Socket 之 同步以及异步通信
用netstat侦听下端口状态
同步通信: |
预定义结构体,同步通信没有多线程异步委托回调,所以无需预定义结构体 |
客户端Client: |
class Program { static void Main() { try{ int port = 2000; string host = "127.0.0.1"; IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndPoint实例 Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket Console.WriteLine("Conneting..."); c.Connect(ipe);//连接到服务器 string sendStr = "hello!This is a socket test"; byte[] bs = Encoding.ASCII.GetBytes(sendStr); Console.WriteLine("Send Message"); c.Send(bs, bs.Length, 0);//发送测试信息 string recvStr = ""; byte[] recvBytes = new byte[1024]; int bytes; bytes = c.Receive(recvBytes, recvBytes.Length, 0);//从服务器端接受返回信息 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); Console.WriteLine("Client Get Message:{0}", recvStr);//显示服务器返回信息 c.Close(); } catch (ArgumentNullException e){ Console.WriteLine("ArgumentNullException: {0}", e); } catch (SocketException e){ Console.WriteLine("SocketException: {0}", e); } Console.WriteLine("Press Enter to Exit"); Console.ReadLine(); } } |
服务器端: |
class Program { static void Main() { try{ int port = 2000; string host = "127.0.0.1"; IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip, port); Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket类 s.Bind(ipe);//绑定2000端口 s.Listen(0);//开始监听 Console.WriteLine("Wait for connect"); Socket temp = s.Accept();//为新建连接创建新的Socket。 Console.WriteLine("Get a connect"); string recvStr = ""; byte[] recvBytes = new byte[1024]; int bytes; bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); Console.WriteLine("Server Get Message:{0}", recvStr);//把客户端传来的信息显示出来 string sendStr = "Ok!Client Send Message Sucessful!"; byte[] bs = Encoding.ASCII.GetBytes(sendStr); temp.Send(bs, bs.Length, 0);//返回客户端成功信息 temp.Close(); s.Close(); } catch (ArgumentNullException e){ Console.WriteLine("ArgumentNullException: {0}", e);} catch (SocketException e){ Console.WriteLine("SocketException: {0}", e);} Console.WriteLine("Press Enter to Exit"); Console.ReadLine(); } } |
异步通信: |
客户端Client: |
预定义结构体,用于异步委托之间的传递。用户根据自己需要定制即可 |
public class StateObject { // Client socket. public Socket workSocket = null; // Size of receive buffer. public const int BufferSize = 256; // Receive buffer. public byte[] buffer = new byte[BufferSize]; // Received data string. public StringBuilder sb = new StringBuilder(); } |
正文: |
public class AsynchronousClient { // The port number for the remote device. private const int port = 11000; // ManualResetEvent instances signal completion. private static ManualResetEvent connectDone = new ManualResetEvent(false); private static ManualResetEvent sendDone = new ManualResetEvent(false); private static ManualResetEvent receiveDone = new ManualResetEvent(false); // The response from the remote device. private static String response = String.Empty; private static void StartClient(){ // Connect to a remote device. try{ // Establish the remote endpoint for the socket. // The name of the remote device is "host.contoso.com". IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Connect to the remote endpoint. client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client); connectDone.WaitOne(); // Send test data to the remote device. Send(client, "This is a test<EOF>"); sendDone.WaitOne(); // Receive the response from the remote device. Receive(client); receiveDone.WaitOne(); // Write the response to the console. Console.WriteLine("Response received : {0}", response); // Release the socket. client.Shutdown(SocketShutdown.Both); client.Close(); } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void ConnectCallback(IAsyncResult ar) { try{ // Retrieve the socket from the state object. Socket client = (Socket)ar.AsyncState; // Complete the connection. client.EndConnect(ar); Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString()); // Signal that the connection has been made. connectDone.Set(); } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void Receive(Socket client) { try{ // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void ReceiveCallback(IAsyncResult ar) { try{ // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0){ // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } else{ // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void Send(Socket client, String data) { // Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device. client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client); } private static void SendCallback(IAsyncResult ar) { try{ // Retrieve the socket from the state object. Socket client = (Socket)ar.AsyncState; // Complete sending the data to the remote device. int bytesSent = client.EndSend(ar); Console.WriteLine("Sent {0} bytes to server.", bytesSent); // Signal that all bytes have been sent. sendDone.Set(); } catch (Exception e){ Console.WriteLine(e.ToString());} } public static int Main(String[] args) { StartClient(); return 0; } } |
服务器端Server: |
预定义结构体,用于异步委托之间的传递。同客户端的一致。不再赘述 |
正文: |
// State object for reading client data asynchronously public class AsynchronousSocketListener { // Thread signal. public static ManualResetEvent allDone = new ManualResetEvent(false); public AsynchronousSocketListener(){} public static void StartListening() { // Data buffer for incoming data. byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket. // The DNS name of the computer // running the listener is "host.contoso.com". //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName()); IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections. try{ listener.Bind(localEndPoint); listener.Listen(100); while (true){ // Set the event to nonsignaled state. allDone.Reset(); // Start an asynchronous socket to listen for connections. Console.WriteLine("Waiting for a connection..."); listener.BeginAccept(new AsyncCallback(AcceptCallback),listener); // Wait until a connection is made before continuing. allDone.WaitOne(); } } catch (Exception e){ Console.WriteLine(e.ToString());} Console.WriteLine("\nPress ENTER to continue..."); Console.Read(); } public static void AcceptCallback(IAsyncResult ar) { // Signal the main thread to continue. allDone.Set(); // Get the socket that handles the client request. Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state); } public static void ReadCallback(IAsyncResult ar) { String content = String.Empty; // Retrieve the state object and the handler socket // from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket; // Read data from the client socket. int bytesRead = handler.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); // Check for end-of-file tag. If it is not there, read // more data. content = state.sb.ToString(); if (content.IndexOf("<EOF>") > -1){ // All the data has been read from the // client. Display it on the console. Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content); // Echo the data back to the client. Send(handler, "Server return :" + content); } else{ // Not all data received. Get more. handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); } } } private static void Send(Socket handler, String data){ // Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler); } private static void SendCallback(IAsyncResult ar) { try{ // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device. int bytesSent = handler.EndSend(ar); Console.WriteLine("Sent {0} bytes to client.", bytesSent); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e){ Console.WriteLine(e.ToString()); } } public static int Main(String[] args) { StartListening(); return 0; } } |
Socket 之 同步以及异步通信的更多相关文章
- C# Socket编程 同步以及异步通信
套接字简介:套接字最早是Unix的,window是借鉴过来的.TCP/IP协议族提供三种套接字:流式.数据报式.原始套接字.其中原始套接字允许对底层协议直接访问,一般用于检验新协议或者新设备问题,很少 ...
