UTFGrid

UTFGrid is a specification for rasterized interaction data. As of version 1.2, it was removed from incubation in the MBTiles Specification and split into its own repository.

See CHANGELOG.md for per-version changes.

License

This specification is licensed under a Creative Commons Attribution 3.0 United States License.

Applications which make use of the specification are not subject to any restrictions.

Implementations

Write
Read

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

UTFGrid

UTFGrid is a specification for rasterized interaction data. As of version 1.2, it was removed from incubation in the MBTiles Specification and split into its own repository.

See CHANGELOG.md for per-version changes.

License

This specification is licensed under a Creative Commons Attribution 3.0 United States License.

Applications which make use of the specification are not subject to any restrictions.

Implementations

Write
Read
Servers

Authors

  • Tom MacWright (tmcw)
  • Will White (willwhite)
  • Konstantin Kaefer (kkaefer)
  • Justin Miller (incanus)
  • Dane Springmeyer (springmeyer)

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Interaction

Tile servers can enhance tilesets with interactivity by implementing two additional HTTP endpoints.

  • [base path]/layer.json: A layer manifest JSON containing the interaction formatter function and other optional attributes.
  • [base path]/{n}/{n}/{n}.grid.json: A UTFGrid JSON file corresponding to its adjacent tile image.

[base path] refers to the full layer URL prior to any x, y or z coordinates.

Examples:

OSM-style URL schema

http://example.com/0/0/0.png       // tile image for 0/0/0
http://example.com/0/0/0.grid.json // utfgrid for 0/0/0
http://example.com/layer.json // layer manifest

TileJSON

UTFGrid requires additions to the TileJSON payload for a layer:

  • template: String. In the format of a mustache template.

  • legend: String. Self-contained HTML that may be displayed as a legend for this layer. Optional.

Example response from layer.json:

{
"template": "{{NAME}}",
"legend": "<strong>Countries of the World</strong>"
}

Each layer.json item should be represented by a single row in the metadata table where key,value match its key and value in the layer.json object.

Template

As of UTFGrid 1.1, the formatter key is deprecated and replaced by template. Template is to be a mustache format string that produces HTML, which will be cleaned with an HTML whitelist after generation.

Mustache

Template data is specified according to the mustache specification. The full specification is supported, but no partials are provided, or should be provided by implementations.

Given the switch to templates from formatters, the options object is no longer available. Its functionality is emulated by setting 'format flags' on each data object.

For an example data object like

{
"id": "helloworld"
}

This will be transformed into

{
"id": "helloworld"
"__location__": true
}

By the tooltip/interaction implementation, in order to trigger the location template. Note that true, 1, and all non-false values are equal to template, so implementations may set "__location__": 1 to save bytes.

The template implementation could be:

{{#__location__}}
http://your.com/{{id}}
{{/__location__}}
{{#__full__}}
This content has the id {{id}}
{{/__full__}}
{{#__teaser__}}
{{id}}
{{/__teaser__}}

Which, for this implementation, will produce the output

http://your.com/helloworld
legend

A tileset may provide an HTML string that can be rendered by the client as a legend. The string should be self-contained and not reference external stylesheets, scripts or images. The Data URI scheme may be used to embed images or other data if necessary.

<div><span style='padding:0px 10px; background:#333;'></span> +10% population</div>
<div><span style='padding:0px 10px; background:#666;'></span> +5% population</div>
<div><span style='padding:0px 10px; background:#999;'></span> +0% population</div>
<div><span style='padding:0px 10px; background:#ccc;'></span> -5% population</div>

grid.json

See utfgrid.md for the format and storage of UTFGrid JSON.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

UTFGrid

The UTFGrid encoding scheme encodes interactivity data for a tile in a space efficient manner. It is designed to be used in browsers, e.g. for displaying tooltips when hovering over certain features of a map tile.

Since slower browsers and machines can't cope with rendering the actual polygons used to draw vectors on the map tile, we use a grid-based approach where we store the associated information for each pixel.

UTFGrid uses JSON as a container format. It is exclusively geared towards square tiles.

Grid

To achieve reasonable speed in browsers, we store information for a pixel in long strings, where each character's Unicode code point is the key for retrieving the information associated with that pixel. When we have less than 96 unique IDs, this means that the space taken up by storing each pixel separately is 256 * 256 = 64 KB. Gzipping the grid data typically reduces it to a size below 2K.

By default, UTFGrid operates on a 4x4 grid, meaning that a tile at zoom level 0 that contains the entire world in its extent will have an grid resolution of 64x64. We take advantage of UTF-8's variable length codepoint encoding: all ASCII characters are encoded as is, that means that the first 94 codepoints are encoded with their code number as a single byte (codes 0x20,0x21, 0x23-0x5B and 0x5D-0x7F). IDs with a number larger than that will get encoded as multiple bytes.

Encoding IDs

JSON doesn't allow control characters, " and \ to be encoded as their literal UTF-8 representation. Encoding an ID works as follows:

  • Add 3210.

  • If the result is >= 3410, add 1.
  • If the result is >= 9210, add 1.

