三维CAD塑造——基于所述基本数据结构一半欧拉操作模型
三维CAD塑造——基于所述基本数据结构一半欧拉操作模型(elar, B_REP)
(欧拉操作 三维CAD建模课程 三维CAD塑造 高曙明老师 渲染框架 brep 带洞 带柄 B_REP brep elar 扫成 扫成操作)
今年选了高老师的三维CAD建模课。zju选了这课应该就知道最后要做一个程序作业——基于半边数据结构的基本欧拉操作实现建模。要求必须建带有洞的模型。
(欧拉操作 三维CAD建模课 三维CAD建模 高署明老师 渲染框架 brep 带洞 带柄 B_REP brep elar 扫成 扫成操作)
3.3 欧拉操作的选择(6维空间的5维超平面)
v e f h r s Operator
1 1 0 0 0 0 mev
0 1 1 0 0 0 mef
1 0 1 0 0 1 mvfs
0 -1 0 0 1 0 kemr
0 0 -1 1 1 0 kfmrh
mvsf:生成含有一个点的面,包含一个空环,而且构成一个新的体
mev:生成一个新的点e2,连接该点到已有点v1。构造一条新的边
mef:连接面f1上的两个点v1,v2,生成一条新边e,并产生一个新面
kemr:删除一条边e。生成该边某一邻面上的新的内环
kfmrh:删除与面f1相接触的一个面f2,生成面f1上的一个内环,并形成体上的一个通孔
主要就是实现这五个欧拉操作就能够了。
以下主要是记录下我在作业中半边数据结构以及基本欧拉操作的实现。
#ifndef __HALF_EDGE_STRUCTURE__
#define __HALF_EDGE_STRUCTURE__ #include <stdlib.h> struct Solid;
struct Face;
struct Loop;
struct HalfEdge;
struct Vertex;
struct Edge; struct Solid
{
int id;
Face *faces; // list of all faces to construct this solid
Edge *edges; // list of all edges to construct this solid->to build the frame
Solid *next;
Solid *pre; int vnum;//the count of all vertexs
int fnum;//the count of all faces
int lnum;//the count of all loops Solid() : id(0), faces(NULL), edges(NULL), next(NULL), pre(NULL), fnum(0), vnum(0), lnum(0){}
}; struct Face
{
int id;
Solid *solid; // the solid which the face belong to
Loop *out_lp; // out loop of the face--construct the face
Loop *inner_lp;//inner_lp of the face--inner loop
Face *next;
Face *pre;
int innum;//the count of inner loops Face() : id(0), solid(NULL), out_lp(NULL), next(NULL), pre(NULL), inner_lp(NULL), innum(0){}
}; struct Loop
{
int id;
HalfEdge *halfedges; // list of all halfeges to construct this loop
Face *face; // the face that constructed by this loop
Loop *next;
Loop *pre; Loop() : id(0), halfedges(NULL), face(NULL), next(NULL), pre(NULL){}
}; struct Edge
{
HalfEdge *half_l; //the edge's left halfedge
HalfEdge *half_r; //the edge's right halfedge
Edge *next;
Edge *pre; Edge() : half_l(NULL), half_r(NULL), next(NULL), pre(NULL){}
}; struct HalfEdge
{
Edge *edge; //this halfedge belong to which edge
Vertex *sv; //the start vertex of this halfedge
Vertex *ev; //the end vertex of this halfedge
Loop *lp; //pointer to the loop that this halfedge belong to
HalfEdge *next;
HalfEdge *pre;
HalfEdge *brother; HalfEdge() : edge(NULL), sv(NULL), lp(NULL), next(NULL), pre(NULL), brother(NULL){}
}; struct Vertex
{
int id;
double coordinate[3];//coordinate of the vertex (x, y, z)
Vertex *next;
Vertex *pre; Vertex(double x, double y, double z) : id(0), next(NULL), pre(NULL)
{
coordinate[0] = x;
coordinate[1] = y;
coordinate[2] = z;
}
}; #endif
以下是五种欧拉操作的实现代码
elar_operator.h
#ifndef __ELAR_OPERATOR__
#define __ELAR_OPERATOR__ #include "half_edge_structure.h"
#include <vector> using namespace std; class ElarOperator
{
public:
ElarOperator()
{
v_list.clear();
sweep_list.clear();
l_list.clear();
} std::vector<Vertex *> getV_list()
{
return v_list;
} std::vector<Face *> getSweep_list()
{
return sweep_list;
} std::vector<Loop *> getLoop_list()
{
return l_list;
} void addEdgeIntoSolid(Edge *edge, Solid *&solid);
void addFaceIntoSolid(Face *face, Solid *&solid);
void addLoopIntoFace(Loop *loop, Face *face);
Solid *mvfs(double point[3], Vertex *&vertex);
HalfEdge *mev(Vertex *sv, double point[3], Loop *lp);
Loop *mef(Vertex *sv, Vertex *ev, Loop *lp, bool mark);
Loop *kemr(Vertex *sv, Vertex *ev, Loop *lp);
void kfmrh(Face *fa, Face *fb);
void sweep(double dir[3], double dist); private:
std::vector<Vertex *> v_list;
