NinePatchChunk.java分析
最近在Swing中使用.9图片,用到了NinePatchChunk.java文件,但是发现有时会出现无法完美展示的情况,决定修复一下这个问题,顺便研究一些.9的绘制过程
通过分析发现draw函数先是计算出固定宽高大小,再计算出拉升区域大小,最后遍历固定大小和拉伸大小的矩形,进行拉升的覆盖。
在分析的时候发现,我所遇到的bug是通过计算固定高得到拉伸高度时,如果有一边被填满就无法计算准确这个值引起的。
这里:
int remainderHorizontal = 0;
int remainderVertical = 0; if (mFixed.size() > 0) {
int start = mFixed.get(0).y;
for (Rectangle rect : mFixed) {
if (rect.y > start) {
endRow = true;
measuredWidth = true;
}
if (!measuredWidth) {
remainderHorizontal += rect.width;
}
if (endRow) {
remainderVertical += rect.height;
endRow = false;
start = rect.y;
}
}
} data.mRemainderHorizontal = scaledWidth - remainderHorizontal;
data.mRemainderVertical = scaledHeight - remainderVertical;
解决方法之一就是不使用填满边的.9图。当然也可以修改代码来解决。
绘制的代码:
private void draw(BufferedImage image, Graphics2D graphics2D, int x, int y, int scaledWidth,
int scaledHeight) {
if (scaledWidth <= 1 || scaledHeight <= 1) {
return;
} Graphics2D g = (Graphics2D)graphics2D.create();
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR); try {
if (mPatches.size() == 0) {
g.drawImage(image, x, y, scaledWidth, scaledHeight, null);
return;
} g.translate(x, y);
x = y = 0; DrawingData data = computePatches(scaledWidth, scaledHeight); int fixedIndex = 0;
int horizontalIndex = 0;
int verticalIndex = 0;
int patchIndex = 0; boolean hStretch;
boolean vStretch; float vWeightSum = 1.0f;
float vRemainder = data.mRemainderVertical; vStretch = mVerticalStartWithPatch;
while (y < scaledHeight - 1) {
hStretch = mHorizontalStartWithPatch; int height = 0;
float vExtra = 0.0f; float hWeightSum = 1.0f;
float hRemainder = data.mRemainderHorizontal; while (x < scaledWidth - 1) {
Rectangle r;
if (!vStretch) {
if (hStretch) {
r = mHorizontalPatches.get(horizontalIndex++);
float extra = r.width / data.mHorizontalPatchesSum;
int width = (int) (extra * hRemainder / hWeightSum);
hWeightSum -= extra;
hRemainder -= width;
g.drawImage(image, x, y, x + width, y + r.height, r.x, r.y,
r.x + r.width, r.y + r.height, null);
x += width;
} else {
r = mFixed.get(fixedIndex++);
g.drawImage(image, x, y, x + r.width, y + r.height, r.x, r.y,
r.x + r.width, r.y + r.height, null);
x += r.width;
}
height = r.height;
} else {
if (hStretch) {
r = mPatches.get(patchIndex++);
vExtra = r.height / data.mVerticalPatchesSum;
height = (int) (vExtra * vRemainder / vWeightSum);
float extra = r.width / data.mHorizontalPatchesSum;
int width = (int) (extra * hRemainder / hWeightSum);
hWeightSum -= extra;
hRemainder -= width;
g.drawImage(image, x, y, x + width, y + height, r.x, r.y,
r.x + r.width, r.y + r.height, null);
x += width;
} else {
r = mVerticalPatches.get(verticalIndex++);
vExtra = r.height / data.mVerticalPatchesSum;
height = (int) (vExtra * vRemainder / vWeightSum);
g.drawImage(image, x, y, x + r.width, y + height, r.x, r.y,
r.x + r.width, r.y + r.height, null);
x += r.width;
} }
hStretch = !hStretch;
}
x = 0;
y += height;
if (vStretch) {
vWeightSum -= vExtra;
vRemainder -= height;
}
vStretch = !vStretch;
} } finally {
g.dispose();
}
}
计算patch长度和固定长度的remainder的代码
private DrawingData computePatches(int scaledWidth, int scaledHeight) {
DrawingData data = new DrawingData();
boolean measuredWidth = false;
boolean endRow = true; int remainderHorizontal = 0;
int remainderVertical = 0; if (mFixed.size() > 0) {
int start = mFixed.get(0).y;
for (Rectangle rect : mFixed) {
if (rect.y > start) {
endRow = true;
measuredWidth = true;
}
if (!measuredWidth) {
remainderHorizontal += rect.width;
}
if (endRow) {
remainderVertical += rect.height;
endRow = false;
start = rect.y;
}
}
} data.mRemainderHorizontal = scaledWidth - remainderHorizontal;
data.mRemainderVertical = scaledHeight - remainderVertical; data.mHorizontalPatchesSum = 0;
if (mHorizontalPatches.size() > 0) {
int start = -1;
for (Rectangle rect : mHorizontalPatches) {
if (rect.x > start) {
data.mHorizontalPatchesSum += rect.width;
start = rect.x;
}
}
} else {
int start = -1;
for (Rectangle rect : mPatches) {
if (rect.x > start) {
data.mHorizontalPatchesSum += rect.width;
start = rect.x;
}
}
} data.mVerticalPatchesSum = 0;
if (mVerticalPatches.size() > 0) {
int start = -1;
for (Rectangle rect : mVerticalPatches) {
if (rect.y > start) {
data.mVerticalPatchesSum += rect.height;
start = rect.y;
}
}
} else {
int start = -1;
for (Rectangle rect : mPatches) {
if (rect.y > start) {
data.mVerticalPatchesSum += rect.height;
start = rect.y;
}
}
} return data;
}
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