This section deals with more theoretical aspects of types.

type system is a set of rules used by a language to structure and organize its collection of types.

We use the term object (or data object) to denote both the storage and the stored value.

The operations defined for a type are the only way to  manipulate its instantiated objects.

type error is any attempt to manipulate objects with illegal operations.

A program is type safe (or type secure) if it is guaranteed to have no type errors.

Static Versus Dynamic Program Checking ( for type errors )

Let's consider errors in general before looking at type errors specifically.

  • What kinds of errors may occur in programs?
  • When may errors be checked for?
  • How does error-checking time affect the quality of the resulting programs?

There are two categories of errors

  • Language errors - syntactic and semantic errors in the use of the PL
  • Application errors - deviations in program behavior relative to the program's specifications
    • has to do with software design issues, which are outside the scope of this book

There are two broad categories of error checking based on when the errors are checked for

  • dynamic error checking - requires the program to be executed on sample input data
  • static error checking - does not require program execution
     
    • Preferable to dynamic checking

      • potential errors are only detected at runtime if the input data we provide causes the error
      • dynamic checking slows down program execution
    • Often called compile-time checking or translation-time checking
      • a misnomer since with separate compilation some checks must be made at link time
    • Does not uncover all errors. Some are only manifest at run time

Strong Typing and Type Checking

The goal of a type system is to prevent the writing of type-unsafe programs as much as possible.

  • A type system is said to be strong, if it guarantees type safety.
  • A type system is said to be weak if it is not strong.
  • strongly typed language is one with a strong type system.
  • weakly typed language is one with a weak type system.

In general, there different ways for a PL to achieve a strong type system.

  • A statically typed language is a strongly typed language
  • Example: A static type system can be achieved by requiring:
    • Only built-in types can be used
    • All variables are declared with an associated type
    • All operations are specified by stating the types of the required operands and the type of the result
  • In some languages the binding between a variable and its type cannot be determined
    at compile-time, yet their type systems guarantee type safety

How should a designer choose a type system when designing a new PL?

  • Two conflicting design specifications

    • The size of the set of legal programs
    • The efficiency of the type checking procedure in the compiler
  • The type system restricts the set of programs that can be written
  • A smaller set of programs � simpler type checking

Type Compatibility

Consider a PL with an operation, OP, which expects an operand of type T

A strict type system might require that OP may only be legally invoked with a parameter of type T

On the other hand, the PL might define conditions under which an operand of type Q is also acceptable
without violating type safety.

In this case we say that "in the context of operation OP, type Q is compatible with type T".

Type compatibility is sometimes called type conformance or type equivalence.

When this compatibility is precisely defined, the PL can still have a strong type system.

Example: The program fragment in figure 3.8 is written in a hypothetical PL.
What are the effects of different sorts of type compatibility rules?

Name Compatibility - A strict conformance rule in which a type name is compatible only with itself

Under this rule:

  • (2) is type correct
  • (1), (3) and (4) contain type errors

Structural Compatibility - Two types are compatible if they have the same structure

Under this rule:

  • (1),(2) and (3) are type correct
  • (4) contains a type error

A few issues with structural compatibility as defined here.

  • What happens with the field names of Cartesian Products?

    • Ignored? Required to coincide? Required to occur in same order?

Name Compatibility is:

  • easier to implement than structural compatibility
  • much stronger than structural compatibility

Name compatibility is often preferable because it prevents two types from being considered
compatible just because their representations happen to be identical.

Practical Issue:

Some PLs adopt the idea of type compatibility, but either poorly define the rules
or leave it entirely up to the implementer.

This results in programs accepted by one compiler and rejected by another compiler

Type Conversions

  • Automatic conversions , called coercions
  • Explicit conversions, called casts

Example of coercion

x = x + z;  (in C )

Any coercions which may occur depend on context.

If z is float and x is int:

  • x is coerced to float to evaluate the addition, which is a real addition
  • the result is coerced to an int for the asignment

Explicit Type Conversion

An explicit conversion can be used in some PLs to avoid an undesirable coercion.

For example, C has a cast construct which can force a type conversion that otherwise
might not occcur.

Assuming the same variable types as above, a programmer could write:

x = x + (int) z; 

  • z is coerced to type int

    semantically, z is assigned to an unamed variable of
    type int using the normal coercion rules

  • the un-named variable is used to evaluate the addition, which is integer

Ada provides only explicit conversions, subject to rules defining allowed conversions.

  • If X is declared as FLOAT and I as INTEGER

    I := INTEGER(X);

    The conversion function, INTEGER(), provided by Ada, is
    applied to X to give the nearest INTEGER.