std::vector<Loop *> l_list;
std::vector<Face *> sweep_list;
}; #endif
elar_operator.cpp
#include "elar_operator.h"
#include <cstdio> Solid *ElarOperator::mvfs(double point[3], Vertex *&vertex)
{
Solid *solid = new Solid();
Face *face = new Face();
Loop *out_lp = new Loop();
vertex = new Vertex(point[0], point[1], point[2]); vertex->id = solid->vnum;
out_lp->id = solid->lnum;
face->id = solid->fnum; l_list.push_back(out_lp);
//printf("%lf %lf %lf\n", vertex->coordinate[0], vertex->coordinate[1], vertex->coordinate[2]);
v_list.push_back(vertex);//store the vertex by order
solid->vnum += 1;//increase the num of vertexs
solid->fnum += 1;//increase the num of faces
solid->lnum += 1;//increase the num of loops solid->faces = face;
face->solid = solid; face->out_lp = out_lp;
out_lp->face = face; return solid;
} HalfEdge *ElarOperator::mev(Vertex *sv, double point[3], Loop *loop)
{
Solid *solid = loop->face->solid;
Edge *edge = new Edge();//create a new edge
HalfEdge *half_l = new HalfEdge();
HalfEdge *half_r = new HalfEdge();
Vertex *ev = new Vertex(point[0], point[1], point[2]); ev->id = solid->vnum;
v_list.push_back(ev);//store the vertex by order
solid->vnum += 1;//remember to increase the vertex num of the solid half_l->sv = sv;
half_l->ev = ev;
half_r->sv = ev;
half_r->ev = sv; edge->half_l = half_l;
edge->half_r = half_r;
half_l->edge = edge;
half_r->edge = edge; half_r->brother = half_l;
half_l->brother = half_r; half_l->lp = loop;
half_r->lp = loop; //add the new two halfedges into the loop
if (loop->halfedges == NULL)
{
half_l->next = half_r;
half_r->next = half_l; half_l->pre = half_r;
half_r->pre = half_l;
loop->halfedges = half_l;
}
else
{
HalfEdge *thalf = loop->halfedges;
while (thalf->ev != sv)thalf = thalf->next;
half_r->next = thalf->next;
thalf->next->pre = half_r;
thalf->next = half_l;
half_l->pre = thalf;
half_l->next = half_r;
half_r->pre = half_l;
} //add the edge into the edge list of solid
addEdgeIntoSolid(edge, solid);
return half_l;
} Loop *ElarOperator::mef(Vertex *sv, Vertex *ev, Loop *loop, bool mark)
{
Solid *solid = loop->face->solid;
Edge *edge = new Edge();
HalfEdge *half_l = new HalfEdge();
HalfEdge *half_r = new HalfEdge();
Loop *newLoop = new Loop(); half_l->sv = sv;
half_l->ev = ev;
half_r->sv = ev;
half_r->ev = sv; half_r->brother = half_l;
half_l->brother = half_r; half_l->edge = edge;
half_r->edge = edge;
edge->half_l = half_l;
edge->half_r = half_r; //add the new two halfedge into the loop
HalfEdge *thalf = loop->halfedges;
HalfEdge *tmpa, *tmpb, *tmpc;
while (thalf->ev != sv)thalf = thalf->next;
tmpa = thalf; while (thalf->ev != ev)thalf = thalf->next;
tmpb = thalf; thalf = thalf->next;
while (thalf->ev != ev)thalf = thalf->next;
tmpc = thalf; //divide the big loop into two small loop
half_r->next = tmpa->next;
tmpa->next->pre = half_r;
tmpa->next = half_l;
half_l->pre = tmpa; half_l->next = tmpb->next;
tmpb->next->pre = half_l;
tmpb->next = half_r;
half_r->pre = tmpb;
loop->halfedges = half_l;
newLoop->halfedges = half_r;
half_l->lp = loop;
half_r->lp = newLoop; Face *face = new Face(); newLoop->id = solid->lnum;
solid->lnum += 1;
l_list.push_back(newLoop);
//add face into the face list of solid
addFaceIntoSolid(face, solid); addLoopIntoFace(newLoop, face); if (tmpc == tmpb)
{
if (mark)//only the face in the bottom
{
sweep_list.push_back(half_l->lp->face);
}
}
else
{
sweep_list.push_back(half_r->lp->face);
} //add edge into the edge list of solid
