Cocos2d-x FlappyBird
HelloWorldScene.cpp
- #include "HelloWorldScene.h"
- USING_NS_CC;
- CCScene* HelloWorld::scene()
- {
- // 'scene' is an autorelease object
- CCScene *scene = CCScene::create();
- // 'layer' is an autorelease object
- HelloWorld *layer = HelloWorld::create();
- //添加一个背景颜色图层
- CCSize s = CCDirector::sharedDirector()->getWinSize();
- CCLayer *colorlayer = CCLayerColor::create(ccc4(0x00, 0xff, 0xff, 0xff), s.width, s.height);
- colorlayer->ignoreAnchorPointForPosition(false);
- colorlayer->setPosition(s.width / , s.height / );
- scene->addChild(colorlayer, , colorlayer->getTag());
- // add layer as a child to scene
- //将主图层添加都背景图层中
- colorlayer->addChild(layer);
- // return the scene
- return scene;
- }
- // on "init" you need to initialize your instance
- bool HelloWorld::init()
- {
- //////////////////////////////
- // 1. super init first
- if ( !CCLayer::init() )
- {
- return false;
- }
- //取得屏幕的大小
- screenSize = CCDirector::sharedDirector()->getVisibleSize();
- //初始化世界
- initWorld();
- //添加小鸟、障碍物容器及地面
- addBird();
- addBarContainer();
- addGround();
- //每隔一秒添加一组障碍物
- scheduleUpdate();
- schedule(schedule_selector(HelloWorld::addBar), 1.0f);
- //设置允许触摸
- setTouchEnabled(true);
- return true;
- }
- void HelloWorld::initWorld()
- {
- //重力加速度:纵向9.8,横向 0
- world = new b2World(b2Vec2(, -9.8f));
- //添加监视
- world->SetContactListener(this);
- }
- void HelloWorld::startGame(float dt){
- scheduleUpdate();
- schedule(schedule_selector(HelloWorld::addBar), );
- }
- void HelloWorld::stopGame(){
- unscheduleUpdate();
- unschedule(schedule_selector(HelloWorld::addBar));
- }
- void HelloWorld::addBird()
- {
- bird = B2Sprite::create("bird.png");
- CCSize size = bird->getContentSize();
- //添加小鸟
- b2BodyDef bodyDef;
- bodyDef.type = b2_dynamicBody;
- bodyDef.position = b2Vec2(screenSize.width//RATIO, screenSize.height//RATIO);
- b2Body * birdBody = world->CreateBody(&bodyDef);
- //设置边界
- b2PolygonShape birdShape;
- birdShape.SetAsBox(size.width//RATIO, size.height//RATIO);
- //碰撞
- b2FixtureDef birdFixtureDef;
- birdFixtureDef.shape= &birdShape;
- birdBody->CreateFixture(&birdFixtureDef);
- bird->setPTMRatio(RATIO);
- bird->setB2Body(birdBody);
- addChild(bird);
- }
- void HelloWorld::addBar(float dt)
- {
- float offset = -rand()%;
- //downbar
- B2Sprite *downBar = B2Sprite::create("down_bar.png");
- CCSize downBarSize = downBar->getContentSize();
- b2BodyDef downBarBodyDef;
- downBarBodyDef.type = b2_kinematicBody;
- downBarBodyDef.position = b2Vec2(screenSize.width/RATIO + , downBarSize.height/RATIO/ + offset);
- downBarBodyDef.linearVelocity = b2Vec2(-5.0f, );
- b2PolygonShape downBarShape;
- downBarShape.SetAsBox(downBarSize.width/RATIO/, downBarSize.height/RATIO/);
- b2FixtureDef downBarFixtureDef;
- downBarFixtureDef.shape = &downBarShape;
- b2Body *downBarBody = world->CreateBody(&downBarBodyDef);
- downBarBody->CreateFixture(&downBarFixtureDef);
- downBar->setB2Body(downBarBody);
- downBar->setPTMRatio(RATIO);
- //upbar
- B2Sprite *upBar = B2Sprite::create("up_bar.png");
- CCSize upBarSize = upBar->getContentSize();
- b2BodyDef upBarBodyDef;
- upBarBodyDef.type = b2_kinematicBody;
- upBarBodyDef.position = b2Vec2(screenSize.width/RATIO + , upBarSize.height/RATIO/ + offset + downBarSize.height/RATIO + 2.5f);
- upBarBodyDef.linearVelocity = b2Vec2(-, );
- b2PolygonShape upBarShape;
