妙用Object
妙用Object
当你在写C#程序时,经常会用到“ToString()”这个方法,而且如果你细心你点就会发现所有的引用类型都含有“ToString()”这个方法,那么你知道为什么会这样吗?很简单,因为所有的引用类型都继承自Object这个类,而“ToString”这个方法便是Object的一个成员,所以所有的引用类型都拥有“ToString()”这个成员。接下来,我们将通过几段代码来深入理解Object的作用。
1.Object的成员:
方法 | 返回类型 | 虚拟 | 静态 | 说明 |
Object() | N/A | 无 | 无 | System.Object类型的构造函数,由派生类的构造函数自动调用 |
~Object()(也称为Finalize()) | N/A | 无 | 无 | System.Object类型的析构函数,由派生类的析构函数调用,不能手动调用 |
Equals(object) | bool | 有 | 无 | 把调用该方法的对象与另一对象相比,如果它们相等,就返回true。默认的实现代码会查看对象参数是否引用了同一个对象。如果想以不同的方式来比较对象,则可以重写该方法,例如,比较两个对象的状态。 |
Equals(object,object) | bool | 无 | 有 | 这个方法比较传送给它的两个对象,看看它们是否相等。检查时使用了 Equals(object) 方法。注意,如果两个对象都是空引用,这个方法就返回true。 |
ReferenceEquals(objcet,object) | bool | 无 | 有 | 这个方法比较传送给它的两个对象,看看它们是不是同一个实例的引用。 |
ToString() | String | 有 | 无 | 返回一个对应于对象实例的字符串。默认情况下,这是一个类类型限定名称,但可以重写它,给类类型提供合适的实现方式。 |
MemberwiseClone() | object | 无 | 无 | 通过创建一个新对象实例并复制成员,以复制该对象。成员不会得到这些成员的新实例。新对象的任何引用类型成员都将引用与源类型形同的对象,这个方法是受保护的,所以只能在类或派生的类中使用。 |
GetType() | System.Type | 无 | 无 | 以System.Type对对象的形式返回对象的额类型 |
GetHashCode() | int | 有 | 无 | 在需要次参数的地方,用作对象的散列函数,它返回一个以压缩形似标识的对象的值 |
2.object与自定义类型:
所有的类都继承自object类,我们自己写的类同样如此(如果你没有显示的指明基类,编译器会默认为object)。所以我们编写一些类时,可以利用object已经提供的方法。比如我们常用的“ToString”方法,通过重写,可以现实不同的字符串的版本等。object也可用于向上转型与向下转型
3.Object在事件处理时的妙用:
在写事件处理程序时,我们通常会这样写: public void Btn_Click(object sender,EventArgs e){} ,第一个参数总是 object类型,为什么要这样定义?要弄懂问题,首先要知道这个“sender”所表示的含义:sender指的是调用这个事件处理程序的对象。而这样定义的好处可以通过下面的两段代码来看出:
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建立一个winForm窗体应用程序,项目名为Calculate,下面为完整源代码(已测试):
//项目文件 Calculate.Designer.cs
namespace Sample_Windows
{
partial class Calculate
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null; /// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
} #region Windows 窗体设计器生成的代码 /// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.btn9 = new System.Windows.Forms.Button();
this.btn8 = new System.Windows.Forms.Button();
this.btn7 = new System.Windows.Forms.Button();
this.btn6 = new System.Windows.Forms.Button();
this.btn5 = new System.Windows.Forms.Button();
this.btn4 = new System.Windows.Forms.Button();
this.btn3 = new System.Windows.Forms.Button();
this.btn2 = new System.Windows.Forms.Button();
this.btn1 = new System.Windows.Forms.Button();
this.btn0 = new System.Windows.Forms.Button();
this.btnAdd = new System.Windows.Forms.Button();
this.btnDiv = new System.Windows.Forms.Button();
this.btnMul = new System.Windows.Forms.Button();
this.btnSub = new System.Windows.Forms.Button();
this.btnClear = new System.Windows.Forms.Button();
this.resultBox = new System.Windows.Forms.TextBox();
this.btnResult = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// btn9
//
this.btn9.Location = new System.Drawing.Point(, );
this.btn9.Name = "btn9";
this.btn9.Size = new System.Drawing.Size(, );
this.btn9.TabIndex = ;
this.btn9.Text = "";
this.btn9.UseVisualStyleBackColor = true;
this.btn9.Click += new System.EventHandler(this.btn9_Click);
//
// btn8
//
this.btn8.Location = new System.Drawing.Point(, );
this.btn8.Name = "btn8";
this.btn8.Size = new System.Drawing.Size(, );
this.btn8.TabIndex = ;
this.btn8.Text = "";
this.btn8.UseVisualStyleBackColor = true;
this.btn8.Click += new System.EventHandler(this.btn8_Click);
//
// btn7
//
