POJ2032 Building a Space Station(Kruskal)(并查集)
| Time Limit: 1000MS | Memory Limit: 30000K | |
| Total Submissions: 7469 | Accepted: 3620 |
Description
The space station is made up with a number of units, called cells.
All cells are sphere-shaped, but their sizes are not necessarily
uniform. Each cell is fixed at its predetermined position shortly after
the station is successfully put into its orbit. It is quite strange that
two cells may be touching each other, or even may be overlapping. In an
extreme case, a cell may be totally enclosing another one. I do not
know how such arrangements are possible.
All the cells must be connected, since crew members should be able
to walk from any cell to any other cell. They can walk from a cell A to
another cell B, if, (1) A and B are touching each other or overlapping,
(2) A and B are connected by a `corridor', or (3) there is a cell C such
that walking from A to C, and also from B to C are both possible. Note
that the condition (3) should be interpreted transitively.
You are expected to design a configuration, namely, which pairs of
cells are to be connected with corridors. There is some freedom in the
corridor configuration. For example, if there are three cells A, B and
C, not touching nor overlapping each other, at least three plans are
possible in order to connect all three cells. The first is to build
corridors A-B and A-C, the second B-C and B-A, the third C-A and C-B.
The cost of building a corridor is proportional to its length.
Therefore, you should choose a plan with the shortest total length of
the corridors.
You can ignore the width of a corridor. A corridor is built between
points on two cells' surfaces. It can be made arbitrarily long, but of
course the shortest one is chosen. Even if two corridors A-B and C-D
intersect in space, they are not considered to form a connection path
between (for example) A and C. In other words, you may consider that two
corridors never intersect.
Input
n
x1 y1 z1 r1
x2 y2 z2 r2
...
xn yn zn rn
The first line of a data set contains an integer n, which is the number of cells. n is positive, and does not exceed 100.
The following n lines are descriptions of cells. Four values in a
line are x-, y- and z-coordinates of the center, and radius (called r in
the rest of the problem) of the sphere, in this order. Each value is
given by a decimal fraction, with 3 digits after the decimal point.
Values are separated by a space character.
Each of x, y, z and r is positive and is less than 100.0.
The end of the input is indicated by a line containing a zero.
Output
each data set, the shortest total length of the corridors should be
printed, each in a separate line. The printed values should have 3
digits after the decimal point. They may not have an error greater than
0.001.
Note that if no corridors are necessary, that is, if all the cells
are connected without corridors, the shortest total length of the
corridors is 0.000.
Sample Input
3
10.000 10.000 50.000 10.000
40.000 10.000 50.000 10.000
40.000 40.000 50.000 10.000
2
30.000 30.000 30.000 20.000
40.000 40.000 40.000 20.000
5
5.729 15.143 3.996 25.837
6.013 14.372 4.818 10.671
80.115 63.292 84.477 15.120
64.095 80.924 70.029 14.881
39.472 85.116 71.369 5.553
0
Sample Output
20.000
0.000
73.834
【分析】一开始Kruskal()里面是这么写的,一直WA;
void Kruskal() {
double sum=;
int num=;
int u,v;
for(int i=; i<=cnt; i++) {
u=edg[i].u;
v=edg[i].v;
if(Find(u)!=Find(v)) {
sum+=edg[i].w;
num++;
Union(u,v);
}
//printf("!!!%d %d\n",num,sum);
if(num>=n-) {
printf("%.3lf\n",sum);
break;
}
}
}
后来把那个num判断去了就A了,有人知道为什么吗?
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <algorithm>
#include <climits>
#include <cstring>
#include <string>
#include <set>
#include <map>
#include <queue>
#include <stack>
#include <vector>
#include <list>
#include<functional>
#define mod 1000000007
#define inf 0x3f3f3f3f
#define pi acos(-1.0)
using namespace std;
typedef long long ll;
const int N=;
const int M=;
struct man
{
double x,y,z,r;int num;
}a[N];
struct Edg {
int v,u;
double w;
} edg[M];
bool cmp(Edg g,Edg h) {
return g.w<h.w;
}
int n,m,maxn,cnt;
int parent[N]; void init() {
for(int i=; i<n; i++)parent[i]=i;
} void Build() {
double w;
int u,v;
for(int i=; i<n; i++) {
scanf("%lf%lf%lf%lf",&a[i].x,&a[i].y,&a[i].z,&a[i].r);
a[i].num=i;
}
for(int i=;i<n;i++)
{
for(int j=i+;j<n;j++)
{
u=a[i].num;v=a[j].num;
double ss=sqrt((a[i].x-a[j].x)*(a[i].x-a[j].x)+(a[i].y-a[j].y)*(a[i].y-a[j].y)+(a[i].z-a[j].z)*(a[i].z-a[j].z))-a[i].r-a[j].r;
edg[++cnt].u=u;edg[cnt].v=v;
if(ss>)edg[cnt].w=ss;
else edg[cnt].w=;
}
}
sort(edg,edg+cnt+,cmp);
} int Find(int x) {
if(parent[x] != x) parent[x] = Find(parent[x]);
return parent[x];
}//查找并返回节点x所属集合的根节点 void Union(int x,int y) {
x = Find(x);
y = Find(y);
if(x == y) return;
parent[y] = x;
}//将两个不同集合的元素进行合并 void Kruskal() {
double sum=;
int num=;
int u,v;
printf("!!!%d\n",cnt);
for(int i=; i<=cnt; i++) {
u=edg[i].u;
v=edg[i].v;
if(Find(u)!=Find(v)) {
sum+=edg[i].w;
num++;
Union(u,v);
}
//printf("!!!%d %d\n",num,sum);
} printf("%.3lf\n",sum);
}
int main() {
while(~scanf("%d",&n)&&n) {
cnt=-;
init();
Build();
Kruskal();
}
return ;
}
POJ2032 Building a Space Station(Kruskal)(并查集)的更多相关文章
- POJ - 2031 Building a Space Station 三维球点生成树Kruskal
Building a Space Station You are a member of the space station engineering team, and are assigned a ...
