• MyMagicBox (https://github.com/yaoyansi/mymagicbox)
   Role: Creator
   Miscellaneous projects for exercises.

Projects & Descriptions:
node_template  This is a project template for my maya node.
dynamic_enum  This project demostrate that how to update a enumerate attribute dynamically in AETemplate UI.
mystring     This project implements a basic MyString class for consolidating my C++ skills.
tornado_field   A simple maya field node for simulating tornado particle effect. More details: http://www.cnblogs.com/yaoyansi/p/4131139.html
version_control  This project aims to implement a framework which can upgrade your maya plugin with backward capability.
automation    Automation-test framework for your maya plugins. (Todo)

• Maya2renderer(https://github.com/maya2renderer/maya2renderer)
  Role: Creator
  Based on LiquidMaya, this project aims to provide a framework to translate Maya data to a renderer. It supports 3Delight, Elvishray and Appleseed now.

Demo Reel:

http://v.youku.com/v_show/id_XODQwMzAwMzg0.html

http://v.youku.com/v_show/id_XODQwMzAxNjYw.html

Features: https://github.com/maya2renderer/maya2renderer/wiki/Features

Gallary:

https://github.com/maya2renderer/maya2renderer/wiki/Gallary_Prman,

https://github.com/maya2renderer/maya2renderer/wiki/Gallary_Elvishray,

https://github.com/maya2renderer/maya2renderer/wiki/Gallary_Appleseed

Animation:

https://github.com/maya2renderer/maya2renderer/wiki/Animation

• MayaExporter(http://code.google.com/p/mayaexporter/)
   Role: Creator
   Refactored an exporter based on ColladaMaya.

• GPExporter(http://code.google.com/p/gpexport/)
   Role: Developer
   Some bug fixes and optimization.

• Simple Cloth Simulation (http://blog.csdn.net/yaoyansi/archive/2007/09/05/1774002.aspx)
   Role: Creator
  Implemented the Mass-Spring model for cloth simulation. Developed an algorithm for computing the volume of general polyhedron. This algorithm is mentioned in Game Development Gems 6.

• OpenCollada(http://code.google.com/p/opencollada/)
   Role: Developer
   Optimized the 3ds export with lib3ds, and some bug fixes.

• GPUSphsim (http://code.google.com/p/gpusphsim/).
   Role: Developer
   Implemented the fluid surface construction using Meta-ball algorithm.

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