例题 3-5 谜题 uva227 Puzzle
A children’s puzzle that was popular years ago consisted of a × frame which contained small
squares of equal size. A unique letter of the alphabet was printed on each small square. Since there
were only squares within the frame, the frame also contained an empty position which was the same
size as a small square. A square could be moved into that empty position if it were immediately to the
right, to the left, above, or below the empty position. The object of the puzzle was to slide squares
into the empty position so that the frame displayed the letters in alphabetical order.
The illustration below represents a puzzle in its original configuration and in its configuration after
the following sequence of moves:
) The square above the empty position moves.
) The square to the right of the empty position moves.
) The square to the right of the empty position moves.
) The square below the empty position moves.
) The square below the empty position moves.
) The square to the left of the empty position moves.
Write a program to display resulting frames given their initial configurations and sequences of moves.
Input
Input for your program consists of several puzzles. Each is described by its initial configuration and
the sequence of moves on the puzzle. The first lines of each puzzle description are the starting
configuration. Subsequent lines give the sequence of moves.
The first line of the frame display corresponds to the top line of squares in the puzzle. The other
lines follow in order. The empty position in a frame is indicated by a blank. Each display line contains
exactly characters, beginning with the character on the leftmost square (or a blank if the leftmost
square is actually the empty frame position). The display lines will correspond to a legitimate puzzle.
The sequence of moves is represented by a sequence of As, Bs, Rs, and Ls to denote which square
moves into the empty position. A denotes that the square above the empty position moves; B denotes
that the square below the empty position moves; L denotes that the square to the left of the empty
position moves; R denotes that the square to the right of the empty position moves. It is possible that
there is an illegal move, even when it is represented by one of the move characters. If an illegal move
occurs, the puzzle is considered to have no final configuration. This sequence of moves may be spread
over several lines, but it always ends in the digit . The end of data is denoted by the character Z.
Output
Output for each puzzle begins with an appropriately labeled number (Puzzle #, Puzzle #, etc.). If
the puzzle has no final configuration, then a message to that effect should follow. Otherwise that final
configuration should be displayed.
Format each line for a final configuration so that there is a single blank character between two
adjacent letters. Treat the empty square the same as a letter. For example, if the blank is an interior
position, then it will appear as a sequence of blanks — one to separate it from the square to the left,
one for the empty position itself, and one to separate it from the square to the right.
Separate output from different puzzle records by one blank line.
Note: The first record of the sample input corresponds to the puzzle illustrated above.
Sample Input
TRGSJ
XDOKI
M VLN
WPABE
UQHCF
ARRBBL0
ABCDE
FGHIJ
KLMNO
PQRS
TUVWX
AAA
LLLL0
ABCDE
FGHIJ
KLMNO
PQRS
TUVWX
AAAAABBRRRLL0
Z
Sample Output
Puzzle #:
T R G S J
X O K L I
M D V B N
W P A E
U Q H C F
Puzzle #:
A B C D
F G H I E
K L M N J
P Q R S O
T U V W X
Puzzle #:
This puzzle has no final configuration.
有 一个4*4的网格,其中恰好有一个 格子是空的 其他的 格子 各有一个字母 现在 给你四种操作 也就是 A,B,L,R分别表示把空格上下左右的相邻字母 移动到 空格内 现在 开始输入 输入 : 前四行 是 网格 之中的字母 然后紧接着的是 一系列操作
如果 输入不正确的话 就输出
This puzzle has no final configuration.
简单的 一个 拼图模拟题 就是 输入输出 太坑 (泪奔).
----还没看出来 格式 哪里错了------
#include<stdio.h>
#include<string.h>
#include<algorithm>
using namespace std;
int main()
{
char a[][],b[];
int i,j,m,n,l,x,y,count=,boom;
while(gets(a[])) //输入 第一行的 数据
{
if(a[][]=='Z') //如果 出现了Z 就代表 程序 结束
break;
for(i=;i<=;i++) //如果没有结束的 话 那么就输入 剩下的 四行 数据
gets(a[i]);
for(i=;;i++)
{
scanf("%c",&b[i]);
if(b[i]=='')
break;
}
//scanf("%s",b); // 输入指令 .
l=strlen(b)-; //得到指令的长度 (因为 指令 以 0 作为结束 所以...)