This ensures that all characters that cannot be represented natively are skipped.

Decoding works as follows:

  • If the codepoint is >= 9310, subtract 1.

  • If the codepoint is >= 3510, subtract 1.
  • Subtract 3210.

Mapping an ID to a key

The UTFgrid file contains an array in a property named grid at the root level. Each entry represents a row in the grid. Each array entry is a string that contains the UTF-8 encoded codepoint for each column. The string length corresponds to the number of entries in the grid array. Only powers of two are allowed.

The keys are stored in an array named keys at the root level. The index of each key represents the ID that it is associated to.

Retrieving a key from a coordinate works as follows (json is the root level object, x and y are the coordinates, starting from top left at 0, and size is the number of entries in the grid key):

  • var factor = 256 / size, row = y / factor, col = x / factor

  • var id = json.grid[row].charCodeAt(col); is the character that contains the encoded ID.
  • Decode the id as described in "Encoding IDs".
  • var key = json.keys[id]; retrieves the ID associated with the coordinate.

All divisions are integer divisions.

Mapping a key to data

The JSON file may contain an optional data property at the root level. If it isn't present, the client looks up the obtained key in its internal data store. If the lookup key is not present, it queries the server with the missing keys. If the data property is present, but the key cannot be found, the client must behave as if there were no data property.

An empty key signifies the unavailability of information for that pixel. No action may be taken to retrieve data for an empty ("") key.

Example UTFGrid JSON file

{ "grid":
[ " !!!#########",
" !!!#########",
" !!!!#########",
" !!!##########",
" !! !!!##########",
" !!!#########",
" !!######### ",
" ! !!! ####### ",
" ### ",
" $ ",
" $$ %%",
" $$$$$$$%%",
" $$$$$$$%%",
" $$$$$$$$$%%",
" $$$$$$$$$$%%",
" $$$$$$$$$$$$%",
" $$$$$$$$$%%%%",
" $$$$$$$$$%%%%%",
" $$$$$$$$%%%%%%",
" $$$$$$$%%%%%%%",
" $$$$%%%%%%%%%%",
" $$$$%%%%%%%%%%%",
" # # # $$$$$%%%%%%%%%%%%",
" $$$$$$$%%%%%%%%%%%%",
" $$$&&&&'%%%%%%%%%%%",
" $$$$&&&&'''%%%%%%%%%",
" $$$$'''''''''%%%%%%%%",
" $$$$'''''''''''%%%%%%",
" $$$$&''''''''((((%%%%%",
" $$$&&''''''''(((((%%%%",
" $$$&&'''''''''(((((((%%",
" $$$&&''''''''''(((((((%",
" $$$&&&''''''''''((((((((",
" ''''''''''''''''((((((((",
" '''''''''''''''((((((((",
" '''''''''''''''((((((((",
" '''''''''''''''((((((((",
" '''''''''''''''((((((((",
" '''''''''''''''((((((((",
" ) '''''''''''''''((((((((",
" ***'''''''''''''(((((((",
" *****'''''''''''(((((((",
" )) ******'''(((((((((((((((",
" *******(((((((((((((((++",
" *******(((((((((((((++++",
" ********((((((((((((++++",
" ***,,-**((((((((((++++++",
" ,,,,-------(((((+++++++",
" ,,---------(((((+++++.+",
" --------(((((+++....",
" -///----0000000....",
" ////----0000000....",
" /////1---0000000...",
" ///11--0000000....",
" 111110000000....",
" 11110000000....",
" 1111000000....",
" 1100 . ",
" ",
" ",
" ",
" ",
" ",
" " ],
"keys":
[ "",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"11",
"12",
"13",
"14",
"15",
"16" ],
"data":
{ "1": { "admin": "Portugal" },
"2": { "admin": "Spain" },
"3": { "admin": "Morocco" },
"4": { "admin": "Algeria" },
"5": { "admin": "Western Sahara" },
"6": { "admin": "Mauritania" },
"7": { "admin": "Mali" },
"8": { "admin": "Cape Verde" },
"9": { "admin": "Senegal" },
"10": { "admin": "Burkina Faso" },
"11": { "admin": "Guinea Bissau" },
"12": { "admin": "Guinea" },
"13": { "admin": "Ghana" },
"14": { "admin": "Sierra Leone" },
"15": { "admin": "Ivory Coast" },
"16": { "admin": "Liberia" } } }

To test implementations, demo.json contains a grid that consists of 65501 different keys. This is the maximum possible in this version of UTFGrid. Implementors should check that obtaining a coordinate should return the key y * 256 + x for all x/y, with the exception of y = 255 and x >= 222 and x <= 255 returning 65501 due to the maximum codepoint allowed in JSON.

A dummy code validation routine is given here:

var json = JSON.parse(/* demo.json */);

// the resolution of the grid. adjust this for your grid.
var resolution = 4; var key = 0,
dimension = 256 / resolution; for (var y = 0; y < dimension; y++) {
for (var x = 0; x < dimension; x++) {
var code = json.grid[y].charCodeAt(x);
if (code >= 93) code--;
if (code >= 35) code--;
code -= 32; assert(code == key); if (key < 65501) key++;
}
}

UTFGrid的更多相关文章

  1. MBTiles

    MBTiles Specification MBTiles is a specification for storing tiled map data in SQLite databases for ...

