[Android]Handler的消息机制
最经面试中,技术面试中有一个是Handler的消息机制,细细想想,我经常用到的Handler无非是在主线程(或者说Activity)新建一个Handler对象,另外一个Thread是异步加载数据,同时当他加载完数据后就send到主线程中的那个Handler对象,接着Handler来处理,刚才发送的一些消息。
- public class HandlerTestActivity extends Activity {
- private TextView tv;
- private static final int UPDATE = 0;
- private Handler handler = new Handler() {
- @Override
- public void handleMessage(Message msg) {
- // TODO 接收消息并且去更新UI线程上的控件内容
- if (msg.what == UPDATE) {
- // Bundle b = msg.getData();
- // tv.setText(b.getString("num"));
- tv.setText(String.valueOf(msg.obj));
- }
- super.handleMessage(msg);
- }
- };
- /** Called when the activity is first created. */
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- tv = (TextView) findViewById(R.id.tv);
- new Thread() {
- @Override
- public void run() {
- // TODO 子线程中通过handler发送消息给handler接收,由handler去更新TextView的值
- try {
- for (int i = 0; i < 100; i++) {
- Thread.sleep(500);
- Message msg = new Message();
- msg.what = UPDATE;
- // Bundle b = new Bundle();
- // b.putString("num", "更新后的值:" + i);
- // msg.setData(b);
- msg.obj = "更新后的值:" + i;
- handler.sendMessage(msg);
- }
- } catch (InterruptedException e) {
- e.printStackTrace();
- }
- }
- }.start();
- }
- }
如图所示,每个Thread都一个Looper,这个Looper类是用于管理其中的消息队列(MessageQueue)的,那Handler是干嘛的呢,他是用来传递消息队列的。
那下面就分析Looper、Hanlder方法吧。
Looper方法是用来处理消息队列的,注意了,它和线程是绑定的。
要是想在子线程中获取一个Looper该怎么做呢:
- Looper.prepare();
- Looper looper = Looper.myLooper();
那么这些都干了哪些工作呢???
来看下它的源码吧:
Looper:
- ……
- //准备Looper相关事宜
- public static void prepare() {
- //只能有一个对象哦
- if (sThreadLocal.get() != null) {
- throw new RuntimeException("Only one Looper may be created per thread");
- }
- sThreadLocal.set(new Looper());
- }
- //构造函数
- /*新建一个消息队列
- * 把当前运行的线程作为运行线程
- */
- private Looper() {
- mQueue = new MessageQueue();
- mRun = true;
- mThread = Thread.currentThread();
- }
public static final Looper myLooper() {
//这个方法是从当前线程的ThreadLocal中拿出设置的looper
return (Looper)sThreadLocal.get();
}
- /**
- * Run the message queue in this thread. Be sure to call
- * {@link #quit()} to end the loop.
- */
- public static void loop() {
- Looper me = myLooper();
- if (me == null) {
- throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
- }
- MessageQueue queue = me.mQueue;
- // Make sure the identity of this thread is that of the local process,
- // and keep track of what that identity token actually is.
- Binder.clearCallingIdentity();
- final long ident = Binder.clearCallingIdentity();
- while (true) {
- Message msg = queue.next(); // might block
- if (msg != null) {
- if (msg.target == null) {
- // No target is a magic identifier for the quit message.
- return;
- }
- long wallStart = 0;
- long threadStart = 0;
- // This must be in a local variable, in case a UI event sets the logger
- Printer logging = me.mLogging;
- if (logging != null) {
- logging.println(">>>>> Dispatching to " + msg.target + " " +
- msg.callback + ": " + msg.what);
- wallStart = SystemClock.currentTimeMicro();
- threadStart = SystemClock.currentThreadTimeMicro();
- }
- msg.target.dispatchMessage(msg);
- if (logging != null) {
- long wallTime = SystemClock.currentTimeMicro() - wallStart;
- long threadTime = SystemClock.currentThreadTimeMicro() - threadStart;
- logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
- if (logging instanceof Profiler) {
- ((Profiler) logging).profile(msg, wallStart, wallTime,
- threadStart, threadTime);
- }
- }
- // Make sure that during the course of dispatching the
- // identity of the thread wasn't corrupted.
- final long newIdent = Binder.clearCallingIdentity();
- if (ident != newIdent) {
- Log.wtf(TAG, "Thread identity changed from 0x"
- + Long.toHexString(ident) + " to 0x"
- + Long.toHexString(newIdent) + " while dispatching to "
- + msg.target.getClass().getName() + " "
- + msg.callback + " what=" + msg.what);
- }
- msg.recycle();
- }
- }
- }
下面就来看下Handler:
- public Handler() {
- if (FIND_POTENTIAL_LEAKS) {
- final Class<? extends Handler> klass = getClass();
- if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
- (klass.getModifiers() & Modifier.STATIC) == 0) {
- Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
- klass.getCanonicalName());
- }
- }
- //先获得一个Looper对象,这个要是在子线程里,是需要先prepare()的
- mLooper = Looper.myLooper();
- if (mLooper == null) {
- throw new RuntimeException(
- "Can't create handler inside thread that has not called Looper.prepare()");
- }
- mQueue = mLooper.mQueue;
- mCallback = null;
- }
- /**
- * Returns a new {@link android.os.Message Message} from the global message pool. More efficient than
- * creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this).
- * If you don't want that facility, just call Message.obtain() instead.
- 会从消息池里面取得消息队列
- */
- public final Message obtainMessage()
- {
- return Message.obtain(this);
- }
那我现在写个小例子,是在子线程实现的消息的传递。
- @Override
- public void onClick(View v) {
- int id = v.getId();
- if (id == R.id.btn1) {
- new Thread() {
- public void run() {
- Log.i("log", "run");
- Looper.prepare();
- // Looper looper = Looper.myLooper();
- Toast.makeText(MainActivity.this, "toast", 1).show();
- Handler h = new Handler() {
- @Override
- public void handleMessage(Message msg) {
- // TODO Auto-generated method stub
- super.handleMessage(msg);
- if (msg != null) {
- String strMsg = (String) msg.obj;
- System.out.println(strMsg);
- }
- }
- };
- //获取到Handler对象的消息
- Message msg = h.obtainMessage();
- msg.obj = "add";
- msg.sendToTarget();
- Looper.loop();// 进入loop中的循环,查看消息队列
- };
- }.start();
- }
- }
不知你是否理解,这个小Demo中,我们需要注意:
1 子线程也是可以有Handler的,其实Handler只是从当前的线程中获取到Looper来监听和操作MessageQueue的。
2 子线程需要先prepare()才能获取到Looper的,是因为在子线程只是一个普通的线程,其ThreadLoacl中没有设置过Looper,所以会抛出异常,而在Looper的prepare()方法中sThreadLocal.set(new Looper())是设置了Looper的。
而对于主线程里面的Handler,是没有以上的麻烦的,因为这个在Activity创建时,就已经初始化了Looper等其他工作了。
另外可以看下参考文章中的子线程中Toast。
参考文章:
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