Unity即将到来的2D工具
孙广东 2015.7.5
看了一下对功能介绍的视频,确实功能强大。
可是须要FQ在youtube上观看,所以就下载下来了。能够浏览一下:
http://www.iqiyi.com/playlist288928702.html
Release Notes
TileMap | Description | Issues # | Videos/Demos |
---|---|---|---|
Tile Animation |
Tiles can be animated with a simple loop of sprites. Animations can be set by The priority order for rendering tile map animations:
watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" /> |
||
Brush Flip | Allows you to flip sprites across the X and Y axis and paint the sprites onto the tile map. The following keys have been bound: * x: Flips sprites horizontally * y: Flips sprites vertically |
||
Undo | Undo all changes to the tile map | ||
Tile Transform API | Position, Rotation, Scale functions have been added to set the transform for tiles in the tile map | ||
SmartSprite | Description | Issues # | Videos/Demos |
Curved Edges |
Edges can be tessellated as spline with point rotation support |
#37 | v=W7pC6BKELVk" target="_blank" savefrom_lm="1" savefrom_lm_index="0">Video |
Delete Points | Delete points directly from scene view by selecting it and pressing Delete on Windows. (fn+Delete on Mac). | ||
Physics2D | Description | Issues # | Videos/Demos |
Relative Joint | Keeps two Rigidbody2D at their relative orientation using configurable maximum linear/angular forces (Uses Box2Ds b2MotorJoint) |
Video | |
Fixed Joint | Rigidly connects two Rigidbody2D together at their anchor points (Uses Box2Ds b2WeldJoint) |
v=pdcqgX4Wjl4&feature=youtu.be" target="_blank" savefrom_lm="1" savefrom_lm_index="0">Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpdcqgX4Wjl4%26feature%3Dyoutu.be&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
Target Joint | The joint attempts to move a Rigidbody2D to a specific target position (Uses Box2Ds b2MouseJoint) |
Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DuG7doV7pT4I%26feature%3Dyoutu.be&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
Friction Joint | Applies both force and torque to reduce both the linear and angular velocities to zero (Uses Box2Ds b2FrictionJoint) |
Video | |
Buoyancy Effector | Applies forces to simulate buoyancy, fluid-flow and fluid drag. |
Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D4C9D-UZJwbo%26feature%3Dyoutu.be&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
Use Collider Mass | New Rigidbody2D.useColliderMass property calculates the mass of the Rigidbody2D from the total mass of all colliders. Each collider mass is its Density x Area. |
v=9idLxjgbxVI" target="_blank" savefrom_lm="1" savefrom_lm_index="0">Video |
|
All Joints | Breakable joints using BreakForce/BreakTorque. New properties to expose current reaction-force/torque that use the current fixed time-ste |
Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dkvse4cuvFzc&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
All Joints | Auto-Configure Connected-Anchor |
Video url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DYbkUmsJf_Bs&utm_source=userjs-chrome&utm_medium=extensions&utm_campaign=link_modifier" target="_blank" savefrom_lm="1" savefrom_lm_is_link="1"> |
|
Distance Joint & Spring Joint | Auto-configure Distance |
Video | |
Slider Joint | Auto-Configure Angle |
Video | |
Skew | Description | Issues # | Videos/Demos |
Skew with RectTransform |
2D Images now supports skewing via RectTransform |
||
Masking | Description | Issues # | Videos/Demos |
Workflow improvements | * Masks can affect multiple layers * Masks will affect only the layers they are selected for * Masks will automatically be rendered at the correct order based on the layers they are affecting * Masks and Mask-ables have a new editor icon that will help in visualising the entire setup |
||
Under the hood | * Moved all masking code to new component * Dedicated inspector for masking component |
||
9-Slice | Description | Issues # | Videos/Demos |
Collider Support | 2D colliders do not auto resize when SpriteRenderer is in 9 slice mode. User needs to attach the ‘Tile Collider’ component for 2D colliders to resize in 9 slice mode |
New Demos
Known Issues
- No component icons for RelativeJoint2D, FixedJoint2D, TargetJoint2D, FrictionJoint2D or BuoyancyEffector2D
- Maskable sprites does not work within a prefab.
- SmartSprite splines may 'loop' around itself under various circumstances which creates poorly tessellated edges.
- SmartSprite's edge handle is not on the line if the edge is curved
- SmartSprite's polygon collider may not match curved edges perfect
Updated 2015-06-29
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