- POJ 2031 Building a Space Station【经典最小生成树】
链接: http://poj.org/problem?id=2031 http://acm.hust.edu.cn/vjudge/contest/view.action?cid=22013#probl ...
- POJ 2031 Building a Space Station (最小生成树)
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5173 Accepte ...
- POJ 2031 Building a Space Station (最小生成树)
Building a Space Station 题目链接: http://acm.hust.edu.cn/vjudge/contest/124434#problem/C Description Yo ...
- POJ2031 Building a Space Station 2017-04-13 11:38 48人阅读 评论(0) 收藏
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 8572 Accepte ...
- POJ 2031 Building a Space Station
3维空间中的最小生成树....好久没碰关于图的东西了..... Building a Space Station Time Limit: 1000MS Memory Li ...
- poj 2031 Building a Space Station【最小生成树prime】【模板题】
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5699 Accepte ...
- Building a Space Station POJ - 2031
Building a Space Station POJ - 2031 You are a member of the space station engineering team, and are ...
- poj 2931 Building a Space Station <克鲁斯卡尔>
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5869 Accepted: 2 ...
随机推荐
- [洛谷P2568]GCD
题目大意:给你$n(1\leqslant n\leqslant 10^7)$,求$\displaystyle\sum\limits_{x=1}^n\displaystyle\sum\limits_{y ...
- [洛谷P2197]nim游戏
题目大意:Nim游戏.地上有n堆石子,每人每次可从任意一堆石子里取出任意多石子,不能不取,且每次只能从一堆里取.没石子可取的人输.问是否存在先手必胜的策略. 题解:Nim游戏有一个定理,就是当所有棋子 ...
- [洛谷P3153] [CQOI2009]跳舞
题目大意:有n个女生,n个男生,每次一男一女跳舞.同一队只会跳一次.每个男孩最多只愿意和k个不喜欢的女孩跳舞,女孩同理.问舞会最多能有几首舞曲? 题解:二分跳了多少次舞,每次重建图,建超级原点和汇点, ...
- 洛谷 P2444 [POI2000]病毒 解题报告
P2444 [POI2000]病毒 题目描述 二进制病毒审查委员会最近发现了如下的规律:某些确定的二进制串是病毒的代码.如果某段代码中不存在任何一段病毒代码,那么我们就称这段代码是安全的.现在委员会已 ...
- 7月19日day11总结
今天学习过程和小结 上午进行测试复习了 1,hdfs中namenode和datanode作用 2,hdfs副本存放机制 3,mapreduce计算处理过程 4,格式化hdfs命令 5,hdfs的核心配 ...
- 理解PHP链式调用
php链式操作:类似如下实现 $db->where()->limit()->order(); 不使用链式调用时的代码格式如下: namespace Database; class D ...
- 'express' 不是内部或外部命令,也不是可运行的程序 或批处理文件。
新安装了express,但是当查看版本号输入: express -v 时出现如下错误: 网上查找了相关资料才发现express查看版本 的命令是 express -V (即V大写) 再次尝试: 发现同 ...
- CodeSmith和PowerDesigner (转)
首先,既然要讲解如何使用CodeSmith和PowerDesigner快速生成批量代码,当然要先安装这2个软件啦,下面就简单说说如何安装破解这2款软件吧,当然破解只是学习之用,请大家不要用于商业用途哈 ...
- hive向表格中插入数据并分析语句
1,---导入mds_imei_month_info ; //最大的动态分区表 set hive.support.concurrency=false; //是否支持并发 ; //each mapper ...
- 【BZOJ4657】tower [网络流]
炮塔 Time Limit: 10 Sec Memory Limit: 256 MB Description Input Output 一行一个整数表示答案. Sample Input 4 5 0 ...