for(i=;i<;i++)
{
for(j=;j<;j++)
{
if(a[i][j]==' ')
{
x=i; //现在 得到了 空格 在 4*4 格子中的
y=j;
i=;
break;
}
}
if(i==)
break;
}
for(i=;i<l;i++)
{
if(b[i]=='A')
{
if(x-<)
{
boom=;
break;
}
swap(a[x-][y],a[x][y]);
x--;
}
else
if(b[i]=='B')
{
if(x+>)
{
boom=;
break;
}
swap(a[x+][y],a[x][y]);
x++;
}
else
if(b[i]=='R')
{
if(y+>)
{
boom=;
break;
}
swap(a[x][y+],a[x][y]);
y++;
}
else
if(b[i]=='L')
{
if(y-<)
{
boom=;
break;
}
swap(a[x][y],a[x][y-]);
y--;
}
}
if(count!=)
printf("\n");
printf("Puzzle #%d:\n",count++);
if(boom==)
{
printf("This puzzle has no final configuration.\n");
boom=;
}
else
for(i=;i<;i++)
{
printf("%c",a[i][]);
for(j=;j<;j++)
{
printf(" %c",a[i][j]);
}
printf("\n");
}
memset(a,'',sizeof(a));
getchar();
}
return ;
}
例题 3-5 谜题 uva227 Puzzle的更多相关文章
- 谜题 (Puzzle,ACM/ICPC World Finals 1993,UVa227)
题目描述:算法竞赛入门经典习题3-5 题目思路:模拟题 #include <stdio.h> #include <string.h> #define maxn 55 char ...
- 习题3-5 谜题(Puzzle, ACM/ICPC World Finals 1993, UVa227)
#include<stdio.h> #include<string.h> char s[5][5]; int main() { while(gets(s[0])) { int ...
- Uva227.Puzzle
题目连接:http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem& ...
- 谜题 UVA227
这道题目还是不难的,但是要注意gcc里面gets已经不能用了,用gets_s还是可以的,尽管我并不知道有什么区别 #include<stdio.h>#include<stdlib.h ...
- [Swift]LeetCode773. 滑动谜题 | Sliding Puzzle
On a 2x3 board, there are 5 tiles represented by the integers 1 through 5, and an empty square repre ...
- UVA-227 Puzzle(模拟)
题目: 题目浏览传送门 题意: 给出一个5*5的方格,里边有一个格子是空的,现在给出一串指令,A->空格向上移动,B->空格向下移动,R->空格向右移动,L->空格向左移动. ...
- UVA227 - Puzzle(紫书习题3.5)
#include <algorithm> #include <iostream> #include <cstdlib> #include <cstring&g ...
- Rust 阴阳谜题,及纯基于代码的分析与化简
Rust 阴阳谜题,及纯基于代码的分析与化简 雾雨魔法店专栏 https://zhuanlan.zhihu.com/marisa 来源 https://zhuanlan.zhihu.com/p/522 ...
- [笔记]cin、cout与scanf、printf的效率差异对比分析
之前上传UVa227 puzzle时,好不容易AC了,但发现自己用时50(ms),而在VJ上看到人家都是40ms.20ms,于是打开一个20ms的代码查看人家强在哪里.但结果研究了半天感觉差不多,于是 ...
随机推荐
- poj 1330lca模板题离线算法
#include<iostream> #include<vector> using namespace std; const int MAX=10001; int pre[MA ...
- 2018/4/7 Mybatis源码结构概览
在观看Mybatis源码的过程中,有一点疑惑,就是Mybatis的缓存设计明显有问题,首先,Mybatis缓存分为两级,先说一级,生命周期为一个sqlsession,只有在查询相同方法时才会命中缓存, ...
- .net 程序集保护与破解
一.保护方法(强签名.混淆.加壳) 强名称是由程序集的标识加上公钥和数字签名组成的.其中,程序集的标识包括简单文本名称.版本号.区域性信息(如果提供的话).语言文化信息.处理器架构信息.强名称是使用相 ...
- poj——2367 Genealogical tree
Genealogical tree Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 6025 Accepted: 3969 ...
- linux下crontab安装和使用(定时任务)
在Unix和Linux的操作系统之中,cron可以让系统在指定的时间,去执行某个指定的任务,crontab命令常用于管理对应的cron. 一.crontab在线安装 yum -y install vi ...
- 洛谷 P2237 [USACO14FEB]自动完成Auto-complete
P2237 [USACO14FEB]自动完成Auto-complete 题目描述 Bessie the cow has a new cell phone and enjoys sending text ...
- Spring Boot为我们准备了最佳的数据库连接池方案,只需要在属性文件(例如application.properties)中配置需要的连接池参数即可。
Spring Boot为我们准备了最佳的数据库连接池方案,只需要在属性文件(例如application.properties)中配置需要的连接池参数即可.
- SAS学习笔记 - 基本原理与概念
1.赋值符号 由一个尖括号和一个符号组成,可以从左到右也可以从右到左,即“->”或者“<-”. 赋值号也可以使用等号“=”. 如果对象已经存在,那么原先的值会被覆盖.除了可以赋一个数值,还 ...
- scp、paramiko、rsync复制文件的区别
1.paramiko只能复制文件,而不能复制目录,复制时,已经存在的会被覆盖;要想复制目录,只能把目录里的文件一个一个复制过去 2.scp可以复制文件.目录,复制时,已经存在的会被覆盖:可以模糊匹配: ...
- CentOS 5.5 介绍
转载:http://www.osyunwei.com/archives/3625.html 操作系统:CentOS 5.5主机名称:wwwIP地址:192.168.21.128网关:192.168.2 ...