- C# 的TCP Socket (同步方式)
简单的c# TCP通讯(TcpListener) C# 的TCP Socket (同步方式) C# 的TCP Socket (异步方式) C# 的tcp Socket设置自定义超时时间 C# TCP ...
- 程序猿修仙之路--数据结构之你是否真的懂数组? c#socket TCP同步网络通信 用lambda表达式树替代反射 ASP.NET MVC如何做一个简单的非法登录拦截
程序猿修仙之路--数据结构之你是否真的懂数组? 数据结构 但凡IT江湖侠士,算法与数据结构为必修之课.早有前辈已经明确指出:程序=算法+数据结构 .要想在之后的江湖历练中通关,数据结构必不可少. ...
- java的nio之:java的bio流下实现的socket服务器同步阻塞模型和socket的伪异步的socket服务器的通信模型
同步I/O模型的弊端===>每一个线程的创建都会消耗服务端内存,当大量请求进来,会耗尽内存,导致服务宕机 伪异步I/O的弊端分析===>当对Socket的输入流进行读取操作的时候,它会一直 ...
- socket的同步异步的性能差别,以及listen的参数backlog
先说listen的参数backlog,同步系统中分别设置为5,512,1024的跑分情况 跑分工具apache的ab,参数为:ab -n50000 -c300 backlog=5跑分结果 Reques ...
- c#socket TCP同步网络通信
一.socket简介 socket就是套接字,它是引用网络连接的特殊文件描述符,由三个基本要素组成: 1: AddressFamily(网络类型) 2: SocketType(数据传输类型) 3:Pr ...
- C#网络编程:Socket编程
套接字简介:套接字最早是Unix的,window是借鉴过来的.TCP/IP协议族提供三种套接字:流式.数据报式.原始套接字.其中原始套接字允许对底层协议直接访问,一般用于检验新协议或者新设备问题,很少 ...
- Windows网络编程笔记1
第一部分 传统网络API 传统的网络接口NetBIOS.重定向器.邮槽.命名管道等.第一,NetBIOS(Network Basic Input/Output System, NetBIOS)“网络基 ...
- 2019年Unity学习资源指南[精心整理]
前言 进入一个领域,最直接有效的方法就是,寻找相关综述性文章,首先你需要对你入门的领域有个概括性的了解,这些包括: 1.主流的学习社区与网站. 2.该领域的知名大牛与热心分享的从业者. 3.如何有效的 ...
随机推荐
- cocos2dx移植android平台-我的血泪史
版权声明:本文由( 小塔 )原创,转载请保留文章出处! 本文链接:http://www.zaojiahua.com/android-platform.html 本人这几天一直都没有跟新自己的网站内容, ...
- DaoFactory.java
package com; import com.isoftstone.fwk.dao.ActionDao; import com.isoftstone.fwk.dao.Dao; import com. ...
- mysql编码详解
在开发程序的时候,我们使用mysql数据库开发的时候,有时会碰到自己明明输入的是中文,为什么数据库中存储的就是???? 1.在配置Connection URL时,加上?useUnicode=true& ...
- JPBM4.4基础及数据库说明
JPBM4.4基础及数据库说明 对jBPM4.4数据库的几张表简单介绍: A.资源库和运行时表结构 JBPM4_DEPLOYMENT 流程定义表 ...
- Windows7部署WordPress傻瓜式教程(IIS7.5+MySQL+PHP+WordPress)
http://www.cnblogs.com/vengen/archive/2010/01/01/WordPressInstall.html
- 【ps】gif动态图白边问题
(从死了一次又一次终于挂掉的百度空间中抢救出来的,发表日期 2014-08-13) 在制作gif动态图的时候发现有白边问题 网上说可以设成索引,但是这样一整连动画帧都一块丢掉了. 最终解决办法: 将要 ...
- JS 去字符串空格
str为要去除空格的字符串:去除所有空格: str = str.replace(/\s+/g,""); 去除两头空格: str = str.replace(/^\s+|\s+$/g ...
- 使用U盘安装Ubuntu系统的实践小结
参考教程:http://diybbs.zol.com.cn/1/33925_1942.html 遇到的问题:安装ubuntu 12.04 64位,提示缺少“/casper/vmlinuz.efi ...
- Uva592 Island of Logic
题意:神人鬼三个种族,神只说真话,鬼只说假话,人白天说真话,晚上说假话.根据对话内容区分种族和白天黑夜. 最多有A, B, C, D, E五个人 算法:枚举A, B, C, D, E的种族情况和 ...
- OAB配置
OAB管理: http://blogs.technet.com/b/exchange_chs/archive/2013/01/31/exchange-server-2013-oab-managing- ...