- upBarShape.SetAsBox(upBarSize.width/RATIO/, upBarSize.height/RATIO/);
- b2FixtureDef upBarFixtureDef;
- upBarFixtureDef.shape = &upBarShape;
- b2Body *upBarBody = world->CreateBody(&upBarBodyDef);
- upBarBody->CreateFixture(&upBarFixtureDef);
- upBar->setB2Body(upBarBody);
- upBar->setPTMRatio(RATIO);
- barContainer->addChild(upBar);
- barContainer->addChild(downBar);
- }
- void HelloWorld::addBarContainer()
- {
- //将所有的障碍物包裹在一个容器中
- barContainer = CCSprite::create();
- addChild(barContainer);
- }
- void HelloWorld::addGround()
- {
- B2Sprite *ground = B2Sprite::create("ground.png");
- CCSize size = ground->getContentSize();
- b2BodyDef bDef;
- bDef.type = b2_staticBody;
- bDef.position = b2Vec2(size.width//RATIO, size.height//RATIO);
- b2Body *groundBody = world->CreateBody(&bDef);
- b2PolygonShape groundShape;
- groundShape.SetAsBox(size.width//RATIO, size.height//RATIO);
- b2FixtureDef groundFixtureDef;
- groundFixtureDef.shape = &groundShape;
- groundBody->CreateFixture(&groundFixtureDef);
- ground->setPTMRatio(RATIO);
- ground->setB2Body(groundBody);
- addChild(ground);
- }
- void HelloWorld::update(float dt)
- {
- world->Step(dt, , );
- CCSprite *sprite;
- //取得世界中的所有的body
- b2Body *node = world->GetBodyList();
- //遍历世界中的body
- while(node)
- {
- b2Body *body = node;
- node = node->GetNext();
- sprite = (CCSprite*)body->GetUserData();
- //超出屏幕左边界,销毁
- if (body->GetPosition().x < -)
- {
- if (sprite != NULL)
- {
- //在屏幕上清除
- sprite->removeFromParent();
- }
- //在内存中销毁
- world->DestroyBody(body);
- }
- }
- }
- void HelloWorld::BeginContact(b2Contact *contact){
- //碰撞检测,有一个为鸟游戏就结束
- if (contact->GetFixtureA()->GetBody()->GetUserData()==bird || contact->GetFixtureB()->GetBody()->GetUserData()==bird)
- {
- //游戏结束,弹出dialog
- stopGame();
- CCMessageBox("Game Over", "Alert");
- }
- }
- void HelloWorld::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
- {
- //触碰屏幕时,小鸟向上运动,重力加速度:纵向 5,横向 0
- bird->getB2Body()->SetLinearVelocity(b2Vec2(, 5.0f));
- }
- void HelloWorld::menuCloseCallback(CCObject* pSender)
- {
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
- CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
- #else
- CCDirector::sharedDirector()->end();
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
- exit();
- #endif
- #endif
- }
HelloWorldScene.h
- #ifndef __HELLOWORLD_SCENE_H__
- #define __HELLOWORLD_SCENE_H__
- #include "cocos2d.h"
- #include "Box2D\Box2D.h"
- #include "B2Sprite.h"
- #define RATIO 72.0f
- class HelloWorld : public cocos2d::CCLayer,public b2ContactListener
- {
- public:
- // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
- virtual bool init();
- // there's no 'id' in cpp, so we recommend returning the class instance pointer
- static cocos2d::CCScene* scene();
- // a selector callback
- void menuCloseCallback(CCObject* pSender);
- // implement the "static node()" method manually
- CREATE_FUNC(HelloWorld);
- virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent);
- virtual void BeginContact(b2Contact* contact);
- virtual void update(float dt);
- b2World *world;
- B2Sprite *bird;
- CCSize screenSize;
- CCSprite *barContainer;
- private:
- void addBird();
- void addGround();
- void initWorld();
- void addBar(float dt);
- void addBarContainer();
- void startGame(float dt);
- void stopGame();
- };
- #endif // __HELLOWORLD_SCENE_H__
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