addEdgeIntoSolid(edge, solid); return loop;
} Loop *ElarOperator::kemr(Vertex *sv, Vertex *ev, Loop *loop)//sv must belong to the outer loop
{
HalfEdge *tmpa, *tmpb, *hal;
Face *face = loop->face;
Loop *inlp = new Loop();
Solid *solid = loop->face->solid; hal = loop->halfedges; while (hal->sv != sv || hal->ev != ev)hal = hal->next;
tmpa = hal; while (hal->sv != ev || hal->ev != sv)hal = hal->next;
tmpb = hal; tmpb->pre->next = tmpa->next;
tmpa->pre->next = tmpb->next; loop->face->solid->faces->out_lp->halfedges = tmpa->pre; inlp->halfedges = tmpb->pre;
tmpb->pre->lp = inlp; inlp->id = solid->lnum;
solid->lnum += 1;
l_list.push_back(inlp); addLoopIntoFace(inlp, tmpa->pre->brother->lp->face); delete tmpa;
delete tmpb; return NULL;
} void ElarOperator::kfmrh(Face *fa, Face *fb)//fa indicate the outface, fb indicate the innerface
{
Loop *loop = fb->out_lp;
addLoopIntoFace(loop, fa);
fa->solid->lnum -= 1;
fa->solid->fnum -= 1; Solid *solid = fa->solid;
Face *face = solid->faces;
if (face == fb)
{
solid->faces = face->next;
}
else
{
Face *tf = face;
while (face != fb && face != NULL)
{
tf = face;
face = face->next;
}
tf->next = face->next;
}
delete fb;
} void ElarOperator::sweep(double dir[3], double d)
{
Vertex *startv, *nextv, *upv, *upprev;
HalfEdge *he, *suphe, *uphe;
double point[3]; vector<Face *>::iterator ite;
for (ite = sweep_list.begin(); ite != sweep_list.end(); ++ite)
{ //solve the first vertex when process the sweeping operator
Loop *loop = (*ite)->out_lp;
he = loop->halfedges;
startv = he->sv;
point[0] = startv->coordinate[0] + d*dir[0];
point[1] = startv->coordinate[1] + d*dir[1];
point[2] = startv->coordinate[2] + d*dir[2]; suphe = mev(startv, point, loop);//acquire the first down_to_up halfedge
upprev = suphe->ev;//record the fist up vertex as the pre vertex
he = he->next;
nextv = he->sv; Loop *lp = loop; while (nextv != startv)
{
point[0] = nextv->coordinate[0] + d*dir[0];
point[1] = nextv->coordinate[1] + d*dir[1];
point[2] = nextv->coordinate[2] + d*dir[2];
uphe = mev(nextv, point, lp);
upv = uphe->ev; lp = mef(upprev, upv, loop, false); upprev = upv;
he = he->next;
nextv = he->sv;
}
mef(upprev, suphe->ev, loop, false); }
} inline
void ElarOperator::addEdgeIntoSolid(Edge *edge, Solid *&solid)
{
Edge *te = solid->edges; if (te == NULL)solid->edges = edge;
else{
while (te->next != NULL)te = te->next;
te->next = edge;
edge->pre = te;
}
} inline
void ElarOperator::addFaceIntoSolid(Face *face, Solid *&solid)
{
Face *tface = solid->faces;
if (tface == NULL)
{
solid->faces = face;
}
else
{
while (tface->next != NULL)tface = tface->next;
tface->next = face;
face->pre = tface;
}
face->solid = solid; face->id = solid->fnum; solid->fnum += 1;// increase the num of faces
} inline
void ElarOperator::addLoopIntoFace(Loop *loop, Face *face)
{
loop->face = face; //there is only one out loop but there may have lots of inner loop
if (face->out_lp == NULL)
{
face->out_lp = loop;
}
else
{
Loop *tlp = face->inner_lp;
if (tlp == NULL)face->inner_lp = loop;
else
{
while (tlp->next != NULL)tlp = tlp->next;
tlp->next = loop;
loop->pre = tlp;
}
face->innum += 1;
}
}
上面就是基本实现,然后加上自己的输入输出就能够实现带洞模型的建造。
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以上就是简单建了带洞模型,当然能够在体内建很多其它的洞,建不同形状的洞,这样就完毕了作业要求。
各个操作都挺简单,关键是mef的时候要注意选取面环时的法向问题就能够了。用右手规则比划一下就能非常easy的确定了。每一个洞扫成完毕后要记得kfmrh来得到这个洞。
ok,就这些了。
以上代码链接:http://download.csdn.net/detail/iaccepted/8167679
版权声明:本文博主原创文章。博客,未经同意不得转载。
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