六种不同的列表加载效果.分别为从上飞入.从右侧飞入.从左侧飞入.和渐显.一起看下效果图: 在线预览   源码下载 实现 ...

  2. post processing in CFD

    post post Table of Contents 1. Post-processing 1.1. Reverse flow 1.1.1. reasons 1.1.2. solutions 1.2 ...

  3. jet flow in a combustion chamber

    Table of Contents 1. contacts 2. Paper digest 2.1. LES vs. RANS 2.2. Dynamics of Transient Fuel Inje ...

  4. saving snaps iteratively with for loop in Paraview

    Goal: read data 1 and slice, then save pressure, velocity contours, close data, then do loop for the ...

  5. hbot固件配置

    又入了一台打印机,171到手,本来之前有更好的,无奈别人下手太快,只剩这台了. 175x135x180的样子. 创客的板,还带16g的闪迪内存卡,看到那会儿感觉赚大了! 拿到的时候不少螺丝松的,有的打 ...

  6. Fast-tracking approach for building routing topologies in fast-moving networks

    In one embodiment, a local node in a communication network determines a set of its neighbor nodes, a ...

  7. Usage of hdf2v3 and hdf2file

    备注 修改Filetype,再执行hdf2file或hdf2tab,可以输出不同类型的数据.把Filetype设置成8,就是 Tecplot 格式的数据. <!DOCTYPE html PUBL ...

  8. Python演讲笔记1

    参考: 1. The Clean Architecture in Python (Brandon Rhodes) 2. Python Best Practice Patterns (Vladimir ...

  9. Disposable microfluidic devices: fabrication, function, and application Gina S. Fiorini and Daniel T

    Disposable microfluidic devices: fabrication, function, and application Gina S. Fiorini and Daniel T ...

随机推荐

  1. JS浮点数精度运算

    一般来讲,我们在项目中必不可少的需要进行各种数值的计算,但是这种计算全部放在服务端会给服务器带来很大的压力,所以势必要客户端来 分担一些计算的压力. 从客户端来说,JavaScript是一门弱类型语言 ...

  2. bzoj 2097: [Usaco2010 Dec]Exercise 奶牛健美操【二分+树形dp】

    二分答案,然后dp判断是否合法 具体方法是设f[u]为u点到其子树中的最长链,每次把所有儿子的f值取出来排序,如果某两条能组合出大于mid的链就断掉f较大的一条 a是全局数组!!所以要先dfs完子树才 ...

  3. 使用printf和String.format格式化输出

    格式化输出 在哪些情况下使用格式化输出: 异常打印到日志中使用格式化输出有利于排查错误原因: printf格式化 示例: public class PrintfTest { public static ...

  4. SVN配置详解

    原文:http://swjr.blog.com.cn/archives/2006/TheRoadToSubversion1authz.shtml http://www.dayuer.com/freeb ...

  5. 2017杭电多校06Rikka with Graph

    Rikka with Graph Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/65536 K (Java/Others) ...

  6. RHEL5.6环境下yum安装MySQL

    RHEL5.6环境下yum安装MySQL记录,2017年2月20日 1.卸载原有的MySQL rpm -qa命令查询是否安装了MySQL [root@localhost mysql]# rpm -qa ...

  7. 403 Frog Jump 青蛙过河

    一只青蛙想要过河. 假定河流被等分为 x 个单元格,并且在每一个单元格内都有可能放有一石子(也有可能没有). 青蛙可以跳上石头,但是不可以跳入水中.给定石子的位置列表(用单元格序号升序表示), 请判定 ...

  8. 18 C#中的循环执行 for循环

    在这一节练习中,我们向大家介绍一下C#中的另一种重要的循环语句,for循环. for(表达式1;表达式2;表达式3) { 循环体 } 表达式1:一般为赋值表达式,给控制变量赋初值: 表达式2:逻辑表达 ...

  9. sql 所有数据表中 插入字段

    declare @tablename varchar(200)declare @sql varchar(2000)declare cur_t cursor forselect name from sy ...

  10. es6 export-from用法

    语法: export * from "foo"; export {foo} from "foo"; export {foo, bar} from "f ...