几个可以用来实现热门APP应用PATH中menu效果的几个方法

+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.0];

animation.autoreverses=YES;

animation.duration=time;

animation.repeatCount=FLT_MAX;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.4];

animation.repeatCount=repeatTimes;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=YES;

return  animation;

}

+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

animation.toValue=x;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

animation.toValue=y;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

animation.fromValue=orginMultiple;

animation.toValue=Multiple;

animation.duration=time;

animation.autoreverses=YES;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画

{

CAAnimationGroup *animation=[CAAnimationGroup animation];

animation.animations=animationAry;

animation.duration=time;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画

{

CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];

animation.path=path;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=NO;

animation.duration=time;

animation.repeatCount=repeatTimes;

return animation;

}

+(CABasicAnimation *)movepoint:(CGPoint )point //点移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

animation.toValue=[NSValue valueWithCGPoint:point];

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转

{

CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);

CABasicAnimation* animation;

animation = [CABasicAnimation animationWithKeyPath:@"transform"];

animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

animation.duration= dur;

animation.autoreverses= NO;

animation.cumulative= YES;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.repeatCount= repeatCount;

animation.delegate= self;

return animation;

}

CABasicAnimation 基本动画的更多相关文章

  1. 核心动画基础动画(CABasicAnimation)关键帧动画

    1.在iOS中核心动画分为几类: 基础动画(CABasicAnimation) 关键帧动画(CAKeyframeAnimation) 动画组(CAAnimationGroup) 转场动画(CATran ...

  2. 之一:CABasicAnimation - 基本动画

    嗷呜嗷呜嗷呜 // 将视图作为属性方便后面执行多个不同动画 _myView = [[UIView alloc] init]; _myView.layer.position = CGPointMake( ...

  3. IOS第18天(5,CABasicAnimation基本动画)

    ******* #import "HMViewController.h" @interface HMViewController () @property (nonatomic, ...

  4. Swift - 使用CABasicAnimation实现动画效果

    1,CABasicAnimation类只有三个属性: fromValue:开始值 toValue:结束值 Duration:动画的时间 2,通过animationWithKeyPath键值对的方式设置 ...

  5. CABasicAnimation 基本动画 分类: ios技术 2015-07-16 17:10 132人阅读 评论(0) 收藏

    几个可以用来实现热门APP应用PATH中menu效果的几个方法 +(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画 ...

  6. Core Animation之CABasicAnimation(基础动画)

    #import "ViewController.h" @interface ViewController () @property(nonatomic,strong)UIButto ...

  7. CABasicAnimation 划线动画

    CGFloat animateDuration = ; UIBezierPath *bezierPath = [[UIBezierPath alloc] init]; CGPoint centerFr ...

  8. CABasicAnimation添加动画离开屏幕就动画停止的问题

    解决方法: animation.removedOnCompletion = NO;

  9. iOS开发CABasicAnimation动画理解

    1.CALayer简介 CALayer是个与UIView很类似的概念,同样有backgroundColor.frame等相似的属性,我们可以将UIView看做一种特殊的CALayer.但实际上UIVi ...

随机推荐

  1. java中怎么解决路径中文的问题

    在我遇到精灵线程的问题时,遇到一个中文路径的问题 原来是这样的 URL url=Test8.class.getClassLoader().getResource(""); Stri ...

  2. CAPSPageMenu分页交互

    最近在开发过程中,我的前任在处理类似于新闻多板块的界面,在一个视图控制器里加载多个UITableView以显示不同类型的信息,并可通过头部按钮和左右滑动来切换不同的tableView这样的界面中,采取 ...

  3. JUST SORT

    We define B is a Divisor of one number A if A is divisible by B. So, the divisors of 12 are 1, 2, 3, ...

  4. centos6.5 安装git

    1.安装编译git时需要的包 # yum install curl-devel expat-devel gettext-devel openssl-devel zlib-devel # yum ins ...

  5. Vector2.Angle 的 bug

    获取角度 ,官方提供了 Vector2.Angle 来得值,他的值是在 0  ,180之间 原始代码是 public static float Angle(Vector3 from, Vector3 ...

  6. UIImage 和 UIImageView区别

    // // ViewController.m // 06-UIImage 和 UIImageView // // Created by Stephen on 16/4/18. // Copyright ...

  7. HDU 1824 Let's go home

    2-SAT,根据题意建好图,求一下强联通分量,判断一下就可以了 #include<cstdio> #include<cstring> #include<cmath> ...

  8. MFC设置窗体大小SetWindowPos

    SetWindowPos(NULL,0,0,200,300,SWP_NOMOVE); 表示不考虑(0,0),仅仅将大小改为200x300,位置不变    SetWindowPos(NULL,0,0,2 ...

  9. zf-关于公司框架的时间字段的格式转换问题。。

    <ww:date value="" format="yyyy-MM-dd">

  10. oracle中的赋权

    1 怎么给用户赋权限 grant create view to scott; (create view 是权限的名称) 2 怎么给用户撤销权限 revoke create view from scot ...