this.btn7.Location = new System.Drawing.Point(, );
this.btn7.Name = "btn7";
this.btn7.Size = new System.Drawing.Size(, );
this.btn7.TabIndex = ;
this.btn7.Text = "";
this.btn7.UseVisualStyleBackColor = true;
this.btn7.Click += new System.EventHandler(this.btn7_Click);
//
// btn6
//
this.btn6.Location = new System.Drawing.Point(, );
this.btn6.Name = "btn6";
this.btn6.Size = new System.Drawing.Size(, );
this.btn6.TabIndex = ;
this.btn6.Text = "";
this.btn6.UseVisualStyleBackColor = true;
this.btn6.Click += new System.EventHandler(this.btn6_Click);
//
// btn5
//
this.btn5.Location = new System.Drawing.Point(, );
this.btn5.Name = "btn5";
this.btn5.Size = new System.Drawing.Size(, );
this.btn5.TabIndex = ;
this.btn5.Text = "";
this.btn5.UseVisualStyleBackColor = true;
this.btn5.Click += new System.EventHandler(this.btn5_Click);
//
// btn4
//
this.btn4.Location = new System.Drawing.Point(, );
this.btn4.Name = "btn4";
this.btn4.Size = new System.Drawing.Size(, );
this.btn4.TabIndex = ;
this.btn4.Text = "";
this.btn4.UseVisualStyleBackColor = true;
this.btn4.Click += new System.EventHandler(this.btn4_Click);
//
// btn3
//
this.btn3.Location = new System.Drawing.Point(, );
this.btn3.Name = "btn3";
this.btn3.Size = new System.Drawing.Size(, );
this.btn3.TabIndex = ;
this.btn3.Text = "";
this.btn3.UseVisualStyleBackColor = true;
this.btn3.Click += new System.EventHandler(this.btn3_Click);
//
// btn2
//
this.btn2.Location = new System.Drawing.Point(, );
this.btn2.Name = "btn2";
this.btn2.Size = new System.Drawing.Size(, );
this.btn2.TabIndex = ;
this.btn2.Text = "";
this.btn2.UseVisualStyleBackColor = true;
this.btn2.Click += new System.EventHandler(this.btn2_Click);
//
// btn1
//
this.btn1.Location = new System.Drawing.Point(, );
this.btn1.Name = "btn1";
this.btn1.Size = new System.Drawing.Size(, );
this.btn1.TabIndex = ;
this.btn1.Text = "";
this.btn1.UseVisualStyleBackColor = true;
this.btn1.Click += new System.EventHandler(this.btn1_Click);
//
// btn0
//
this.btn0.Location = new System.Drawing.Point(, );
this.btn0.Name = "btn0";
this.btn0.Size = new System.Drawing.Size(, );
this.btn0.TabIndex = ;
this.btn0.Text = "";
this.btn0.UseVisualStyleBackColor = true;
this.btn0.Click += new System.EventHandler(this.btn0_Click);
//
// btnAdd
//
this.btnAdd.Location = new System.Drawing.Point(, );
this.btnAdd.Name = "btnAdd";
this.btnAdd.Size = new System.Drawing.Size(, );
this.btnAdd.TabIndex = ;
this.btnAdd.Text = "+";
this.btnAdd.UseVisualStyleBackColor = true;
this.btnAdd.Click += new System.EventHandler(this.btnAdd_Click);
//
// btnDiv
//
this.btnDiv.Location = new System.Drawing.Point(, );
this.btnDiv.Name = "btnDiv";
this.btnDiv.Size = new System.Drawing.Size(, );
this.btnDiv.TabIndex = ;
this.btnDiv.Text = "-";
this.btnDiv.UseVisualStyleBackColor = true;
this.btnDiv.Click += new System.EventHandler(this.btnDiv_Click);
//
// btnMul
//
this.btnMul.Location = new System.Drawing.Point(, );
this.btnMul.Name = "btnMul";
this.btnMul.Size = new System.Drawing.Size(, );
this.btnMul.TabIndex = ;
this.btnMul.Text = "*";
this.btnMul.UseVisualStyleBackColor = true;
this.btnMul.Click += new System.EventHandler(this.btnMul_Click);
//
// btnSub
//
this.btnSub.Location = new System.Drawing.Point(, );
this.btnSub.Name = "btnSub";