Advantages of allowing coercions

  • Desirable conversions are automatically done

Disadvantages of allowing coercions

  • These implicit conversions are 'behind the scenes'

    � PL gets complicated
    � Programs may become obscure

  • Coercions weaken the usefulness of type checking by overriding the declared types of objects

    The interaction between coercions and overloading of operators and routines makes programs
    difficult to understand.

Types and Subtypes

Assume a type T is defined as a set of values with an associated set of operations.

subtype STof T can be defined to be a subset of those values ( and, for simplicitiy, the same operations )

*note - the discussion here is in the context of conventional PLs. We ignore the ability to
specify user-defined operations for subtypes

If ST is a subtype of TT is also called ST's supertype (or parent type)

If a PL supports subtypes, it must define:

  • A way to define subsets of a given type
  • Compatibility rules between a subtype and it's supertype

Example - Pascal

  • introduced concept of subtype as a subrange of any discrete ordinal type

    type natural = 0..maxint;
         digit = 0..9;
         small = -9..9;

  • A Pascal program may only  define a subset of contiguous values
    - e.g.  a subtype of all even integers would not be allowwed
  • Different subtypes of a given type are compatible among themselves and the supertype,
    but type-safe operations may cause run-rime errors.

    - e.g. small is provided to an expression requiring a digit may cause error

Generic Types

Consider a generic abstract data type for a stack of elements of parameter type T,
with operations having the following signatures:

push: stack(T) � T � stack(T)

pop: stack(T) � stack(T) � T

length: stack(T) �int

The operations defined for type stack(T) should work uniformly for any possible type T.

Since the type is not known, how can the routines be type-checked?

PLs like Ada, C++ and Eiffel support this by instantiating generic types and/or routines at compile-time.

The generic type parameters are bound to concrete types, enabling type-checking.
 - C++ only requires explicit instantiation of generic classes, not routines

Monomorphic versus Polymorphic Type Systems

A statically typed language can provide a strong, simple type system in which every program entity
has a specific type (defined by a declaration), and every operation requires operands of exactly
the sort appearing in the operation definition.

monomorphic type system is a type system in which every object belongs to one and only one type,
as described above.

polymorphic type system is a type system in which objects can belong to more than one type.

C, Pascal and Ada all deviate from strict monomorphism to some degree.

  • compatibility
  • coercion
  • subtyping
  • operator overloading

All practical PLs have some degree of polymorphism, so to differentiate between them
we need to differentiate among the various levels and kinds of polymorphism.

The different facets of  polymorphism can be classifies as shown in figure 3.10.

Let's show how the classification scheme applies in the case of polymorphic functions.

Polymorphic functions are those whose arguments and return values (domain and range)
can belong to more than one type.

Level 1 - universal vs, ad hoc polymorphism

  • functions that are universally polymorphic work uniformly for an infinite set of types
    all of which have some common structure

    • execute the same code for all admissible types
  • An ad hoc polymorphic function is just a syntactic abbreviation for small set of
    different monomorphic functions.

Level 2 - universal :: parametric vs inclusion

  • parametric polymorphism is the most genuine form of universal polymorphism.

    • in this case the polymorphic function  works uniformly on a range of types
    • an implicit or explicit type parameter determines the type of arguments for each use
    • generic routines as implemented by ML functions are an example of this
    • generic routines as implemented in Ada and C++ are only an apparent kind of polymorphism
      • they can be viewed as ad hoc polymorphism since the routines are instantiated at compile time
        with full binding of parameters to specific types.
  • an example of inclusion  polymorphism is subtyping
     
    • the function is applicable to a given type and any of its subtypes
    • also applicable in the context of object oriented languages
  • dynamic polymorphism is frequently used to classify the case where the binding between
    language entities and their form varies dynamically.

    PLs which support this cannot have strong type systems

Level 2 - ad hoc :: overloading vs. coercion

  • In overloading, the same function name can be used in different contexts to denote different functions

    • Example in C : arithmetic expression a + b

      + is an ad hoc polymorphic function whose behavior depends on its operand types
          - float operands machine instruction float+
          - int operands machine instruction int+

      The fact that + is overloaded is purely a syntactic phenomenon

  • In coercion, the argument is converted to a type expected by the function
    • the polymorphism is only apparent

      • provided statically by code inserted by the compiler
      • provided dynamically by runtime tests on type descriptors
    • Example in C : arithmetic expression a + b

      + is an ad hoc polymorphic function whose behavior depends on its operand types as above

      If the two operands are different types, the float+ operator is invoked after coercing the int
      operand to a real.


The Type Structure of Representative Languages

The type structure of a PL  is an overall hierarchical classification of the features provided for structuring data.

