[转载-仅为个人学习所用]Stack Menu
http://code4app.com/ios/51fa7d7e6803fa2710000006
我有个很牛的同学朋友同事舍友···他技术牛人,写的博客都是原创,粉丝无数,说实话我真的挺妒嫉的,试过为了拉取博客人气,专门在各处找来一些没有用的博文,伪装成自己的。However,不是自己的就不是自己的。还是承认比较好,我的博客里面主要还是为了个人学习所用,所以,看到者勿吐槽。我会努力,争取成为牛人,写出属于自己的技术博文。
实现类似Mac OS系统Dock上的弹出菜单(stack menu)。点击主按钮,会弹出一个由成弧形依次排列的多个按钮组成的菜单。适用环境:Xcode 4.5, iOS 5.0 以上。
这个Demo主要是在Code4APP上下载的,绝非我的创作。后面我应该还会不断从上面学习各种Demo,并粘贴到自己的博客中。
具体它提供的也只有代码,那我就从代码开始分析吧,略笨的方法
PCStackMenuItem
#import <UIKit/UIKit.h> @interface PCStackMenuItem : UIView - (id)initWithFrame:(CGRect)frame withTitle:(NSString *)title withImage:(UIImage *)image alignment:(UITextAlignment)alignment; @property (nonatomic) BOOL highlight; @property (nonatomic, readonly) UILabel *stackTitleLabel; @property (nonatomic, readonly) UIImageView *stackIimageView; @end CGAffineTransform CGAffineTransformMakeRotationAt(CGFloat angle, CGPoint pt);
定义了菜单单项视图,一个Label和一个ImageView,所以如果你希望能实现一个更复杂的弹出菜单单项视图,就改这个文件吧。该类中有个BOOL型属性highlight,应该就是判断菜单项是否为当前选中项吧。而这个Demo并没有实现hover特效,所以有机会后面我会在这个基础上修改,添加hover的效果。UIView类型属性hightlightView则是为了在选中的时候添加一个0.2透明度的UIView来实现选择阴影效果的。
#import "PCStackMenuItem.h" #import <QuartzCore/QuartzCore.h> @interface PCStackMenuItem () { UIView *_highlightView; } @end @implementation PCStackMenuItem - (BOOL)highlight { return (_highlightView != nil); } - (void)setHighlight:(BOOL)highlight { if(!highlight && _highlightView == nil) return; if(highlight && _highlightView != nil) return; if(highlight) { _highlightView = [[UIView alloc] initWithFrame:self.bounds]; _highlightView.layer.cornerRadius = ; _highlightView.layer.masksToBounds = YES; _highlightView.backgroundColor = [[UIColor darkGrayColor] colorWithAlphaComponent:0.2]; [super addSubview:_highlightView]; } else { [_highlightView removeFromSuperview]; _highlightView = nil; } } - (id)initWithFrame:(CGRect)frame withTitle:(NSString *)title withImage:(UIImage *)image alignment:(UITextAlignment)alignment { self = [self initWithFrame:frame]; if (self) { CGRect rect = CGRectMake(alignment == UITextAlignmentLeft ? : frame.size.width - frame.size.height, , frame.size.height, frame.size.height); _stackIimageView = [[UIImageView alloc] initWithFrame:rect]; _stackIimageView.contentMode = UIViewContentModeScaleAspectFit; _stackIimageView.image = image; [self addSubview:_stackIimageView]; rect = CGRectMake(alignment == UITextAlignmentRight ? : frame.size.height + , , frame.size.width - frame.size.height - , frame.size.height - ); _stackTitleLabel = [[UILabel alloc] initWithFrame:rect]; _stackTitleLabel.textAlignment = alignment; _stackTitleLabel.font = [UIFont boldSystemFontOfSize:]; _stackTitleLabel.backgroundColor = [UIColor clearColor]; _stackTitleLabel.textColor = [UIColor whiteColor]; _stackTitleLabel.shadowColor = [UIColor darkGrayColor]; _stackTitleLabel.shadowOffset = CGSizeMake(, ); _stackTitleLabel.text = title; CGSize labelSize = [title sizeWithFont:_stackTitleLabel.font]; rect.size.width = labelSize.width + ; _stackTitleLabel.frame = rect; [self addSubview:_stackTitleLabel]; CGFloat width = labelSize.width + (_stackIimageView ? _stackIimageView.frame.size.width + : ); if(alignment == UITextAlignmentRight) frame.origin.x += (frame.size.width - width) - ; frame.size.width = width + ; self.frame = frame; rect = _stackIimageView.frame; rect.origin.x = alignment == UITextAlignmentLeft ? : frame.size.width - frame.size.height; _stackIimageView.frame = rect; } return self; } - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if (self) { // Initialization code } return self; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code } return self; } CGAffineTransform CGAffineTransformMakeRotationAt(CGFloat angle, CGPoint pt) { const CGFloat fx = pt.x; const CGFloat fy = pt.y; const CGFloat fcos = cos(angle); const CGFloat fsin = sin(angle); return CGAffineTransformMake(fcos, fsin, -fsin, fcos, fx - fx * fcos + fy * fsin, fy - fx * fsin - fy * fcos); } @end
上面更多的是围绕布局而写了,没有过多的逻辑可言。
PCStackMenu