this.btnSub.Size = new System.Drawing.Size(, );
this.btnSub.TabIndex = ;
this.btnSub.Text = "/";
this.btnSub.UseVisualStyleBackColor = true;
this.btnSub.Click += new System.EventHandler(this.btnSub_Click);
//
// btnClear
//
this.btnClear.Location = new System.Drawing.Point(, );
this.btnClear.Name = "btnClear";
this.btnClear.Size = new System.Drawing.Size(, );
this.btnClear.TabIndex = ;
this.btnClear.Text = "C";
this.btnClear.UseVisualStyleBackColor = true;
this.btnClear.Click += new System.EventHandler(this.btnClear_Click);
//
// resultBox
//
this.resultBox.Location = new System.Drawing.Point(, );
this.resultBox.Name = "resultBox";
this.resultBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.resultBox.Size = new System.Drawing.Size(, );
this.resultBox.TabIndex = ;
this.resultBox.Text = "";
//
// btnResult
//
this.btnResult.Location = new System.Drawing.Point(, );
this.btnResult.Name = "btnResult";
this.btnResult.Size = new System.Drawing.Size(, );
this.btnResult.TabIndex = ;
this.btnResult.Text = "=";
this.btnResult.UseVisualStyleBackColor = true;
this.btnResult.Click += new System.EventHandler(this.btnResult_Click);
//
// Calculate
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(, );
this.Controls.Add(this.btnResult);
this.Controls.Add(this.resultBox);
this.Controls.Add(this.btnClear);
this.Controls.Add(this.btnSub);
this.Controls.Add(this.btnMul);
this.Controls.Add(this.btnDiv);
this.Controls.Add(this.btnAdd);
this.Controls.Add(this.btn0);
this.Controls.Add(this.btn1);
this.Controls.Add(this.btn2);
this.Controls.Add(this.btn3);
this.Controls.Add(this.btn4);
this.Controls.Add(this.btn5);
this.Controls.Add(this.btn6);
this.Controls.Add(this.btn7);
this.Controls.Add(this.btn8);
this.Controls.Add(this.btn9);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.Name = "Calculate";
this.Text = "Calculate";
this.ResumeLayout(false);
this.PerformLayout(); } #endregion private System.Windows.Forms.Button btn9;
private System.Windows.Forms.Button btn8;
private System.Windows.Forms.Button btn7;
private System.Windows.Forms.Button btn6;
private System.Windows.Forms.Button btn5;
private System.Windows.Forms.Button btn4;
private System.Windows.Forms.Button btn3;
private System.Windows.Forms.Button btn2;
private System.Windows.Forms.Button btn1;
private System.Windows.Forms.Button btn0;
private System.Windows.Forms.Button btnAdd;
private System.Windows.Forms.Button btnDiv;
private System.Windows.Forms.Button btnMul;
private System.Windows.Forms.Button btnSub;
private System.Windows.Forms.Button btnClear;
private System.Windows.Forms.TextBox resultBox;
private System.Windows.Forms.Button btnResult;
}
}
//项目文件 Calculate.cs
using System;
using System.Windows.Forms; namespace Sample_Windows
{
public partial class Calculate : Form
{
public Calculate()
{
InitializeComponent();
} private string _firstNumber = String.Empty;
private string _secondNumber = String.Empty;
private string _operation = "+"; private bool _flag = false; private void btn9_Click(object sender, EventArgs e)
{
if (!_flag)
{
_firstNumber += btn9.Text;
resultBox.Text=_firstNumber;
}
else
{
_secondNumber += btn9.Text;
resultBox.Text = secondNumber;
}
}
......
......//此处沈略部分代码(btn8_Click,btn7_Click,btn6_Click...)