In order to completely understand the semantics of a PL, this description must be complemented by a precise
understanding of the rules of the type system

http://www.cs.kent.edu/~durand/CS43101Fall2004/DT-TypeSystems.html

Type Systems的更多相关文章

  1. Working with the Dynamic Type in C#

    Working with the Dynamic Type in C# https://www.red-gate.com/simple-talk/dotnet/c-programming/workin ...

  2. Type system

    Type system[edit] Main articles: Data type, Type system, and Type safety A type system defines how a ...

  3. Type system-Type checking

    类型系统的属性: 1.结构属性: 2.规则属性:类型系统定义了一套规则(内部数据的访问规则.函数的访问规则.类型的比较与转化规则),以供编译和运行时进行检查. In programming langu ...

  4. Python Type Hint类型注解

    原文地址:https://realpython.com/python-type-checking/ 在本指南中,你将了解Python类型检查.传统上,Python解释器以灵活但隐式的方式处理类型.Py ...

  5. 类型检查和鸭子类型 Duck typing in computer programming is an application of the duck test 鸭子测试 鸭子类型 指示编译器将类的类型检查安排在运行时而不是编译时 type checking can be specified to occur at run time rather than compile time.

    Go所提供的面向对象功能十分简洁,但却兼具了类型检查和鸭子类型两者的有点,这是何等优秀的设计啊! Duck typing in computer programming is an applicati ...

  6. Java资源大全中文版(Awesome最新版)

    Awesome系列的Java资源整理.awesome-java 就是akullpp发起维护的Java资源列表,内容包括:构建工具.数据库.框架.模板.安全.代码分析.日志.第三方库.书籍.Java 站 ...

  7. 6周学习计划,攻克JavaScript难关(React/Redux/ES6 etc.)

    作者:余博伦链接:https://zhuanlan.zhihu.com/p/23412169来源:知乎著作权归作者所有.商业转载请联系作者获得授权,非商业转载请注明出处. 和大家一样,最近我也看了Jo ...

  8. 你应当如何学习C++(以及编程)(转载)

    你应当如何学习C++(以及编程)(rev#1) By 刘未鹏(pongba) C++的罗浮宫(http://blog.csdn.net/pongba) Javascript是世界上最受误解的语言,其实 ...

  9. Scala vs. Groovy vs. Clojure

    http://stackoverflow.com/questions/1314732/scala-vs-groovy-vs-clojure Groovy is a dynamically typed ...

随机推荐

  1. Signal Handling--ref

    http://www.chemie.fu-berlin.de/chemnet/use/info/libc/libc_21.html A signal is a software interrupt d ...

  2. 常用工具说明--Git和GitHub简明教程

    一.Git的主要功能:版本控制 版本:想想你平时用的软件,在软件升级之后,你用的就是新版本的软件.你应该见过这样的版本号:v2.0 或者 1511(表示发布时为15年11月),如下图:那么如果你修改并 ...

  3. Vue(五)--组件

    1.组件也需要进行注册才可以使用:分为局部注册和全局注册 <body> <div id="app" > <my-component></m ...

  4. 一、mysql架构

    一.简介 mysql是一个开源的数据库管理系统,它相对于oracle更加地轻量.成本低,随着功能的日益完善,它变得备受企业喜爱,尤其是中小企业. mysql的整体架构大体包括以下几个方面: 1)主体结 ...

  5. Java温故而知新(5)设计模式详解(23种)

    一.设计模式的理解 刚开始“不懂”为什么要把很简单的东西搞得那么复杂.后来随着软件开发经验的增加才开始明白我所看到的“复杂”恰恰就是设计模式的精髓所在,我所理解的“简单”就是一把钥匙开一把锁的模式,目 ...

  6. App Not Responsing

    参见原文:http://rayleeya.iteye.com/blog/1955657 inputDispatchingTimedOut contentProviderNotResponsing se ...

  7. JAVA SwingWorkder的使用例

    最近在学习Swing,我们都知道在UI表现线程里面长时间执行操作时,画面会假死,为了能够让费时操作不影响画面表现,就需要用多线程了.首先考虑的就是Swing内部的 SwingWorkder对象,但是网 ...

  8. window onload || jquery $()

    1.window 的 onload 机制只指定一个函数,且在页面DOM及静态资源加载完之后执行: window.onload = function(){ alert(); } 2.$(document ...

  9. git 命令收藏

    git init # 初始化本地git仓库(创建新仓库)   git config --global user.name "xxx" # 配置用户名   git config -- ...

  10. css伪元素详解

    css的伪元素,之所以被称为伪元素,是因为他们不是真正的页面元素,html没有对应的元素,但是其所有用法和表现行为与真正的页面元素一样,可以对其使用诸如页面元素一样的css样式,表面上看上去貌似是页面 ...