[Javascript] Closure Cove, 1
Returning a function from a function, complete with variables from an external scope, is called a closure.
The entire contents of one of these inner functions will still be available outside the outermost function.
Example:
function buildTicket(allRides, passRides, pick){
if(passRides[0]==pick){
var pass = passRides.shift();
return function(){alert("Quick! You've got a Fast Pass to "+ pass +"!");};
}else{
for(vari = 0; i < allRides.length; i++){
if(allRides[i][0]==pick){
return function(){alert("A ticket is printing for "+ pick + "!\n" +
"Your wait time is about "+ allRides[i][1]+ "minutes.");};
}
}
}
}
Simaple example:
//Simple example
function testClosure(){
var x = 4;
return x;
} //We call testClosure() --> 4
//But we call x --> undefined function textClosure(){
var x = 4; //For closeX(), x just like a g_v
function closeX(){
return x;
};
return closeX;
}
var closureX = textClosure();
closureX(); //We get 4, because, x is binded with closeX()
What Closure can be used in patical?
--> A closure can make the creation of very similar funcitons ultra-efficient.
See the image below, buildCoveTicketMarker function return function.
According the usage, we pass the fuction with different param, then assign to different variables:
getSubmarineTicket, getBattleshipTicket, getGiantSeagullTicket
They are very similar function, but different usage!
Then we have a loot the what function return:
All of three return the same function, and the transport, name variable still the same, becasue we didn't pass the param yet.
------------------------Ex------------------------------
var hidden = mystery();
var result = hidden(3); function mystery ( ){
var secret = 6;
function mystery2 ( multiplier ) {
multiplier *= 3;
return secret * multiplier;
}
return mystery2;
}
// alert(result); --> 54 var hidden = mystery(4);
var result = hidden(2); function mystery ( input ){
var secret = 5;
function mystery2 ( multiplier ) {
multiplier *= input;
return secret * multiplier;
}
return mystery2;
}
// alert(result); --> 40 var hidden = mystery(3);
var jumble = mystery3(hidden);
var result = jumble(2); function mystery ( input ){
var secret = 4;
input+=2;
function mystery2 ( multiplier ) {
multiplier *= input;
return secret * multiplier;
}
return mystery2;
}
function mystery3 ( param ){
function mystery4 ( bonus ){
return param(6) + bonus;
}
return mystery4;
}
// alert(result); --> 122 function warningMaker( obstacle ){
return function () {
alert("Beware! There have been " + obstacle + " sightings in the Cove today!");
};
} var icebergAlert = warningMaker('iceberg');
icebergAlert(); function warningMaker( obstacle ){
return function ( number, location ) {
alert("Beware! There have been " +
obstacle +
" sightings in the Cove today!\n" +
number +
" " +
obstacle +
"(s) spotted at the " +
location +
"!"
);
};
}
var killerPenguinAlert = warningMaker("killer penguin");
var polarBearAlert = warningMaker("polar bear");
var icebergAlert = warningMaker("iceberg");
var flashBlizzardAlert = warningMaker("flash blizzard");
var snowYetiAlert = warningMaker("snow yeti"); killerPenguinAlert(6, "Ice Caves");
snowYetiAlert(1, "Blizzard Beach");
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