......
private void btn0_Click(object sender, EventArgs e)
{
if (!_flag)
{
_firstNumber += btn0.Text;
resultBox.Text=_firstNumber;
}
else
{
_secondNumber += btn0.Text;
resultBox.Text=_secondNumber;
}
} private void btnResult_Click(object sender, EventArgs e)
{
if (_firstNumber != String.Empty && _secondNumber != String.Empty)
{
double a = Convert.ToDouble(_firstNumber);
double b = Convert.ToDouble(_secondNumber); switch (_operation)
{
case "+":
resultBox.Text = Convert.ToString(a + b);
break;
case "-":
resultBox.Text = Convert.ToString(a - b);
break;
case "*":
resultBox.Text = Convert.ToString(a*b);
break;
case "/":
resultBox.Text = Convert.ToString(a/b);
break;
}
}
else
{
MessageBox.Show("Error!!!","Warning",MessageBoxButtons.OK,MessageBoxIcon.Warning);
}
} private void btnClear_Click(object sender, EventArgs e)
{
resultBox.Text = "";
_flag = false;
} private void btnAdd_Click(object sender, EventArgs e)
{
_operation = "+";
resultBox.Text = _operation;
_flag = !_flag;
} private void btnDiv_Click(object sender, EventArgs e)
{
_operation = "-";
resultBox.Text = _operation;
_flag = !_flag;
} private void btnMul_Click(object sender, EventArgs e)
{
_operation = "*";
resultBox.Text = _operation;
_flag = !_flag;
} private void btnSub_Click(object sender, EventArgs e)
{
_operation = "/";
resultBox.Text = _operation;
_flag = !_flag;
}
}
}
这是一个简单的计算器程序,在上面的代码中,共有16个事件处理程序,而其中10个数字处理程序与4个操作符处理程。看以看出代码很长,修改修改起来也很麻烦。接下来看一下下面的代码:
//项目文件 Calculate.Designer.cs
...
this.btn0.Click += new System.EventHandler(this.btn_Click);this.btn2.Click += new System.EventHandler(this.btn_Click);
this.btn3.Click += new System.EventHandler(this.btn_Click);
this.btn4.Click += new System.EventHandler(this.btn_Click);
this.btn5.Click += new System.EventHandler(this.btn_Click);
...
this.btnSub.Click += new System.EventHandler(this.btnOperation_Click); ... //项目文件 Calculate.cs
using System;
using System.Windows.Forms; namespace Sample_Windows
{
public partial class Calculate : Form
{
public Calculate()
{
InitializeComponent();
} private string _firstNumber = String.Empty;
private string _secondNumber = String.Empty;
private string _operation = "+"; private bool _flag = false; private void btn_Click(object sender, EventArgs e)
{
Button btn = (Button) sender; //获取触发此事件处理程序的Button对象
if (!_flag)
{
_firstNumber += btn.Text;
resultBox.Text = _firstNumber;
}
else
{
_secondNumber += btn.Text;
resultBox.Text = _secondNumber;
}
} private void btnResult_Click(object sender, EventArgs e)
{
if (_firstNumber != String.Empty && _secondNumber != String.Empty)
{
double a = Convert.ToDouble(_firstNumber);
double b = Convert.ToDouble(_secondNumber);
_firstNumber = String.Empty;
_secondNumber = String.Empty; switch (_operation)
{
case "+":
resultBox.Text = Convert.ToString(a + b);
break;
case "-":
resultBox.Text = Convert.ToString(a - b);
break;
case "*":
resultBox.Text = Convert.ToString(a*b);
break;
case "/":
resultBox.Text = Convert.ToString(a/b);
break;
}
}
else
{
MessageBox.Show("Error!!!","Warning",MessageBoxButtons.OK,MessageBoxIcon.Warning);
}
} private void btnOperation_Click(object sender, EventArgs e)
{
Button btn = (Button) sender; //获取触发此事件处理程序的Button对象
_operation = btn.Text;
resultBox.Text = _operation;
_flag = !_flag;
} private void btnClear_Click(object sender, EventArgs e)
{
_flag = false;
resultBox.Text = ""; }
}
}
这段代码与上面要实现的功能完全一样,但只有4个时间处理程序,一个数字处理程序与一个字符处理程序,很明显,代码明显的精简的不少,而且修改起来也更加方便。从上面的例子可以看出使用object与不使用object有多么大的不同。
总结:
(1)在写事件处理程序时,可以将事件处理程序按事件的属性分类(如上面例子中的数字处理,操作处理,计算处理),再通过object这个类来实现用一个事件处理程序处理同一类事件。这样既避免了代码的重复,又增加了可读性和易维护性!
(2)object可以实现控件之间的交互,因为所有类都继承自object,所以通过多态性,可以将控件与object的引用绑定,以便于在不同的方法间传递,再通过向下转型解绑,就可以轻松实现控件之间的交互。
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