#import <UIKit/UIKit.h> #import "PCStackMenuItem.h" typedef enum { PCStackMenuDirectionClockWiseUp = , PCStackMenuDirectionClockWiseDown, PCStackMenuDirectionCounterClockWiseUp, PCStackMenuDirectionCounterClockWiseDown } PCStackMenuDirection; typedef void (^PCStackMenuBlock)(NSInteger selectedMenuIndex); @interface PCStackMenu : UIView { PCStackMenuBlock _block; } @property (nonatomic, strong) NSMutableArray *items; + (PCStackMenu *)showStackMenuWithTitles:(NSArray *)titles withImages:(NSArray *)images atStartPoint:(CGPoint)startPoint inView:(UIView *)parent itemHeight:(CGFloat)itemHeight menuDirection:(PCStackMenuDirection)direction onSelectMenu:(PCStackMenuBlock)block; - (PCStackMenu *)initWithTitles:(NSArray *)titles withImages:(NSArray *)images atStartPoint:(CGPoint)startPoint inView:(UIView *)parent itemHeight:(CGFloat)itemHeight menuDirection:(PCStackMenuDirection)direction; - (void)show:(PCStackMenuBlock)block; - (void)dismiss; @end
而在PCStackMenu文件中,为弹出菜单枚举了四种弹出方向,下一行则是声明了一个返回值为空的块函数PCStackMenuBlock,这感觉很不错的编码格式,可以学习学习。
#import "PCStackMenu.h" @interface PCStackMenu () { UIWindow *_overlayWindow; NSMutableArray *_items; PCStackMenuDirection _menuDirection; } @end @implementation PCStackMenu //算是设置Hightlight项吗?每一次状态的改变都对所有项进行重新设置 - (void)clearHighlightWithExcept:(PCStackMenuItem *)selectedItem { for(PCStackMenuItem *item in _items) item.highlight = (item == selectedItem); } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; NSArray *touchs = [allTouches allObjects]; UITouch *touch = [touchs lastObject]; ) { [self clearHighlightWithExcept:nil]; PCStackMenuItem *stackItem = nil; for(PCStackMenuItem *item in _items) { CGPoint point = [touch locationInView:item]; if([item pointInside:point withEvent:event]) { stackItem = item; [self clearHighlightWithExcept:item]; break; } } if(stackItem) stackItem.highlight = YES; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; NSArray *touchs = [allTouches allObjects]; UITouch *touch = [touchs lastObject]; ) { PCStackMenuItem *stackItem = nil; for(PCStackMenuItem *item in _items) { CGPoint point = [touch locationInView:item]; if([item pointInside:point withEvent:event]) { stackItem = item; [self clearHighlightWithExcept:item]; break; } } if(stackItem) { [self clearHighlightWithExcept:stackItem]; [self dismissWithSelect:stackItem]; } else { [self clearHighlightWithExcept:nil]; [self dismiss]; } } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; NSArray *touchs = [allTouches allObjects]; UITouch *touch = [touchs lastObject]; ) { PCStackMenuItem *stackItem = nil; for(PCStackMenuItem *item in _items) { CGPoint point = [touch locationInView:item]; if([item pointInside:point withEvent:event]) { stackItem = item; [self clearHighlightWithExcept:item]; break; } } if(!stackItem) [self clearHighlightWithExcept:nil]; } } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self clearHighlightWithExcept:nil]; } - (void)show:(PCStackMenuBlock)block { _block = block; ; i < [_items count]; i++) { PCStackMenuItem *stackItem = [_items objectAtIndex:i]; stackItem.hidden = NO; } [UIView animateWithDuration:0.2 animations:^{ ; i < [_items count]; i++) { PCStackMenuItem *stackItem = [_items objectAtIndex:i]; CGRect r = stackItem.frame; r.origin.y += i * r.size.height * (_menuDirection == PCStackMenuDirectionClockWiseUp || _menuDirection == PCStackMenuDirectionCounterClockWiseUp ? - : ); stackItem.frame = r; CGPoint point = [self centerPointForRotation:stackItem]; stackItem.transform = CGAffineTransformMakeRotationAt(i * (_menuDirection == PCStackMenuDirectionClockWiseUp || _menuDirection == PCStackMenuDirectionClockWiseDown ? : -) * M_PI / , point); stackItem.alpha = 1.0; } } completion:^(BOOL finished) { }]; } - (void)dismissWithSelect:(PCStackMenuItem *)selectedItem { int selectedIndex = [_items indexOfObject:selectedItem]; selectedItem.highlight = YES; [UIView animateWithDuration:0.1 animations:^{ CGRect r; ; i < [_items count]; i++) { PCStackMenuItem *stackItem = [_items objectAtIndex:i]; ) r = stackItem.frame; if(selectedItem != stackItem) { CGPoint point = [self centerPointForRotation:stackItem]; stackItem.transform = CGAffineTransformMakeRotationAt( * M_PI / , point); stackItem.frame = r; stackItem.alpha = 0.2; } } } completion:^(BOOL finished) { ; i < [_items count]; i++) { PCStackMenuItem *stackItem = [_items objectAtIndex:i]; if(selectedItem != stackItem) stackItem.hidden = YES; } [UIView animateWithDuration:0.2 animations:^{ PCStackMenuItem *stackItem = [_items objectAtIndex:selectedIndex]; CGRect r = ((UIView *)[_items objectAtIndex:]).frame; if(selectedItem == stackItem) { CGPoint point = [self centerPointForRotation:stackItem]; stackItem.transform = CGAffineTransformMakeRotationAt( * M_PI / , point); stackItem.frame = r; stackItem.alpha = 0.5; } } completion:^(BOOL finished) { if(_block) _block(selectedIndex); _overlayWindow = nil; _block = nil; }]; }]; } - (void)dismiss { [UIView animateWithDuration:0.2 animations:^{ CGRect r; ; i < [_items count]; i++) { PCStackMenuItem *stackItem = [_items objectAtIndex:i]; ) r = stackItem.frame; CGPoint point = [self centerPointForRotation:stackItem]; stackItem.transform = CGAffineTransformMakeRotationAt( * M_PI / , point); stackItem.frame = r; stackItem.alpha = 0.2; } } completion:^(BOOL finished) { _block = nil; _overlayWindow = nil; }]; } + (PCStackMenu *)showStackMenuWithTitles:(NSArray *)titles withImages:(NSArray *)images atStartPoint:(CGPoint)startPoint inView:(UIView *)parent itemHeight:(CGFloat)itemHeight menuDirection:(PCStackMenuDirection)direction onSelectMenu:(PCStackMenuBlock)block { PCStackMenu *stackMenu = [[PCStackMenu alloc] initWithTitles:titles withImages:images atStartPoint:startPoint inView:parent itemHeight:itemHeight menuDirection:direction]; [stackMenu show:block]; return stackMenu; } - (PCStackMenu *)initWithTitles:(NSArray *)titles withImages:(NSArray *)images atStartPoint:(CGPoint)startPoint inView:(UIView *)parent itemHeight:(CGFloat)itemHeight menuDirection:(PCStackMenuDirection)direction { self = [self initWithFrame:[UIScreen mainScreen].bounds]; _menuDirection = direction; int max = MAX([titles count], [images count]); ; i < max; i++) { CGRect r = CGRectMake((direction == PCStackMenuDirectionClockWiseUp || direction == PCStackMenuDirectionCounterClockWiseDown) ? : startPoint.x, startPoint.y + (direction == PCStackMenuDirectionClockWiseDown || direction == PCStackMenuDirectionCounterClockWiseDown ? : -itemHeight), (direction == PCStackMenuDirectionClockWiseUp || direction == PCStackMenuDirectionCounterClockWiseDown) ? startPoint.x : self.frame.size.width - startPoint.x, itemHeight); r = [self convertRect:r fromView:parent]; NSString *title = (i < [titles count]) ? [titles objectAtIndex:i] : @""; UIImage *image = (i < [images count]) ? [images objectAtIndex:i] : nil; PCStackMenuItem *stackItem = [[PCStackMenuItem alloc] initWithFrame:r withTitle:title withImage:image alignment:(direction == PCStackMenuDirectionClockWiseUp || direction == PCStackMenuDirectionCounterClockWiseDown) ? UITextAlignmentRight : UITextAlignmentLeft]; stackItem.alpha = 0.5; stackItem.hidden = YES; [self addSubview:stackItem]; [_items addObject:stackItem]; } return self; } - (CGPoint)centerPointForRotation:(PCStackMenuItem *)item { CGFloat x = _menuDirection == PCStackMenuDirectionClockWiseUp || _menuDirection == PCStackMenuDirectionCounterClockWiseDown ? self.frame.size.width : -self.frame.size.width; CGFloat y = _menuDirection == PCStackMenuDirectionClockWiseDown || _menuDirection == PCStackMenuDirectionCounterClockWiseDown ? -item.frame.origin.y : self.frame.size.height - item.frame.origin.y; return CGPointMake(x, y); } - (void)createOverlayWindow { _overlayWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; _overlayWindow.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; _overlayWindow.backgroundColor = [UIColor clearColor]; [_overlayWindow makeKeyAndVisible]; [_overlayWindow addSubview:self]; } - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self) { _items = [[NSMutableArray alloc] init]; self.backgroundColor = [UIColor clearColor]; [self createOverlayWindow]; } return self; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { _items = [[NSMutableArray alloc] init]; self.backgroundColor = [UIColor clearColor]; [self createOverlayWindow]; } return self; } @end
因为要休息了,更多的分析就等下一次进行修改再说吧。GoodNight
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