  2. SuperMap iClient 7C——网络客户端GIS开发平台 产品新特性

    SuperMap iClient 7C是空间信息和服务的可视化交互开发平台,是SuperMap服务器系列产品的统一客户端.产品基于统一的架构体系,面向Web端和移动端提供了多种类型的SDK开发包,帮助 ...

  3. Exploring the MapBox stack: MBTiles, TileJSON, UTFGrids and Wax

    转自:http://blog.thematicmapping.org/2012/11/exploring-mapbox-stack-mbtiles-tilejson.html In my last b ...

  4. Tilemill + tilestream + mapbox.js 自制地图

    感谢Mapbox,带来了一整套完整的地图方案. 你可以把你的地图放在Mapbox的网站上.也可以使用他们提供的开源软件自己架设地图服务. Mapbox的地图方案包括web,ios和android. 不 ...

  5. SuperMap iClient

    SuperMap iClient 7C——网络客户端GIS开发平台 产品新特性   SuperMap iClient 7C是空间信息和服务的可视化交互开发平台,是SuperMap服务器系列产品的统一客 ...

  6. leaflet地图库

    an open-source JavaScript libraryfor mobile-friendly interactive maps Overview Tutorials Docs Downlo ...

  7. 可视化之Berkeley Earth

    去年冬天雾霾严重的那几天,写了两篇关于空气质量的文章,<可视化之PM2.5>和<谈谈我对雾霾的认识>.坦白说,环境问题是一个无法逃避又无能为力的话题.最近因为工作中有一些数据可 ...

  8. openLayers 3知识回顾

    openlayers 知识 前段时间帮助同事重构一个地图类的项目,然后就学习了openLayer3这个框架,但是官网上没有中文版,也没有详细的例子解释,我只能遇到看不懂的就翻译成中文来用,为了方便以后 ...

  9. ol图层支持的数据源

    ol.source.BingMaps,必应地图的数据: ol.source.Cluster,聚族矢量数据: ol.source.ImageCanvas,数据来源是一个canvas元素,其中数据是图片: ...

随机推荐

  1. java根据html生成摘要

    转自:http://java.freesion.com/article/48772295755/ 开发一个系统,需要用到这个,根据html生成你指定多少位的摘要 package com.chendao ...

  2. 使用“Cocos引擎”创建的cpp工程如何在VS中调试Cocos2d-x源码

    前段时间Cocos2d-x更新了一个Cocos引擎,这是一个集合源码,IDE,Studio这一家老小的整合包,我们可以使用这个Cocos引擎来创建我们的项目. 在Cocos2d-x被整合到Cocos引 ...

  3. jQuery选择器中,通配符[id^='code']input[id$='code'][id*='code']

     1.选择器 (1)通配符: $("input[id^='code']");//id属性以code开始的所有input标签 $("input[id$='code']&qu ...

  4. 记一次jdk升级引起的 Unsupported major.minor version 51.0

    之前jdk 一直是1.6,tomcat 是6.x 版本,, 现在引入的新的jar, 出现 Caused by: java.lang.UnsupportedClassVersionError: org/ ...

  5. C++11 shared_ptr 智能指针 的使用,避免内存泄露

    多线程程序经常会遇到在某个线程A创建了一个对象,这个对象需要在线程B使用, 在没有shared_ptr时,因为线程A,B结束时间不确定,即在A或B线程先释放这个对象都有可能造成另一个线程崩溃, 所以为 ...

  6. 2.Kali安装VMware tools(详细+异常处理)

    dnt@MT:~$ cd /media/cdrom0 进入光驱内 dnt@MT:/media/cdrom0$ ls 查看当前目录下有哪些内容manifest.txt run_upgrader.sh V ...

  7. JavaScript权威设计--事件处理介绍(简要学习笔记十七)

    1.事件相关概念 事件类型:一个用来说明发生什么类型事件的字符串 事件目标:是发生的事件或与之相关的对象. 事件处理程序(事件监听程序):是处理货响应事件的函数. 事件对象:是与特定事件相关并且包含有 ...

  8. CRL快速开发框架系列教程一(Code First数据表不需再关心)

    本系列目录 CRL快速开发框架系列教程一(Code First数据表不需再关心) CRL快速开发框架系列教程二(基于Lambda表达式查询) CRL快速开发框架系列教程三(更新数据) CRL快速开发框 ...

  9. 一个技术汪的开源梦 —— 基于 .Net Core 的公共组件之 Http 请求客户端

    一个技术汪的开源梦 —— 目录 想必大家在项目开发的时候应该都在程序中调用过自己内部的接口或者使用过第三方提供的接口,咱今天不讨论 REST ,最常用的请求应该就是 GET 和 POST 了,那下面开 ...

  10. Living in the Matrix with Bytecode Manipulation--转

    原文地址:https://www.infoq.com/articles/Living-Matrix-Bytecode-Manipulation You are probably all too fam ...