C#练习4
//错误的程序
using System;
class Test
{
unsafe static void WriteLocations(byte[]arr)
{
fixed(byte*p_arr=arr)
{
byte* p_elem = p_arr;
for(int i=0;i<arr.Length;i++)
byte value=*p_elem;
string addr=int.Format((int)p_elem,"x");
Console.WriteLine("arr[{0}]at0x{1}is{2}",i,addr,value);
p_elem++;
}
}
}
static void Main()
{
byte[]Array=new byte[]{1,2,3,4,5};
WriteLocations(arr);
}
static void Main()
{
F();
G();
{
H();
I();
}
} static void Main(String[]args)
{
if(args.Length==0)
goto done;
Console.WriteLine(args.Length);
done:
Console.WriteLine("Done");
} static void Main()
{
const float pi=3.14;
const int r=123;
Console.WriteLine(pi*i*i);
} static void Main()
{
int a;
int b=2,c=3;
a=1;
Console.WriteLine(a+b+c);
} static int F
using System;
class MyClass
{
public MyClass()
{
Console.WriteLine("Constructor");
}
public MyClass(int value)
{
MyField = value;
Console.WriteLine("Destructor");
}
~MyClass()
{
Console.WriteLine("Destructor");
}
public const int MyConst = 12;
public int MyField = 34;
public void MyMethod()
{
Console.WriteLine("MyClass.MyMethod");
}
public int Myproperty()
{
get{
return MyField;
}
set{
MyField=value;
}
}
public int this[int index]{
get
{
return 0;
}
set
{
Console.WriteLine("this[{0}]{1}", index, value);
}
}
public event EventHandler MyEvent;
public static MyClass operator+(MyClass a,MyClass b)
{
return new MyClass(a.MyField + b.MyField);
}
internal class MyNestedClass { } } class Constans
{
public const int A = 1;
public const int B = A + 1;
} class Test
{
static void Main()
{
Console.WriteLine("{0},{1}", Constans.A, Constans.B);
}
} //Fields
class Color
{
internal ushort redpart;
internal ushort bluepart;
internal ushort greenpart;
public Color(ushort red,ushort blue,ushort green)
{
redpart = red;
bluepart = blue;
greenpart = green;
}
} class Color
{
public static Color Red = new Color(0XFF, 0, 0);
public static Color Blue = new Color(0, 0XFF, 0);
public static Color Green = new Color(0, 0, 0XFF);
public static Color While = new Color(0, 0, 0);
}
using System;
class Point
{
public double x, y;
public Point(){
this.x=0;
this.y=0;
}
public Point(double x,double y)
{
this.x = x;
this.y = y;
}
public static double Distance(Point a,Point b)
{
double xdiff = a.x - b.x;
double ydiff = a.y - b.y;
return Math.Sqrt(xdiff * xdiff + ydiff * ydiff);
}
public override string ToString()
{
return string.Format("{0},{1}",x,y);
}
}
class Test
{
static void Main()
{
Point a = new Point();
Point b = new Point(3, 4);
double d = Point.Distance(a, b);
Console.WriteLine("Distance from {0} to {1} is {2}", a, b, d);
}
}
using System;
class Point
{
public double x, y;
public Point(double x, double y) {
this.x = x;
this.y = y;
}
~Point()
{
Console.WriteLine("Destructed {0}", this);
}
public override string ToString()
{
return string.Format("{0},{1}",x,y);
}
}
using System;
class Test
{
static void Main()
{
Type type = typedef(Class1);
object[] arr = type.GetCustomAttributes(typeof(HelpAttribute));
if (arr.Length == 0)
Console.WriteLine("Class1 has no Help attribute.");
else
{
HelpAttribute ha = (HelpAttribute)arr[0];
Console.WriteLine("Ur1={0},Topic={1}", ha.Ur1, ha.Topic);
}
}
}
using System;
class Test
{
static void Main()
{
Type type = typedef(Class1);
object[] arr = type.GetCustomAttributes(typeof(HelpAttribute));
if (arr.Length == 0)
Console.WriteLine("Class1 has no Help attribute.");
else
{
HelpAttribute ha = (HelpAttribute)arr[0];
Console.WriteLine("Ur1={0},Topic={1}", ha.Ur1, ha.Topic);
}
}
}
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